EpicDuel Home

EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

April 25, 2025

Balance and Bonuses

 

EpicDuel Balance and BonusesThis latest update will introduce many more balance changes, rollbacks, and Legendary reward bonuses! Plus, there is a major change to Simulation mode.

 

Balance Changes

  •  General:
    • Increased super war item drop rate for 1v1 from 20% to 50%
    • Focus damage: Reverted back to +40 robot damage per focus level
  • Mercenary:
    • Reactive Armor: Replaced with new skill, Deadly Precision: Increase auxiliary damage by a percentage of the weapon's damage bonus (min. 10%, max. 25%)
  • Cyber Hunter:
    • Plasma Grenade: +1 damage per 0.3 --> 0.32 Technology
  • Cores: Changed cooldowns on the following aux cores after use of normal aux from 4 to 3 turns:
    • Cold Ignition
    • Convergent Exsanguination
    • Sea King's Corruption
    • Skull Smasher
  • Cores: Changed cooldowns on the following gun cores after use of normal sidearm from 3 to 2 turns:
    • Skull Cracker
    • Sea King's Venom
    • Corrosive Shot
    • Core Corruption
    • Darkeater's Insanity
    • Exsanguinating Spear
    • Blood Shot
    • Piercing Shot
    • Energy Shot
    • Pacify
  • Blood Mage:
    • Fireball: Remove Technology requirement
    • Red Vision: Requires 24 --> 16 Dexterity at level 1, +2 per level
  • Tactical Mercenary:
    • Reroute: -2% to all values; add effect that boosts auxiliary damage by a percentage of weapon bonus
    • Barbed Grenade: Scales with Dexterity --> Technology; scaling value 0.28 --> 0.32; removed stun chance
    • Annihilation: +1 damage per 0.3 --> 0.32 Technology
  • Robots:
    • Necrosis: 2.5 --> 1.8 def/res reduction per target level (max debuff 130 --> 100); 85% --> 100% damage
    • Azrael's Affliction P/E: User gains 100% --> 50% of poison as HP
    • Azrael's Affliction P/E (NPC): 200 --> 500 max poison per tick; user gains 100% --> 40% of poison as HP
    • Deltamancer Disintegration P/E: Remove stun; add effect that grants user 20% of target's current energy (no energy drain, just gain)
    • Minotaur's Rage P/E: Removable --> Not removable by Cleanse/Saevussax Heart/Forbidden Pact
  • Bug Fixes/QoL:
    • Destruction (aux) gives +6 str instead of +3
    • Limited-use stat cores no longer drop from PvP victories or daily rewards

 

Simulation Mode Changes

Simulation mode was a battle mode introduced years ago as a way for struggling players to climb their way back to victory after a nasty losing streak, earning Credits and experience through relatively easy NPC battles to gain much needed levels and Credits without hurting their win/loss ratio. This mode, however, was unlimited, and it was possible to battle infinitely. The buff to battle rewards awhile ago made it very lucrative to camp out in Simulation mode to the exclusion of all others. This was not the intention of this mode. AE has plenty of other games where you can stop AI-controlled enemies for fun and profit, but when presented with hard, unpredictable PvP battles or easy, predictable PvE battles, gamers will often choose the path of least resistance.

To address this, we've implemented a daily limit to Simulation victories. This limit will work in a similar way to NPC and Juggernaut battles. You will earn rewards for 300 victories, but after that, the rewards will stop entirely. This might seem like a huge nerf to rewards, but 300 NPC wins + 300 Simulation wins + 300 Juggernaut wins can still earn one a decent daily haul.

 

Legendary Rank-Up Rewards

As a final addition to this week's update, you will receive a bonus of 20,000 Credits for every new Legendary Rank obtained. Much like level-up rewards, you will receive this in your mailbox. Unfortunately, this rewards is not retroactive.

Tags: Nightwraith

 

 EpicDuel Game Design Notes Archive