December 05, 2013
Welcome back, Duelists! We hope you had a happy and safe Thanksgiving, Hanukkah, or last Thursday of November! Did you complete the Black Abyss Saga? If not, there's still time, but some big changes are coming this Friday to EpicDuel!
The central feature of this latest release is a complete overhaul of the Achievement system. Over time, EpicDuel has released over 300 achievements in multiple categories. Some are seasonal, some are rare, some can only be earned once while other accumulate. We will be consolidating them all into one interface, divided into categories:
From this interface, you will also be able to track your progress in collecting all of the available achievements. To make this feature easier to access, we've readded the Achievement button to the main HUD. Also, you can purchase Badge-style achievements from the main Achievement interface now, instead of seeking out a VendBot.
Winter Rares Return
Visit Hank and Valestra in Frysteland to browse a robust selection of returning seasonal rares!
These items will only be around for a limited time, so get them while you can!
Speaking of rares, a lot of current seasonal rares will be leaving this Friday, including all the Harvest and Nightwraith seasonal rares. Rabblefroth's Thanksgiving rares will remain a bit longer, but all the Harvest and Nightwraith missions will also be leaving until next year!
This Friday we will also be pushing out a balance update to address energy stealing skills like Static Smash and Static Grenade. Energy stealing skills will be capped to the target’s current energy, thus obeying the laws of thermodynamics.
As I type this, Charfade is busily concepting new armors, vehicles, weapons, and bots for the upcoming winter release. It's going to be a super-sized mega release so we'll need two weeks to complete it!
Stay tuned for further updates!
Royal Wedding Royale
What happens in a video game creators wedding, stays in... nope. It goes right onto YouTube. This actually happened. Inspired byAdventureQuest Worlds weddings, the groomsmen wore Knight armor over their suits and you will not believe what happens next. The only thing this wedding is missing is you... and we are going to fix that! Join us at sundown on Friday the 13th for a very special AQWorlds in-game wedding event!
If you find it worthy, please like and share this video.
November 26, 2013
New Mobile Game!?
Battle Gems is coming soon
More news from Artix! Get the latest info on AdventureQuest: BattleGems!
Do you have an iPhone, Android, iPod, iPad, iToaster, iSock or iWeirdSenseOfHumor? This holiday season we plan our releasing our first major mobile game! It is an RPG/Battle-Puzzle game calledAdventureQuest: Battle Gems.
You battle by touching the screen and connecting 3 or more gems of the same type. We got creative and added slime levels, lava challenges, bombs, cages, and a bunch of other crazy game mechanics. As you read this we are in the home stretch of creating the game's 140+ monsters and 256 levels.
Yes, it will be free. Probably an optional upgrade in it -- but we do not know what yet, we have been competely focused on the gameplay and level design. We want you to fall in love with our first mobile game.
The Battle Gems project was started to "teach us how to make mobile games" so we would be ready to create a mobile version of AdventureQuest Worlds. It turned into something really amazing... we hope you will be one of the first people to download it and try it out when it is ready this December.
Want to be the first to know when it goes live!? Like the BattleGems Facebook page!
November 22, 2013
The Dark Harvest
It's that time again! Time for family, giving thanks, and, of course, battling to save the world! We've crammed so much into this release that we'll need to hold off on releasing today (Friday) and instead release next Tuesday! Sorry for the inconvenience, but we're sure this update will be worth it. New bots, weapons, missions, achievements, an incredible boss fight, and a new item bank system! There should be something for everyone in this latest harvest release!
The evil Chairman Platinum was defeated by the combined efforts of Delta V's warriors and Elon Musk, but while his EbilCorp Factory was active, it stirred something terrible in the depths of Delta V's cavernous interior.
This mysterious region of Delta V is known as the Black Abyss. Years after the initial colonization of Delta V, Baelius' scientists concluded that there was nothing of value in this region so it was sealed off from all mining and exploration operations. At least, that was the official story. Once again, Legion and Exile forces are threatened by this fearsome new enemy. If it is not defeated, this may be the last Harvest Festival for the citizens of Delta V. Fortunately, new technology has emerged to help you prepare for the trials ahead!
Into the Black Abyss
The dark substance that emerged from the Ebilcorp Factory site was unlike anything Delta V scientists have ever seen. Like most new discoveries, however, it was quickly adopted for the manufacturing of new weapons! The Black Abyss Battlegear will be available in physical and energy flavors from an NPC near the current site of the Wasteland's SolarWorld Factory.
Again, the Black Abyss Battlegear will be available in-game with a new, locked, active core. We'll post more about that as we finalize details.
We are also restocking Rabblefroth with the seasonal Thanksgiving rares. Be sure to stop by and check them out if you missed them last year!
In addition to new weapons, we will be introducing an exclusive new Varium package that will include 2 new bots, the Black Abyss Bots! In addition to dealing a devastating slash attack, it is also capable to unleashing powerful secondary skill. Again, we will post more details as they become finalized.
An epic-sized release wouldn't be complete without new missions, and new missions wouldn't be complete without new achievements! Collect the new seasonal-rare Turkey Terminator achievement from any VendBot. It will only be available for a limited time so get it while you can. Also, the Hallowarrior Achievement will be leaving to make room for this new achievement, so if you haven't picked it up yet, now's your last chance!
New Achievements will also be available for completing the new mission chain related to the anomaly in the Black Abyss. One does not just walk into the cavernous depths of Delta V so level up and perfect your builds for one of the greatest challenges yet!
Bank Access Bots
This release introduces the new BankBot system, more accurately described as a Bank Access Bot. Once the release is live, you will be able to load inventory items into a centralized "bank." This bank can be accessed from any BABot you have on one of your homes. To make access as easy as possible, we are gifting all players one free Basic BABot with 20 bank slots. This feature introduces a lot of changes to the current inventory system so I will list them as clearly as possible:
Stay tuned for more updates on this epic upcoming release!
November 14, 2013
Big Balance Bonanza
Prepare for one of the most comprehensive balance updates EpicDuel has ever seen! Every class will be affected as we focus on making battle more interesting, strategic, and fair. We understand that these changes can be rough, especially as everyone struggles to find new builds and strategies, but know that we're trying our best to keep all the classes fun, interesting, and competative.
Balance is not my specialty, so I'll defer to our resident Numeromancer Rabblefroth. If you wish to comment about the changes or following the specific nuances of the changes, you can follow this thread in the AE forums! The following is a quote from Rabblefroth in the thread's first post.
Black Friday Preview
A dark force is awakening in Delta V. Elon Musk may have stopped the Chairman's Ebilcorp factory from destroying the planet, but he couldn't stop the evil Chairman from disturbing something that was better left forgotten.
Something is returning. Something that has slept for thousands of years. Something that is very hungry. Stay tuned for more updates on this new threat!
November 07, 2013
Shameless Self Indulgence
Prepare to party! This week, celebrate the birthday of EpicDuel's resident artist/assassin: Nightwraith. New missions, new weapons, and revamped skills await for your celebratory needs! As if that weren't enough reason to celebrate: the winners of the Creative Carving Contest will be announced in-game at Elon Musk!
Back to Party Business
Visit me at my usual haunt in the Wasteland to investigate my stash of weapons and armors! Do you have your OneX6 Keys? No? We've got you covered -- you can either buy one directly or win one by completing a new mission. Be warned: I've been buffed to level 36 so I'm not the pushover I used to be!
The classic birthday missions are also returning, with a few new additions in case you've already completed the old ones. Complete them all for huge rewards!
In addition to hunting bounties and weaving baskets, I (Nightwraith) am EpicDuel's lead artist, but I don't mind sharing the spotlight with aspiring artists. That's why we're combining my birthday celebration with the introduction of a new round of suggestion shop weapons, created from ideas submitted from our creative EpicDuel community!
It's been way too long since we've done a shop like this so we're really going all out. We hope to have over 12 new weapons culled from the best of the best suggestions. Charfade and I are working as hard as possible to deliver more, but this is a thoroughly packed release. The weapons are still in progress so check back for a full list of items and their associated artist after we go live. If your suggestion was not selected, that does not mean it was terrible or we hate you -- it just means it may have to wait for the next suggestion shop. Hopefully it won't take a full year to do another one! I wouldn't be surprised if more items enter the game next week!
It wouldn't be a proper birthday without a new Arcade Game!
Horrifying! Give it a spin and be the first to claim the grand prize! As with other games, Nightwraith's Nightmare will introduce it's own new evolving achievment and leaderboard!
Speaking of achievements -- we now have tracking for many of the daily achievements like the 1v1 and 2v2 automatch daily winners. Players who win the daily achievements multiple times will increment their number on the appropriate achievement.
To address balance this update, we will be tweaking a few energy numbers from last week's update, but we also have a far grander change in store: Converting all passive skills into active ones.
That means Blood Lust, Reroute, Deadly Aim, Shadow Arts, Adrenaline, and all the Armor skills will be converted into active skills. Blood Lust and Reroute will become Mark of Blood and Battery Backup respectively. The purpose of this change is to add strategy to battle. Currently, passives grant HUGE benefits with little sacrifice, especially for level cap players. Active skills require more sacrifice in terms of energy cost and turn cost. To compensate for these sacrifices, the effects of the skills will be modified. This change will affect all classes so we're really interested to see what new strategies emerge from this change.
Hybrid Armor, Mineral Armor, and Plasma Armor
When this update goes live, be sure to visit Elon Musk for a list of the winning entries! The effort so far has been stellar with such short notice. We are currently in the process of judging entries and narrowing down the list of finalists!
November 01, 2013
Patch Notes - 1.5.37
NEW CHANGES / FEATURES
October 31, 2013
Musk Mania Continues
You've done it! The forces of Ebil have been vanquished from Delta V with the help of Elon Musk. This week, enjoy even more spoils of war with new weapons, new home items, balance improvements, new missions, and a new arcade game!
Musk and Ebil Gear!
Try your luck at the new Musk Mania arcade game for Musk-tech and Ebil-tech loot not available anywhere else in-game!
Can you win the grand prize?
Visit Musk to embark on an epic hunt spanning all of Delta V! Musk is preparing something special for you if you can complete all of his scavenger hunt missions and retrieve all the weird, wild pumpkins from the far corners of the planet!
Be vigilant! Some pumpkins will be harder to find than others!
Some of those pumpkins mentioned above, as well as several new Musk and Ebilcorp-themed items will be available as home items for your decorating pleasure!
Not so intimidating now, are you, Chairman?
Another change coming to this Friday's release is a balance update that will specifically address cores. For many builds, it is more useful to use a series of cores than to invest in particular skills and stats. For this reason, we are adding energy costs to many cores. This change will require you to think strategically about reserving enough energy to use all of your cores and necessary skills, adding variety and tactical choice to battle.
This is not the last balance change we have in mind, but because it is quite a big change, we could not fit in any other adjustments this week. Look for more farther reaching changes in the coming weeks.
Next week, to refresh the Varium store, we are clearing out the following Varium packages:
Exile package Legion Package Dread Package
If you have not already picked up one of these exclusive and powerful packages, now is the time to do so. Next week, they will no longer be available in the Varium store or in-game. Also, the items featured in the packages will be available for resale if you need the extra loot.
Again, this change is not happening until NEXT WEEK so you still have another week to pick them up before they're gone! We wanted to announce this a week in advance so it didn't take anyone by surprise!
October 25, 2013
Patch Notes - 1.5.36
NEW CHANGES / FEATURES
October 25, 2013
Thanks to you and your fellow duelists, Chairman Platinum and his vile sludge factory are all but defeated! When the life bar finally falls, get ready to access Elon Musk's SolarWorld factory, to be contructed on the ruins of Ebilcorp's sluge machine. Within, you'll find many awesome gadgets, including and exciting new power. What power you ask? How about the power of flight!
The new Flight Module equips in your vehicle slot just like bikes and hovercraft. The module is activated by typing /fly to takeoff and again to land.
This new flight ability looks great when combined with the new Musk Husk Armor, a mass-production version of Elon Musk's power suit.
This elegant, yet efficient design is able to adapt to any class or gender. If you don't have the stomach for air travel, you can always try a more grounded method: the Model L hovercar!
This new vehicle allows the driver to travel in luxury and privacy while preserving the environment!
The SolarWorld factory will also house two new cores for your dueling pleasure!
Deliver a solid, solar-powered punch that absorbs your opponent's energy with this new active armor core! The energy absorbtion is based on your armor's Defense and Resistance values.
Always have a backup...especially when your life is on the line! This armor core improves the effectiveness of Field Medic when you're in critical condition (less than 20% HP).
While you're in the Wasteland, you might want to visit Snork in his subterranean home beneath the Minetower to check out some of his awesome returning seasonal rares!
Also, be sure to check out the Event-based Harvest missions and collect the Hallowarrior achievement! There's more holiday fun to be had next week -- we just need to boot that pesky Chairman off the planet for good!
October 16, 2013
Meet Mr. Musk
Ebilcorp is back with a vengeance as Chairman Platinum is attempting to suck Delta V dry of all its precious resources. Fortunately, a more benevolent businessman, Elon Musk, has arrived on Delta V and he's ready to help. Complete Musk's missions to defeat the Chairman and dismantle his life-sucking factory. To help you on your journey, Musk is selling 4 new passive cores to give your stats a much-needed boost!
Visit Musk in the middle of Fortune City for a complete list of your tasks. If you complete them all, you'll be rewarded with material treasures, but you can also gain a wealth of knowledge about this real-life innovator.
In addition to a full character bio, you can also watch intensely cool videos. You haven't seen anything until you you've seen machines turn 20,000 lb spools of metal into working vehicles. You can see firsthand how Musk is bringing the technology of the future to the present!
Are they assembing the next generation of powered armors? Only one way to find out!
Challenge the Chairman!
You thought Chairman Platinum would learn his lesson after the beating Delta V's dilligent duelists gave him and his cronies last year, but I guess if at first you don't succeed...
...build a giant, resource-sucking factory on your enemy's homeworld? Classic Chairman!
The only way to shut down his Ebil Factory of Doom in the Wasteland is to defeat the Chairman, but he's too tough to take on in a 1v1 duel. Fortunately, Musk has volunteered to help you and your fellow duelists crush the Chairman and send him packing. However, you'll need to gather a few supplies for Mr. Musk to help him devise the technology necessary for blasting the sinister CEO.
The Factory's strength is measured by a War Bar at the top of your screen. By defeating the Chairman, you can help take the bar down and bring Delta V one step closer to ridding itsself from Chairman Platinum for good! According to Musk, he can re-engineer the factory to be a source of renewable, clean energy. There may also be some other amazing prizes inside once the Ebilcorp Factory's defense are eliminated.
If you defeat him, you'll be rewarded with an achievement. Why fight him again, you may ask? Good question!
We've add boss defeat tracking to all "boss" achievents. That means every time you bring the pain to Titan, Nightwraith, Caden, or any other NPC that offers an achievement, your achievement will track the number of times you were victorious! Unfortunately, this change is not retroactive so if you want to rack up the wins on the other boss NPCs, you'll have some work to do!
Over the course of Elon Musk's epic mission chain, you'll have the opportunity to try a new mission type: scavenger hunt!
NPCs can now direct you to search a specific region of the world to find a mission item. Look carefully -- some items may not be as easy to find as others!
Musk has come to Delta V packing some pretty amazing technology -- including these 4 passive cores that buff the stats Strength, Technology, Dexterity, and Support!
If you want an extra edge over your opponents, these cores will provide a great way of doing so!
This release is packed to the brim with content, but we're not done yet! Once the Chairman's factory falls, the real party can begin!
October 15, 2013
Need Account Help?
Make Sure to Use the Help Pages!
Player Support is the first line of defense whenever you have ANY issue, be it payment, account, technical, or game-related, and we personally read EVERY email sent to us. We’re a small team, but we are MIGHTY in our power to help solve your problems and make sure you enjoy our games as much as possible!
The Player Support team is made up of:
Where Else to Get Help?
You should only email the Help Pages! For us to help you in the best and fastest way possible, we NEED you to use them, not Twitter, Facebook, or the forum!
If you post on Twitter, Facebook, or the forum, that just means our team members need to redirect you to the Help Pages anyways! (It's also very easy for our team members to miss your important posts on social networking sites, because sometimes they need to sleep.)
Using the Help Pages right from the start means we can start helping you confidentially and directly as soon as we read your email. (Remember, because real people read each email we get, it may take between 1-3 business days to respond!)
Where ARE the Help Pages?
You can find them linked on each of our game websites!
Account Safety Tips
There’s nothing I enjoy less than a stolen account. I’m sure you feel the same way - who wouldn’t?! So here are some tips to help keep your account safe and out of the hands of thieves.
We Don't Want to Ban or Mute You!
We have rules in place to help keep ALL our players safe and having fun in AQWorlds! Make sure you follow the rules so you don't have your account muted, banned, or disabled! Not sure if something's ok to do? Review the rules!
September 27, 2013
The Arcade is nearly here, but before Valestra officially has her Grand-Grand Reopening for her Arcade, I'll walk you through the newly renovated Arcade.
You know Valestra's, right? Fortune City's premiere hangout -- at least before Baelius banished most of the population to an interdimensional prison. If you're new to the game or just never explored much beyond Central Station, you can find Valestra's in Fortune City tucked behind Alydriah's Spire. Don't worry, there's a sign.
Once you're in Valestra's you can activate one of many ArcadeBots. You can't miss them -- there's a least one on every screen. An Arcade interface will immediately appear, displaying a game title, prize, list, leaderboard, and buttons for playing / purchasing more Arcade Tokens.
One Arcade Token gets you one press of the "GO" button. That's one chance to hit the Jackpot. Even if you miss, you'll leave with something nice. Arcade Tokens are easy enough to come by -- Daily Missions reward one Arcade Token as a reward for completion of the mission chain.
Maybe you don't want to play once. Maybe you want to mash the "GO" button until it shakes the whole Arcade, and all the players around you give you the old shifty eyes look and back away slowly. If that's they case, we appreciate and accommodate your enthusiasm. Each ArcadeBot features an option to buy one Arcade Token or a bundle of ten. Since they don't take up space in your inventory, you can buy as many as you want.
Just be mindful of your Varium balance -- once you hit a winning streak, it might be difficult to stop!
Snork's Stash not exciting you? Choose from 3 other games/prize pools buy using the navigational arrows. Each game offers a different assortment of prizes. We look forward to offering many new prize pools in the future with truly unique rewards!
Prizes aren't the only different aspect of each game. Every time you deposit an Arcade Token, you earn a score based on your prize -- the higher the tier (Bronze, Silver, or Gold), the better! All the different games store an individual score based on your success. This score comes with a unique achievement that evolves as your score grows! Currently, we are offering 5 tiers per achievement. Can you level them all?
Each game also features an all-time leaderboard displaying the top scoring players with your current score displayed alongside them.
What are you waiting for? Grab your Arcade Tokens and head over to Valestra's Arcade! You can't win if you don't play!
September 12, 2013
Are You Ready for a Challenge?
After weeks of controlling events from behind the scenes, Administrator 10 and the mysterious Exile Leader are ready to step into the spotlight, and they’re taking matters into their own hands! Team up with a friend to challenge these foes and claim their achievements for your own! These bosses will be some of the most challenging in game, but we’re not without mercy. To make it easier to triumph over these foes, we’re raising the level cap!
At long last, we have increased the level cap to 36. It won’t be quick or easy to reach so we’re sure there will be a mad dueling dash to be the first to reach it. The first players to reach this goal will be able to upgrade their gear and skills to become the most powerful duelists on Delta V! Will you be strong enough to defeat Administrator 10 and the Exile Leader?
In between duels, Administrator 10 and the Exile Leader will have some new tasks for you. Check back with them daily for missions and rewards. The missions will be part of a chain so players will need to complete all of them in order to receive the best reward! To keep missions from becoming monotonous, we’ll be cycling in new chains each day to guarantee that there’s always something exciting to do on Delta V!
Remember the Arcade? We haven’t forgotten, and we’re working on implementing a new and improved version next week. Under the new system players will be able to deposit Arcade Tokens for a chance to win anything from a pile of credits, to never-before-seen weapons, to previously retired rares (gasp)!
September 06, 2013
Yaaaaar Design Notes
After a brief hiatus for DragonCon and other important real-life events, the EpicDuel team is finally assembled at full strength. The problem is we only had 3 day to build a release (technically one full day and 2 half-days if you include planning and release testing)! We were so tight on time that I just got around to the Design Notes now. It's like I'm typing live! Anyway, no more wasting time...let's get down to it!
Fighting in the Dread Plains has gotten so heated that Alydriah has ordered Administrator 10 to oversee battle operations directly. Normally content to manipulate events from behind the scenes, the Administrator has a nasty battle record that keeps his troops loyal and his enemies in a constant state of fear. He is also an extreme hypochondriac and wears a gas mask constantly to prevent himself from breathing in the irradiated vapor and toxic dust that blows across the Dread Plains. This, combined with his notable paranoia and disrespect for authority makes him an exceptionally unpredictable and dangerous foe.
This week we've also made improvements to mission organization. Completed, pending, and unavailable missions are now color-coded and sorted for easy navagation!
Talk Like a Pirate Again!
Yaaaaaaar! Since we've fixed the error with the seasonal rare scheduler, we are able to reintroduce the Talk Like a Pirate Day-themed rares! It turns out that the error was due to a single misplaced letter among the dozens of lines of code -- like finding a needle in a needle-stack! Visit Big Tuna in the West Naval Yard to check them out!
Also, the Talk Like a Pirate achievement will also be returning!
Because of this error, the Titan weapons were removed early. We have returned them for one more week! Thanks to Rabble's hard work on this system, we will now be able to add and remove items to merchants without rebooting the server, making it easier to get the right gear into the right hands!
Bye, Bye, Botanical Gear!
Since Fall is on the horizon (for those of us in the Northern Hemisphere, anway) we felt it was time to retire the Botanical Gear and the Botanical Borg promotional packages.
If you managed to snatch them up, good job! If not, you'll have another go at them next year around Springtime to add them to your robust arsenal.
All the battling in the desolate Dread Plains has begun to stir the local wildlife. Normally shy but curious Dire Wolves and Goat Lizards have begun to creep into the warzone. Will they align with Legion or Exile forces?
I hope they're on my team!
Patch Notes 1.5.30
NEW CHANGES / FEATURES
August 28, 2013
Seasonal Rare Restock
As we noted in previous DN posts, we have automated the seasonal rare restock process. This means that we can plan releases for seasonal content well in advance without even requiring a server restart. It also ensures that we won't miss any items. Since there are some items using this system in game, it seems appropriate to let you know when this ephemeral equipment will leave the game for another year.
All dates are Eastern Time (Lab Server Time) at 12:00AM. Don't know how to figure that out from your Time Zone? There's a website for that!
Talk Like a Pirate Day
August 27, 2013
Mini Mission Update
Greetings, EpicDuelists! It’s that time of year again where many of the Artix Entertainment staff, admins, mods and our most adventurous players head off to Atlanta Georgia for Dragon*Con this weekend. Which means EpicDuel will be releasing a mini-mid-week release today!
For those visiting Dragon*Con this year, the Artix Entertainment panel is this Saturday Aug 31st @2:30pm in the Hilton Atlanta hotel room Grand Salon E. We are also on the Dragon*Con app, under Events -> MMORPG. EpicDuel’s very own “RabbleFroth” will be attending this year’s panel and hovering over the AE fan table. Be sure to say hi!
AE Panel at DragonCon
When: Saturday, Aug 31st @ 2:30pm until 3:30pm
First time DragonCon attendee? Lucky for you, Cysero has posted a DragonCon survival guide on the AQW design notes!
For more information about Dragon*Con, please visit the official DragonCon website!
Mini Mid Week Release!
Without time this week to work on a huge fun filled release, the EpicDuel team decided it was best to go on a mission bug hunt and make further improvements to the New Mission system. Titan is also making more changes to the player’s user experience by polishing up the new mission interface. You’ll notice minor changes in how you interact with NPC’s this week, this will hopefully streamline and reduce the number of clicks you need to do in order to access mission content. These are small changes, but we really hope they improve your game play experience!
Naomi has a question for you! New to EpicDuel this week is the New Mission NPC Notify System. Now if a NPC has something for you to do, like a mission you’ve been putting off, that npc will let you know with a notify indicator above their head. The same indicator icon will be carried throughout the flow of finding and accepting any new missions. All the maps with NPC’s had to be updated to support this change. Which you can imagine, took up most of the development time.
No new missions this week. More time is needed to fully develop and test any new missions. We also need more time to implement and fully test the Daily Mission features. Which are in the coming soon bucket! The EpicDuel team returns from their mini hiatus on Sept 3rd. So there is no release scheduled for this Friday. Will be back to full EpicDuel power next week!
Patch Notes - 1.5.29
Item Resale Correction
Mission Bug Fixes
August 22, 2013
It's that time of year again! Time for Summer to slowly ease out into Fall. Time for students to go back to school. Time for...DRAGONS!
The classic Dragon and Back-to-School items will be returning to The Slayer, along with the Charbinger weapons and Harbinger Armor from last year's Dragon's Reckoning Saga! Some of these are limited quantities, so better move fast!
It's All About Timing
Rabblefroth's programming skills have allowed us to put seasonal items on a schedule. This means that items like the Heartbreaker weapons or the Independence Day gear will automatically stock in the shops without requiring a restart. This means we'll never have to worry about forgetting to add something as the list of seasonal content grows every year. This will also give players a larger heads-up before we add and remove gear from the various shops.
Those of you who have been around awhile have probably noted the lack of missions lately. The existing system has a number of flaws that make adding missions cumbersome. For one, NPCs do not support more than 4 missions. With a small-ish cast of NPCs, this means if we want to add more, we have to move or remove missions. Another reason is that mission are hard to find. Aside from players who closely follow the Wiki and these Design Notes, most players would only stumble upon missions through luck. Even after finding a mission, there is still the matter of navigating the mission chain, which is often unclear. Because of those flaws and because so few players were able to experience the missions we were adding, we made a conscious choice to stop adding new missions until we could build a better system.
Now, we finally have that system! From the Mission button at the bottom of the main interface, players can view a directory of all available missions! This will allow players to view different mission categories like Permanent, Seasonal, and Daily, view details about those missions, and jump to the NPC offering them.
As a minor housekeeping task, we have grouped many existing missions into chains, altering them slightly to flow together naturally. We also filled several gaps in term terms of missions for low to mid-level players (1-20) so players getting familiar with the game will have more opportunities for credits!
Because this is new system with many changes and opportunities for critical bugs, we will not be offering Daily missions this release. If everything works with few or no bugs, however, we could see Daily missions very soon!
Finding Mission has never been easier! With a little time and effort, you'll be rolling in credits!
August 16, 2013
Defend your hard-fought War Objectives with Shield Generators! These critical structures allow you to reinforce the influence of other structures you own in a certain region. Like Turrets, Shield Generators can only be used on another structure within the same region.
Like Turrets, Shield Generators have 3 levels of improvement depending on the amount of your Alignment's Influence.
New War Objectives!
Building upon the Turret release last week, we have added Turrets and Shield Generators to all contested regions. Here's a quick look at the new Objectives and their locations. Better hurry if you want a foothold in a heavily disputed region!
Wasteland Missile Turret
Barrens Shield Generator
Central Station Cannon
Central Station Shield Generator
Overlord Shield Generator
Naval Yard Shield Generator (formerly Propaganda Tower)
New Titan Cores!
Titan's birthday may be over, but he's not done giving just yet. Visit him in his frosty Frysteland lair to try three new Charge Cores!
Unleashes the powerful scent of bacon on your target, dealing 114% weapon damage.
Summon Titan to chomp your target for 114% weapon damage.
Rains down delicious bacon, dealing 114% weapon damage to the target.
Rabblefroth is also making some fine adjustments to the Alignment matching. It should allow for better quality matches, especially in 2v2.
August 08, 2013
Fire Ze Missiles!
EpicDuel is finally rolling out the heavy artillery for the Dread War. Capture and upgrade turrets to fire upon opposition War Objectives within the various regions of Delta V. Turrets can be upgraded by filling the control bar. The more heavily an alignment dominates a turret, the further it will upgrade.
To fire a turret, simply click on it as you would an NPC. You can then select an option to fire the turret, select your target, then fire. The turret will fire in real time and those on the target screen will see the impact! Remember, you can only fire turrets that your alignment controls so it is imperative to capture and hold turrets to maintain a tactical advantage in any region in which they are present.
Soon we will be celebrating the birthday of everyone's favorite Delta V demi-god: Titan. This mighty being uses technology so advanced, it is indistinguishable from magic. Some believe he created Delta V through sheer force of will. These people are quickly dismissed as fanatics, but there is no denying his awesome power.
Visit Titan in his Frysteland lair to collect new mutating weapons and a mighty new sword: Titan's Triumph. These will be limited in quantity so you had better be quick!
Hmmmm...seems a bit sketchy.
Also returning will be Titan's Burger Bike!
The image speaks for itself.
We are adding additional Active Cores to the roster of Charge Cores. Each use in battle will deplete a Core charge. We're hoping to have enough time to implement some completely new Charge Cores for your battling enjoyment. Could they be Titan-themed? Perhaps...
One of the oldest and most prolific NPCs in EpicDuel is the humble VendBot. These little guys have seen the evolution of EpicDuel from the earliest Alpha days to the modern Omega phase. In that time, they've traded their inventories of obsolete boosters to Cores. Their old technology can barely contain the demand so they've been refitted for extra capacity to provide you with the latest and greatest hardware upgrades, serving as a one-stop core shop.
Someone's been working out!
Miss the old design? Don't worry, the original will still be around in a few remote places of Delta V.
July 31, 2013
This week, we're taking a small break for the war proceedings to revamp the Skill Core system. New, "Charge Cores" will allow players to equip and try Cores more easily than ever before. With this revamp, we will be making some changes to existing systems. For clarity, we will be using the following 2 classifications to define Cores:
All cores will be purchased from merchants like regular inventory items going forward. We felt it was unclear to pay for the Core at the moment of equipping so we're changing the system to a buy and equip model. You simply visit a merchant, purchase the core you like, and bind it any weapon you choose. Charge Cores will make it easy and painless to try out a variety of Cores with different weapon configurations.
Cores are bonded to an item until they are replaced with another Core, or, in the case of Charge Cores, depleted. It is not currently possible to transfer a Core from one item to another. If a Core is replaced, the old Core will be lost. Likewise, Charge Cores than are replaced before they are depleted will also be lost.
We've recently received reports from players failing to load the game client, and we fear that many players have found it difficult to log into the game now that the file size is over 3 megabytes. All the shiny new graphics we've added since Omega have come at the price of quick data transfer. We've externalized many embedded assets to reduce the initial load and make it easier for players to login.
As I write this, I'm seeing reports from players who are not having any problems logging in anymore. There is a chance this issue was also due to ISP caching (something we have no control over) or some other unrelated issue. The point still stands that EpicDuel's game client needs to drop a few KBs. While the reduction may be unnoticed to players with speedy connections, those with unreliable or slow connections should see a major improvement.
Legion vs. Exile Matching
We hoped to have this ready last week, but unfortunately it couldn't go live due to a lack of testing. This week we hope to finally implement alignment matching that is quick, fair, and accurate. The system is designed to impose strict matching rules that losen the longer the match queue remains active. This is to prevent extended wait times to find a viable match. With a lot of hard work, rigoruous testing, and a bit of luck, you'll be nearly guaranteed to match against your opposing alignment this Friday.
Legion and Exile Styles
Are you a soldier for the Legion or Exile forces? Now you can look the part with these new styles. Don the helms of Legion and Exile footsoldiers or cloak your loyalty in a mysterious hood! Oooooo!
All of these styles will be available Friday from the Style Change interface. Remember -- these are linked styles so if you unlock the Legion helmet for your Mercenary, that style will carry over even if you change class.
Independence Day Rares
Wow! When did August get here? The Indepence Day rares currently equipped to Naomi in Central Station will be leaving along with the Indepence Day Achievement that can be found on all VendBots. Better hurry if you want these seasonal rares before they go back into storage for another year!
July 25, 2013
Here Come the Juggernauts
Sorry for the wait, but starting tomorrow, Juggernauts will be able to participate in Dread War and earn influence. This is not because we hate Juggernauts -- if anything, they represent the hardest of the hardcore EpicDuelists, able to take down two foes singlehandedly! No, this was because of a boring technical reason. Since Juggernauts could only start battle from the Slayer and Influence is only earned by fighting on a War Objective screen, Juggernauts were locked by location on a non-Objective screen. We plan to remedy this by adding a Juggernaut button to the main interface, right next to 1v1 and 2v2. This should also give the feature some much-needed exposure. I'm sure many new duelists don't even know it exists!
Starting tomorrow, instead of battling from Slayer, Juggernauts (anyone owning Slayer's Silver or Gold Skull Cards) will be able to engage a Juggernaut battle from any screen! Sound good to you? I thought so!
Are you ready for Juggernauts?
Rabblefroth is hard at work refining the Legion vs. Exile matchmaking system to heavily prioritize alignment when choosing opponents and allies for Duels. We understand that many are concerned that this change could make matches painfully slow to find and we are aware of this. Hopefully, with enough variables at our disposal we can easily fine-tune the system if matches are too slow or imbalanced.
As I'm writing this, Rabblefroth is still building and testing this feature. It is of the utmost importance that it be tested thoroughly so I'm not sure yet if it will go live tomorrow. Be sure to follow our Twitter feeds for the latest updates!
More Dynamic Objective Screens
To make the war feel more tactile, we've updated over 60 screens (including battle backgrounds) to show Legion or Exile content depending on the alignment controlling the War Objective. This gives us a tremendous amount of control for each screen -- we can even change the active content such as NPCs!
Administrator 11 just got busted!
I've seen a lot of questions on Twitter and in the forums about the specific numbers for each achievement level for the regional war achievements. Your questions can now be answered in our handy new influence tracker, accessible from the Delta V world map.
Just click this button!
From this new interface you will be able to see your current level of regional achievement as well as how many more points you need to achieve the next level!
I've got a long way to go!
We like this new system so much, that we are making it the start of a long-awaited revamp to the Achievement system.
Capture the Spirit!
In addition to the regional war achievements, we are introducing another evolving achievement: the War Objective Capture achievement! This achievement is awarded to players who participate in the capture of a War Objective up to an hour before the Objective is officially captured. Do you have enough conquering spirit to reach the highest level?
Claim the world!
Meet the AE Team this weekend
Direct from Artix's Design Note post!
I hope to see you there!
July 17, 2013
Prepare for Dread Domination!
Are you ready?
After weeks of fighting in the Dread Plains, plans for a powerful new weapon have been captured by both sides of the War. Now, Legion and Exile forces are prepared to unleash their power upon Delta V in the form of the Dread Domination Varium Package!
This package includes 4 unique weapons and is not available in game!
We've equipped the Dread Desolators (auxiliaries) with technology of unknown origin in the form of the Improbability Gate Core. This exclusive core uses technology derived from an undisclosed research facility in the Dread Plains to open holes in the fabric of the universe. These tears in reality have been weaponized to allow players to summon creatures and objects from other worlds to come to their aid and help vanquish their foes! Be warned, however, this technology is quite unstable: you never know what will come through!
War Objective Leaderboards
Can you rule them all?
New leaderboards on each War Objective will display the top Influence contributors in addition to showing your own contribution. With 34 War Objectives to dominate, you have 34 chances to get your name and face out there, showing Legion and Exile forces that you’re a force to be reckoned with and that either alignment should feel honored to hold your favor. Can you dominate them all? We think it’s impossible, but we also know never to underestimate a dedicated EpicDuel player with unlimited access to energy drinks!
Where do your loyalties really lie?
This week we are introducing the heavily requested feature of alignment switching. Our primary concern with this change is that it could irrevocably tip the balance of the alignments, as players with weak loyalties rush to whichever alignment has the upper hand.
To ensure that alignment switching is treated with the gravity it deserves, we are limiting the feature to Varium only. Players will only be able to switch alignments once per month. Players currently in a Faction will need to first leave the Faction in order to switch. There is still no way for Factions to switch alignments with disbanding and recreating themselves.
Inevitably, when new features are released, new bugs will pop up, sometimes in old features. We try to make each release as bug free and polished as possible within a week of development time, but often bugs slip by. This update will fix several issues that have arisen since the last update (for specifics check out Rabble’s patch notes leading up to the release). To track down and fix bugs as quickly as possible, we need your help. Posting bugs on Twitter, while appreciated, isn’t always helpful since reports quickly get lost in our feeds. The best way to help us fight bugs is to post them to the official EpicDuel Bugs Forum.
Please be as descriptive as possible when reporting bugs, explaining exactly what you were doing when the bug occurred. Giving us those details helps us to reproduce bugs more easily. A reproducible bug is usually an easily fixable bug. Thank you in advance for your cooperation.
July 11, 2013
A New Level of Warfare
Another week has passed in the Dread War as both alignments continually clash across Delta V. Every day, War Objectives change hands and entire regions fall as the war rages on. This week, we are expanding upon the existing War features while introducing some new ones.
Collect them all!
New Regional Weapons
This week, we will be introducing 6 new regional weapons. You can find them at the Dread Plains Control Array, Fortune City Battle Arena, and the Archive AI in the Biodome.
Dread Destroyers - Control Array
Fortune City Slayers - Battle Arena
Bio Busters - Archives AI
Some may be confused about how to acquire these devastating new weapons. Allow me to clarify: in order to unlock these regional weapons, your alignment must control a key War Objective in a region. For example, to unlock the Barrens Busters, your alignment must control the Bazaar in the Barrens Outpost region. This unlocks a supply of 5 of each weapon, BUT they will restock periodically. Holding the key War Objectives longer allows as many of your fellow soldiers to have a chance at the weapons as possible.
Barrens Busters - Bazaar Command Hub
Trainyard Terrors - Train Command Hub
Overlord Overkills - Overlord AI
Wasteland Wardens - Minetower Suite Door
Nautical Nightmares - Naval Yard Shack
Last week we introduced limited-time influence buffs. By equipping these cores onto a weapon, the owner would be granted an influence buff for a certain number of victories. Currently, if a limited-charge core is exchanged/removed, it is destroyed, even if it has a remaining balance of charges left. In the future, we would like Cores to behave more like regular items that can be equipped and unequipped to items. However, this requires a greater discussion of intense interface and programming changes so it will need to wait for a later update.
Last week, we finally "opened" the War Chests to all those who already owned them to reveal 8 regional influence buffs. Unfortunately, those who purchased War Chests after the release found their locks still intact. This week we will be fixing that by unlocking all the remaining War Chests. However, the War Chests will no longer be available with the Legion or Exile promotional packages once we go live. All of the marketing materials will be updated to reflect this change.
Last Chance for War Chests!
Have you collected all the regional War achievements yet? Really? Impressive. Now, can you level each achievement all the way to the max? It won't be easy, but each level earned represents a new tier of mastery and truly epic bragging rights.
Since we're adding so many new achievements, we thought it would be helpful to give you a way to easily track your progress through the war. Through the map screen, you will be able to easily see your battle contributions for each region and how close you are to reaching the next tier! (Sorry, but we had to cut this feature due to time. It will be coming next week though!)
Additionally, you can now determine at a glance which War Objectives are on the verge of switching alignments and need your immediate attention for defense or offense. Also, each War Objective will now show your personal Influence contribution! Can you dominate them all?
Claim the Battlefield
With the update on Friday, the controlling alignment will be able to alter the appearance of many of the War Objective screens. Drape war banners over the Battle Arena, flood the Minetower with Legion guards, or move your troops to secure the Control Array. Now, when you capture a region, everyone will know it!
Under new Management.
These changes will persist in the battle backgrounds, allowing you to duel while your Faction's banner flies high in the background!
Wow! That's quite a few additions for a regularly scheduled release. Stay tuned for more updates!
July 02, 2013
Bad Guys, Good Battles Contest!
Contest now live at Artix.com!
It's that time again -- time to sharpen your pencils and test your creative mettle against the best the AE community has to offer. Since Beleen already nailed the contest details in her post over at Artix.com and AQ.com, I'll repost it here for your enjoyement rather than force you to slog through my mangled prose.
It’s a good day for bad monsters! Instead of using weapons and magic, pit your creative talent and artistic skills against all the existing monsters and villains from your favorite Artix Entertainment games. And have a chance at winning awesome loot in the Bad Guys & Good Battles Contest!
Help Loremaster Maya! Create artwork or write histories for Artix Entertainment’s monsters and villains! Winning entries will help us build the AE Encyclopedia Lorepedia (currently on AQ.com, but probably not there forever)!
How to Start Your Adventure
Take a look at one of Loremaster Maya’s first Bestiary pages, then get out and hunt up a monster or villain of your own to observe! http://www.aq.com/lore/monsters/Frogdrake
Ideas for writing submissions include:
So long as your submission is a monster and/or a villain from your favorite Artix Entertainment game, then you’re one step closer to winning the contest! Make sure you post your submission in the contest thread at Artix.com!
Here’s your chance at wining awesome stuff in your favorite online game! The Bad Guys & Good Battles Contest prizes will be broken down by game, but since the Lorepedia encompasses ALL our games, we will award prizes in Artix Points!
Additional prizes may be awarded to those who go above and beyond!
In the Comments field below, please include:
Please make sure your URL link works online! Use a free online photo uploader like Tinypic, Photobucket, Twitter, Facebook, etc.
Quest Time Frame
The Bad Guys & Good Battles Contest begins today, July 2, 2013. Submissions will be accepted until July 10, 2013, at 11:59pm EST. Judging will ensue the following week, and prizes will be announced and delivered around that time too!
Good luck everyone, and may the best Bad Guy & Good Battles entry win!
June 25, 2013
How Do I War?
Step 0: Register an Account
This should be obvious, but you cannot participate in this war if you do not have an EpicDuel character!
Step 1: Choose an Alignment
If you are not already in a Faction, then you will be prompted to select an alignment. Choose carefully, because although alignment change will be offered later, it will come at a price.
Step 2: Open the World Map
Once you are in Delta V, war is all around you, and getting to the conflict zones has never been easier. Use the interface button on the lower part of your screen to open the redesigned World Map.
This map shows the various regions of Delta V (i.e. Fortune City, Barrens Outpost, Biodome, etc...) and the Alignment in control of each region. Click a region to zoom in and see the individual War Objectives.
Most regions feature War Objectives that can be captured by your alignment. A rollover shows the War Point value of each War Objective. If your alignment captures enough War Objectives to have the Point majority in a region, your alignment will control that region. It is not necessary to control all the War Objectives in a region to get War Points. Even if you only control one War Objective, you will still earn Points toward the daily War Point total. Different War Objectives can be worth different amounts of Points.
If you zoom out, you can see the daily War Score. Each War Objective earns the controlling alignment War Point every 15 minutes. The score resets at the end of the day.
Step 2: How to War
Once you have determined where you want to fight, controlling a War Objective is fairly simple. While zoomed into a region, you can click on any War Objective to jump directly to it.
While you're on the screen with the War Objective, you will notice a bar at the top of the screen with a banner displaying the controlling alignment and leading Faction.
You can see that on this screen the Legion controls this War Objective. A Legion player can fight to defend this Objective and reinforce the position while an Exile player can fight from this screen attempt to take it for his or her alignment. Let's try to take it for the Exiles.
Automatch 1v1 or 2v2 victories earn Influence which allows you to control or reinforce a War Objective. Support for Juggernaut battles is coming soon. Challenge matches do not earn Influence. You can only earn Influence if you battle from a screen that contains a War Objective.
At the end of battle screen you will see how much Influence you earned. 1v1 battles earn 5 Influence while 2v2 battles earn 15. Influence is a versatile number that goes into a number of different places.
Your personal Influence, viewable from your Character Stats page, is earned through victories on War Objectives. It is not capped or taxed.
Faction Influence is earned through battles by all of a Faction's members. It is not capped or taxed.
If you belong to a Faction, your Influence accumulates on a War Objective. The Faction with the most Influence accumulated on a War Objective will have its banner displayed over it. All Influence on a War Objective is taxed so inactive Factions can be passed by more active Factions. Banner Influence is not capped.
Control is a number that is driven by Influence earned in victories for a War Objective. This number is capped to prevent one Alignment from building an insurmountable lead. Once an Alignment has earned a certain amount of Influence on an Objective, it is considered to be captured and goes into cooldown.
During cooldown, no Alignment can earn Influence while battling for this War Objective. Once the cooldown period is over, the controlling Alignment can reinforce its position and the attacking Alignment can battle to seize control, putting the Objective into cooldown again. This is to encourage players to move to different regions and keep the war from bogging down in one region.
Step 3: Victory
As we have seen in the past, the Alignments truly succeed in Wars through active recruitment and organization. Although it's not necessary to join a Faction to participate, Factions have the tools and organization to rally forces to take down heavily fortified War Objectives.
We are currently adding more clarification and balance elements streamline the War and minimize ambiguity. Stay tuned for another DN post with more update details!