EpicDuel Home

EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
RabbleFroth

July 31, 2015

Patch Notes - 1.6.51

NEW CHANGES/FEATURES:

  • New mission chain: Ode to the Oathbreaker
    • Taken
    • Asking for Directions
    • Dead End
    • Desperate Search 
    • An Unexpected Revelation
  • New NPC Seth Juron in the Infernal Mines
    • Challenge and defeat this new 2v1 boss for an achievement!
    • 2 new drops: Arcturus and Kutsal Ant
  • Seth Juron Showcase Shop
    • Armors
      • Oathbreaker Suit M
      • Oathbreaker Suit F
    • Sidearms
      • Oathkeeper Blaster P
      • Oathkeeper Blaster E
    • Auxiliaries
      • Oathbreaker Cannon P
      • Oathbreaker Cannon E
      • Oathkeeper Bazooka P
      • Oathkeeper Bazooka E
      • Nano Annihilator Cannon P
      • Nano Annihilator Cannon E
    • Mutating
      • Nano Annihilator P
      • Nano Annihilator E
    • Swords
      • Nano Slayer P
      • Nano Slayer E
      • Oathstone Slayer P
      • Oathstone Slayer E
      • Naval Oathblade P
      • Naval Oathblade E
      • Desire of the Hatred P
      • Desire of the Hatred E
      • Oathsaber P
      • Oathsaber E
      • Sacramentum
      • Juramentum
    • Wrist Blades
      • Oathstone Claws P
      • Oathstone Claws E
    • Clubs
      • Oathstone Axe P
      • Oathstone Axe E
    • Staffs
      • Oathstone Staff P
      • Oathstone Staff E
    • Bike
      • Oathbreaker's Motorbike

BALANCE CHANGES:

  • Fireball
    • Now applies a 1 turn debuff that lowers target’s defense and resistance from (unbuffed) stats and armor by 5%
  • Atom Smasher
    • Now drains energy as a percentage of primary weapon damage, instead of total primary damage
    • Energy Drain: 52-79% → 48-75%
    • Now gains +1% drain per 8 Strength
  • Static Smash
    • Now drains energy as a percentage of primary weapon damage, instead of total primary damage
    • Now scales +1% drain per 8 Strength
    • 75% energy absorb remains unchanged
  • Stun Grenade
    • Damage: 185-320 → 195-330
    • Level scale: +1 damage per 0.44 levels → 0.4 levels (increased damage at level 40)
  • Overload
    • Damage: 170-350 → 180 → 360
    • Level scale: +1 damage per 0.44 levels → 0.4 levels (increased damage at level 40)
  • Plasma Grenade
    • Damage: 160-340 → 170-350
    • Level scale: +1 damage per 0.44 levels → 0.4 levels (increased damage at level 40)
  • Improbability Gate
    • Description now mentions the 400 damage cap to high health NPCs (functionality unchanged)

BUGS FIXED:

  • Icy Chill and Ebil Crusher were not working correctly on their respective NPCs
  • Field Medic was adding your own Medical Mastery values when viewing other player’s Field Medic skill.

Tags: RabbleFroth Patch Notes


RabbleFroth

July 17, 2015

Patch Notes - 1.6.50

NEW CHANGES/FEATURES:

  • Search for the Yutilian Shards mission group
    • Search for the Primo Shard
    • Search for the Secondo Shard
    • Search for the Terzo Shard
    • A Good Beatin’!
    • A Bounty Well Deserved!
  • New NPC: Theon of Odosius
  • NPC Drops
    • Theon's Gauss Rifle P
    • Theon's Gauss Rifle E
  • New Theon Slayer Achievement
  • Theon’s Shop
    • Bloodseeker (Armor)
    • Crimson Piercer
    • Cerulean Piercer
    • Blade of Aurac 2 P
    • Blade of Aurac 2 E
    • Archfiend's Bloodlust
    • Archfiend's Vengeance
    • Q-I Blaster P
    • Q-I Blaster E
    • Theon's Cannon P
    • Theon's Cannon E
    • Theon's Scimitar P
    • Theon's Scimitar E
    • Theon's Gauss Blaster P
    • Theon's Gauss Blaster E
  • New NPC: Noragh
    • Noragh’s Head Achievement
    • Drops Noragh’s Husk
    • Noragh’s Head Trophy Unlocks new shop
      • Yutilian Shard Set P
      • Yutilian Shard Set E
      • Deity Blades P
      • Deity Blades E
      • Deity Mace P
      • Deity Mace E
      • Deity Staff P
      • Deity Staff E
      • Guardian Husk
  • New Home Item
    • Yutilian Spire Bank
  • 6 New Noragh Hairstyles

BALANCE CHANGES:

  • Primary Damage
    • Diminishing returns lowered from 0.85 to 0.8 at high amounts of Strength
  • Stuns no longer prevent blocks and deflections
  • Overload
    • Stat scaling: Dex → Support
    • Stat scaling: 0.4 → 0.45
    • Base stun chance: 30% → 25%
  • Stun Grenade
    • Base stun chance: 30% → 25%
  • Plasma Grenade
    • Base stun chance: 30% → 25%
  • Double Strike
    • Energy cost: Reduced by 10 at all levels
  • Fireball
    • Energy cost: Reduced by 10 at all levels
  • Cheap Shot
    • Defense Ignore: 9-36% → 13-40%
  • Azrael’s Borg
    • Heart Attack damage: 60% → 70%
  • Bio Borg
    • Spirit Thorns duration: 3 → 4 turns
  • Assault Bot
    • Cleanse: Now also reduces poison damage by 70%
  • Energy Storm
    • Energy cost: 0
    • Energy drain: 25% → 20% of strike damage
  • Energy Shot
    • Energy cost: 0
    • Energy drain: 25% → 20% of gun damage

BUGS FIXED:

  • No longer staring at Deuce's tummy while talking to him
  • Typos destroyed

Tags: RabbleFroth Patch Notes


RabbleFroth

May 27, 2015

Hotfix - 1.6.46a

NEW CHANGES/FEATURES:

  • Lionhart seasonal rares, Legion/Exile Battlegear, and Dread auxiliaries and sidearms will now leave June 30 instead of May 31
  • Back to Basics renamed Contemplative Combat
  • Adjustments to Deuce
    • Now uses Techblade of Awe E as primary
    • +500 Energy
    • Small buffs to Primary, Strength, Dexterity, and Support
  • Increased rewards on the following Daily Missions:
    • First Blood 75 to 250
    • Dual Duel 125 to 350
    • Wake Up Call 75 to 250
    • Epic Dual 125 to 350
    • Thinning the Ranks 75 to 250
    • Guard Duty 125 to 350
    • Body Count 75 to 250
    • Old Soldiers 125 to 350
    • Interrogation 75 to 250
    • Partner in Crime 125 to 350
    • Inquisition 75 to 250
    • Tag Team 125 to 350
    • Powerful Hunger 175 to 250
    • Pocket Picker 125 to 350
    • DNA Harvest 175 to 250
    • Human Component 125 to 350
    • Test Your Might 175 to 250
    • Brothers in Arms 125 to 350
    • Pirate Problems 250 to 350

BUGS FIXED:

  • Deuce's Techblade of Awe P/E had much higher resell value than intended. Previously acquired versions of the weapon will retain their higher resell.

Tags: Hotfix Patch Notes RabbleFroth


RabbleFroth

May 22, 2015

Patch Notes - 1.6.46

NEW CHANGES/FEATURES:

  • New Guest Artist NPC: Deuce
  • New Achievement: Deuce's Defeat
  • New Awe Hunting missions
    • Information Hunting
    • Aggressive Persuasion
    • Uprooting the Situation
    • Back to Basics
    • Necronauts' Job
    • Awe-ful Fight
  • New Deuce Showcase Shop
    • Tech Blade of Awe P/E (not in shop, 5% drop from Deuce)
    • Tech Daggers of Awe P/E
    • Tech Axe of Awe P/E
    • Tech Staff of Awe P/E
    • Dragon Control Sword P/E
    • Broken Dragon Control Sword P/E
    • Golden AK
    • Energy AK
    • Tommy Gun P/E
  • 6 New Hair Styles
  • New Home Item
    • Deuce’s Pendant Display
  • New Legendary Items
    • Crystallic Claw P/E
    • Crystallic Mace P/E
    • Crystallic Staff P/E
    • Sinful Slayer P/E
    • Avensis War Armor M/F
    • Sinful Pride P/E

BALANCE CHANGES:

  • Maximum Rage defense ignore: 55% ⇒ 50%
  • Effective level is now capped to 48 instead of 50 for PvP matches (since two Legendary skills only affect NPCs). This will affect matching as well as Underdog calculations.
  • Underdog buffs will now be applied individual level differences, and have been adjusted upwards
    • 1 level = +1 to Str/Dex/Tech/Supp
    • 2 levels = Grants +1 to Str/Supp and +2 to Dex/Tech
    • 3 levels = +2 to Str/Dex/Tech/Supp
    • 4 levels = Grants +2 to Str/Supp and +3 to Dex/Tech
    • 5 levels = +3 to Str/Dex/Tech/Supp
    • 6 levels = Grants +3 to Str/Supp and +4 to Dex/Tech
    • 7 levels = +4 to Str/Dex/Tech/Supp
    • 8 levels = Grants +4 to Str/Supp and +5 to Dex/Tech
    • 9 levels = +5 to Str/Dex/Tech/Supp
    • 10 levels = Grants +5 to Str/Supp and +6 to Dex/Tech
  • Losing now grants slightly less experience and Credits than before.
  • Winning as an Underdog now grants slightly less experience and Credits per level difference than before.
  • Auxiliary damage scaling now matches that of Primary weapons.
  • Gun damage scaling slowed at high amount of Dexterity
  • Assimilation
    • No longer has a weapon requirement
  • Berzerker
    • Now has a club requirement
  • Double Strike
    • Now has a club requirement
    • Energy cost lowered by 10 at all levels
  • Fire Scythe
    • Stat requirement lowered by 5 at all levels
  • Shadow Arts
    • Stat requirement lowered by 3 at all levels
  • Static Smash
    • No longer has a weapon requirement
    • Now unblockable
    • Drain: 37% - 64% (+3% per level) ⇒ 37% - 55% (+2% per level)

BUGS FIXED:

  • Eteneral Enhance core correctly gives +2 to all stats
  • Mark of Azrael correctly gives +6% critical chance
  • Fixed an issue with level 1 Health/Energy being slightly lower than intended
  • Ice Shield now correctly guarantees blocks and deflections. Again. (This skill really likes breaking)
  • Character pages were not properly displaying red stars

Tags: Patch Notes RabbleFroth


RabbleFroth

May 08, 2015

Patch Notes - 1.6.45

NEW CHANGES/FEATURES:

  • New Legendary categories
    • Medical Mastery: Field Medic heal +2 per point
    • Energy Efficiency: Active core energy cost -1 per point
    • NPC Crusher: +2 damage to NPCs per point
    • NPC Armor: -2 damage from NPCs per point
  • Legendary Achievement
    • A new evolving achievement based on your Legendary Rank with many tiers. Reaching the highest tier will be an incredible accomplishment. Existing Legendary players should immediately see this achievement unlocked.
  • Legendary Shops
    • Three new shops have been added to Titan’s mountain. The items in this shop are unlocked by reaching Legendary Rank 1, Rank 15, and Rank 50, respectively.
    • Items sold by these shops have a new Legendary rarity. They are equivalent in rarity score to Rares.
  • Titan - Legendary mode
    • Titan has a new ultra-difficult challenge option available. A new achievement awaits anyone powerful enough to take him down.

 

BALANCE CHANGES:

Along with the normal slew of number adjustments, we’ve made a few deeper changes mainly aimed at balancing high-level matches, namely the Underdog buff and using Legendary Rank when considering matchmaking. We’re also adjusting the power of Strength as a stat in a few key ways.

  • Effective Level
    • A lot of changes involve an idea we call your “effective level” or “eLvl” and mainly applies to Legendary players. Basically, we consider each 10 Legendary Ranks you gain to be about equal to 1 level. So if you are Rank 10, your “eLvl” is 41. If you are Rank 78, your eLvl is 47. Since you can spend a maximum of 100 legendary points right now, we cap your eLvl to 50. If you are lower than level 40, your eLvl is the same as your actual level.
  • Underdog Buff
    • This is a new buff that will be applied automatically to 1v1 PvP players when they are lower level than their opponent. For every 2 levels (including eLvls), the lower level player will receive +1 to Strength, Dexterity, Technology, and Support. This is not designed to completely even the playing field, just to give lower level players a fighting chance.
      While this will initially only apply to 1v1 matches, we’re considering ways to expand this into 2v2 and Juggernaut.
  • Matching
    • eLvl is now considered by matchmaking. It will attempt to match players with similar eLvls before allowing higher level differences. Legendary players can match with non-Legendary players just like before, but the Underdog buff may be applied in this case to compensate.
    • eLvl is now considered for First Strike chance and experience / Credit bonuses for winning against higher level players. This means that an eLvl 41 player will have a greater chance to go first and will get bonus experience and Credits for a win against an eLvl 45 player.
    • Maximum level range for non-Legendary 2v2 matches is now 5, down from 6.
  • Gun Damage
    • Gun damage now scales with Dexterity instead of Strength.
    • Because Dexterity provides a number of defensive bonuses, it will scale slower than Primary damage. We’ll be watching to see if adjustments are needed after the patch.
  • Primary Damage
    • The amount of Primary Damage per point of Strength has been lowered.
      For comparison, a player with 100 Strength will do roughly 17 less damage with a normal Strike than before.
  • Critical, Block, Deflect chance
    • The minimum chance for these effects is now 0%.
    • This means a high enough stat advantage will reduce your opponent’s chance to crit, block, or deflect to 0. The number of stats required to accomplish this has been increased, however. See below for details.
    • Cores affecting these chances have been buffed to compensate for this change, making them more effective at balancing weaknesses in your build. These cores are still not affected by stats.
    • These Cores can also no longer exceed the maximum chance for these effects to prevent abuse cases.
  • Critical chance
    • Minimum chance: 1% ⇒ 0%
    • +1% per 7 Support over opponent ⇒ 7.5 Support
  • Block chance
    • Minimum chance: 2% ⇒ 0%
    • 1% per 2.5 Dexterity over opponent ⇒ 5 Dexterity
  • Deflect chance
    • Minimum chance: 2% ⇒ 0%
    • 1% per 3 Technology over opponent ⇒ 5 Technology
  • Skills
    • Artillery Strike
      • Damage: 200-410 ⇒ 205-430 (+25 per point)
      • Energy cost: +5 at all levels (+10 against 2 opponents)
    • Multi-Shot
      • Damage: 200-390 ⇒ 194-410 (+24 per point)
    • Plasma Rain
      • Damage: 180-390 ⇒ 183-390 (+23 per point)
      • Energy cost: -5 at all levels (-10 against 2 opponents)
  • Skill Cores
    • Ninja Reflexes
      • Block chance: 4% ⇒ 6%
    • Deflection Shield
      • Deflect chance: 6% ⇒ 8%
    • Primary / Gun / Auxiliary Mastery
      • Critical chance: 4% ⇒ 5%
    • Lucky Strike
      • Hit chance: 2% version ⇒ 4%
      • Hit chance: 7% version ⇒ 8%
    • Armored Roots
      • Defense increase: 25% ⇒ 33%
    • Chairman’s Fury
      • Damage: 100% ⇒ 85%
      • Energy cost:110 ⇒ 95
    • Concussive Shot
      • Damage: 80 % ⇒ 85%
    • Curse Aura
      • Curse chance: 13% ⇒ 15%
    • Frostbite Aura
      • Frostbite chance: 11% ⇒ 15%
    • Jack-O-Fire
      • Damage: 113% ⇒ 115%
    • Spirit Thorns
      • Energy cost: 90 ⇒ 0
      • Now useable once per battle
    • Yeti Fury
      • Energy Cost: 110 ⇒ 100
      • Damage: 115% ⇒ 105%
      • Now unblockable
    • Gamma Fire
      • Damage: 100% ⇒ 105%
    • Infernal Overload
      • Maximum Damage: 125% ⇒ 120%
    • Azrael's Torment
      • Buff reduction: 65% ⇒ 70%
    • Heart Attack
      • Buff reduction: 65% ⇒ 70%
    • Cleanse
      • Debuff reduction: 65% ⇒ 70%

 

BUG FIXES:

  • Credit option added to Lionhart weapons and bots

Tags: RabbleFroth Patch Notes


RabbleFroth

April 03, 2015

Patch Notes - 1.6.43

Epic-Duel-Rabbits-Return-Part-2-4-3-2015-DN

Continue the saga as you continue to help the Lagomorphs repair their ship and attempt another daring escape!

NEW CHANGES/FEATURES:

  • Rabbits Return Part 2
    • Rocket Recovery
    • Grid Grind
    • Shrimp Shakedown
    • Flash Files
    • Rabbit on Record
    • Team Guard Duty
    • Rocket Grease
    • Nerves of Floof
    • Farewell Flower
    • Parting Ways
  • Lagomorph Destiny Achievement
  • Bundorable Cores (Continued)
    • Egg-citing Adventure

BALANCE CHANGES:

  • Huge list of changes this patch, most of them are related to Energy cost reductions and flattening skill progressions, making each skill point provide the same increase in power. The starting and ending points of these skills were kept as close to their old values as possible. We also changed how Adrenaline Rush works: you can no longer cast the skill on an ally, but it now deals 85% damage to an enemy in addition to the Rage gain. Spore Bombardment also now deals 85% damage to two targets instead of the standard 90% to compensate for the skill being free to cast.
  • Adrenaline Rush
    • No longer castable on allies
    • Now attacks a target enemy for 85% damage
    • Energy cost lowered by 10
    • Change skill scaling from 25%-60% to 24%-60% (+4% per point)
  • Atom Smasher
    • Change skill scaling from 50%-80% to 52%-79% (+3% per point)
  • Assimilation
    • Increase per energy point scaling from 0.9 Strength to 1 Strength
    • Change skill scaling from 60-140 to 60-150 (+10 per point)
  • Blood Commander
    • Change skill scaling from 11-32 t to 13-31 (+2 per point)
  • Blood Shield
    • Change skill scaling from 50-150 to 60-150 (+10 per point)
    • Decrease stat scaling from 4 to 3.5 Support
  • Bludgeon
    • Energy cost increased by 20
  • Bunker Buster
    • Reduce 20% defense ignore to 10%
    • Change skill scaling from 220-350 to 215-350 (+15 per point)
  • Cheap Shot
    • Change skill scaling from 10%-34% to 9%-36% (+3% per point)
  • Defense Matrix
    • Decrease the level scaling needed to get +1 Defense above 20 from 0.55 to 0.5
    • Change skill scaling from 20-190 to 20-200 (+20 per point)
  • Energy Parasite
    • Reduce duration of skill from 3 to 2 turns
    • Change from 5%-15% to 11%-20%
    • Max Energy from NPCs increased to 2000 from 1500
  • Energy Shield
    • Decrease the level scaling needed to get +1 Resistance above 20 from 0.55 to 0.5
    • Change skill scaling from 10-180 to 10-190 (+20 per point)
  • Field Commander
    • Energy cost lowered by 10
    • Change skill scaling from 14-35 to 17-35 (+2 per point)
  • Field Medic
    • Energy cost lowered by 10
    • Change skill scaling from 260-500 to 275-500 (+25 per point)
  • Fire Scythe
    • Energy cost lowered by 10
    • Change skill scaling from 15%-40% to 15%-42% (+3% per point)
  • Hybrid Armor
    • Energy cost lowered by 10
    • Change skill scaling from 25%-60% to 24%-60% (+4% per point)
  • Intimidate
    • Change skill scaling from 7-25 to 8-26 (+2 per point)
  • Overload
    • Change skill scaling from 140-350 to 170-350 (+20 per point)
  • Plasma Armor
    • Energy cost lowered by 10
    • Change skill scaling from 30%-100% to 28%-100% (+8% per point)
  • Plasma Bolt
    • Energy cost lowered by 10
  • Plasma Cannon
    • Reduce 20% defense ignore to 10%
    • Decrease the level scaling needed to get +1 Energy Damage above 20 from 0.4 to 0.3
  • Plasma Grenade
    • Change skill scaling from 160-310 to 160-340 (+20 per point)
  • Malfunction
    • Change skill scaling from 4-22 to 6-24 (+2 per point)
  • Mark of Blood
    • Change skill scaling from 15%-32% to 15%-33% (+2% per point)
  • Massacre
    • Change skill scaling from 31%-120% to 39%-120% (+9% per point)
  • Maul
    • Reduce 20% defense ignore to 10%
    • Energy cost lowered by 10
    • Change skill scaling from 22-40% to 16-43% (+3% per point)
  • Mineral Armor
    • Energy cost lowered by 10
    • Change skill scaling from 30%-100% to 28%-100% (+8% per point)
  • Multi-Shot
    • Change skill scaling from 200-390 to 194-410 (+24 per point)
  • Shadow Arts
    • Energy cost lowered by 5
    • Change skill scaling from 15%-33% to 15%-33% (+2% per point instead)
  • Smoke Screen
    • Change skill scaling from 4-22 to 6-24 (+2 per point)
  • Static Charge
    • Reduce cooldown from 4 turns back to 3
    • Reduce stat scaling from 7 down to 6 Support
    • Change skill scaling from 28%-58% to 30%-57% (+3% per point)
  • Static Grenade
    • Increase Energy gain from 55 to 65%
    • Change skill scaling from 75-200 to 75-210 (+15 per point)
  • Static Smash
    • Change skill scaling from 35%-65% to 37%-64% (+3% per point)
  • Stun Grenade
    • Change from 160-310 to 185-320 (+15 per point)
  • Technician
    • Change skill scaling from 7-28 to 10-28 (+2 per point)

BUGS FIXED:

  • Bunny Egg Bank would hang the game when clicked

Tags: RabbleFroth


RabbleFroth

February 27, 2015

Patch Notes - 1.6.40

Epic_Duel_Dage_the_Evil_2-27-2015_DN

NEW CHANGES/FEATURES:

  • New Dage the Evil Limited Quantity weapons
    • Caladbolg P/E
    • Zealith Reavers P/E

BALANCE CHANGES:

  • Bot damage
    • Baby/Dark Yeti now deal 150 damage
    • Baby/Dark Yeti Warrior now deal 160 damage
    • Golden Yeti stays at 180 damage
    • All other bots now deal 170 damage
    • Infernal Android will still gain 5% damage per round, but will max out at 125% damage. This keeps the damage roughly on par with previous values.
  • Skill Trees for all classes except for Tech Mages (yours was already awesome!) have been adjusted. Note that skills have not been added to or removed from any class.
  • Atom Smasher
    • Now unblockable
    • Energy cost increased by 30 at all levels
  • Shadow Arts
    • Damage reduction increased by 5% at all levels
  • Venom Strike
    • Energy cost lowered by 10 at all levels
    • Poison damage increased by 10 at all levels
    • Cooldown increased from 2 to 3
  • Toxic Grenade
    • Cooldown increased from 2 to 3

BUGS FIXED:

  • Fixed an issue with the Daily Code Champion Achievement
Bot damage
Baby/Dark Yeti now deal 150 damage
Baby/Dark Yeti Warrior now deal 160 damage
Golden Yeti stays at 180 damage
All other bots now deal 170 damage
Infernal Android will still gain 5% damage per round, but will max out at 125% damage. This keeps the damage roughly on par with previous values.
Skill trees for all classes except for Tech Mages (yours was already awesome!) have been adjusted. Note that skills have not been added to or removed from any class.
Atom Smasher
Now unblockable
Energy cost increased by 30 at all levels
Shadow Arts
Damage reduction increased by 5% at all levels
Venom Strike
Energy cost lowered by 10 at all levels
Poison damage increased by 10 at all levels
Cooldown increased from 2 to 3
Toxic Grenade
Cooldown increased from 2 to 3

Tags: RabbleFroth Patch Notes


RabbleFroth

December 18, 2014

Patch Notes - 1.6.35

NEW CHANGES/FEATURES:

  • Frozen Fury Part 3 missions
  • Juloffenblotten Spirit missions
  • Added 3 new tiers to the gifter achievements!
    • Unlock Ultra Gifter at 2500 gifts
    • Unlock Epic Gifter at 5000 gifts
    • Unlock Legendary Gifter at 10000 gifts
  • Added 44 new items to the Gift Prize pools
    • 14 Staffs
    • 14 Blades
    • 14 Clubs
    • Void Shard
  • The Endless shop is now locked
    • Complete a mission offered by The Endless to unlock the shop and obtain his armor equipped with the Endless Protection core.
    • The shop still offers Endless swords available in limited quantities
    • The shop will offer 2 exclusive passive cores
    • Endless Enhance - Grants +2 to Strength, Dexterity, Technology and Support during battle
    • Endless Protection - Grants +15 to Defense and Resistance during battle
  • New Frozen Fury Arcade Machine
  • New Styles from Vorz
    • 72 new hairstyles across all classes/genders
  • 2 Cryo Craft bikes available for sale on Torgan
  • Several new interactive home items now available
    • Captain Murdoc bobblehead
    • Krampus Trader bobblehead
    • Varium Rune Shard
  • New upgradeable Sushi achievement

BUGS FIXED:

  • Gift mails will be automatically removed after 60 days instead of 30, as intended.
  • Ice Shield now grants 100% block/deflect even with Ninja Reflexes or Deflection Shield

Tags: RabbleFroth Patch Notes


RabbleFroth

December 12, 2014

Patch Notes - 1.6.34

NEW CHANGES/FEATURES:

  • Frozen Fury Varium Megapack 1
    • 10,000 Varium
    • Frozen Fury Destroyer P (Mutating primary)
    • Frozen Fury Destroyer E (Mutating primary)
    • Frozen Fury Scythe P (Sword)
    • Frozen Fury Scythe E (Sword)
    • Blood Hawk Armor
  • Frozen Fury Varium Megapack 2
    • 10,000 Varium
    • Cyber Yeti P (Bot)
    • Cyber Yeti E (Bot)
    • Frozen Fury Blaster P (Gun)
    • Frozen Fury Blaster E (Gun)
    • Frozen Fury Annihilator P (Aux)
    • Frozen Fury Annihilator E (Aux)
  • All package items are also available for sale on Torgan in Frysteland
  • New ability cores
    • Yeti Fury (Equipped to Frozen Fury Destroyer and Scythe)
      • Mutate into a Yeti Hulk to deal 115% damage with 40% lifesteal. Usable below 25% health.
    • Spirit Thorns (Equipped to Blood Hawk Armor)
      • Lower attacker’s energy by 50% of damage dealt to you. Lasts 3 turns.
    • Absorption (Equipped to Blood Hawk Armor)
      • When attacked by a bot, increase your Energy by 50% of the damage taken.
    • Icy Overkill (Equipped to Frozen Fury Blaster)
      • Overload your gun, ignoring 35% of target’s defenses. This renders your gun unusable for the remainder of battle.
    • Hair Trigger (Equipped to Frozen Fury Annihilator)
      • Do a mini-Rage equal to the percent of Rage you currently have available.
    • Ice Shield (Cyber Yeti)
      • Grants 100% Block and Deflect chance for 2 turns
    • Whiteout (Available for sale on Vendbots and Torgan in Frysteland)
      • Summon a blizzard to disorient your enemies, covering their skills in ice and snow. Deals 110% damage
  • New “Interactive” home items are now available. Activate these items by clicking them
    • Alydriah Bobblehead
    • Edgar Boothe Bobblehead
    • Fireworks Stash
    • Fireworks Crate
    • Chrono Clock
  • New winter bikes available for sale on Torgan in Frysteland
    • Polar Bear mutation with idle animation
    • Harnessed Yeti
  • New Torgan-themed hairstyle available in the Style Editor
  • 9 new missions in Part 2 of the Frozen Fury saga
  • Alpha, Beta, Elite, Founder achievement Rating Points have been increased by 1000 points apiece.
    • Elite now worth 6500
    • Founder now worth 6500
    • Alpha now worth 6000
    • Beta now worth 4500
  • New “Mute Public Chat” option in settings panel
  • You can now click the gift opening animation in your mailbox to speed up the unwrapping process
  • New upgradable badge available for purchase in Achievements, starting with the Dumpster Burger. Get a bigger and better burger worth many more Rating Points, but at a higher cost!
  • A number of new items can now drop from Room Gifting
  • You can now Shift+click to add/subtract 5 stat points at a time when purchasing or upgrading gear

BALANCE CHANGES:

  • Raised the ‘Critical Health’ threshold from 20% to 25%
    • The character will now visually display critical condition (take a knee) at 25% of max health instead of at a flat 200 health.
    • Affected skills:
      • Hawk Guardian
      • Critical Heal
      • Yeti Fury

BUGS FIXED:

  • "Hide Other Characters" performance setting now also hides character shadows
  • Fixed issue where scroll buttons would not appear when viewing mission list
  • Fixed problem where Buy options would appear in the achievements module when viewing another player’s achievement list with the Small icon view selected
  • Fixed problem where you cannot purchase Seasonal achievements when in Small icon view
  • The Infernal Mines Cadet achievement was not being properly counted in the achievement count

Tags: RabbleFroth Patch Notes


RabbleFroth

December 09, 2014

Patch Notes - 1.6.33a (Hotfix)

NEW CHANGES/FEATURES:

  • New performance option is now available in the settings panel: Hide other characters. This will disable visibility on all other characters in a room, vastly improving performance in crowded rooms. This option will never turn on automatically, unlike a few other changes we’ve implemented.
  • Automated performance settings: Entering rooms with 20+ players will automatically set Flash quality to Low, stop NPC animations, and prevent “warp in/out” animations from playing. When a room has 30+ players, the game will stop showing the walk animation when a player moves, simply “snapping” them to their final location. It will also prevent you from doing slash emotes (such as /dance).

BUGS FIXED:

  • Error when healing with Hatchling Rush active
  • Removed Hank’s Harvest and Frozen Harvest from mission list (They were meant to be removed December 1st).

 

New option location:

Open Settings

New Performance Setting

Tags: Patch Notes Hotfix RabbleFroth


RabbleFroth

December 05, 2014

Patch Notes - 1.6.33

NEW CHANGES/FEATURES:

  • 27 Days of Presents!
    • From December 5th - 31st you can log in and claim a free prize. The more days you log in during this time, the better the prizes become!
    • Claiming prizes will also reward you with an achievement. Make sure to claim at least 20 prizes for the most Rating Points!
  • Room Gifting
    • Share the holiday spirit by granting a gift to yourself and everyone else in your current room! This option will be available until December 31st. The top gifters will be rewarded for their generosity shortly after the event ends.
    • Gifts will be awarded through the mail system, so make sure to claim them!
  • 24 new Home Items now available
  • The first part of the Frozen Fury storyline is available: 10 separate missions for Legion and Exiles
  • Added Rage percentage to Rage Bar in battle
  • Stocked War Commander Cores on all War Depots
  • Removed alignment restrictions from matchmaking to improve wait times
  • Edgar Boothe is no longer a 2v1 boss (Now a normal 1v1)
  • Mission groups removed for the year:
    • Hallowarriors
    • Gourd Grinding
    • OneX6 Retrieval
    • Party Business

BALANCE CHANGES:

  • General
    • Deflection now blocks 65% of damage, up from 50%
    • Defense ignore from Rage attacks now decreases by 1% every 2 levels, and increases by 1% every 3 Support. Defense ignore is capped to 55%.
  • Atom Smasher
    • Energy drain increased by 3% at all levels
  • Backup Battery
    • Cooldown reduced to 4, down from 5
    • Energy gain reduced by 25 at all levels
  • Frenzy
    • Cooldown increased to 4, up from 3
    • Now grants Energy at a rate of 2x the Health gained
    • Now costs 0 Energy
    • Health gain lowered to 13-22%, down from 30-57%
  • EMP Grenade
    • Stat scaling slowed to 4.5, up from 4
  • Static Grenade
    • Energy gain increased to 55%, up from 50%
  • Shadow Arts
    • Duration increased to 4 turns, up from 3
  • Cores
    • Reduced numerous active skill core energy costs. Specific changes listed below.
    • Armored Roots: 100 to 85
    • Azrael’s Torment: 140 to 125
    • Azrael’s Will: 175 to 160
    • Bacon Breath: 100 to 90
    • Bacon Rain: 100 to 90
    • Chairman’s Fury: 120 to 110
    • Concussive Shot: 120 to 110
    • Curse: 130 to 115
    • Deep Plague: 100 to 90
    • Energy Shot: 70 to 60
    • Energy Storm: 90/120 to 80/110
    • Exile Strike: 80 to 70
    • FrostBite: 70 to 60
    • Frost Shards: 90 to 80
    • Growth Serum: 130 to 115
    • Hatchling Rush: 140 to 130
    • Hawk Guardian: 100 to 90
    • Improbability Gate: 100 to 90
    • Jack-O-Fire: 100 to 90
    • Legion Strike: 80 to 70
    • Meteor Shower: 100 to 90
    • Omega Override: 120 to 110
    • Plasma Meteor: 100 to 90
    • Thorn Assault: 100 to 90
  • Titan Chomp: 100 to 90

BUGS FIXED:

  • Bloodhawk Battlegear, Bloodhawk Slayer, and Bloodhawk Bots now available on Edgar Boothe for Credits
  • Achievement details were given more room to breathe
  • Fixed an issue where tooltips would appear under the currency bar
  • Several region war swords showed the incorrect location in the item finder
  • Regional war leaderboards no longer show leaders from the last region you viewed
  • Static Charge description updated to reflect previous changes to the skill

Tags: Patch Notes RabbleFroth


RabbleFroth

October 10, 2014

Patch Notes - 1.6.28

NEW CHANGES/FEATURES:

  • Anniversary Event Coffee Crusaders Mission Chain
  • Returning Seasonal Missions
    • Halowarriors
    • Gourd Grinders
  • Returning Seasonal Harvest items
  • Talia reduced to level 5 for lower level players
  • New effect for Static Charge
  • Updated effect for EMP Grenade

Tags: RabbleFroth Patch Notes


RabbleFroth

October 03, 2014

Patch Notes - 1.6.27

NEW CHANGES/FEATURES:

  • Treasure Hunter Mission Chain
    • 7 new missions available at Ishmael
  • New Saber Swords
    • 18 Saber Swords
    • Available with prize codes only
  • Additional Naval Yard Screen

BALANCE CHANGES:

  • Kartherax's Darkspawn
    • Standard Attack changed from Blockable to Deflectable to match the animation more closely

BUGS FIXED:

  • Mission item "Toxic Water" was appearing behind a turret, making it difficult to claim
  • Kartherax's Claws renamed to Breath of Kartherax

Tags: Patch Notes RabbleFroth


RabbleFroth

September 19, 2014

Patch Notes - 1.6.25

NEW CHANGES/FEATURES:

  • New Promo packages available! Waves of Wrath Physical / Energy
    • Sword and Mutating weapon with Deep Plague core
    • Kartherax's Darkspawn bot with Curse of Kartherax special ability
    • Deep Plague - Plague the target, then Strike them later for massive damage
    • Curse of Kartherax - Replace your enemy’s weapon with a low damage fish
  • 2 new mission chains - Waves of Wrath Part 1 and 2
  • 2 new Prize Code swords
  • 2 new First Mate armors available of Thalyssa
  • 2 new guns Naval Gun and Naval Blaster available at Thalyssa
  • 3 new house items

BALANCE CHANGES:

  • Static Charge
    • Energy gain is now based on the user’s Primary weapon damage, rather than the actual damage dealt.
    • Deals 85% damage, down from 100%
    • Can now be blocked
    • Can now Rage
    • Can now critically hit
    • Now gains 1% effectiveness every 7 Support
    • Base percentage lowered by 12% at all levels

BUGS FIXED:

  • Saeva Lionhart now has 5000 Energy as intended
  • Armor Annihilator no longer displays a message suggesting passive cores are disabled
  • Description of Static Grenade now correctly reads "User absorbs 50% of the drained Energy."

Tags: Patch Notes RabbleFroth


RabbleFroth

September 12, 2014

Patch Notes - 1.6.24

NEW CHANGES/FEATURES:

  • Expanded and revamped West Naval Yard
  • New NPCs
    • Pirate Soldier
    • Naval Guard Thalyssa
    • Captain Shoggoth
  • New Talk Like a Pirate Day items
    • Naval Guard Armor Male/Female
      • Available from Naval Guard
    • Fishing Pole (Sword)
      • Available from Big Tuna
    • 15+ New TLaPD home items
  • 24 New hairstyles (4 for each gender/class)

BALANCE CHANGES:

  • Static Charge
    • We’re currently exploring solutions for making Static Charge a little more consistent. The changes weren’t quite ready this week, but we hope to have them ready for the next patch.
  • Hybrid, Mineral, and Plasma Armor
    • Now affected by Legendary skill points
  • Energy Parasite
    • Now blockable. Will still drain Energy when blocked, similar to Assimilation
  • Multi-Target Skills (Multi-Shot, Artillery Strike, Plasma Rain)
    • Now deal 90% damage when hitting two opponents, up from 85%
    • Cost 20 less Energy when hitting two opponents
  • Massacre
    • Lower EP cost by 10 to be on par with the other ultimate skills.
  • Static Grenade
    • Lower Drain by 10
    • Energy drain increases by 1 every 5 Support, up from 4.5
    • Caster absorbs 50% of Energy drained, up from 35%
    • Overall effect should increase Energy drain.
  • EMP Grenade
    • Base Energy drain changed to 90-270
  • Overload
    • Increase EP Cost by 10
    • Decrease damage by 20
  • Plasma Bolt
    • Decrease EP Cost by 20

BUGS FIXED:

  • Lionhart's Roar was granting Rage to allied NPCs.
  • The Desert Gem A in the Buried Treasure mission was hidden behind an NPC, making it difficult/impossible to click.
  • Descriptions for many stats/equipment were being cut off.
  • Venom Strike minimum damage changed to 30 from 50
  • If Armored Roots is active, using Toxic Grenade will skip your turn.
  • Infernal War Cadet achievement incorrectly displaying as Rare.
  • The typo war continues.

Tags: RabbleFroth Patch Notes


RabbleFroth

August 18, 2014

Patch Notes - 1.6.22a

BUGS FIXED:

  • Client was hanging and failing to award the top tier prize item when a player on the winning side attempted to claim it. This issue is fixed, and all players that had previously claimed their prize have been automatically awarded the item.
  • Several graphical bugs and typos have been fixed.

Tags: Patch Notes RabbleFroth


RabbleFroth

June 30, 2014

War Rally and Scoring Bug

An issue was brought to our attention today regarding War Rally being given to the Exiles, despite the Exiles being ahead in damage.



We set out to look for any issues in how War Rally was determined, how it was displayed, or any other problems that might exist with the system. After some time, we were completely unable to find any problems. We simulated Rallies on our dev environment and every time it looked to be working as intended. What was going on?

Finally, while looking through the database for issues, we found something clearly off. One of the objectives had taken *significantly* more damage than possible.

Database values

This is a picture of the actual data in our database. The maximum health of the Hovercraft is 4,091,000. The damage dealt to it so far was over 6.7 million. Obviously this was not intended, so we set about finding the cause. It turns out that we were incorrectly dealing damage to this Hovercraft instead of the correct one when Legion players bombed them.

The war bar you see at the top of the game was not accounting for all of this extra damage dealt, and so it appeared that the Legion side was again falling far behind the Exiles. In reality, the Legion was keeping pace, and the war has actually remained very close this entire time. There were no problems with the War Rally system -- when the Exiles were given a Rally, it is because they were actually behind!

To fix the issue, we'll take the servers down, patch the bug that was dealing damage to the destroyed Hovercraft, and split the extra damage between the remaining Hovercrafts. The Legion score that you see afterwards is the accurate damage that has been dealt during the war in the Overlord Facility.

Tags: RabbleFroth


RabbleFroth

June 13, 2014

Patch Notes - 1.6.16

NEW CHANGES/FEATURES:

  • Now targeting a minimum Flash Player version of 11.1 (previously 10.3). Please make sure you have the latest version of Flash installed.
  • War Rally duration increased from 30 minutes to 60 minutes
  • War Supply effectiveness increased from 1.5x to 2x during War Rallies
  • New Peacemaker achievement available when completing the “Lionhart Alliance Part 1” mission chain (2,000 rating points!)
  • Sword of Alliance P mission reward available for Lionhart Alliance Part 1 mission “Exile Rally”

BALANCE CHANGES:

  • Cyber Hunter
    • Plasma Grenade
      • Energy Cost = 160 + 20 / level → 130 + 20 / level
      • Damage from level scaling now equivalent to Stun Grenade
  • Bounty Hunter / Cyber Hunter
    • Shadow Arts
      • Energy Cost = 110 + 20 / level → 110 + 15 / level
  • Mercenary / Tactical Mercenary
    • Double Strike
      • Energy Cost = 150 + 20 / level → 140 + 15 / level
  • Blood Mage
    • Energy Parasite:
      • Initial damage = 70% → 85% primary damage

BUGS FIXED:

  • Fixed zombie issue when delivering killing blow with Robots
  • Fixed issue with the regional War Leaderboards
    • Display would not update correctly if you viewed Leaderboards from multiple regions during the same sessions
  • Fixed several typos

Tags: Patch Notes RabbleFroth


RabbleFroth

June 06, 2014

Patch Notes - 1.6.15

NEW CHANGES/FEATURES:

  • New Lionhart 10,000 Varium Package
    • Lionhart's Carnage (Physical Mutating)
    • Lionhart's Knowledge (Energy Mutating)
    • Lionhart's Avatar Physical Robot
    • Lionhart's Avatar Energy Robot
    • Lionhart's Shield Primary Core - Makes an ally untargettable by offensive and defensive skills for 1 turn
    • Lionhart's Roar Robot Special - Grants 50% Rage to all allies
  • Overlord Facility expansion
    • Several new screens
    • Several new NPCs including Transcendance and Immancence
  • Rage bar is now visible to all players in battle, located between their Health and Energy bars

Tags: Patch Notes RabbleFroth


RabbleFroth

May 30, 2014

Patch Notes - 1.6.14

Features/Changes:

  • Implemented new War Rally balance mechanic

    • increases Drop Rate of the currently losing alignment for 30 minutes

    • increases the Drop Effectiveness when used 50% for 30 minutes

    • War Rallies will occur at random intervals

  • 6 New Arctic Guard Hairstyles

 

 

Bug Fixes:

  • Fixed display issue with inactive War Objectives, the name and state was not displaying properly

  • Fixed clicking on the VendBot button for Central Station jumps to the VendBot in the Biological Preserve.

  • Fixed NPC names cut off on the map, Barrens Outpost: “Dravax the” should be “Dravax the Harbinger”, Frysteland: “Frysteland Ammo” should be “Frysteland Ammo Depot”, Fortune City: “Fortune City Ammo” should be “Fortune City Ammo Depot”.

  • Fixed jumping bug related to duplicate merchants in the world map

Tags: RabbleFroth


RabbleFroth

March 26, 2014

Patch Notes - 1.6.9

War Video

Still confused about the war mechanics? Check out this new video narrated by the one and only Titan!

 

BALANCE CHANGES:

  • Hatchling Rush
    • This skill has been generally a bit too strong with a high debuff and full damage. We're bringing these down a bit to make it more manageable.
    • Damage lowered from 100% to 85% strike damage
    • Healing reduction lowered from 50% to 40%
  • Necrosis
    • In comparison to other defense debuffs, this skill was simply providing too much reduction for little cost.
    • Defense and Resistance debuff reduced
    • At level 40, final round reduction lowered from 130 to 102
  • Azrael's Will
    • While Azrael's Will provides a very strong effect, the energy cost was causing it to be underused.
    • Energy cost reduced from 200 to 175
  • Azrael's Torment
    • Energy cost reduced from 150 to 140

 

  • While we want energy management and manipulation to be an important aspect of battle, it is still more of a focus in battle than we intend. This, coupled with effective heal looping led us to make a number of changes to energy skills, mainly increased cooldowns for no-cost skills and lowered drain effects.
  • Fireball
    • Since Blood Mages tend to have a tougher time regenerating energy as the battle goes on, we lowered the cost of their main attacks to compensate.
    • Energy cost lowered by 10 at all levels
  • Plasma Cannon
    • See Fireball
    • Energy cost lowered by 10 at all levels
  • Battery Backup
    • Cooldown increased from 4 to 5 turns
  • Assimilation
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 10 at all levels
  • Static Grenade
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 10 at all levels
  • Static Smash
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 3% at all levels
    • Energy gain increased to 80% from 75% of the amount drained
  • Static Charge
    • Cooldown increased from 3 to 4 turns
  • EMP Grenade
    • Energy drain reduced by 10 at all levels
  • Atom Smasher
    • Energy drain reduced by 3% at all levels
  • Energy Parasite
    • Added a minimum gain of 10 Energy per turn

Tags: RabbleFroth Patch Notes


RabbleFroth

February 20, 2014

Patch Notes - 1.6.5b

BUGS FIXED:

  • Fixed an issue that could cause Blood Shield to leave a player with 0 HP
  • Fixed issues with back-end error logging

Tags: Patch Notes RabbleFroth


RabbleFroth

February 18, 2014

Patch Notes - 1.6.5a

NEW CHANGES/FEATURES:

  • Mission progress popup now appears after battle
  • Number of improvements to the homes interface

BUGS FIXED:

  • AdventureQuest Worlds VIP achievement renamed to AQ Worlds VIP to fit
  • Character creator visual bug fixed
  • Buy Bank Slots option now only appears on your own bank
  • Added a timer to prevent spam kicks when saving home item locations

Tags: Patch Notes RabbleFroth


RabbleFroth

February 07, 2014

Patch Notes - 1.6.3

NEW CHANGES/FEATURES:

  • Weapons for sale on major War Objectives are no longer limited quantity
  • Added currency display to Legendary interface
  • Added scroll wheel functionality to mission group list
  • Mission groups now have better sorting
  • Olympic Games achievement enabled (now includes both Winter and Summer Olympics)
  • 31 new home items available
  • Increased rewards for missions: Rusted Joints, Purify, Boost Juice

BUGS FIXED:

  • Unable to save location in your own home
  • Yeti missions and Tea and Titan missions now properly removed

Tags: Patch Notes RabbleFroth


RabbleFroth

February 03, 2014

Patch Notes - 1.6.2a

BUGS FIXED:

  • Daily champion announcement would display "Null" instead of the proper names (Visual issue only)
  • Fixed tutorial-related resale issue
  • Attempted fix for unclickable Legion/Exile Soldiers in tutorial area

Tags: Patch Notes RabbleFroth

 

 EpicDuel Game Design Notes Archive