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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

July 13, 2018

Patch Notes - 1.6.78

Friday the 13th Don't look behind you Oh NOOOOOO!!!!

Features/Changes

  • New 12K Promotional Package!
    • Stun Blaster 2018
    • Stun Cannon 2018
    • Stun Shot Core buffed to 7% (on legacy version as well)
  • New! Mega Curse -- 80% Support Reduction -- Available at Caden
  • New Mega Stun Blast -- 31% Stun chance for Aux -- Available at Caden
  • Max Inventory Slots increased to 300!
  • New Achievements
    • For buying 200 and 300 Inventory slots
    • For reaching 15,000, 20,000 and 30,000 Fame
    • New World Cup 2018 achievement

YOU GET A STUN AND YOU GET A STUN AND YOU GET A


Balance

  • Bounty Hunter
    • Smoke Screen -- Improve for every 3.4 levels above 20; Improve by 1 Dex point every 3.2 levels of Tech
    • Reflex Boost (Same for Blood Mage) -- Improves 1 Dexterity point every 3.3 levels above 20
    • Massacre (Same for Cyber Hunter) -- Added 30% lifesteal; Increased energy cost by 50
  • Mercenary
    • Berzerker -- Added level scaling +1 for every 2 levels over 20; +5% to each level of additional damage
    • Maul -- Fixed stun % at 25%; Improvement factor is now defense reduction
    • Artillery Strike -- Reduced base cost by 5; Improved scaling to improve every 0.25 levels above 20; Weakens every 0.7 levels below 20
  • Tactical Mercenary
    • Toxic Grenade -- Increased damage by 5 per level
    • Atom Smasher -- Improves with every 2 levels over 20
  • Cyber Hunter
    • Static Charge -- Reduced % energy converted by 2 per level and 3 at level 10; Slightly reduced scaling by Support
    • Plasma Armor -- Reduced by 5% Resistance per level
    • EMP -- Scales +1 energy point with every .8 Technology
  • Cores
    • Dark Omen -- Increased Support reduction to 35%
    • Stun Shot -- Buffed to 7% stun chance

Tags: Nightwraith


Nightwraith

July 06, 2018

Patch Notes - 1.6.77

The strongest, beefiest bots this side of Delta V!

Features/Changes

  • Inventory
    • Max Inventory Slots increased to 200
    • Max Bank Slots increased to 1000
    • Reduced inventory slot price to 295 Varium per 10
    • Reduced bank slot price to 295 Varium per 10
  • Achievements - Note: If you already qualify for the achievement, you will need to increment the number once to receive the achievement
    • 3 new tiers for Epic Stylist
    • 3 new tiers for all the regional Influence achievements
    • 3 new tiers for War Item Upgrade achievements
    • 6 new hairstyles (1 for each gender and class)
  • Item Changes
    • Omega Baby/Dark Yetis now available in limited quantity at Nightwraith!
    • Evil Teddy, Pumpkin, Candy, and Candy Corn no longer seasonal to allow mission completion

Balance

Basically, Bounty Hunters and Mercs are getting the stuffing beaten out of them at the highest levels. Most of the following changes are meant to make them more competative, while also improving damage scaling with Strength, Dexterity, and Technology, especially in the lower tiers of diminishing returns. While I think a long battle with plenty of strategic skill variety can be interesting, faster battles with more impactful hits will hopefully address the tedium of builds that rely on healing and energy loops to prolong battles far too long.

  • Stats - Note: While the damage ranges on the stats page may look similar, the effective damage in-game should be noticeable higher
    • Improved Dexterity scaling for Sidearms 
    • Improved Strength scaling for Primary
    • Improved Technology scaling for Bot damage
  • Bounty Hunter
    • Static Grenade -- Improved level scaling (more power for every 1.4 levels above 20) and improved the base energy gained by 5
    • Mark of Blood -- Improved HP gain by 2 per level, reduced cost by 10 (Same for Blood Mage)
    • Smoke Screen -- Improved Technology scaling by 1 (1 point of improvement for every 4 points of Tech) and added level scaling (1 point of improvement for every 3.8 levels over 20)
    • Massacre -- Reduce base energy cost by 20
  • Mercenary
    • Static Smash -- Improve strength scaling to add 1% of Energy conversion for every 4 Strength plus improvement of 1% conversion for every 2.5 levels over 20
    • Intimidate -- Increased duration to 4 turns
    • Blood Commander -- Reduced base energy cost by 10
    • Maul -- Defense ignore buffed to 25%
  • Tech Mage
    • Assimilation -- Increased Energy Points gained by 5 per level and increased scaling factor so it now improves by 1 point for every 2 Strength invested and % energy absorbed increased to 50%
    • Malfunction -- Added level scaling at 1 point per 2.4 levels over 20
  • Cores
    • Pacify -- Rage reduction improved to 85%
    • Omega Yeti/Dark Yeti Charge -- Buffed to 35 bonus damage
  • Bots
    • Assault Bot P/E -- Cleanse improved to ~ 85% debuff reduction ( may be as low as 80% depending on amount of debuff)
    • Azrael’s Borg -- Buff reduction increased to as much as 85% (may be as low as 80% depending on amount of debuff)
    • Golden Yeti -- Chomp buffed to 90% damage
    • Omega Dark/Baby/Pink Yeti -- Chomp buffed to 85% damage
    • Baby/Dark Warrior Yeti -- Chomp buffed to 80% damage
    • Bio Borg: Thorns reflects 75% of damage
    • Ballistic/Electro Bunny Bot -- Increased Color Blast duration to 4 turns

Tags: Nightwraith


Nightwraith

June 29, 2018

Patch Notes - 1.6.76

Features/Changes

  • Cost of Class Change reduced to 450 Varium, 25,000 Credits.
  • To allow players to complete the Harvest Missions, Pumpkin and Candy are no longer seasonal.

Balance 

  • Armor Cores:
    • Nanosteel Armor: Decreases the defense ignored of a critical hit by 15%
    • Overshield: Further reduces damage by 15% when you deflect an attack
    • Armored Roots: Increased duration to 3 turns and increased Defense and Resistance to 45% from 33%

  • Primary Cores:
    • Frost Shards/Frostbite: Reduce damage to 85%
    • Energy Storm: Increased damage % to 25%
    • Curse: Reduced energy cost to 100 from 115 and increased support reduction to 40% from 30% 
    • Omega Override:  Improved base stat reduction to 35%
    • Baby/Dark Yeti Charge: Buff to 20 points
    • Growth Serum: Reduce Energy cost to 100 and Increased Support buff to 40%

  • Sidearm Cores: 
    • Energy Shot: Damage % buffed to 25%
    • Laser Sights: Increase damage by 15% when deflected

  • Auxiliary Cores: 
    • Salvage: Reduce base Energy cost to 90
    • Laser Sights: Increase damage by 15% when deflected

  • General
    • Field Medic: Reduced healing by 25 points per level

  • Bounty Hunter:
    • Smoke Screen: Increased Dexterity gained per level by 3 instead of 2
    • Static Grenade: Reduced energy drained by 3, added level scaling to improve every 3 levels above 20 and weaken every 5 levels below level 20
    • Venom Strike: Increased attack damage to 100%, reduced poison damage by 10 per level
    • Reflex Boost: Reduced base energy cost by 20

  • Cyber Hunter
    • Plasma Armor: Decreased base energy cost by 10
    • EMP Grenade: Increased cooldown to 4 and increased base energy cost by 20
    • Malfunction: Increased base Technology reduction by 1 and increased scaling to 3

  • Tech Mage:
    • Plasma Bolt: Reduced damage by 10 and increased base cost by 20
    • Malfunction: Increased base Technology gain by 1 and increased scaling to 3
    • Battery Backup: Increased energy restored by 12 per level
    • Plasma Rain: Increased base damage by 11 at each level and increased scaling by 1 per level and increased base cost by 5 (to match Multi-Shot)
    • Assimilation: Reduced energy drained by 8 per level and reduced scaling to 1 per 2.5 points to Strength

  • Blood Mage:
    • Energy Parasite: Initial hit does full damage
    • Reflex Boost: Reduced base energy cost by 20
    • Plasma Rain: Increased base damage by 11 at each level and increased scaling by 1 per level and increased base cost by 5 (to match Multi-Shot)

  • Mercenary:
    • Double Strike: Reduced base energy cost by 10 and increased % damage increase by 2 per level
    • Blood Commander: Reduced health regeneration to 70% of Wtrength
    • Adrenaline Rush: Reduced base energy cost by 20 per level
    • Maul: Increased defense ignore to 15% reduced base energy cost by 10 and increased stun chance by 4 per level

  • Tactical Mercendary:
    • Field Commander: Reduced base energy cost by 10 and Increased Strength added by 2 per level
    • Double Strike: Reduced base energy cost by 10 and increased % damage increase by 2 per level
    • Battery Backup: Increased energy restored by 12 per level
    • Frenzy: Now unblockable
    • Mineral Armor: Reduced energy cost by 10 at all levels
    • Atom Smasher: Reduced energy cost by 20 and improved base % conversion by 7
    • Toxic Grenade: Reduced poison damage by 10 at all levels

Tags: Titan


Nightwraith

June 22, 2018

Patch Notes - 1.6.75

Features/Changes

  • NEW Arcade Games!
    • J6's Jackpot
    • Junker's Junkyard
  • NEW Achievements!
    • J6's Jackpot VIP
    • Junker's Junkyard VIP
    • Every existing Arcade receives 3 new tiers
  • Omega weapons return to Nightwraith  as 2018 versions!
    • Omega Obliterator 2018
    • Omega Onslaughter 2018
    • Omega Slayer 2018
    • Omega Impaler 2018
  • World Cup items return to Overlord Guard!
  • Rating cap increased!
  • 2 NEW star tiers: Platinum and Regal

Balance 

The general idea behind this balance update was to broadly nerf Energy regeneration skills while buffing Bounty Hunters, who've had trouble coping with endless regen builds. Legends were also slightly buffed. These adjustments are small and meant to pave the way for more comprehensive balance updates in the future, likely as soon as next week.

  • Legends
    • Primary Damage: 1 → 2 per point
    • Sidearm Damage: 2 → 3 per point
    • Auxiliary Damage: 2 → 3 per point
    • Defense: 1 → 2 per point
    • Resistance: 1 → 2 per point
    • Robot Damage: 2 → 3 per point
    • Medical Mastery: 1 → 2 per point
    • Energy Efficiency: 1 per point (unchanged)
    • NPC Crusher: 1 → 2 per point
    • NPC Armor: 1 → 2 per point
  • Bounty Hunter:
    • Massacre → Increased Damage % +2 per level and +1 for level 1 and reduced base energy cost by 10 
    • Mark of Blood → Increased % of HP gained +1 and reduced base energy cost by 10
    • Static Grenade → Reduced number of energy points drained from target by 2
  • Cyber Hunter:
    • Static Charge → Reduced % of Damage converted to Energy by 1 except level 10
    • Massacre buff Increased Damge % +2 per level and +1 for level 1 and reduced base energy cost by 10
  • Tech Mage:
    • Assimilation → Reduced energy points drained by 2 per level 
    • Battery Backup → Reduced energy restored by 2 per level
  • Blood Mage:
    • Energy Parasite → Reduced % of target's energy consumed by 1 per level except level 10
    • Mark of Blood → buff Increased % of HP gained +1
  • Mercenary:
    • Static Smash → Reduced % of Damage conversion to Energy by 2 per level
  • Tactical Mercendary:
    • Battery Backup → Reduced energy restored by 2 per level
    • Atom Smasher → Reduced % of energy conversion by 2 per level

Botting

  • Moved location of a closing interface button to thwart autoclickers
  • This is a minor step until more drastic measures can be taken

Tags: Nightwraith


Nightwraith

June 19, 2018

Arcade, Achievements, and Balance!

Greetings EpicDuelists! I'm very pleased to announce a new update coming later this week! I want to try to include as much content as I can while allowing for enough testing so I'm predicting a Friday release. For those of you who haven't followed

Wait. What? A release? Yup! I posted a tweeet a few weeks ago asking what themes for Arcade games players would like to see and I was flooded with ideas and suggestions for release content. The EpicDuel community is still hungry for new releases and possesses an incredible passion for the game. This moved me to devote my efforts to giving EpicDuel the attention it deserves! I'm not a programmer like Titan or Rabble so I can't promise any big features, but I'll do my best with the game as it is.

OHHHH YEEAAAHHH NEW RELEASE!

 

Arcade

The Arcade machines scattered throughout Delta V but mainly concentrated in Valestra's Arcade have been sadly neglected since their introduction. Years ago, we updated the Arcade with several games themed after popular items from other AE games. I've put out the call again and received some great items to adapt to the world of Delta V! The Arcade is something I hope to expand further so if there are other themes you'd like, let me know!

 

Achievements

In addition to being a great way to win cool weapons and home decorations, Arcades are also excellent for boosting rating points! I've boosted the achievements for Arcades to all have 3 more tiers. This will result in a HUGE rating point boost for those who've dominated the leaderboards. Don't fret, though! I've also boosted the Rating Point system include 2 more tiers: Platinum and Regal Stars! Currently, nobody has hit the existing cap, but with the addition of new achievement tiers, I expect a few lucky souls to cross the threshhold to the new tier! Who will be the first to go Platinum?

 

Balance

I've heard a lot of requests to buff Legendary Ranks. The last time we addressed Legendary Ranks we nerfed their power while also buffing the Underdog skill. For this reason, I'm buffing Legendary Skills as follows:

Primary Damage: 1 → 2 per point
Sidearm Damage: 2 → 3 per point
Auxiliary Damage: 2 → 3 per point
Defense: 1 → 2 per point
Resistance: 1 → 2 per point
Robot Damage: 2 → 3 per point
Medical Mastery: 1 → 2 per point
Energy Efficiency: 1 per point (unchanged)
NPC Crusher: 1 → 2 per point
NPC Armor: 1 → 2 per point

They're not as powerful as they were originally, but it's a start. We'll see how this changes balance and go from there.

Another area I will address is the potency of energy regeneration skills by reducing their effectiveness. These nerfs will be broad but not severe as I'd rather proceed with a scalpel than a mallet to address balance. My goal is to offer balance updates weekly to keep the game fresh and try to nudge the classes to some sort of equilibrium.

 

OMEGA

By popular request, I've decided to bring back the Omega Weapons with some special conditions. First, they will be rebranded as 2018 editions, allowing the originals to retain their rarity score. Second, they will be available in-game at Nightwraith for Varium only. This was a tough decision, but it seemed most fair to those who joined us during Omega but missed out on those awesome weapons. Since we're still in Omega, it just made sense to give people another chance. I'm not sure how long they will remain in game, but since they're tagged RARE, it won't be forever!

 

That's all for now. Back to work! Hopefully this will be the first of many successful updates to EpicDuel! 

Tags: Nightwraith


Nightwraith

May 24, 2018

New War Cycle and Power Weekend!

Hello! It's been awhile since our last Design Notes post, hasn't it? Titan and the rest of the team have been busy with AQ3D, but we haven't forgotten you! It's time for the EpicDuel war cycle to reset yet again this Friday and that means new War Prizes and new chances to boost faction/personal influence! This is also a great opportunity to pick up the seasonal rare Exile and Legion battlegear to get in the fighting spirit!

Exile Battlegear

Legion Battlegear

Also, since we're heading into a long weekend for Memorial Day, we're activating Power Weekend! Start the Summer season off right with a heaping pile of credits to give your home and characters a makeover! 

EpicDuel_power_weekend_full

EpicDuel may have seen busier days, but it's still operational after 10 years! That's an amazing run for a humble little Flash game started by two college students who had no idea what they were getting themselves into. Thank you again for all the duels you've fought and have yet to fight on Delta V and beyond!

Tags: Nightwraith

 

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