July 22, 2016
West Naval Yard War!
After a long period of relative peace, war has returned to the West Naval Yard! For those who've forgotten the minutia of this particular region's conflict, here's a brief refresher.
Prepare for War!
The West Naval Yard is the latest flashpoint in the ongoing alignment War. Battle for dominance and new prizes now as the war has already gone live!
The Legion forces have control of the full-restored Pirate Flagship sitting ominously in the Naval Yard.
Obviously, this could be very bad for Exiles, so they'll use Naval Shells and Super Naval Shells to bombard the ship from turrets located around the Naval Yard.
Legion forces on the shore can take out the turrets with Naval Bombs and Super Naval Bombs.
Pick up Super Naval Shell and Super Naval Bombs at the Ammo Depot located right of Big Tuna!
Good luck, and war on!
June 09, 2016
Infernal Aftermath 2016
This Friday, the coveted Pyro Fly buzzes back to the Infernal Mines! Claim this powerful bot from Kraggor and unleash it's potent special attack against unsuspecting foes to strip them of a random skill. The quantity will be limited, so make haste to grab this incredible insectoid!
Infernal War Aftermath
Another war has ended, and this time the Legion emerged victorious, seizing control of the Delta Vault! AO, the designer of the War Prize, created more weapons that we could offer with the current system so I decided to offer them as prize code items. The winners still received a unique item, but the rest could be claimed by anyone lucky enough to snag a code. These codes were offered without any warning so to give more players a fighting chance to grab this gorgeous gear, I'm offering scheduled prize code drops starting tomorrow through the weekend.
Below is a complete schedule. All times are in Easter Standard Time. The codes will be issued from my Nightwraith Twitter account. Each batch will be small so as to make the players who get the items still feel special.
Infernal Sword P -Friday June 10
Infernal Sword E - Saturday June 11
Infernal Battlegear P - Sunday June 12
I will post an hour in advance to give you a heads up. Times are all in Easter Standard Time, and I will not translate the times to your specific time. Think of it as an opportunity to work on your Google-fu.
Good luck, and happy hunting! There's no perfect way to distribute codes, somebody will always miss out, but hopefully this will give a fair chance to some who missed the first batch. If you've already received the weapons, please be courteous and let other players claim them!
After you've claimed all the prize code items, you can power them up during Power Weekend (starting Friday). This means double XP and credits all weekend long. This is a great way for players of all alignments and factions to ascend in level and economic status to better contribute to the next war event, which will be the Overlord Facility!
May 12, 2016
Friday the 13th!
The Frysteland War has concluded and the Exiles have prevailed, maintaining control of that frigid, but vital, outpost. After a few weeks of cooldown, the War will reignite in a much warmer region: The Infernal Mines!
This was a close fight, closer than we've seen in awhile. The outcome of the next region will be anyone's guess!
The myserious menace of Delta V, Caden, has just received a stock of interesting new Friday the Thirteenth weapons and items! These limited quantity items, crafted by the most demented individuals in the star system (Guest Artists Theon, Assassin Order, Deuce, and Valoroth) emit a threatening aura of dread destined to strike fear in the hearts of anyone unfortunate enough to be on the sharp end.
The Dark Omen weapons crafted by the legendary Charfade will come pre-equipped with the vicious active core Dark Omen. This core will cause you to strike your target, inflicting a Curse-like effect, diminishing them in physical size while debuffing Support. Because this skill is similar to the aforementioned Curse core, it cannot be stacked on top of Curse or Curse Aura.
These items will be available tomorrow, Friday the 13th, along with the returning Friday the 13th achievement. They will be limited quantity so once they're gone, they'll stay gone until the next Friday the 13th which looks like...January 13, 2017? Yikes! Don't let this opportunity pass!
April 20, 2016
EpicDuel State of the Game Report
A few months ago, I made a huge post about the status of BioBeasts and the future of EpicDuel. I explained that BioBeasts would still need more attention for features and fixes, and the best course of action for EpicDuel would be investigating a downloadable client to future-proof the game against the dwindling support of the Flash plugin.
Here we are, several months later. How did we do? BioBeasts has seen a substantial uptick in installations from the time of that old post.
This chart represents the steady increase in total installs of BioBeasts on Android since launch. While we would have obviously liked to see those numbers climb much higher much sooner, we’re encouraged that the the installation rate has been steadily increasing despite little advertising for BioBeasts outside the AE network. A steady climb is generally a healthier chart for sustained growth than a steep spike that drops off quickly.
“Wait!” you may think. “Why haven’t you advertised?”
Advertising is INCREDIBLY expensive. Mega-hit games like Clash of Clans can justify spending millions on hiring famous actors for Super Bowl commercials because they know empirically that for every dollar they spend, they’ll get much more from each player they gain. BioBeasts doesn’t yet have the features or content to make such a huge investment, but we are nearly there. We’ve made great strides since launch to add features that boost retention, but we still need to improve monetization in order to justify such an investment. Over the past few months, we’ve built leaderboards, new beasts, survival mode, and (soon) cloud saving, but with each new feature, we brainstorm a dozen more based on player feedback and our own experiences.
As with every game, enthusiastic players have given us an endless wish-list of features from PvP to upgradeable beasts to new attack options and more. Our initial projection of early April for BioBeasts being feature complete was ambitious. Given the added complexity, the update process with mobile is much slower than the browser games we’re used to.
Just to give you an idea, BioBeasts is supported on over 10,000 devices on Android! Each devices brings with it a unique set of challenges, including differences in resolution and hardware.
Game developers at all levels are notoriously inaccurate at estimating the time costs of features. A lot has to do with the amount of unknowns involved in tackling something completely new:
A perfect example occurred recently when we received notice from Apple that we needed to implement changes to BioBeasts cloud saving functionality as soon as possible. This news performed an epic table-flip maneuver on our timeline and sidetracked the development of other important features and improvements. Such events are nearly impossible to anticipate.
What does this mean? BioBeasts development will continue until we are completely satisfied with the state of the game. At that point, we will conduct a large-scale marketing campaign to put it in front of as many eyeballs as possible. That will be the best chance the game has to fully succeed. Our immediate priority is cloud saving. Many players have indicated they are hesitant to play until they can be assured their progress will be safe. We understand that the mobile marketplace is extremely competitive so our window of opportunity to promote a feature complete iteration of BioBeasts is small. We are by no means operating at a “leisurely” development pace.
Key areas we’re looking to improve include:
In the meantime, the best long-term direction for EpicDuel remains a downloadable client to future-proof against the dwindling reach of Flash. Another massive, Omega-scope overhaul would be exciting, but would both 1) have a massive time requirement and 2) not address the platform problems of Flash. EpicDuel 2 would also be exciting, but it also wouldn’t address the outstanding issues of EpicDuel.
On that front, we’ve actually had some recent successes. This week, Titan and Yorumi managed to create working prototypes for client versions of AQW and EpicDuel.
This is big news because it means 1) EpicDuel will be future-proof against the death of Flash, 2) we can potentially be supported by a robust, popular platform like Steam, and 3) the client may even perform better than the current browser version! We remain cautiously optimistic on this project as there are still many unanswered questions and rework required to get the games to 100% functionality (older games written in AS 2 may have more trouble converting), but it’s progressing well and seems to have the most potential of all solutions we investigated.
A downloadable version of EpicDuel could, indeed, go fas.
I wish I could say, “Get ready for EpicDuel Zeta!” or “EpicDuel 2 2016” and get applause and excited emojis from the forums and Twitter, but I can’t. We remain committed to the long-term success and development of EpicDuel, but BioBeasts will continue to hold the majority of our development focus for the near future. The bottom line is BioBeasts’ success is the best chance EpicDuel has for a bright future. Despite this turbulent present, we will do everything we can to ensure EpicDuel and BioBeasts can be enjoyed by players for years to come!
April 14, 2016
Power Weekend War and More!
Last week, the Legion broke an impressive streak held by the Exiles to seize control of the Delta V's illustrious capital, Fortune City. This was the closest war yet and it was a geniune thrill to watch the last desperate volleys of bombs and batteries befor the event concluded. Both sides fought hard, but I like the think Alydriah would be proud of her Legion, if she were capable of feeling such things.
The next stop in the war will be a departure from the bustling metropolis to the frigid wilderness of Frysteland! Can the Exiles reaffirm their dominance or will the Legion extending their victory to the farther reaches of the world.
This weekend, starting tomorrow (Friday) we will be activating a Power Weekend. This means double XP and credits all weekend long. This is a great way for players of all alignments and factions to ascend in level and economic status to better contribute to the next war event!
We know you're probably wondering what the status is with the current development of EpicDuel and BioBeasts. We're writing a much larger post to address those issues which will be posted soon!
March 18, 2016
Power Weekend and War Preview
Since there's no update today, it's time for another EpicDuel Power Weekend! Get double experience and credits all weekend long as you prepare for the reactivation of the next crucial war region: Fortune City!
For those of you who missed the event in the last war cycle, Fortune City is currently powered by an Energy Core in Alydriah's Spire. Rather than destroying the Core, the Attackers are determined to drain the Core to fuel their own war efforts using Sappers located around the city. The defenders will defend the core by destroying the Sappers. The citizens of Fortune City will follow whomever can keep the lights on. Will the Legion reign, or will the Exiles wipe the traces of Legion influence in Fortune City?
Next week, in addition to activating a new war region, we will be releasing new seasonal Easter/Springtime rares crafted with care by our amazingly talented Guest Artists!
Gifts from Dage!
In celebrations of their birthdays, Dage the Evil and Laken have been kind enough to lend their exquisite talents to EpicDuel for a restock of Dage's shop and the Legendary Shop in Titan's Peak! You may even be able to test your mettle again Dage himself!
In addition to loads of new loot and a war event, we're releasing a small, but interesting mission chain starring everyone's favorite ill-tempered Yeti Trainer, Murdoc!
February 26, 2016
So it would seem that in our recent update I switched the IDs for the war drop and the war prize in the database! Obviously, this was not intended and a VERY big problem so we stopped the servers as soon as possible.
While we were down, we corrected the error in the database. We then found all the players who received the item. Before we removed the prizes, we reimbursed the players for any credits spent on upgrading it. If anyone equipped cores to it, we returned those to the player's inventory. If anyone equipped the armor, it was removed and reset to default.
Sorry for the inconvenience, confusion, and brief delight/outrage this may have caused!
February 18, 2016
The Dread War Returns!
This Friday, for the first time in over 2 years, the Dread Plains will be contested once again! Collect Dread Bombs and Dread Shells to gain or maintain ownership of the Control Array!
The winning alignment of this region will also be eligible to receive a new, rare war prize!
The Legion took a beating in the last war cycle, as the Exiles rallied and overwhelmed their ranks. Can the Legion surprise this time and use their brutal tactics to unseat the Exiles?
Prepare for Celtic Gear
The coveted Celtic Gear will be available from Naomi March 1st!
January 18, 2016
BioBeasts Launch Date
After several months of rigorous development, BioBeasts is finally ready to erupt from its containment cell at the Underground Lab and escape to the iOS and Android App stores! We’re extremely excited and proud to officially announce the launch date:
WEDNESDAY JANUARY 20, 2016
Woah! Woah! What is this Bye-Oh-Beasts? I’m glad you asked! If you don't want to read the whole FAQ, BioBeasts a challenging new free single-player action game for Android and iOS! You are a powerful mutant beast battling through a terrifying laboratory run by merciless mechanical guards. Defend yourself against endless hordes of robots, lab defenses, and hulking bosses as you claw, bite, blast, and bash your way to freedom! Unlock new beasts with unique powers, and upgrade potent mutations to experiment with for endless variety!
Meet the Team
BioBeasts was created mainly by the EpicDuel Team, but nearly everyone at Artix Entertainment had a hand in the project, whether it was contributing artwork, Unity expertise, testing, or simply helping us spread awareness!
BioBeasts is nearly ready to launch, but we need your help for it to succeed! When we first started BioBeasts, we wanted a way to learn the ropes in Unity and mobile development while incorporating some familiar EpicDuel elements. We knew a huge multiplayer game was out of scope for such a project so we narrowed the focus of the project to an intense, challenging action game with surprising depth.
Our goal with BioBeasts was to create a game that was a counterpoint to the current trend in mobile games that harkens back to a time when games focused on skill and reflexes. BioBeasts captures that classic feel of intense, old-school arcade games that could be understood in seconds, but took days to master. With BioBeasts, there aren’t any timers or energy systems or social gimmicks to interrupt or limit your play that have become so common in the mobile gaming generation. You can play as much as you want, whenever you want!
Bring the THUNDER!
One of the biggest challenges new mobile games face is simply getting the word out! Fortunately, we have many tools at our disposal to extend our reach as far as possible. Did you know you can dedicate your own social media reach to support the BioBeasts game launch? It's super simple and 100% FREE:
Select which social platforms you want to dedicate to the BioBeasts launch:
When the game is ready, we'll smash the GO button and our message will reach tons of players!
Like BioBeasts? Want to know more?
Following our development blog for the latest BioBeasts news:
Follow @BioBeasts on Twitter:
Become a fan of BioBeasts on Facebook:
Watch our latest development videos:
Join us on Google+:
January 14, 2016
Central Station War!
At long last, next week, the highly anticipated Central Station War goes LIVE! Join the Legion or Exile forces to gain or maintain control of Central Station to win incredible prizes and secure control through the next war cycle.
Central Station has been Delta V's starting zone since Alpha, and it has been oddly calm throughout the War. Legion and Exile forces have coexisted here for many years, but that calm is finally coming to an end. This time, rather than the objective being a superweapon, it's something far more powerful: the Communications Array. This array controls the messages for all newcomes to Delta V returning from the Void or recouperating after running dangerous missions. Those who control the array will control the hearts and minds of Delta V's most vulnerable citizens!
The defenders will commandeer the Communications Array in the middle of the station and seek to destroy Propaganda Towers broadcasting unsanctioned materials, while the attackers will attempt to subvert the alignment propaganda being spewed towards newcomers with some of their own.
This war will be the final event in the current war cycle. What will happen after the Central Station War ends? The current cycle will end, but then the next cycle will start (after a brief cooldown period) and will loop back to the Dread Plains, where the former winners of that region will have to defend their region against being lost to the opposition! The next cycle will feature new prizes and incorporate all the War balance changes we added throughout the first cycle.
Are you ready...for WAR? WAR ON!
January 06, 2016
Coming Attractions 2016
New year, new list of goals and milestones. 2015 was a hard year with a lot of late nights and steep challenges, but much was learned and accomplished, enough to prepare us to attack 2016 head-on!
AQ3D Kickstarter 200% FUNDED!
This is old news, but still fantastic! I’ll just use Cysero’s post since he put it so eloquently:
The incredible success of the AQ3D Kickstarter is an incredible opening to 2016! “Why is this good for any other game,” you ask? “How does it affect EpicDuel?” Well, Artix Entertainment is more than one product: it’s a network of games. When one game does REALLY well, the traffic to all the other games increases. This benefit extends to our mobile games, including BioBeasts, of course. If AQ3D delivers on the promises of the Kickstarter, there’s no reason it won’t be orders of magnitude more successful than AQW, which could mean a new breath of life into the legacy games as new players discover them for the first time while veterans return after many months or years away, their hearts brimming with nostalgia.
This week, the 2015-2016 gifting event reaches its conclusion. We had a bit of a hiccup as addressed in the previous post, but we’re still very impressed with the amount of gifting in this second iteration of the popular event. After the event concludes, we will award the prizes as soon as we are able. Keep in mind that this is a manual, not automatic, process so it will take some time to distribute the prizes.
BioBeasts is so, so very close to releasing. After many weeks of polish and overcoming technical setbacks from Unity, BioBeasts is probably as ready as a game could be to launch. We were hoping to possibly release before Christmas, but since even a company as huge as Apple takes a vacation around that time, we weren’t able to get a final build approved.
Yes, we were already approved, but if you change anything in the game, even nudging a logo or fixing a typo in the game, a new build must be submitted for launch approval. This is part of the reason it’s so difficult to put an exact launch date on mobile titles. The Android process is much easier, but we feel it’s crucial to the success of the game that we launch on iOS and Android simultaneously.
In the name of full-transparency, let me show you the final tasks remaining for BioBeasts:
Central Station War
The Central Station War is still coming later this month, as Legion and Exile collide once again in Delta V’s classic starting zone. The defenders will commandeer the communications array in the middle of the station and seek to destroy Propaganda Towers broadcasting unsanctioned materials, while the attackers will attempt to subvert the alignment propaganda being spewed towards newcomers with some of their own.
What Comes Next?
After the launch of BioBeasts, we expect a few content updates to add a few “wish list” features and implement the inevitable, but hopefully minimal, bug fixes. We will do everything we can to promote it through every channel available to us so that will consume much of our time immediately after launch. What happens after that depends greatly on the success of the game. We have plenty of ideas from the testers and in-house to potentially expand the scope and depth of the game if it really takes off.
As for EpicDuel, we are continuing development as planned. Our Guest Team is actively conceptualizing future events, writing new mission chains, reorganizing existing content, and preparing to launch a new War. New Years and Heartbreaker gear will also return as planned.
January 04, 2016
Gifting Event Update
Greeting EpicDuelists! How was your holiday?
Our gifting event has inspiring tremendous generosity from our playerbase. Unfortunately, as sometimes happens with contests with high stakes, certain participants will do whatever it takes to win. If you’re glued to the leaderboard, you will notice a change in the next hour. Thanks to research from the Help Team, we determined that several players were taking advantage of a third party exploit to earn Artix Points. This exploit has been patched, but not before the players climbed the gifting leaderboard. Since a prize as lofty as Alpha Gear is at stake, specifically my Alpha Gear, the players who participated in this exploit will have their achievements deleted and thus be removed from the gifting leaderboard.
We discussed a proper course of action for quite awhile today and didn’t arrive at this decision lightly; we didn’t want to disrupt the contest, but we also didn’t want to award prizes to players who used an exploit to gain an advantage. Those who are punished will still be able to gift and receive gifts for the remainder of the event, but with all current gifting progress will be reset to 0.
Remember, if an offer sounds to good to be true, it probably is. NEVER share your account information, and NEVER use off site services not supported or verified by AE!
December 23, 2015
The holiday festivities are upon us once again, and we want to ensure the holiday cheer is thoroughly spread throughout Delta V. To that end, we're keeping the gifting spirit going with a 4-day Power Weekend (starts midnight EST). Get Double XP and Credits from Thursday December 24th to the end of Sunday December 27th.
So far this year's gifting event has BLOWN AWAY our expectations. It looks like RomanianSanta is eager to spread holiday cheer (and snag my Alpha Gear)!
Be sure to check the #edcodes and #edgifting tags on Twitter to find the most popular rooms for gifting!
Gifts? What Gifts?
Remember, your gifts won't get better if you wait to open them. In fact, they'll expire 60 days after you receive them! There's not reason to hoard them so why wait? There's not even any gift wrapping to dispose or impossible-to-open plastic cases to rip through! These gifts are 100% eco-friendly!
BioBeasts is still moving forward at full speed. New builds have been pushed out to testers to tear apart over the holidays, though not many bugs have been reported at this time. We would love to have released before Christmas, but Apple completely closes it's submission process on the 22nd. Since it can take up to 2 weeks for approval of a final submission, a pre-holiday launch was impossible. The Android version is nearly ready, but we feel a simultaneous launch is the best way to maximize our marketing reach, rather than split attention between 2 versions of the game.
We'd like to extend our thanks to our hundreds of Beta testers who have helped make BioBeasts one of the most stable and polished mobile games released by Artix Entertainment!
December 11, 2015
Patch Notes - 1.6.57
December 08, 2015
AQ3D's Kickstarter hits 75% of its goal!
We are almost at 100% and full funding!
The AQ3D Kickstarter campaign just broke $150,000 raised! That means we're 75% of the way to our goal, and only need $50K to go until the finish line. Thanks to every backer and everyone who can't be a backer but is helping us spread the word and get this game the funding it needs!
More Ways to Help Spread the Word about AQ3D
Becoming a staff pick would help AQ3D hit the goal before the deadline and become a reality, but they need to hear from YOU!
Other ways to share:
Check out Zach Storch's AQ3D Video!
Zach Storch, long-time friend of Artix Entertainment, author of Za'nar (a wicked-cool young adult fantasy novel), Lore's own King of the Nerds, and all-around great guy and gamer is super-hyped about AQ3D and created a video to help spread the word. You can check it out by clicking here or on the image below!
December 01, 2015
Tis the Season for Gifting
Greetings, Epic-Duelists! We hope you had a happy and safe Thanksgiving! Our team is at full strength and we're ready to rock! Next week, EpicDuel players will witness the exciting relaunch of the extremely popular Gifting system! We will also be updating the Legendary shops and seasonal shops with some awesome new gear!
Our Guest Artists delivered the goods this year with an incredible assortment of winter-themed gear, including an impressive new armors with contributions by Dage and Laken!
Hungry? Try upgrading this evolving Cookies and Milk Achievement to become a sprawling candy-coated feast of epic proportions!
This year, the grand gifting prize, for the most generous EpicDuel player, will be MY Alpha Gear. That's right. You heard me...or read me, rather. I will be parting with my own Alpha Gear, depositing it gingerly in the inventory of the lucky winner with the designation: "Nightwraith's Alpha Gear."
Caden's Curse Missions
Artix Entertainment's 13th anniversary missions in EpicDuel will be leaving next week! That means the achievement will go permanently RARE! This mission will not recycle so if you've haven't completed it or haven't turned in your item, you're running out of time to complete it!
Merged Dragonoid Fix!
We will be implementing a fix next week that will finally allow those who have already completed this year's Dragonoid missions to team up with those who haven't to help take down the Merged Dragonoid boss! This was a long time coming, but there was an odd technical quirk that kept us from doing this earlier.
What Is Gifting?!?!
For those who forget how this system worked or weren't around the last time we introduced this EPIC gifting feature, Beleen posted a great video breaking down this system feature-by-feature:
Thanks again, Beleen, for this epic video!
BioBeasts development continues to progress smoothly. We've had some technical hiccups trying to implement the newest performance fixes from Unity's latest patch, but we're on track. If you've played the Beta, you know the game is solid, but polish remains extremely important. The App store is unforgiving towards buggy software so a smooth launch is paramount!
If you want to try BioBeasts for iOS or Android, you can still sign up for the Beta on the official website! Join us in helping BioBeasts be the BEST mobile game AE has launched to date and one of the best on the mobile marketplace!
Join the AQ3D Kickstarter!
If you weren't already aware (somehow) Artix Entertainment just launched a Kickstarter for AdventureQuest 3D! Our goal is to raise enough to extend the our development time on AdventureQuest 3D and complete the game right. So far, it is off to an AMAZING start! As I write this we are comfortably over 50% of the goal. You guys are amazing! Check out the video, and see our vision for the game. Back this project, or help spread word about this Kickstarter anywhere you can to help us finish AdventureQuest 3D. The success of this project has the potential to elevate Artix Entertainment to the next level and make 2016 a truly incredible year for us and our players.
November 17, 2015
Frozen Fury Returns
Even though it's still 90 degrees at the lab, this Friday we will be returning all of our Winter content to EpicDuel. Visit Edgar Booth and Torgan and The Endless in Frysteland to get Winter gear from years past, including last year's Frozen Fury Gear (now available for credits).
For those who need a refresher on what cores will be available, here's a quick refresher:
Miscellaneous Cores (not included in Megapacks)
More Classics Return!
Spaceships, baby yetis, and polar bear mutations will also return to get you in the seasonal spirit (at least if you live in the Northern Hemisphere)!
All of these items are just a prelude to the return of Winter gift-giving!
New Winter Gear Preview!
While BioBeasts development is nearing completion, our Guest Artists are creating some truly awesome Winter gear that will be "must-haves" this season!
Be sure to continue to follow the Twitter accounts of our Guest Team as they post WIPs of their latest creations! With a new game and new Winter gift celebration in EpicDuel, we can try to make this holiday season the best one yet!
October 20, 2015
Let's Get Better Together 2
EpicDuel is a game primarily focused on PvP battles and like most PvP games, the playerbase can be very passionate. This passion sometimes causes players to treat each other in a disrespectful manner. It's important to always remember that behind each player character is a real live human, just like you. With that said, I'd like to present this note from Battle Elf and Therril, who help us maintain order on the AE Forums.
We will be doing a very small update this week to fix some bugs and implement the Ultra OmniKnight Blade in EpicDuel. You will be able to simply turn-in Caden's DNA through a new Caden's Legacy mission for the rare anniversary sword. The sister Blade will be made available through a prize code!
As many of you have noted, the Central Station War has been put on hold for a very long time. This is due to a number of reasons that we have not communicated yet.
First, the War 2.0 system was designed to rely heavily on automation -- it would activate and disable with only minor involvement from the developers, allowing us to focus on other aspects of the game. The problem is, with Centra Station, we have reached the final region for the War. Ideally, when the Central Station War ends, the Dread Plains will be next in the queue, but since this has never actually happened, it has never been truly tested. Completing this system will take quite a bit development time, both to create a buffer of content for prizes and to wrap up the code to guarantee the system will function.
Second, if we released the Central Station War prematurely, we'd just be kicking the work further down the road, which would in turn delay each additional war in the new cycle. Before we release the next war region, the system should be complete.
It's also true that BioBeasts has taken a lot of development time from EpicDuel features like the War 2.0 system and Legendary balance which I will discuss below in my next point.
BioBeasts and the Future of EpicDuel
Some have been critical of the development time spent on BioBeasts. Why not EpicDuel 2? Why not port EpicDuel to mobile? Many of these questions were answered in the BioBeasts' FAQ, but I will reiterate here: BioBeasts offers the best chance for EpicDuel's survival. Flash is dying due to forces beyond our control. It may have been to our benefit to start mobile development much sooner, but the decision to divert time away from EpicDuel, even in a small way, was extremely difficult. Now, we're in a situation as a team and as a company that we NEED to move to platforms other than Flash. AQ3D, Undead Assault, and BioBeasts aren't cute side-projects or experiments -- they're the future of Artix Entertainment and thus critical to the survival of the legacy games.
We would love to do more releases in EpicDuel, but we're currently maxed out for time, even with our amazing Guest Team. Every release takes time to create content, add database, entries, market, and test. More EpicDuel releases means BioBeasts takes a hit and gets delayed further. It's a brutal cycle and we're all working dangerously hard to maintain our current rate of productivity. I've personally spent a few nights at the lab to finish EpicDuel updates to not detract from BioBeasts development time (I know, I'm sure my medal is in the mail as we speak).
"Ok, so when is BioBeasts coming out if it's so important?"
Very soon! That's unfortunately still very vague, but each week our beta testers get another huge batch of updates and improvements, ensuring a stable, fun, and fast final build of the game! In order to hit our schedule, we need to focus as much as possible. That means we need your patience during this grueling time.
"So when BioBeasts is done, does that mean you'll go back to EpicDuel full time?"
This depends on a lot of unknowable factors: Are there critical bugs? Does the game need more content? Is the game fun enough to keep people playing? Is it being marketed well enough? If everything is 100% perfect (which it never is), we will have more freedom to attack many lingering issues in EpicDuel. Realistically, there will be bugs to squash and content to add, but when we're no longer under the weight of a crunch, our schedules will open up for more EpicDuel development.
"So after BioBeasts is done, you're working on a new ED full-time?"
That's very hard to say. We'd love to see ED on mobile devices, and we've learned a tremendous amount from developing BioBeasts but a mobile ED would be a huge endeavor. Right now, we're focused on releasing BioBeasts and maintaining EpicDuel.
"What can we do to help?"
When the time comes we'll need your help promoting BioBeasts in as many venues as possible. The AE network is well interconnected, so more BioBeasts players could become new EpicDuel players. This is not a guarantee, but we've seen through past game releases that nothing, not even the biggest phases releases, bring in more traffic than a new game.
In the meantime, we still have release content coming up for EpicDuel, including a showcase for Guest Artist Hatred Cuirass. Our artists are also working dilligently on honing their skills for war prizes and seasonal content for this year's Frysteland event.
For those of you looking forward to another Frozen Fury gifting event...you're in luck! We'll be reactiving the gifting module for another month of gift-giving! New vehicles, new weapons, and new upgradeable achievements will be available for all who decide to spend their holidays on Delta V! Last year, we awarded the most generous player with Titan's Alpha Gear! What will we reward this year to top it?
Again, this is a super-stressful time for everyone so we ask for your patience as we try to make BioBeasts the best and most successful mobile game AE has ever released. If we truly had demi-god powers, we would duplicate ourselves and build ED AND BioBeasts AND ED2 3D VR EX: Championship edition, but alas, we are finite beings. Rest assured that we are working many, many hours to deliver on BioBeasts and create something that will provide hundreds of hours of enjoyment!
Please be patient with us as GOOD things are coming. Very good things! As Charfade says, "Let's get better together!"
October 16, 2015
The Hundred-Year Curse
There's something extra-wrong with Snork lately. He's even more unsettling than usual. Maybe those voices in his head aren't imaginary after all!
Visit the Exile Leader in the Dread Plains to being the new Hundred-Year Curse mission chain (crafted with great skill by Silver Sky Magician). He will direct you to investigate something foul in the Mines. While there, you'll meet trusted Exile officer Alexis. He's been conducting recon operations in the Mines, but he may have been there a bit too long.
Try to gain Snork's trust to uncover more information about the disturbances in the Mines. Dig deep enough, and you may find something you wish you hadn't.
Hmmm...nothing here? Or perhaps whatever lives there doesn't want to be seen just yet.
Completing all 27 new missions will earn you piles of credits, 4 new achievements, and the chance to learn once and for all what Snork's deal is. Serious. Why is he so creepy?
Birthday Rares Return!
When you're not occupied by battling unholy terrors from the depths of Delta V, stop by Nightwraith's hangout in the Wasteland for his returning rares!
13th Anniversary WAR!
"For several weeks, across our games, the dark council has been tricking you and your fellow players into gathering artifacts from our greatest villains. Why? They used the parts to create a new villain- Vaxen! A warlord powerful enough to conquer entire universes. First… his army is coming for all of ours!"
If you haven't yet done your part in EpicDuel and retrieved Caden's DNA, what are you waiting for?
October 15, 2015
The 2016 Calendar is Coming!
Passing on a message from Artix about the 2016 Artix Entertainment Calendar:
We are building this years new Calendar! Thyton was painting at the lab into the wee hours of the night... so I took a picture of what he is working on with my cell phone. YUP! A repainting of the classic DragonFable login screen focing on the DoomKnight Sepulchure!
This year's calendar features paintings of favorite characters (Sepeulchure, Gravelyn, Galanoth, Artix), and never before seen NEW CHARACTERS that will be appearing next year in our games! Here is a preview of the cover.
Dage also contributed several of his personal works for this calendar... making it an incredible collector's piece. We really raised the bar on this one... it is best described as 12 limited edition prints combined into one epic 12 page, full size, painted calendar. Yes, like our previous calendars it will include in-game items. More on that coming soon.
The Artix Entertainment 2016 Calendar will go on sale at www.HeroMart.com at the end of this month.
QUESTION: Which of our previous calendars was your favorite? (Personally, I think the Dragons calendar was the best... but the AQWorlds one from a few years prior had so much character. I liked that the poster calendars were flippable, I still have them on my wall. But getting an epic change of scenery every month makes the flip calendars better in my opinion. After the year is over, I can cut out the picture parts and hang them like limited prints.)
October 01, 2015
Today, get ready for the launch of EpicDuel's phase of Artix Entertainment's 13th Anniversary! The Mysterious Loremaster of the Council of Loremasters has arrived on Delta V. How did he get there and, more importantly, what does he want?
He's seeking something of great interest to the Council and reward you handsomely for your trouble.
If you succeed, you receive a new ultra-rare achievement! It's ultra-rare because you'll only be able to complete the mission for a limited time!
Be sure to complete all the event in ALL the participating Artix Entertainment games. The special event items in each game will become an awesome, exclusive weapon of great rarity!
Remember, you'll need to participate in the events in all the AE games for maximum rewards!
September 24, 2015
Power Weekend and Harvest Previews
It's time for another EpicDuel Power Weekend! Power up your BioBeasts gear and level up with Double XP and Credits all weekend long!
Remember, we're still running a BioBeasts contest to win 10,000 Artix Points! We launched it last week and already have hundreds of entries so don't be afraid to give it your best...or your worst. We won't judge. Actually, we will judge it. That's the whole point of the contest. Check out the above link if you want to learn more.
Artix Entertainment 13th Anniversary
The Artix Entertainment Anniversary is quickly approaching. This year is especially special since it's the 13th anniversary! You know we have something interesting planned for this game-spanning event, but you'll have to wait until next week to find out!
Many of the details are secret, but I'll tell you that you'll learn more about Caden than you ever did before!
Harvest 2015 Preview
Mmmmm...can you smell the spice? The pumpkin spice? EpicDuel is preparing for a major Harvest event that will explore the dark, ancient, otherworldly powers that dwell in the depths of Delta V. Meet Alexis (above) and uncover the mysterious war cult of Snork. Who is the "God of War?" Is it real? What's the deal with Snork's pile of skulls?
The answers are coming soon!
BioBeasts: Mobile Optimization
Aspiring Devs, listen up...er look up! One advantage of Unity games is that they can be ported to multiple devices. However, with so many devices available with varying levels of performance, how can you make sure your game will play on the widest range of devices possible? Titan talks about the challenges of optimization for mobile devices in this week's Biobeasts dev blog!
September 17, 2015
BioBeasts Origin of the Species
Tomorrow, prepare for the release of our latest mobile game BioBeasts by visiting Galatea to uncover the origins of Alydriah's dark Legion experiments!
Power up with 2 NEW packages loaded with incredible gear and cores. Complete the set and conquer ALL! Remember, if you've been holding out of acquiring the Frozen Fury Gear, it will be leaving when the BioBeasts gear goes live! I don't know why anyone would wait this long for the gear, but I don't judge. It's not my way. You do you.
Embrace the power of new cores such as Monkakazi Detonation, Pacify, Phase Shift, Salvage, and more! In addition to looking awesome, these cores will have great utility in battle!
Deploy lethal Monkakazis against your enemies or pacify them with new item cores. Visit the new Monkakazi NPCs scattered across the surface of Delta V for a direct link the latest BioBeasts news!
But That's Not All!
Test your luck and cash in some Arcade Tokens at the new BioBeasts Monkakazi Mayhem arcade game! Plus, check out the new BioBeasts gear, home items, and styles!
September 10, 2015
BioBeasts Event Preview
Soon, Delta V will crawl with Monkakazis and Bio Hazardlings so you'll definitely need some heavy artillery to deal battle or help them!
When the BioBeast event launches in EpicDuel, we'll also be going live with a new BioBeasts package with exciting new weapons and powerful cores! Plus, One Winged Angel is crafting a storyline to firmly tie BioBeasts within EpicDuel's existing lore. Completing those missions will reveal secrets of Delta V in addition to impressive rewards!
BioBeasts Gameplay Progress!
As we continue to test and refine BioBeasts, we'll be posting gameplay screenshots and video so you can see the game in motion. Static images don't do the game justice: it's something that really must be seen in motion!
September 03, 2015
Waves of DragonCon
DragonCon is only a week away! What is it? DragonCon is the biggest Sci-Fi/Fantasy/Gaming/Comics/Art/Music conventions on the East Coast. Imagine a 40,000+ people attending a 4-day long costume party with so much going on to see and do that it spans 5 hotels. There are celebrity guests, concerts, tabletop and video gaming, film festivals... and we will be there too! Join us at our Artix Entertainment "Panel" which takes place Sunday at 2:30PM in the Hilton, grand Salon E. It is always a blast... ask anyone who has ever been to one. Cysero and I will be hosting! This year we will be focusing on AdventureQuest 3D, Undead Assault and BioBeasts... while giving a healthy amount of love to all of our great existing games. Hope to see you there!
ARTIX ENTERTAINMENT Panel
Sunday (Sept 6th, 2015)
Hilton, Grand Salon E
Waves of Wrath!
This Friday, the coveted Kartherax gear, along with the classic Talk-Like-A-Pirate-Day items will return to the West Naval Yard! Once again, you'll have the chance to power up with the Curse of Kartherax and Deep Plague cores!
These weapons will only be available for a limited time, then they're gone for another year!
While you're gathering nautical rares, don't forget to check the Achievement shop for the TLAPD Achievement! YAAAAAR!
If you haven't completed the Waves of Wrath missions yet, now is the perfect time since they tie in with the Dragonoid Saga! If you've already completed them, you can always kick Kartherax back into whatever cosmic rift he slithered out of for old time's sake!
If you're at DragonCon this weekend, you'll have the good fortune to see some raw gameplay footage of BioBeasts, including a brief cutscene animated by Yergen!
For more details on BioBeasts development, follow our design blog, Twitter, and Facebook pages! We're nearly ready for a release, and we hope you're as excited as we are! So far, everyone who has spent time playing the game has been extremely positive. As we expand the testing audience we'll continue to refine and polish the game until it truly shines as an AE masterpiece!