Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
 | May 17, 2013 Patch Notes - 1.5.15NEW CHANGES/FEATURES:
New Weapons
- Botanical Nightmare Physical Mutating Weapon
- Dark Botanical Nightmare Energy Mutating Weapon
- Botanical Broadsword
- Dark Botanical Broadsword
Arborgeddon
- NPCs reverted to pre-Arborgeddon state
- Missions will remain to allow last-minute turn ins
- Shops will receive a final restock
Player Mail 2.0
- Player-to-player mail (Friends and faction members only)
- Autocomplete recipients based on your current Buddy List and Faction
- Mods can send mail to anyone (Muting/warning a player automatically sends them a mail)
- Mail search
- Ability to report mail
New 12,000 Varium package
- Will always stay
- Does not include items
Tags: RabbleFroth Arborgeddon Patch Notes |
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 | May 10, 2013 Patch Notes - 1.5.14NEW CHANGES/FEATURES:
- New player mail system
- Contains news, staff messages, and other system announcements
- Player-to-player mail and other improvements planned
- Dage the Evil has crafted a limited number of new Auxiliaries
- Dage's Doom Cannon - Physical
- Dage's Spirit Cannon - Energy
- New Botanical Borg and Dark Botanical Borg robots
- Attack - Mutate into the Botanical Borg and shoot your enemy
- Special - Fire a barrage of explosive spores, damaging all enemies
- Purified Spores are no longer appearing as the atmosphere has returned to normal
BALANCE CHANGES:
BUGS FIXED:
- Botanical Bike purchase now restricted to one per character
Tags: RabbleFroth Patch Notes |
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 | April 29, 2013 Patch Notes - 1.5.12a HotfixBUGS FIXED:
- Botanical Buster E was incorrectly doing Physical damage
- Botanical Reaper was missing location and rarity information
- Botanical Battlesuit price was incorrectly shown in Item Finder
- Arborgeddon event bar was rounding up instead of down
Tags: RabbleFroth Patch Notes Hotfix |
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 | April 26, 2013 Patch Notes - 1.5.12NEW CHANGES/FEATURES:
- The Arborgeddon Event has begun! Collect spores by winning PvP battles to cure infected citizens of Delta V, and help purify the air to combat Davaril's corrupted spores!
- Cinderella in the Biodome has a limited number of Botanical shotguns with Spreadfire on them, but you'll have to give her the spores she needs first!
- 6 new cores are available:
- Frost Shards (Primary active) - Fires a barrage of icicles, dealing energy damage and draining your enemy's energy for several turns.
- Aim Assist (Gun/Aux passive) - Reduces the chance for your weapon's attack to be deflected
- Laser Sights (Gun/Aux passive) - Increases damage when your weapon's attack is deflected
- Overshield (Armor passive) - Further reduces damage when you deflect an attack
- 6 new botanical-themed hairstyles
- 9 new botanical home items
BALANCE CHANGES:
Assimilation Since Assimilation's effect is now unblockable, we took a little of the base power off of the skill.
- Lowered base energy steal to 3-13 from 3-15
BUGS FIXED:
- Fixed an issue with Last Active Date in the Faction manager
- Azrael promo weapons now sellable
- Botanical Battle Suit now marked as a Promo in the Item Finder
- Marauder's "Chomp" mission was missing the description
- Low level players could encounter a client hang when re-opening the What's New page
Tags: RabbleFroth Patch Notes |
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 | April 19, 2013 Patch Notes - 1.5.11NEW CHANGES/FEATURES:
- New Arborgeddon promo package available! Package includes:
- Botanical Battle Suit: Classless armor with new Armored Roots core. This core is cast on yourself and will root you to the ground, boosting your defenses and preventing you from doing melee attacks.
- Botanical Hazard and Dark Botanical Hazard: Physical and Energy robot with Poison Spores ability. Poison Spores deals 60% of your Robot damage as poison over 4 turns.
- The Epic Egg Hunt has ended! If you have leftover eggs, you can drop them off at any merchant.
BALANCE CHANGES:
Blocks This change is meant to make blocks less frustrating and devastating when they occur.
- Blocks now prevent 85% of damage instead of 100%
- Blocked attacks still cannot stun or crit
Poison Effects This change is meant to make poisons more interesting by allowing the poisoned player to cleanse the effect, and make applying the poison more tactical by applying it during Field Medic’s cooldown, or try to bait out an early heal from a player.
- Poison effects can now be removed with Field Medic
Toxic Grenade This change brings Toxic Grenade's damage closer to that of Venom Strike, and helps compensate for the fact that poisons can now be cleansed.
- Poison damage increased to 4-13 damage per turn, from 3-12 damage per turn
- Now strikes for 70% primary weapon damage, up from a flat 5 damage.
Venom Strike This change helps compensate for the fact that poisons can now be cleansed.
- Poison damage increased to 3-12 damage per turn, from 2-11 damage per turn
- Still strikes for 85% primary weapon damage
BUGS FIXED:
- Fixed an issue where Recruit button could show the incorrect faction name
- Curse Aura incorrectly showed "Level 1" while active in the stats page
- Fixed a bug where Plasma Cannon's crit chance was being calculated incorrectly
- World number not updating properly when switching in certain rooms
- Removed dev-related error message that could fire after battle
Tags: RabbleFroth Patch Notes |
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 | April 05, 2013 Patch Notes - 1.5.9NEW CHANGES/FEATURES:
- Brachylagus has a new armor in his secret shop! Collect his eggs to see it!
- New Bunny Bane P and E available at Brachylagus' secret shop!
- 6 new rabbit-related hairstyles
- 4 new swords on the Endless. Find him in Frysteland.
- Frysteland event missions removed
- Mission items from the Frysteland event are now sellable
- Removed Gold Yeti Leaderboard statues
BUGS FIXED:
- Numerous language updates and fixes.
Tags: RabbleFroth Patch Notes |
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 | March 22, 2013 Patch Notes - 1.5.7NEW CHANGES/FEATURES:
- Increased the maximum credits possible per battle from 210 to 300. This should prevent issues where you could get fewer base credits than expected while boosting during Power Hour.
BALANCE CHANGES:
- Infernal Android
- This bot could unleash huge, repeatable damage with no downside. This change should make using the bot the more tactical "Can I afford to wait for its full damage" decision we originally intended.
- Is now usable once per battle
- Damage dealt changed from 80-140% to 85-130%. Still gains 5% damage per round.
- Added a 3 turn warmup on the special to prevent accidental use before it deals full damage.
- Special now goes into a 3 turn cooldown instead of 4 when the normal attack is used.
- Assimilation
- This skill is intended to provide an on-demand energy boost; this change keeps the focus where it is intended.
- Lowered damage on hit from 100% to 85%.
BUGS FIXED:
- Reduced the visual size of the Lagomorph auxiliaries.
- Reversed the position of the Sickle weapons to appear more natural.
- Krampus Blaster, Krampus Cannon, Legion Blaster, and Legion Cannon were incorrectly removed in the last update. They have been moved to the Krampus Trader.
- Resale price of Basic items was not visually upgrading in certain cases.
- Inserting/replacing cores would not visually update the resale price of the item in some cases
- Resatting items could sometimes cause the resale price to visually increase.
- Fixed several animation flickers at the start of turns.
- Botanical Battlegear was incorrectly labeled as Rare instead of Seasonal Rare.
- Venom Strike initial damage was incorrectly scaling per round.
- Price of Bio Trooper armor changed to correctly match the Bio Mage and Bio Hunter armors.
- Certain prize items incorrectly had no resale value. This applies retroactively to existing prize items, including the Bounty Pistol and Banx0rz Blade.
PS - Nightwraith is on location at PAX East this week! Follow Nightwraith on Twitter for the latest reports live from the event. Look for a full post with all the exciting details when he returns!

Tags: RabbleFroth Patch Notes |
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 | March 15, 2013 Patch Notes - 1.5.6NEW CHANGES/FEATURES:
- New Botanical Battlegear promo now available! Includes energy and physical mutating weapon sets with the Growth Serum active core. Growth Serum grows your character and increases your base Support by 30%
- Reduced initial file load by around 25%
- Added a percentage loaded indicator when starting the game
- Maximum inventory slots increased to 200 items
- Frysteland weapons removed from store
- All Winter home items removed from store
- New performance setting: "Play Idle Animations in Battle"
BALANCE CHANGES: GENERAL
- Critical Strikes
- Defense ignore lowered from 50% to 45%
- Minimum damage increase lowered from (7+Level/5) to (4+Level/7). At level 35 this was 14 damage, now 9 damage
SKILLS
- Deadly Aim
- Lowered damage by 5% at all levels
- At Level 35 this requires 10 points for maximum benefit; 1 point gives +2 damage instead of +4, 10 points gives +9 damage instead of +10
- Assimilation
- Now usable while at maximum Energy
- Before Update: Drained 1-10 Energy giving back 50% of amount drained. Slight level scaling, no stat scaling.
- After Update: Drains 3-12 Energy, giving back 100% of the amount drained. No level scaling, steals 1 extra Energy per 9 Strength
- This skill had many issues, to the point of being nearly useless in most cases. It should now provide Tech Mages with a more reliable on-demand energy gain.
- Bloodlust
- Lowered lifesteal by 2% at all levels
- We overshot slightly with the last buff, this will bring it more in line.
- Massacre
- Lowered damage from 45-135% to 31-120% (Roughly 5 damage at level 35)
- Despite previous minor nerfs this skill was giving far too much free damage, especially over Supercharge and Surgical Strike (Massacre was doing up to 22 more damage than these skills even with no stat investment).
- Venom Strike
- Increased initial damage from 70% to 85%
- This should make the skill more attractive while still keeping a lot of the damage on the poison.
CORES
- Omega Override
- Increased debuff to 30% of base stat, from 20%
- Curse / Curse Aura
- Increased debuff to 30% of base stat, from 25%
BUGS FIXED:
- Added back tooltips to skill minus buttons when retraining
- Bounty Pistol and Azrael's Deathbringer were missing from Finderbot
- Achievements from NPCs could appear to drop multiple times
- Poison damage will now put characters into the "weakened" kneeling state
- Poison bubbles would sometimes show up incorrectly on the Elite Yeti
- Disconnecting at a certain point during battle could freeze it
- Fixed a bug that could cause actions in battle to fail
- Fixed a bug that could cause critical strikes to do an incorrect amount of damage
- Stats and cores could show up incorrectly on your Basic Armor following a class change
Tags: RabbleFroth Patch Notes |
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 | March 08, 2013 Patch Notes - 1.5.5NEW CHANGES/FEATURES:
- New Frysteland missions! For those with the mysterious summoning stone, come see RabbleFroth in the Barrens to continue the story.
- The Golden Yeti Tournament has come to an end! The competition was fierce, a job well done to all of those that participated. The winners should have their Yeti and Achievement when the servers are live.
- RabbleFroth has a new question to ask you about how you play games.
- Various improvements to account registration and character creation.
BALANCE CHANGES:
- Tighter level matching for low level players
BUGS FIXED:
- Class changing and battling with your Basic Armor could cause the battle to hang in some cases
- Various other minor bugfixes
Tags: RabbleFroth Patch Notes |
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 | March 01, 2013 Patch Notes - 1.5.4NEW CHANGES/FEATURES:
- New Cores
- Nanosteel Armor
Decreases the ignored defense of incoming Critical Strikes by 8%
- Plasma Meteor
Disintegrate an enemy with cosmic debris, increasing weapon damage by 110%
- Dead Battery
Due to some last minute issues that came up with this core it wasn't quite ready for today. We plan to have them resolved by next week's update.
- Your current item now remains selected when equipping and unequipping items
- New Concussive Shot animation
- Websites are now filtered in chat
BALANCE CHANGES:
GENERAL
- Primary, Gun, Auxiliary damage
This change is designed to help with weapon damage on builds with very high amounts of a single stat. For more details see the final section of the Patch Notes labeled "Diminishing Returns."
- The amount of stats you need per point of damage has increased. This will be most noticeable in builds with more than 85 points in Strength or Support.
- Base Energy
We felt that characters were getting too much free energy, preventing the need to stat for it. This change is a first step for helping with this.
- Base Energy increases by 1 every 5 levels, from 1 every 2 levels
- This will decrease base Energy at level 35 by 10
SKILLS
- Bloodlust
- Increased lifesteal by 4% at all levels
- Malfunction
This change brings Malfunction in line with Smoke Screen. Malfunction was stronger to account for the old, faster scaling of Resistance.
- Technology debuff lowered by 3 at all levels
- Fireball
- Energy cost lowered by 2 at all levels
- Plasma Bolt
This skill was doing a bit too much damage for the cost, and the lack of a requirement allowed Tech Mages to overperform at low levels.
- Energy cost increased by 2 at all levels
- Added Strength requirement (15 - 33 depending on level)
- Defense Matrix
This skill was providing a bit too much defense on Support builds without needed to put many points into it
- Gains an extra point of defense every 4.5 Support, up from 4
CORES These cores were giving a bit more free power than intended. These changes are designed to bring them more in line.
- Azrael's Will
- Lowered damage on use from 100% to 85%
- Azrael's Torment
- Lowered damage on use from 100% to 85%
- Massive Strike
- Lowered defense ignore from 15% to 10%
BUGS FIXED:
- Changed Mercenary Power Armor name to Metal Marine. Tech Mage Power Armor unchanged.
- Fixed discrepancies in skill details between level 0 and level 1
- Name changes were not being reflected in the Gold Yeti Leaderboard
- Stat required could incorrectly show up red in battle under certain circumstances
NOTE: Diminishing Returns
For those unaware, there is a system in place to make stats less effective as they pass certain thresholds (55 stats, and again at 85 stats). For example, in the last update, you needed 4.5 Strength to get 1 point of weapon damage. After reaching 55 Strength, you would then need 5.5 Strength to get each extra point of damage. Finally, after 85 Strength, you would need 6.5 Strength per point of damage.
So the “diminishing returns” of Primary and Gun damage was (4.5 → 5.5 → 6.5). In this patch, the diminishing returns for Primary, Gun, and Auxiliary damage was changed to (4.5 → 6 → 8). This means that builds with less than 85 points in a single stat will see at most a small change in damage, while those with more than 85 points in Strength / Support may see a more noticeable drop in their Primary / Gun / Aux damage.
Tags: RabbleFroth Patch Notes |
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 | February 22, 2013 Patch Notes - 1.5.3NEW CHANGES/FEATURES:
- The Golden Yeti Tournament is now live!
- New Limited Quantity swords available on the Alydroid in Frysteland
- Azrael's Reaper (Physical)
- Azrael's Spirit (Energy)
- Both include the Mark of Azrael core (+5% Crit Chance)
- A huge number of names on old characters have been opened for use, if there's a name you've wanted, check and see if it's now available!
- Rusted Assault Bot
- Now the Assault Bot P (energy version now Assault Bot E)
- Equipped to Overlord Guard
- Damage is now equivalent to Assault Bot E
- Players can now earn up to 7 Blue Stars
- Dropped initial language file load by ~25%
BALANCE CHANGES:
- Each point of damage now requires 4.5 point of Strength, up from 4
- Defense and Resistance now scale at the same rate (previously you would get more Resistance per Technology than Defense per Dexterity)
- Smoke Screen requirement changed from 14-41 to 15-33
- Stun Grenade energy cost lowered by 3
- Hybrid Armor now requires Support instead of Dexterity
- First Strike overhaul:
- Old formula overly confusing and scaled poorly
- New formula = From a base of 50%, gain +1.5% chance to go first for each point of Support you have over your opponent, and +5% for each level under your opponent.
- Example: Level 21 with 28 Supp VS Level 20 with 30 Supp. Level 20 player gains 5% for being one level lower, and 3% for having 2 more Support, for a 58% chance to go first.
BUGS FIXED:
- Infernal Android special cooldown was incorrectly set to 3 turns (should have been 4)
- Assimilation could grant more energy than intended if the target was nearly out of energy
- Reistance buffs were not stacking correctly (Ex: Blood Shield and Energy Shield)
- Sellback values were always rounding down, instead of to the nearest integer
- Concussion Shot and Pyro Fly could disable a skill the target did not own
- Armor stats were not properly being used in certain battle calculations
- Attacks with multiple hits could show the wrong damage if the attack did the minimum possible damage
- Certain gear was not showing up properly on Character Pages
Tags: RabbleFroth Patch Notes |
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 | February 08, 2013 1.5.1 Patch NotesNEW CHANGES/FEATURES:
- Lowered character retrain cost from 20 Credits per level (500 max) to 10 Credits per level (250 max)
- Lowered item retrain cost from 250 Credits to 100 Credits
- Vendbots have finally learned how to buy items from you
- Veteran and Advanced Battlegear are now Rare Promo items
- Mutating armors are now labeled as such in inventories
- Added a resale value to Bacon drops from Titan
BALANCE CHANGES:
NOTE: These are far from the only changes we plan on making. We wanted to make these encompassing changes first to make sure we aren't over-tuning other skills or classes at the same time.
- Health and Energy now grows by 1 point every even level (So level 35 players will have an extra 17 health)
- Juggernauts now match with players 6-10 levels lower (Changed from 3-8 levels lower)
BUGS FIXED:
- Missions would stop counting wins past 255
- Items with no resale value (Grenades and Chairman Bux) now have their proper resale value
- Missions rewards will now come with appropriate weapon damage instead of 0
- Missions that require rusted weapons have been updated to require different weapons
- NPCs would sometimes fail to drop mission items
- Changing worlds very rapidly could result in a server kick
- Leaving a battle early would still grant battle rewards
- The item finder now supports apostrophes (') in search
- Awarded missing Enhancer achievements to players that were supposed to receive it
- NPC fights no longer show a visual loss during battle
- Renamed duplicate mission "A Frosty Redux"
- Poison/Frostbite damage now update your bottom-left HP/EP bars
- Field Commander and Blood Commander were able to be cast on top of each other
- Chairman's Fury is now properly a one-time use
- Thorn Assault is now properly a one-time use
Tags: Patch Notes Titan |
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 | November 16, 2012 Patch Notes - 1.4.10eNEW CHANGES/FEATURES:
- Rabblefroth has appeared in the Barrens! Be warned, he's a little...different. Defeat him for his achievement and vote in his poll.
- Added Wraith Pikes to the ArmoryBot's inventory
BUGS FIXED:
- Mort and a Shadow Guard incorrectly had "Missions" buttons
- Potential fix for map to the left of Snork
- Character creator now properly shows all 10 starting hair styles
Tags: Titan Patch Notes |
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 | November 09, 2012 Patch Notes - 1.4.10dNEW CHANGES/FEATURES:
- 42 new hairstyles across all classes and genders
- Restored Nightwraith 11-11-11 missions and Armory Bot Shop (Achievement will not return)
- NOTE: If you did the mission last year and sold the OneX6Key, you can redo the mission to get a new one
- Granted achievements and hairstyles for all our Spooky Head Design Contest winners
BUGS FIXED:
- Stopped Juggernaut battles from being accessible during server shutdown mode
- Fixed a potential leaderboard discrepancy
- Several stability improvements (hotfixed on Nov 6)
Tags: Titan Patch Notes |
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 | October 31, 2012 1.4.10c Patch NotesNEW CHANGES/FEATURES:
- 4 new mutating Primary weapons
- 5 new Guns
- 15 new Swords
- Buddy List no longer displays Online / Offline text
BUGS FIXED:
- Level 1 City Guard had higher stats than intended
- NPCs with multiple item drops were only dropping the first item
- Artix's Triumph displays proper information in the Item Finder
Note: All new gear can be found on Snork in the Minetower or Naomi in the Train Station.
Tags: Titan Patch Notes |
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 | October 05, 2012 Patch Notes - 1.4.9hNEW CHANGES/FEATURES:
- New 4-key promo containing 20 hairstyles, including 3 new EbilCorp styles
- Unlocking a hairstyle will now unlock that style across all classes. Note that not all styles are available on all classes. (This applies to all styles already purchased as well)
- Players that had already purchased the same style on different classes have been refunded any Varium spent on the extra styles
- 18 new EbilCorp styles (3 per class and gender)
- New default styles to give all class/gender combinations 10 default styles
- 2 new default styles for male Hunters
- 1 new default style for male Mages
- More EbilCorp henchmen have been appearing in Fortune City...
BUGS FIXED:
- Eye glow on Dage shotguns
ADDITIONAL NOTE:
If you unlock a group of styles, the equivalent styles in the other classes will not count toward the Epic Stylist Achievement (i.e. unlocking the wolf head group will only count as one unlocked style). If you already have the achievement, you will not lose it, but it the extra styles in a group will not count toward the next tier. Sorry for the confusion.
Tags: Titan Patch Notes |
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 | September 27, 2012 Patch Notes - 1.4.9gNEW CHANGES/FEATURES:
- Chairman Platinum has shown up and brought a new level 25 and 35 promo armor: Platinum's Pride
- Grants a new skill usable once per battle: Chairman's Fury
- Chairman's Fury uppercuts your enemy and steals 25% of their current Rage
- Dage the Evil has also appeared in the Minetower!
- He brought a new bike with him: Dage's Blood Rider
- He also brought guns with a new ability: Spreadfire
- Spreadfire deals damage to all enemies in battle, dealing 85% regular damage if it hits multiple targets
- Hallowarrior Achievement available in achievement shops
- 52 Halloween-themed home items have reappeared in the homes shop
BALANCE CHANGES:
- Massive Strike ignores 65% of defense, reduced from 75%
- Maximum charge on Infernal Android special reduced from 150% to 140% damage
BUGS FIXED:
- Defeating an NPC that grants an achievement will only show the achievement window once
Tags: Titan Patch Notes |
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 | September 21, 2012 Patch Notes - 1.4.9fNEW CHANGES/FEATURES:
- New Dragonoid cutscene - See Charfade, Dravax, Mirv, or Slayer
- New achievements for unlocking 5, 20, and 50 hairstyles
- Added many new Spanish translations
- Many improvements to City Guard code redemption system
BUGS FIXED
- Awarded missing Dragon Master Achievements
- Fixed advanced classes not properly owning their current hairstyle
Tags: Titan Patch Notes |
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 | September 19, 2012 Minor Patch NotesNEW CHANGES/FEATURES:
- It finally be Talk Like A Pirate Day, ya scurvy curs!
BUGS FIXED
- Fixed several screens getting stuck on loading
- Bioborg thorns were reflecting damage on some ranged attacks
- Server stability improvements
- Ally chat option disabled for the Juggernaut
Tags: Titan Patch Notes |
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 | September 15, 2012 Patch Notes - 1.4.9eNEW CHANGES/FEATURES:
- 2 new missions from Charfade and the Harbinger.
- 16 new level 35 limited quantity weapons from Charfade
- New level 35 and level 25 armor: Harbinger Husk
- Return of the Talk-Like-A-Pirate Day weapons
- Buying a hairstyle now permanently unlocks it for that character (prices adjusted accordingly)
- 1 new hairstyle per gender per class (6 total)
- Mission requirements now show the earliest mission(s) you need to do in a chain instead of just the previous mission
- What's New button replaced by Upgrade Shop
- Added What's New and Varium balance to Upgrade Shop
- Daily leaderboards now update every minute (instead of every 3 minutes)
- Added poll's status to interface (OPEN or CLOSED)
BUGS FIXED
- Switched Locker Key achievements to their correct names
- The sell item button would appear when you had nothing in your inventory
- Class change news screen directly opens up the class change interface
- "The Short List" mission now displays correctly
- Text was cut off when removing a player from your faction
- Screen behind the Armour Hazard would hang on loading
- Heavy Mechachillid Armor in the Finder Bot was jumping to incorrect NPC
Tags: Titan Patch Notes |
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 | September 08, 2012 Patch Notes - 1.4.9dNEW CHANGES/FEATURES:
- In-game polling system
- First poll: The fate of Charfade
- Ulysses, Galatea, Nightwraith, and Cinderella have moved back to their usual spots
- Blueprint scraps are now sellable
- Exile/Legion locker keys have been turned into achievements
BUGS FIXED
- Dravax can now be challenged by players of any level (for real this time)
- A few other bugs were addressed in the hotfix earlier this week
Tags: Titan Patch Notes |
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 | September 05, 2012 Bugs and Stability HotfixBUGS FIXED
- Several changes to improve server stability
- Dravax can now be challenged by players of any level
- Saving location in homes would fail
- Some players were missing the Dragon Master achievement after buying a Draconic weapon/armor
Tags: Titan Patch Notes Hotfix |
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 | August 29, 2012 Patch Notes - 1.4.9cNEW CHANGES/FEATURES:
- New missions starting from the Harbinger
- Harbinger is now fightable. Good luck, you may need some help...
- Improved accuracy of Balance Tracker
BUGS FIXED
- Mechachillid Armors from The Lawman would incorrectly state that you could not buy them because you already owned one
- Mission ending text would sometimes not appear properly
- Hourly NPC challenge limits were incorrect
- Alydroid was displayed as Alydrone on the map
- Elite SMG has less stats than intended
- Character Pages weren't displaying certain hairstyles correctly
Tags: Titan Patch Notes |
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 | August 24, 2012 Patch Notes - 1.4.9bNEW CHANGES/FEATURES:
- Someone new is hanging around in the Barrens...
- Return of the Draconic items (Sold by Slayer in the Barrens)
- New Dragon's Reckoning Promo - Level 35 Dragon Slayer Armor and the Dragon Buster II Sword
- Bionic Promo removed (Bionic Battlegear and Bio Borg are now sellable)
- 6 new hairstyles (1 per class and gender)
- /afk command to label yourself as [AFK]
- 2v2 Balance Tracker
BALANCE CHANGES
- Blood Mage
- Fireball : Gains extra damage every 4 Strength instead of 3
- Plasma Cannon : Base damage reduced to 18-36 from 22-40
- Cyber Hunter
- Plasma Armor : Resistance reduced by 1 at all levels
- Static Charge : Now grants energy based on actual damage dealt instead of raw damage
- Mercenary
- Adrenaline : Rage gain increased to 10-25% from 5-20%
- Tactical Mercenary
- Mineral Armor : Defense reduced by 1 at all levels
BUGS FIXED
- Players were not disappearing if they dropped out of a battle
- Adrenaline was not awarding extra Rage in some circumstances
- Hammer Grenades can properly be sold back
- NPCs were unable to be stunned
- It was possible to incorrectly lower Stun Gun's chance to stun below 1% with enough Support
- Jumping to M4tr1x through the Item Finder would hang the client
- Level 15 Mechachillid was showing up incorrectly
- Trying to buy a home while looking at someone else's list could incorrectly tell you that you already own the home
- Animation glitch with the Rusted Thunder Hammer
- Several low level Tech Mage weapons were over-statted
Tags: Titan Patch Notes |
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 | August 16, 2012 Patch Notes - 1.4.9aNEW CHANGES/FEATURES:
- The Infernal Infiltration war has ended! The Exiles have taken over the mines. Visit the bottom of the Minetower to see the outcome.
- The Infernal Apartment home is now available for 40,000 Credits
- Over 30 new Infernal-themed house items up for sale
- Mechachillids are now fightable in the Mines
- Olympic 2012 achievement removed
BALANCE CHANGES
- Go HERE for detailed information and discussion about the changes
- Infernal Android
- Old system: Starts at 70% damage, +15% per round, 160% cap (unblockable, 3 turn cooldown)
- New system: Starts at 80%, +5% per round, 150% cap (deflectable, 4 turn cooldown)
- Assault and Rusted Assault Bot
- Debuff reduction lowered from 80% to 65%
- Azrael's Borg
- Buff reduction lowered from 80% to 65%
- No longer reduces Bioborg's Thorns effect
- Bioborg
- No longer affected by Azrael Borg's Special
- Pyro Fly
- Increased damage on special attack from 65% to 80%
- Baby Yeti
- Special is now unblockable
- Gamma Bot
- Special is now deflectable instead of blockable
BUGS FIXED
- Maximum buddy and inventory slots were calculated incorrectly when purchasing more slots
- Using a bot on a cursed opponent will no longer shrink the bot
- Can no longer purchase Experience Boost if you are maximum level
Tags: Titan Patch Notes |
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