May 17, 2013
Patch Notes - 1.5.15
May 10, 2013
Patch Notes - 1.5.14
May 03, 2013
Patch Notes - 1.5.13
NEW FEATURES / CHANGES
April 29, 2013
Patch Notes - 1.5.12a Hotfix
April 26, 2013
Patch Notes - 1.5.12
April 19, 2013
Patch Notes - 1.5.11
April 05, 2013
Patch Notes - 1.5.9
March 22, 2013
Patch Notes - 1.5.7
PS - Nightwraith is on location at PAX East this week! Follow Nightwraith on Twitter for the latest reports live from the event. Look for a full post with all the exciting details when he returns!
March 15, 2013
Patch Notes - 1.5.6
March 08, 2013
Patch Notes - 1.5.5
March 01, 2013
Patch Notes - 1.5.4
NOTE: Diminishing Returns
For those unaware, there is a system in place to make stats less effective as they pass certain thresholds (55 stats, and again at 85 stats). For example, in the last update, you needed 4.5 Strength to get 1 point of weapon damage. After reaching 55 Strength, you would then need 5.5 Strength to get each extra point of damage. Finally, after 85 Strength, you would need 6.5 Strength per point of damage.
February 22, 2013
Patch Notes - 1.5.3
February 15, 2013
Patch Notes - 1.5.2
November 29, 2012
Top-Secret Details Revealed!
Some of you may have seen on Twitter that BIG changes are coming to items. We wanted to take the time to explain some of these changes as we get ready for Omega. Today, we'll be talking about gear requirements and stats.
SO LONG, DELTA!
Before we dig into the meat of this post, I will tell you that as soon as Omega launches, the Delta Knight armor, Platinum's Pride armor, the Dragonoid Saga gear, and all the Harvest gear will be leaving the in-game shops and Varium store. Delta Knight we go ultra rare, never to return again, while the Dragon Buster II and Platinum's Pride will be going perma-rare. We're not yet comfortable posting an official date, but it WILL happen sometime in December before Christmas. If you've been holding off on picking up any of this superb gear, what are you waiting for? Grab it before it's GONE!
One major change we want to bring to the game is greater freedom of choice in gear. Currently your choices are severely limited by the level and stat requirements on gear. If your level is too low, you simply can't equip the item. If your level is too high, the item isn't useful enough. If the item has odd stat requirements, you either can't use it or you have to alter your build to equip it.
In Omega, these requirements are going away entirely. You can buy and equip any item at any level, and there will be no stat requirements to prevent you from equipping anything. The only requirements that will remain are gender and class for class-specific items.
One other limitation to picking your gear is the built-in nature of stats on your items. If you like a staff or gun, but the stats are bad for your build, then that weapon is no good to you. In Omega, you may now arrange your stats how YOU want on all of your items.
To maintain balance, you will not be able to put all of the item's points into one stat, but otherwise you can customize it as you wish. Similarly, you will be able to choose the allocation of Defense and Resistance on any armor.
(Please note that the above graphic is still in the testing phase and not finalized. It's simply meant to illustrate this exciting new upgrade feature!)
Another major change coming to items in Omega is the ability to upgrade any item. As you level up, you will gain the ability to put more stats, damage, and defense/resistance onto your items, up to their maximum potential for your level. This effectively means that any item can be used at any level and will not be stronger or weaker than any other item at that level.
Let me repeat that. You'll be able to upgrade any item to your current level and it will be useful in battle. Founder Armor, Beta Gear, last year's Autumn items, that weapon you loved using at level 6 -- all of these will be viable at your level.
And just to be perfectly clear, these features will be available with or without Varium. Upgrading your gear and rearranging your gear's stats will have both Credit and Varium options available.
That covers everything we want to share today, but we have more still to talk about in the coming weeks before Omega's launch. Maybe next time we'll discuss our plans for enhancements.....Stay tuned! Feel free to discuss everything in the forums.
Here's a quick look at some of the projects the art team is working on for the Omega release!
Stay tuned for further updates as development on Omega progresses!
November 20, 2012
Reason to Be Thankful
So you roughed up Rabblefroth pretty good last week, eh? Apparently, you knocked his massive backpack over and forced him to unload a bounty of new harvest-themed seasonal rares!
Since we were strapped for time, we asked the kind artists at AQW to lend a hand and we received enough assets to create a veritable cornucopia of new weapons! We tried to add enough EpicDuel flavoring to make them appear uniquely dangerous, while retaining that festive holiday feel that AQW artists do so well.
Visit Rabblefroth in the Wasteland to inspect his holiday wares before the Harvest ends and the cold winds of the North descend upon the citizens of Delta V.
Are You Yeti?
That's right! The cuddly-but-deadly creatures from Frysteland are alive and well and will be returning to EpicDuel this December. There's no better way to rub this oversight in Alydriah's face than by wearing it on a slick navy blue t-shirt.
*Shirt logo colors are not finalized. We are still working with the printers to get the best possible quality.
Note: Today's update is not Omega. This section of the DNs is a preview of our current progress on Omega.
As part of the Omega release, we will be returning to the frozen tundra of Frysteland to check in on Alydriah and her latest plans for the region. Check out some of the awesome concept art Charfade has been working on as we prepare to revisit this arctic wonderland.
I've seen a lot of questions on the Tweetbooks and Facespace about the purpose of these class designs, and I will clarify right now that they are not new classes, but revamped versions of the base classes (Hunters, Mercenaries, and Mages). This is to create a better experience for new players and make the game feel fresh again for veterans.
Balancing 6 classes is no simple task, and we would rather tighten that balance than add 3 new classes. Plus, we feel it would be much more interesting to increase the diversity of play styles for all the existing classes so a Tech Mage plays completely differently from a Bounty Hunter and so forth. One way we hope to achieve this is by eliminating or modifying overlapping skills. We hope to make several changes in the Omega update that will make this diversification easier to implement and balance which we will elaborate upon as more details are finalized.
That's all from me for now. Happy dueling and Happy Harvest! Be sure to take time and reflect upon all that your are thankful for and cherish those close to you!
November 16, 2012
Sorry for the delay in the DNs, but this has been an exceptionally busy week as we go headfirst into Omega development. Before I get to the meat, I would like to start off by thanking all of the EpicDuelists who made my birthday this past weekend extra special. I did not expect the outpouring of complements and birthday wishes. You guys rock!
Nightwraith's Wraith Pikes will be returning since I forgot them last week. Sorry for the inconvenience, but at least you have an additional week to get them!
The great and powerful numeromancer Rabblefroth has been sighted in the Wastelands of Delta V! Carrying his massive satchel of arcane tomes, he searches the planet tirelessly for answers to the secrets of the Universe like "Why are we here?" and "Can ghosts be used for fuel?"
Not usually prone to fighting, Rabblefroth is nonetheless not to be trifled with. His mastery of the arcane arts is so great he has been known to summon weapons from the ether and turn is ancient tomes into projectile weapons. If you defeat him, you will be rewarded with an achievement and perhaps some long division homework.
Be sure to check back with the mercurial mage from week to week as he will periodically ask the citizens of Delta V questions to help improve their livelihoods. Your participation will be greatly appreciated.
Charfade and I have been working hard on improving one of the fundamental elements of EpicDuel -- the character model. This element is one of the oldest parts of EpicDuel and it doesn't wear it's age well. We've learned a great deal in our time working at Artix Entertainment, but we needed some fresh perspectives to breathe new life into our characters so we assembled Yergen, Samba, and Cysero to assist us.
After an overwhelmingly informative session in which we acted out possible EpicDuel animations with Nerf weapons, we gathered the notes and set about tearing down basic character animations and poses to make the model more dynamic. This is a change that everyone will notice. It will make the game look more appealing to new players, while making battle feel fresh and exciting for veterans.
Going forward, you will not see much content being released with each update until we have launched Omega. There are a lot of changes happening on the Dev database that make it very challenging to introduce a ton of new content until after Omega is live. We have a tentative release deadline planned for December, but there is more to do for this phase than any yet to date. This also coincides with our big Winter release, which will bring us back to Frysteland against new and familiar foes.
Stay tuned for further Omega updates with a complete breakdown of the features we intend to introduce with this massive update.
September 06, 2012
A Practical Dragon*Con Recap
Howdy there, EpicDuelists. I'm stopping by briefly to turn the DNs over to EpicDuel tester and Mod Practel for a thorough Dragon*Con recap. Artix did a pretty amazing job describing the event from the developers' perspectives, but I think it's equally interesting to read about the Con through a different set of eyes. Without further ado, heeeeeeere's Practel!
Hey there, Duelists! You might have noticed that this Design Notes post isn’t from your friendly neighborhood warrior princess, Cinderella. This is my first (and most likely last) Design Notes post! Some of you may not know me, so let me introduce myself. My name is Practel, I’ve been playing EpicDuel since December of 2009 when EpicDuel merged with Artix Entertainment. I became a tester (someone who tests the weekly releases every week for bugs and to make sure it’s stable for you guys) in August 2011, and now I am an in-game Moderator for EpicDuel and a forum ArchKnight! I’ll be writing the Dragon*Con Recap since our awesome story telling writer Cinderella wasn’t able to attend (which is sad, there’s always next year!)
What is Dragon*Con?
Every year about 50 Artix Entertainment staff and assistant staff travel from their secret undisclosed battle locations to Atlanta Georgia (an 8 hour bus ride) to attend Dragon*Con! Dragon*Con is the largest multi-media, popular culture convention focusing on science fiction and fantasy, gaming, comics, literature, art, music, and film in the universe! Each year the convention attracts about 60 to 70 thousand people, and an awesome group of Artix Entertainment players! To see everything that the con has to offer is almost impossible, but those who are courageous enough to fight the “4 days with no sleep” boss can do it! The con offers something for anyone. There are panels about everything from making your own functional steampunk R2-D2, to meet-and-greets with some of the biggest names in TVs, Movies, Gaming and Books. There are thousands of people dressed up as their favorite characters, movie marathons, a sea of tables for table top games like Dungeons and Dragons, card games like Pokémon, Magic and Yu-Gi-Oh, board games like Risk, Settlers of Catan and King of Tokyo.
Dragon*Con Pizza Party Meet and Greet!
Each year, generally the day before the convention officially starts, AE throws an awesome pizza party for all the players that attend. People come across the world just to hang out and talk with the staff about the games, what’s coming up, and genuinely have a good time. The players LOVE hanging out with the staff, and the staff love hanging out with the players! Each year a different, very dedicated player will come by and discuss the game to the point where even the player knows more than the developers about their own game! This year there was one player who was VERY dedicated and even cosplayed as Artix!
The Artix Entertainment Panel
Just like the awesome pizza party AE holds every year, it’s always a tradition to hold one of the coolest panels in all of Dragon*Con! This year was definitely the best panel AE has ever hosted – it had well over 100 people attending to come and watch, laugh, even cry, and genuinely enjoy their time as a player and proud con-goer. Each game lead stood up, discussed the game they headed, told the players what was going to happen in the future, and answered questions. Coincidently, I happen to have a video of Nightwraith discussing some EpicDuel stuff!
As promised, anyone who went to Dragon*Con this year should have received their Slayer armor and DragonBuster II sword by now! If you signed the paper for the AQW item, but forgot to list your EpicDuel name, please let us know!
Artix Entertainment always has a player fan booth, where about 5 or 6 staff sit, talk to players, answer questions, and have a good time. For the entire convention. During this time, we had a few very friendly players that most of us knew from Twitter and the forums visit. I was completely shocked and happy when one of my good friends A.C.W popped up and introduced himself to me officially in real life! If you visited the booth, you could have gotten a bunch of cool ribbons to put on your badge. One for each day the booth was open!
He came in a champ… left as a legend. One very awesome, and very dedicated player by the name of HawkBlackWell did the unimaginable… he challenged Titan to an Epic BattleOn Battle Cards game!
The stakes were as follows:
If Titan won, he would receive one steampunk trophy.
The battle was tight… Titan was annihilating HawkBlackWell, and it was in everyones eyes that Titan was going to win. Then, the most magical thing happened. HawkBlackWell played his deadliest card, life swap, swapping his and Titan’s HP. Titan was instantly annihilated.
A deal is a deal, and it was a tournament between Titan and HawkBlackWell. Look for a HawkBlackWell NPC sometime in the future!
It’s always sad to leave the wonderful players each year, but there’s always the time where everyone needs to get back to reality, go to school, work… life. Everyone had a great time this year at Dragon*Con, and it was all thanks to you guys, the players. If it wasn’t for you, we wouldn’t be where we are today.
As usual, we hope to see you next year, for another epic time with the team.
August 21, 2012
The Dragon's Reckoning
Did Someone Say Dragons?
Legion and Exile forces are still recovering from a massive war within the Infernal Mines, but now a powerful force is making its way toward Delta V, ready to bring the Day of Reckoning to the planet and her people. This threat from another world will be unlike anything ever faced before, but there are ways to survive: attempt to appease the being or rally a shattered world to send the abomination reeling back to the darkest corner of the universe. I wonder which you will choose?
The Slayer does not take kindly to off-worlders intruding on his home turf so this Friday, he's prepared to finally release his personal stash of armor to help eager duelists to repel the alien threat. Additionally, he has crafted a brand new weapon, The Dragon Buster II broadsword* which will be included with the new 5 Key promotional package. He will also be bringing back the legendary Dragon Weapons that return every year to commemorate Dragon*Con.
Draconic Mutating weapons will leave as soon as Dragon*Con concludes.
The Dragon Slayer Armor will be available for 5 keys, but as a special treat, players who see us and write down their EpicDuel character name at Dragon*Con will get the armor and sword for free!** For more details, check out the Dragon*Con post below!
*We were previously going to buff the original Dragon Buster sword to offer in the promotional package, but our players made it clear that they wanted a brand new item and that it was not fair to buff the old item. You reminded us of our old promise so we're honoring your request and introducing the Dragon Buster II broadsword. We will have images as soon as it's drawn!
**To clarify, this offer is only valid for one EpicDuel character name per DragonCon attendee.
Bye, Bye Bio Borg!
Once the new Dragon Slayer promotion goes live, we will be removing the Bionic Battlegear and the Bio Borg from the game forever! I know it's been around for awhile, but if you were procrastinating getting it for any reason, please do so before the release on Friday!
The desolate wasteland known colloquially as the Barrens was not always so. At one point, it was a lush wilderness, but it had the misfortune of being mineral rich and tactically advantageous, two qualities that made it irresistible to Baelius and his corporation. After most of the easily accessible resources were tapped, a battery of turrets was installed as part of a massive planetary defense grid. Thousands of weapon batteries could adjust their trajectories to his targets on the other side of the planet and utterly annihilate targets in space.
When war broke out, this battery was crucial in ending the insurrection and keeping any outside forces from entering Delta V's atmosphere. A suicide strike was ordered by resistance forces to break Baelius' chokehold over the region and divert the cannons away from the defense of Fortune City, and it partially succeeded. The makeshift fleet of freighters retrofitted with budget armaments and stolen military vessels rained from the skies over the Barrens until their secret payload could be delivered -- a massive EMP that disabled the turrets and remaining ships alike. But the General overseeing the Barrens was no fool, and turned the turrets on his own rebellious slaves to try and salvage the area. During the strike, the General was assassinated by his daughter’s personal bodyguard, but not before the turret gave its own killing blow- the blast from destroying the Uprising’s main weapon devastated the area, killing much of the area’s life, and corrupting the rest.
The Dragon's Harbinger
Today, the Barrens are a haven for criminals, outcasts, and daring adventurers. The Legion has no interest in reclaiming this area as it is tapped of all resources, and the once mighty turrets rest silently, many still pointed skyward as dormant sentinels. However, a mysterious being calling itself Dravax has appeared just outside the devastated turret field heralding the coming of its master and seeking the being known as Char. It's message is simple: obey and receive mercy or resist and be destroyed.
The Heartbeat of the Universe
I was browsing the grocery when my communicator rang. I thought it was Eldhi, asking for some spare parts or a tomato, but my heart sank when I saw the tag.
It was Alaric.
Alaric was one of the few who would not assimilate into the Legion. Aegir said it was too foolish, too dangerous to live as Krampus anymore. I hated Aegir. The hand he extended was the hand of a conquerer, not a friend. But, his actions did keep the Administration from slaughtering us, but at the cost of our culture. Though, I had tried to convince Alaric that we should just sign the marriage papers in Fortune City instead of reassembling the council of elders. I thought about the card I carried, that gave a false name. My mother gave me the name Ylwa. My actions earned me the title Beast Rider. The card identifies me as Winter Page. Not the most common, not the most exotic. But it renders me invisible.
Invisibility. Invisibility is safety.
The beeping brought me back to reality and I saw the message. “Ylwa and Aegir. Come immediately. The Shaken. Sorry, Shaman.” Oh Alaric. He never understood autocorrect. But his message, mangled as it was, was dangerous. There had to be a reason that he would take the risk of the Legion seeing he was still alive. I paid for my groceries and fled to the mountains.
The abandoned strip mine was cold and dank, and the smell of mildew hit my nose as I entered the cavern. Aegir had beaten me to our hideout. Aegir had long ago abandoned his training as a Shaman to join the Shadow Guard, taking the name Edgar Boothe. But even so, he was seated across from his grandmother, staring into the fire. Both humming to the sound of the universe.
I made my way around some of the other Krampus who had taken to living in the caves with us to find Alaric. He had long abandoned his royal finery, pawning the ceremonial armor to buy food for the Krampus orphans, and he was clad in rags. I embraced my betrothed and kissed him deeply. The concern was written plainly on his face.
“What is it, my King?”
“The Shaman. She’s been staring into the fire for days, just humming. The second I brought Aegir here, he joined her.”
I held Alaric’s hand and we approached the mystics. They were chanting under their breath, but the chant increased in volume until they screamed the words so loudly that I prayed to the gods that my eardrums would break. I didn’t understand the language - it was an old tongue used only by Shamans. The color drained from Alaric’s face, and he ran out into the snow. I followed him.
“What is it?”
“You don’t know what they said?”
“No. I’m not a Shaman. Why? What are they chanting?”
Alaric held me and stared into my eyes. “The Devil is coming. The Dragon is here.”
Artix's Dragon*Con Update!
DragonCon takes place every year in Atlanta, Georgia. It is a weekend long convention (Recommended ages 15+) with 30,000+ attendees... most in amazing costumes. I guess it is really like a weekend long costume party with celebrity guests (walk of fame), panels featuring the casts of your favorite sci-fi/fantasy/etc TV shows, video games, art galleries, table top games, concerts, shopping and... well, check out the schedule on the DragonCon website. As usual, the Artix Entertainment team will be attending in force again this year, including Titan, Nightwraith, Charfade, and Rabblefroth! We will be running a panel and a fan table!
Come see us at DragonCon
New Matomy Ad Offer on AExtras!
I couldn’t phrase this better myself, so I’m going to be ripping this directly from the AQW Design Notes:
From August 17th until September 2nd, Matomy is running a special AExtras offer! ONE lucky player who completes an offer will win the grand prize: a combo pack of the black Artix and Sepulchure action figures! You can also win either 3,000 or 4,500 ACs!
Click here to begin participating in AExtras offers! (Make sure you have a separate email just for doing this.)
As always, the offers in AExtras are provided by third parties, and ArtixEntertainment has no control over what offers are available in your area. We apologize for any inconvenience this might cause
March 14, 2012
Lovely Lovely Leporids
Welcome to another Design Notes, EpicDuelists. As I announced on Facebook, we’ve got a lot of exciting things on the horizon for you! We’ve all been super-hard at work these past few weeks, getting stuff prepared for this and the coming weeks.
Rabble Rabble Rabble
RabbleFroth recently got back from the Game Developer’s Conference, the largest annual gathering of professional game developers, and he’s filled to the brim with ideas for how to improve our little game! He’s been working on a few different things that are being released this week. First on the agenda is a revamped leveling curve. Experience gains by level will make more sense for middle levels, although low and high level players won’t see much change. Along with the revamped leveling curve, weapons will be getting a balance to reflect a more consistent increase in power and value across all levels (eg. pricing, resale, requirements, bonus, damages). This is a major undertaking and may take several weeks to complete.
In addition to weapons balancing, the Mercenary class will also be receiving a buff of some kind. According to RabbleFroth's balance data, Mercenaries are having a great deal of trouble at the level cap in 1v1 battles. We've heard many complaints that Blood Shield is not useful enough, so we may be improving it or possible replacing it with a new, more useful skill.
RabbleFroth isn’t the only programmer who’s been hard at work. Titan is releasing several bug fixes, including a bug with the Baby Yeti and a weird faction chat bug. In the coming weeks, we’re moving from CS3 to CS5 (yay Modernization!) to make things better for all of us, and combatting the ever-raging Lag Monster. This may sound like an easy task, but anyone who has developed for Flash knows that it is very picky when it comes to which version you are using, so a lot of the code that worked in CS3 simply will not work in CS5, and the software does little to indicate why.
We’ll also be replacing the somewhat vague“Power Up!” button on the lost battle screen with helpful tips and tricks to end their losing streak!
The Bionic Battalion Cometh!
The bunnies have escaped from the Biological Preserve, but not every rabbit is a dumb bunny. Several of the rabbits have achieved sentience, and need your help to achieve their plans. These adorable creatures are not seeking world domination, destruction, or greatness- merely answers.
The first rabbit you’ll meet is Brachylagus, the Lagomorph Captain. The first of the rabbits to realize sentience, he is the driving force behind this ragtag group of superintelligent space rabbits. After determining to find others like himself, he was able to find several clever individuals: his lieutenant Myxoma, the strong and loyal Capensis, the gentle Lepus, and the genius Mr. Cottontail.
Brachylagus can be found in Central Station, but you’ll have to search all over Delta V for the other four, as they were separated when all of the rabbits escaped.
Shamrocks from Heaven!
There's now so much green on Delta V, that it's reached critical levels! That means PvP drops will include, for a limited time, Emeralds of varying quality to redeem at any vendor for mega loot!
On the Silk Road
The Silkworm Bombyx mori is the larval form of the domesticated silkmoth. The moth was domesticated from a wild silkworm species and is completely dependent upon humans for survival. This species is completely reproductively isolated from wild populations and cannot reproduce on its own nor does it have any antipredator defenses, as they’ve been selected exclusively for their silk.
The silk itself comes from a cocoon the caterpillar spins over itself as it pupates. Typically, the silk is retrieved by boiling the cocoons, which kills the pupa. Alternatively, certain types of wild silk can be produced from wild silk moths or tussock moths (from family Saturniidae or Lymantridiae) that have eclosed from their pupae, thus negating the need to kill the pupa. This kind of silk is often called Ahimsa silk, but is not always as desirable, since the silk threads are cut when the insect emerges.
Call for Moderators!
We saved the best for last! With EpicDuel’s continued growth and expansion, we’ll need a few more people to join our team! Here’s a message from Nightwraith about it: