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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
RabbleFroth

May 27, 2015

Hotfix - 1.6.46a

NEW CHANGES/FEATURES:

  • Lionhart seasonal rares, Legion/Exile Battlegear, and Dread auxiliaries and sidearms will now leave June 30 instead of May 31
  • Back to Basics renamed Contemplative Combat
  • Adjustments to Deuce
    • Now uses Techblade of Awe E as primary
    • +500 Energy
    • Small buffs to Primary, Strength, Dexterity, and Support
  • Increased rewards on the following Daily Missions:
    • First Blood 75 to 250
    • Dual Duel 125 to 350
    • Wake Up Call 75 to 250
    • Epic Dual 125 to 350
    • Thinning the Ranks 75 to 250
    • Guard Duty 125 to 350
    • Body Count 75 to 250
    • Old Soldiers 125 to 350
    • Interrogation 75 to 250
    • Partner in Crime 125 to 350
    • Inquisition 75 to 250
    • Tag Team 125 to 350
    • Powerful Hunger 175 to 250
    • Pocket Picker 125 to 350
    • DNA Harvest 175 to 250
    • Human Component 125 to 350
    • Test Your Might 175 to 250
    • Brothers in Arms 125 to 350
    • Pirate Problems 250 to 350

BUGS FIXED:

  • Deuce's Techblade of Awe P/E had much higher resell value than intended. Previously acquired versions of the weapon will retain their higher resell.

Tags: Hotfix Patch Notes RabbleFroth


RabbleFroth

May 22, 2015

Patch Notes - 1.6.46

NEW CHANGES/FEATURES:

  • New Guest Artist NPC: Deuce
  • New Achievement: Deuce's Defeat
  • New Awe Hunting missions
    • Information Hunting
    • Aggressive Persuasion
    • Uprooting the Situation
    • Back to Basics
    • Necronauts' Job
    • Awe-ful Fight
  • New Deuce Showcase Shop
    • Tech Blade of Awe P/E (not in shop, 5% drop from Deuce)
    • Tech Daggers of Awe P/E
    • Tech Axe of Awe P/E
    • Tech Staff of Awe P/E
    • Dragon Control Sword P/E
    • Broken Dragon Control Sword P/E
    • Golden AK
    • Energy AK
    • Tommy Gun P/E
  • 6 New Hair Styles
  • New Home Item
    • Deuce’s Pendant Display
  • New Legendary Items
    • Crystallic Claw P/E
    • Crystallic Mace P/E
    • Crystallic Staff P/E
    • Sinful Slayer P/E
    • Avensis War Armor M/F
    • Sinful Pride P/E

BALANCE CHANGES:

  • Maximum Rage defense ignore: 55% ⇒ 50%
  • Effective level is now capped to 48 instead of 50 for PvP matches (since two Legendary skills only affect NPCs). This will affect matching as well as Underdog calculations.
  • Underdog buffs will now be applied individual level differences, and have been adjusted upwards
    • 1 level = +1 to Str/Dex/Tech/Supp
    • 2 levels = Grants +1 to Str/Supp and +2 to Dex/Tech
    • 3 levels = +2 to Str/Dex/Tech/Supp
    • 4 levels = Grants +2 to Str/Supp and +3 to Dex/Tech
    • 5 levels = +3 to Str/Dex/Tech/Supp
    • 6 levels = Grants +3 to Str/Supp and +4 to Dex/Tech
    • 7 levels = +4 to Str/Dex/Tech/Supp
    • 8 levels = Grants +4 to Str/Supp and +5 to Dex/Tech
    • 9 levels = +5 to Str/Dex/Tech/Supp
    • 10 levels = Grants +5 to Str/Supp and +6 to Dex/Tech
  • Losing now grants slightly less experience and Credits than before.
  • Winning as an Underdog now grants slightly less experience and Credits per level difference than before.
  • Auxiliary damage scaling now matches that of Primary weapons.
  • Gun damage scaling slowed at high amount of Dexterity
  • Assimilation
    • No longer has a weapon requirement
  • Berzerker
    • Now has a club requirement
  • Double Strike
    • Now has a club requirement
    • Energy cost lowered by 10 at all levels
  • Fire Scythe
    • Stat requirement lowered by 5 at all levels
  • Shadow Arts
    • Stat requirement lowered by 3 at all levels
  • Static Smash
    • No longer has a weapon requirement
    • Now unblockable
    • Drain: 37% - 64% (+3% per level) ⇒ 37% - 55% (+2% per level)

BUGS FIXED:

  • Eteneral Enhance core correctly gives +2 to all stats
  • Mark of Azrael correctly gives +6% critical chance
  • Fixed an issue with level 1 Health/Energy being slightly lower than intended
  • Ice Shield now correctly guarantees blocks and deflections. Again. (This skill really likes breaking)
  • Character pages were not properly displaying red stars

Tags: Patch Notes RabbleFroth


RabbleFroth

May 08, 2015

Patch Notes - 1.6.45

NEW CHANGES/FEATURES:

  • New Legendary categories
    • Medical Mastery: Field Medic heal +2 per point
    • Energy Efficiency: Active core energy cost -1 per point
    • NPC Crusher: +2 damage to NPCs per point
    • NPC Armor: -2 damage from NPCs per point
  • Legendary Achievement
    • A new evolving achievement based on your Legendary Rank with many tiers. Reaching the highest tier will be an incredible accomplishment. Existing Legendary players should immediately see this achievement unlocked.
  • Legendary Shops
    • Three new shops have been added to Titan’s mountain. The items in this shop are unlocked by reaching Legendary Rank 1, Rank 15, and Rank 50, respectively.
    • Items sold by these shops have a new Legendary rarity. They are equivalent in rarity score to Rares.
  • Titan - Legendary mode
    • Titan has a new ultra-difficult challenge option available. A new achievement awaits anyone powerful enough to take him down.

 

BALANCE CHANGES:

Along with the normal slew of number adjustments, we’ve made a few deeper changes mainly aimed at balancing high-level matches, namely the Underdog buff and using Legendary Rank when considering matchmaking. We’re also adjusting the power of Strength as a stat in a few key ways.

  • Effective Level
    • A lot of changes involve an idea we call your “effective level” or “eLvl” and mainly applies to Legendary players. Basically, we consider each 10 Legendary Ranks you gain to be about equal to 1 level. So if you are Rank 10, your “eLvl” is 41. If you are Rank 78, your eLvl is 47. Since you can spend a maximum of 100 legendary points right now, we cap your eLvl to 50. If you are lower than level 40, your eLvl is the same as your actual level.
  • Underdog Buff
    • This is a new buff that will be applied automatically to 1v1 PvP players when they are lower level than their opponent. For every 2 levels (including eLvls), the lower level player will receive +1 to Strength, Dexterity, Technology, and Support. This is not designed to completely even the playing field, just to give lower level players a fighting chance.
      While this will initially only apply to 1v1 matches, we’re considering ways to expand this into 2v2 and Juggernaut.
  • Matching
    • eLvl is now considered by matchmaking. It will attempt to match players with similar eLvls before allowing higher level differences. Legendary players can match with non-Legendary players just like before, but the Underdog buff may be applied in this case to compensate.
    • eLvl is now considered for First Strike chance and experience / Credit bonuses for winning against higher level players. This means that an eLvl 41 player will have a greater chance to go first and will get bonus experience and Credits for a win against an eLvl 45 player.
    • Maximum level range for non-Legendary 2v2 matches is now 5, down from 6.
  • Gun Damage
    • Gun damage now scales with Dexterity instead of Strength.
    • Because Dexterity provides a number of defensive bonuses, it will scale slower than Primary damage. We’ll be watching to see if adjustments are needed after the patch.
  • Primary Damage
    • The amount of Primary Damage per point of Strength has been lowered.
      For comparison, a player with 100 Strength will do roughly 17 less damage with a normal Strike than before.
  • Critical, Block, Deflect chance
    • The minimum chance for these effects is now 0%.
    • This means a high enough stat advantage will reduce your opponent’s chance to crit, block, or deflect to 0. The number of stats required to accomplish this has been increased, however. See below for details.
    • Cores affecting these chances have been buffed to compensate for this change, making them more effective at balancing weaknesses in your build. These cores are still not affected by stats.
    • These Cores can also no longer exceed the maximum chance for these effects to prevent abuse cases.
  • Critical chance
    • Minimum chance: 1% ⇒ 0%
    • +1% per 7 Support over opponent ⇒ 7.5 Support
  • Block chance
    • Minimum chance: 2% ⇒ 0%
    • 1% per 2.5 Dexterity over opponent ⇒ 5 Dexterity
  • Deflect chance
    • Minimum chance: 2% ⇒ 0%
    • 1% per 3 Technology over opponent ⇒ 5 Technology
  • Skills
    • Artillery Strike
      • Damage: 200-410 ⇒ 205-430 (+25 per point)
      • Energy cost: +5 at all levels (+10 against 2 opponents)
    • Multi-Shot
      • Damage: 200-390 ⇒ 194-410 (+24 per point)
    • Plasma Rain
      • Damage: 180-390 ⇒ 183-390 (+23 per point)
      • Energy cost: -5 at all levels (-10 against 2 opponents)
  • Skill Cores
    • Ninja Reflexes
      • Block chance: 4% ⇒ 6%
    • Deflection Shield
      • Deflect chance: 6% ⇒ 8%
    • Primary / Gun / Auxiliary Mastery
      • Critical chance: 4% ⇒ 5%
    • Lucky Strike
      • Hit chance: 2% version ⇒ 4%
      • Hit chance: 7% version ⇒ 8%
    • Armored Roots
      • Defense increase: 25% ⇒ 33%
    • Chairman’s Fury
      • Damage: 100% ⇒ 85%
      • Energy cost:110 ⇒ 95
    • Concussive Shot
      • Damage: 80 % ⇒ 85%
    • Curse Aura
      • Curse chance: 13% ⇒ 15%
    • Frostbite Aura
      • Frostbite chance: 11% ⇒ 15%
    • Jack-O-Fire
      • Damage: 113% ⇒ 115%
    • Spirit Thorns
      • Energy cost: 90 ⇒ 0
      • Now useable once per battle
    • Yeti Fury
      • Energy Cost: 110 ⇒ 100
      • Damage: 115% ⇒ 105%
      • Now unblockable
    • Gamma Fire
      • Damage: 100% ⇒ 105%
    • Infernal Overload
      • Maximum Damage: 125% ⇒ 120%
    • Azrael's Torment
      • Buff reduction: 65% ⇒ 70%
    • Heart Attack
      • Buff reduction: 65% ⇒ 70%
    • Cleanse
      • Debuff reduction: 65% ⇒ 70%

 

BUG FIXES:

  • Credit option added to Lionhart weapons and bots

Tags: RabbleFroth Patch Notes


RabbleFroth

February 27, 2015

Patch Notes - 1.6.40

Epic_Duel_Dage_the_Evil_2-27-2015_DN

NEW CHANGES/FEATURES:

  • New Dage the Evil Limited Quantity weapons
    • Caladbolg P/E
    • Zealith Reavers P/E

BALANCE CHANGES:

  • Bot damage
    • Baby/Dark Yeti now deal 150 damage
    • Baby/Dark Yeti Warrior now deal 160 damage
    • Golden Yeti stays at 180 damage
    • All other bots now deal 170 damage
    • Infernal Android will still gain 5% damage per round, but will max out at 125% damage. This keeps the damage roughly on par with previous values.
  • Skill Trees for all classes except for Tech Mages (yours was already awesome!) have been adjusted. Note that skills have not been added to or removed from any class.
  • Atom Smasher
    • Now unblockable
    • Energy cost increased by 30 at all levels
  • Shadow Arts
    • Damage reduction increased by 5% at all levels
  • Venom Strike
    • Energy cost lowered by 10 at all levels
    • Poison damage increased by 10 at all levels
    • Cooldown increased from 2 to 3
  • Toxic Grenade
    • Cooldown increased from 2 to 3

BUGS FIXED:

  • Fixed an issue with the Daily Code Champion Achievement
Bot damage
Baby/Dark Yeti now deal 150 damage
Baby/Dark Yeti Warrior now deal 160 damage
Golden Yeti stays at 180 damage
All other bots now deal 170 damage
Infernal Android will still gain 5% damage per round, but will max out at 125% damage. This keeps the damage roughly on par with previous values.
Skill trees for all classes except for Tech Mages (yours was already awesome!) have been adjusted. Note that skills have not been added to or removed from any class.
Atom Smasher
Now unblockable
Energy cost increased by 30 at all levels
Shadow Arts
Damage reduction increased by 5% at all levels
Venom Strike
Energy cost lowered by 10 at all levels
Poison damage increased by 10 at all levels
Cooldown increased from 2 to 3
Toxic Grenade
Cooldown increased from 2 to 3

Tags: RabbleFroth Patch Notes


RabbleFroth

December 18, 2014

Patch Notes - 1.6.35

NEW CHANGES/FEATURES:

  • Frozen Fury Part 3 missions
  • Juloffenblotten Spirit missions
  • Added 3 new tiers to the gifter achievements!
    • Unlock Ultra Gifter at 2500 gifts
    • Unlock Epic Gifter at 5000 gifts
    • Unlock Legendary Gifter at 10000 gifts
  • Added 44 new items to the Gift Prize pools
    • 14 Staffs
    • 14 Blades
    • 14 Clubs
    • Void Shard
  • The Endless shop is now locked
    • Complete a mission offered by The Endless to unlock the shop and obtain his armor equipped with the Endless Protection core.
    • The shop still offers Endless swords available in limited quantities
    • The shop will offer 2 exclusive passive cores
    • Endless Enhance - Grants +2 to Strength, Dexterity, Technology and Support during battle
    • Endless Protection - Grants +15 to Defense and Resistance during battle
  • New Frozen Fury Arcade Machine
  • New Styles from Vorz
    • 72 new hairstyles across all classes/genders
  • 2 Cryo Craft bikes available for sale on Torgan
  • Several new interactive home items now available
    • Captain Murdoc bobblehead
    • Krampus Trader bobblehead
    • Varium Rune Shard
  • New upgradeable Sushi achievement

BUGS FIXED:

  • Gift mails will be automatically removed after 60 days instead of 30, as intended.
  • Ice Shield now grants 100% block/deflect even with Ninja Reflexes or Deflection Shield

Tags: RabbleFroth Patch Notes


RabbleFroth

December 12, 2014

Patch Notes - 1.6.34

NEW CHANGES/FEATURES:

  • Frozen Fury Varium Megapack 1
    • 10,000 Varium
    • Frozen Fury Destroyer P (Mutating primary)
    • Frozen Fury Destroyer E (Mutating primary)
    • Frozen Fury Scythe P (Sword)
    • Frozen Fury Scythe E (Sword)
    • Blood Hawk Armor
  • Frozen Fury Varium Megapack 2
    • 10,000 Varium
    • Cyber Yeti P (Bot)
    • Cyber Yeti E (Bot)
    • Frozen Fury Blaster P (Gun)
    • Frozen Fury Blaster E (Gun)
    • Frozen Fury Annihilator P (Aux)
    • Frozen Fury Annihilator E (Aux)
  • All package items are also available for sale on Torgan in Frysteland
  • New ability cores
    • Yeti Fury (Equipped to Frozen Fury Destroyer and Scythe)
      • Mutate into a Yeti Hulk to deal 115% damage with 40% lifesteal. Usable below 25% health.
    • Spirit Thorns (Equipped to Blood Hawk Armor)
      • Lower attacker’s energy by 50% of damage dealt to you. Lasts 3 turns.
    • Absorption (Equipped to Blood Hawk Armor)
      • When attacked by a bot, increase your Energy by 50% of the damage taken.
    • Icy Overkill (Equipped to Frozen Fury Blaster)
      • Overload your gun, ignoring 35% of target’s defenses. This renders your gun unusable for the remainder of battle.
    • Hair Trigger (Equipped to Frozen Fury Annihilator)
      • Do a mini-Rage equal to the percent of Rage you currently have available.
    • Ice Shield (Cyber Yeti)
      • Grants 100% Block and Deflect chance for 2 turns
    • Whiteout (Available for sale on Vendbots and Torgan in Frysteland)
      • Summon a blizzard to disorient your enemies, covering their skills in ice and snow. Deals 110% damage
  • New “Interactive” home items are now available. Activate these items by clicking them
    • Alydriah Bobblehead
    • Edgar Boothe Bobblehead
    • Fireworks Stash
    • Fireworks Crate
    • Chrono Clock
  • New winter bikes available for sale on Torgan in Frysteland
    • Polar Bear mutation with idle animation
    • Harnessed Yeti
  • New Torgan-themed hairstyle available in the Style Editor
  • 9 new missions in Part 2 of the Frozen Fury saga
  • Alpha, Beta, Elite, Founder achievement Rating Points have been increased by 1000 points apiece.
    • Elite now worth 6500
    • Founder now worth 6500
    • Alpha now worth 6000
    • Beta now worth 4500
  • New “Mute Public Chat” option in settings panel
  • You can now click the gift opening animation in your mailbox to speed up the unwrapping process
  • New upgradable badge available for purchase in Achievements, starting with the Dumpster Burger. Get a bigger and better burger worth many more Rating Points, but at a higher cost!
  • A number of new items can now drop from Room Gifting
  • You can now Shift+click to add/subtract 5 stat points at a time when purchasing or upgrading gear

BALANCE CHANGES:

  • Raised the ‘Critical Health’ threshold from 20% to 25%
    • The character will now visually display critical condition (take a knee) at 25% of max health instead of at a flat 200 health.
    • Affected skills:
      • Hawk Guardian
      • Critical Heal
      • Yeti Fury

BUGS FIXED:

  • "Hide Other Characters" performance setting now also hides character shadows
  • Fixed issue where scroll buttons would not appear when viewing mission list
  • Fixed problem where Buy options would appear in the achievements module when viewing another player’s achievement list with the Small icon view selected
  • Fixed problem where you cannot purchase Seasonal achievements when in Small icon view
  • The Infernal Mines Cadet achievement was not being properly counted in the achievement count

Tags: RabbleFroth Patch Notes


RabbleFroth

December 09, 2014

Patch Notes - 1.6.33a (Hotfix)

NEW CHANGES/FEATURES:

  • New performance option is now available in the settings panel: Hide other characters. This will disable visibility on all other characters in a room, vastly improving performance in crowded rooms. This option will never turn on automatically, unlike a few other changes we’ve implemented.
  • Automated performance settings: Entering rooms with 20+ players will automatically set Flash quality to Low, stop NPC animations, and prevent “warp in/out” animations from playing. When a room has 30+ players, the game will stop showing the walk animation when a player moves, simply “snapping” them to their final location. It will also prevent you from doing slash emotes (such as /dance).

BUGS FIXED:

  • Error when healing with Hatchling Rush active
  • Removed Hank’s Harvest and Frozen Harvest from mission list (They were meant to be removed December 1st).

 

New option location:

Open Settings

New Performance Setting

Tags: Patch Notes Hotfix RabbleFroth


RabbleFroth

December 05, 2014

Patch Notes - 1.6.33

NEW CHANGES/FEATURES:

  • 27 Days of Presents!
    • From December 5th - 31st you can log in and claim a free prize. The more days you log in during this time, the better the prizes become!
    • Claiming prizes will also reward you with an achievement. Make sure to claim at least 20 prizes for the most Rating Points!
  • Room Gifting
    • Share the holiday spirit by granting a gift to yourself and everyone else in your current room! This option will be available until December 31st. The top gifters will be rewarded for their generosity shortly after the event ends.
    • Gifts will be awarded through the mail system, so make sure to claim them!
  • 24 new Home Items now available
  • The first part of the Frozen Fury storyline is available: 10 separate missions for Legion and Exiles
  • Added Rage percentage to Rage Bar in battle
  • Stocked War Commander Cores on all War Depots
  • Removed alignment restrictions from matchmaking to improve wait times
  • Edgar Boothe is no longer a 2v1 boss (Now a normal 1v1)
  • Mission groups removed for the year:
    • Hallowarriors
    • Gourd Grinding
    • OneX6 Retrieval
    • Party Business

BALANCE CHANGES:

  • General
    • Deflection now blocks 65% of damage, up from 50%
    • Defense ignore from Rage attacks now decreases by 1% every 2 levels, and increases by 1% every 3 Support. Defense ignore is capped to 55%.
  • Atom Smasher
    • Energy drain increased by 3% at all levels
  • Backup Battery
    • Cooldown reduced to 4, down from 5
    • Energy gain reduced by 25 at all levels
  • Frenzy
    • Cooldown increased to 4, up from 3
    • Now grants Energy at a rate of 2x the Health gained
    • Now costs 0 Energy
    • Health gain lowered to 13-22%, down from 30-57%
  • EMP Grenade
    • Stat scaling slowed to 4.5, up from 4
  • Static Grenade
    • Energy gain increased to 55%, up from 50%
  • Shadow Arts
    • Duration increased to 4 turns, up from 3
  • Cores
    • Reduced numerous active skill core energy costs. Specific changes listed below.
    • Armored Roots: 100 to 85
    • Azrael’s Torment: 140 to 125
    • Azrael’s Will: 175 to 160
    • Bacon Breath: 100 to 90
    • Bacon Rain: 100 to 90
    • Chairman’s Fury: 120 to 110
    • Concussive Shot: 120 to 110
    • Curse: 130 to 115
    • Deep Plague: 100 to 90
    • Energy Shot: 70 to 60
    • Energy Storm: 90/120 to 80/110
    • Exile Strike: 80 to 70
    • FrostBite: 70 to 60
    • Frost Shards: 90 to 80
    • Growth Serum: 130 to 115
    • Hatchling Rush: 140 to 130
    • Hawk Guardian: 100 to 90
    • Improbability Gate: 100 to 90
    • Jack-O-Fire: 100 to 90
    • Legion Strike: 80 to 70
    • Meteor Shower: 100 to 90
    • Omega Override: 120 to 110
    • Plasma Meteor: 100 to 90
    • Thorn Assault: 100 to 90
  • Titan Chomp: 100 to 90

BUGS FIXED:

  • Bloodhawk Battlegear, Bloodhawk Slayer, and Bloodhawk Bots now available on Edgar Boothe for Credits
  • Achievement details were given more room to breathe
  • Fixed an issue where tooltips would appear under the currency bar
  • Several region war swords showed the incorrect location in the item finder
  • Regional war leaderboards no longer show leaders from the last region you viewed
  • Static Charge description updated to reflect previous changes to the skill

Tags: Patch Notes RabbleFroth


RabbleFroth

October 10, 2014

Patch Notes - 1.6.28

NEW CHANGES/FEATURES:

  • Anniversary Event Coffee Crusaders Mission Chain
  • Returning Seasonal Missions
    • Halowarriors
    • Gourd Grinders
  • Returning Seasonal Harvest items
  • Talia reduced to level 5 for lower level players
  • New effect for Static Charge
  • Updated effect for EMP Grenade

Tags: RabbleFroth Patch Notes


RabbleFroth

October 03, 2014

Patch Notes - 1.6.27

NEW CHANGES/FEATURES:

  • Treasure Hunter Mission Chain
    • 7 new missions available at Ishmael
  • New Saber Swords
    • 18 Saber Swords
    • Available with prize codes only
  • Additional Naval Yard Screen

BALANCE CHANGES:

  • Kartherax's Darkspawn
    • Standard Attack changed from Blockable to Deflectable to match the animation more closely

BUGS FIXED:

  • Mission item "Toxic Water" was appearing behind a turret, making it difficult to claim
  • Kartherax's Claws renamed to Breath of Kartherax

Tags: Patch Notes RabbleFroth


RabbleFroth

September 19, 2014

Patch Notes - 1.6.25

NEW CHANGES/FEATURES:

  • New Promo packages available! Waves of Wrath Physical / Energy
    • Sword and Mutating weapon with Deep Plague core
    • Kartherax's Darkspawn bot with Curse of Kartherax special ability
    • Deep Plague - Plague the target, then Strike them later for massive damage
    • Curse of Kartherax - Replace your enemy’s weapon with a low damage fish
  • 2 new mission chains - Waves of Wrath Part 1 and 2
  • 2 new Prize Code swords
  • 2 new First Mate armors available of Thalyssa
  • 2 new guns Naval Gun and Naval Blaster available at Thalyssa
  • 3 new house items

BALANCE CHANGES:

  • Static Charge
    • Energy gain is now based on the user’s Primary weapon damage, rather than the actual damage dealt.
    • Deals 85% damage, down from 100%
    • Can now be blocked
    • Can now Rage
    • Can now critically hit
    • Now gains 1% effectiveness every 7 Support
    • Base percentage lowered by 12% at all levels

BUGS FIXED:

  • Saeva Lionhart now has 5000 Energy as intended
  • Armor Annihilator no longer displays a message suggesting passive cores are disabled
  • Description of Static Grenade now correctly reads "User absorbs 50% of the drained Energy."

Tags: Patch Notes RabbleFroth


RabbleFroth

September 12, 2014

Patch Notes - 1.6.24

NEW CHANGES/FEATURES:

  • Expanded and revamped West Naval Yard
  • New NPCs
    • Pirate Soldier
    • Naval Guard Thalyssa
    • Captain Shoggoth
  • New Talk Like a Pirate Day items
    • Naval Guard Armor Male/Female
      • Available from Naval Guard
    • Fishing Pole (Sword)
      • Available from Big Tuna
    • 15+ New TLaPD home items
  • 24 New hairstyles (4 for each gender/class)

BALANCE CHANGES:

  • Static Charge
    • We’re currently exploring solutions for making Static Charge a little more consistent. The changes weren’t quite ready this week, but we hope to have them ready for the next patch.
  • Hybrid, Mineral, and Plasma Armor
    • Now affected by Legendary skill points
  • Energy Parasite
    • Now blockable. Will still drain Energy when blocked, similar to Assimilation
  • Multi-Target Skills (Multi-Shot, Artillery Strike, Plasma Rain)
    • Now deal 90% damage when hitting two opponents, up from 85%
    • Cost 20 less Energy when hitting two opponents
  • Massacre
    • Lower EP cost by 10 to be on par with the other ultimate skills.
  • Static Grenade
    • Lower Drain by 10
    • Energy drain increases by 1 every 5 Support, up from 4.5
    • Caster absorbs 50% of Energy drained, up from 35%
    • Overall effect should increase Energy drain.
  • EMP Grenade
    • Base Energy drain changed to 90-270
  • Overload
    • Increase EP Cost by 10
    • Decrease damage by 20
  • Plasma Bolt
    • Decrease EP Cost by 20

BUGS FIXED:

  • Lionhart's Roar was granting Rage to allied NPCs.
  • The Desert Gem A in the Buried Treasure mission was hidden behind an NPC, making it difficult/impossible to click.
  • Descriptions for many stats/equipment were being cut off.
  • Venom Strike minimum damage changed to 30 from 50
  • If Armored Roots is active, using Toxic Grenade will skip your turn.
  • Infernal War Cadet achievement incorrectly displaying as Rare.
  • The typo war continues.

Tags: RabbleFroth Patch Notes


RabbleFroth

August 18, 2014

Patch Notes - 1.6.22a

BUGS FIXED:

  • Client was hanging and failing to award the top tier prize item when a player on the winning side attempted to claim it. This issue is fixed, and all players that had previously claimed their prize have been automatically awarded the item.
  • Several graphical bugs and typos have been fixed.

Tags: Patch Notes RabbleFroth


RabbleFroth

July 11, 2014

Patch Notes - 1.6.19

 

NEW CHANGES/FEATURES:

  • War Population balance
    • During War cooldown, it is now FREE to switch alignments to the lower population alignment
    • Price remains the same when switching to higher population
  • Lionhart Alliance Part 3
    • 9 new missions
    • Kingslayer Achievement
  • New Lionhart Items
    • Sold at Level 35 Lionhart Soldier in Overlord Facility
    • Lionhart's Gladius
    • Lionhart's Might
    • Lionhart's Maul
    • Lionhart's Staff
    • Lionhart's Blades
    • Lionhart Soldier armor
  • World Cup Seasonal-Rare Weapons
    • Sold at Overlord Guard in Overlord Facility
    • Gilded Football Sword
    • Gilded Football Daggers
    • Gilded Football Maul
    • Gilded Football Staff
  • Assault Shuttle
    • New Limited-Rare vehicle sold at Overlord Guard in Overlord Facility

 

BUGS FIXED:

  • Mission Groups can now require completion of previous mission groups (Part 2 now requires Part 1)
  • War Rally duration message now properly reads 60 minutes
  • Jumping to Shadow Guard in Barrens no longer jumps to Exile Soldier
  • NPC names in Overlord Facility now properly bolded
  • When selling a developer statue home item, it takes the name of the item sold previously
  • Level 3 City Guards now show up on Fortune City world map
  • Fixed incorrerct icons on a few influence achievements
  • Fixed gfx issue with Dage's Desolation E
  • Damage percent values now displaying properly in skill descriptions
  • Fixed calculation issue with Improbability Gate

Tags: Patch Notes


RabbleFroth

June 13, 2014

Patch Notes - 1.6.16

NEW CHANGES/FEATURES:

  • Now targeting a minimum Flash Player version of 11.1 (previously 10.3). Please make sure you have the latest version of Flash installed.
  • War Rally duration increased from 30 minutes to 60 minutes
  • War Supply effectiveness increased from 1.5x to 2x during War Rallies
  • New Peacemaker achievement available when completing the “Lionhart Alliance Part 1” mission chain (2,000 rating points!)
  • Sword of Alliance P mission reward available for Lionhart Alliance Part 1 mission “Exile Rally”

BALANCE CHANGES:

  • Cyber Hunter
    • Plasma Grenade
      • Energy Cost = 160 + 20 / level → 130 + 20 / level
      • Damage from level scaling now equivalent to Stun Grenade
  • Bounty Hunter / Cyber Hunter
    • Shadow Arts
      • Energy Cost = 110 + 20 / level → 110 + 15 / level
  • Mercenary / Tactical Mercenary
    • Double Strike
      • Energy Cost = 150 + 20 / level → 140 + 15 / level
  • Blood Mage
    • Energy Parasite:
      • Initial damage = 70% → 85% primary damage

BUGS FIXED:

  • Fixed zombie issue when delivering killing blow with Robots
  • Fixed issue with the regional War Leaderboards
    • Display would not update correctly if you viewed Leaderboards from multiple regions during the same sessions
  • Fixed several typos

Tags: Patch Notes RabbleFroth


RabbleFroth

June 06, 2014

Patch Notes - 1.6.15

NEW CHANGES/FEATURES:

  • New Lionhart 10,000 Varium Package
    • Lionhart's Carnage (Physical Mutating)
    • Lionhart's Knowledge (Energy Mutating)
    • Lionhart's Avatar Physical Robot
    • Lionhart's Avatar Energy Robot
    • Lionhart's Shield Primary Core - Makes an ally untargettable by offensive and defensive skills for 1 turn
    • Lionhart's Roar Robot Special - Grants 50% Rage to all allies
  • Overlord Facility expansion
    • Several new screens
    • Several new NPCs including Transcendance and Immancence
  • Rage bar is now visible to all players in battle, located between their Health and Energy bars

Tags: Patch Notes RabbleFroth


RabbleFroth

March 26, 2014

Patch Notes - 1.6.9

War Video

Still confused about the war mechanics? Check out this new video narrated by the one and only Titan!

 

BALANCE CHANGES:

  • Hatchling Rush
    • This skill has been generally a bit too strong with a high debuff and full damage. We're bringing these down a bit to make it more manageable.
    • Damage lowered from 100% to 85% strike damage
    • Healing reduction lowered from 50% to 40%
  • Necrosis
    • In comparison to other defense debuffs, this skill was simply providing too much reduction for little cost.
    • Defense and Resistance debuff reduced
    • At level 40, final round reduction lowered from 130 to 102
  • Azrael's Will
    • While Azrael's Will provides a very strong effect, the energy cost was causing it to be underused.
    • Energy cost reduced from 200 to 175
  • Azrael's Torment
    • Energy cost reduced from 150 to 140

 

  • While we want energy management and manipulation to be an important aspect of battle, it is still more of a focus in battle than we intend. This, coupled with effective heal looping led us to make a number of changes to energy skills, mainly increased cooldowns for no-cost skills and lowered drain effects.
  • Fireball
    • Since Blood Mages tend to have a tougher time regenerating energy as the battle goes on, we lowered the cost of their main attacks to compensate.
    • Energy cost lowered by 10 at all levels
  • Plasma Cannon
    • See Fireball
    • Energy cost lowered by 10 at all levels
  • Battery Backup
    • Cooldown increased from 4 to 5 turns
  • Assimilation
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 10 at all levels
  • Static Grenade
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 10 at all levels
  • Static Smash
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 3% at all levels
    • Energy gain increased to 80% from 75% of the amount drained
  • Static Charge
    • Cooldown increased from 3 to 4 turns
  • EMP Grenade
    • Energy drain reduced by 10 at all levels
  • Atom Smasher
    • Energy drain reduced by 3% at all levels
  • Energy Parasite
    • Added a minimum gain of 10 Energy per turn

Tags: RabbleFroth Patch Notes


RabbleFroth

February 20, 2014

Patch Notes - 1.6.5b

BUGS FIXED:

  • Fixed an issue that could cause Blood Shield to leave a player with 0 HP
  • Fixed issues with back-end error logging

Tags: Patch Notes RabbleFroth


RabbleFroth

February 18, 2014

Patch Notes - 1.6.5a

NEW CHANGES/FEATURES:

  • Mission progress popup now appears after battle
  • Number of improvements to the homes interface

BUGS FIXED:

  • AdventureQuest Worlds VIP achievement renamed to AQ Worlds VIP to fit
  • Character creator visual bug fixed
  • Buy Bank Slots option now only appears on your own bank
  • Added a timer to prevent spam kicks when saving home item locations

Tags: Patch Notes RabbleFroth


RabbleFroth

February 07, 2014

Patch Notes - 1.6.3

NEW CHANGES/FEATURES:

  • Weapons for sale on major War Objectives are no longer limited quantity
  • Added currency display to Legendary interface
  • Added scroll wheel functionality to mission group list
  • Mission groups now have better sorting
  • Olympic Games achievement enabled (now includes both Winter and Summer Olympics)
  • 31 new home items available
  • Increased rewards for missions: Rusted Joints, Purify, Boost Juice

BUGS FIXED:

  • Unable to save location in your own home
  • Yeti missions and Tea and Titan missions now properly removed

Tags: Patch Notes RabbleFroth


RabbleFroth

February 03, 2014

Patch Notes - 1.6.2a

BUGS FIXED:

  • Daily champion announcement would display "Null" instead of the proper names (Visual issue only)
  • Fixed tutorial-related resale issue
  • Attempted fix for unclickable Legion/Exile Soldiers in tutorial area

Tags: Patch Notes RabbleFroth


RabbleFroth

January 31, 2014

Patch Notes - 1.6.2

NEW CHANGES/FEATURES:

  • Power Hour Weekend! Power Hour will be enabled from the time of the update until Sunday at 23:59 EST
  • New mission chain available: A New World (Tutorial). This is designed to introduce new players to the world of Delta V, but experienced players can also go through the mission chain if you wish. =)
  • Holiday Hank and Valestra removed from Frysteland. Edgar Boothe now primary merchant in Frysteland
  • Yeti training missions have been removed. Yeti Serum still available to upgrade Yetis.
  • "Tea and Titan" mission removed in preparation for a prize.
  • Reverted all holiday screens to their default look
  • Achievements are now sorted based on progress and rarity
  • Currency information added to the One Stop Shop, Homes, and Achievements
  • The Big Game and Olympic Games achievements will now be the same achievement awarded each year going forward. Previous yearly achievements will NOT be removed.
  • All seasonal home items are now permanently available in game
  • Pressing the up arrow in chat will bring up your last message
  • Default chat log to off during 1v1 NPC battles
  • Outlaw and Outlaw II renamed to Outlaw P and E for clarity

BALANCE CHANGES:

  • Bug: Energy Parasite now correctly uses your primary weapon's damage type
  • Bug: Blood Commander now correctly uses 60% of Strength as lifesteal instead of 40%
  • Bug: Frenzy description now correctly says 10% defense ignore instead of 15%
  • Matching changes:
    • Level 40 players will now more heavily prioritize matches against other level 40 players
    • Level 40 players will no longer match with players less than level 38 Bugged, not working just yet.
    • Level 1-5 players will now try harder to match with players closer to their own level
    • Same-alignment matches are allowed sooner than before

BUGS FIXED:

  • Resistance description was missing in Stats page
  • Clicking disabled Gun / Aux actions in battle could cause an error

Tags: RabbleFroth Patch Notes


RabbleFroth

January 03, 2014

Patch Notes - 1.5.43

NEW CHANGES/FEATURES:

  • Omega Badge renamed to Survivor and given original style to prevent confusion between this badge and the Omega Phase achievement.

BUGS FIXED:

  • Awarded missing class token achievements
  • Fixed Color Blast not working on Black Abyss Spider
  • Fixed a bug that could cause the flag interface to open on its own
  • The Olympic Games 2012 achievement is now corerectly labeled Rare instead of Seasonal
  • Removed shop option from Rabblefroth as he had no items for sale
  • Blood Hawk E now correctly deals energy damage
  • Multi-target skills (Artillery Strike, Multi-Shot, Plasma Rain) incorrectly cost too much Energy
  • Energy Parasite was still capped to 150 Energy, instead of 1500
  • Bank Bot inventory count didn’t show up until an item was deposited or withdrawn
  • Several missions mentioned higher item requirements than what the mission actually needed

Tags: RabbleFroth Patch Notes


RabbleFroth

November 27, 2013

Black Abyss Patch Notes - 1.5.40

NEW CHANGES/FEATURES:

  • New Promo Package available: Black Abyss! Includes the physical and energy versions of the new Black Abyss Bot.
    • Special Attack: Necrosis. Necrosis rots your foes, lowering their Defense and Resistance by an increasing amount each round.
  • New weapons: the class-changing Black Abyss Battlegear, and the Black Abyss Slayer swords.
    • Includes Hatchling Rush core. Hatchling Rush sends explosive spiders at your opponent, lowering their ability to gain Health by 50% for 3 turns.
  • 21 new Black Abyss missions, starting with Chairman Platinum in the Wasteland.
  • Returning Harvest Gear available on RabbleFroth
  • New Item Bank system!
    • Your home now has a placeable Item BankBot. This will allow you to access your item bank inventory and deposit any items you don't need to have in your main inventory all the time.
    • Your Item Bank starts with 20 slots, and can be upgraded to 300 slots.
    • There are also several new styled versions of the BankBot for sale in the home items shop. These all will access the same Bank inventory.
  • Max inventory slots has been lowered to 100. Anyone with 100 or more inventory slots will keep them and receive the Epic Hoarder Achievement (achievement coming next week)
  • All Miscellaneous / Mission items now count towards your inventory.
  • Several missions that required a large number of items to complete have had their item requirements lowered.
  • Added a confirm screen when doing Rarity Appraisal
  • Exclusive Arcade items will appear as "Arcade Prize" in Item Finder
  • Item filter buttons will not light up if your only item in that category is equipped

 

BUGS FIXED:

  • Challenges can no longer be issued while moving
  • Fixed an issue where player names would not appear in the send field when composing a new mail
  • Increased number of eligible NPCs for Mindful Mage mission
  • Fixed an issue with upgrade cost sometimes being displayed incorrectly on items
  • Static Charge was not correctly granting Rage
  • Admin Messages no longer show HTML tags in the chat window

Tags: Patch Notes RabbleFroth


RabbleFroth

November 15, 2013

Patch Notes - 1.5.39

NEW CHANGES/FEATURES:

  • 10,000 Varium Promo Packages removed
    • Omega Package
    • Exile / Legion Packages
    • Dread Package
  • Omega Promo items now labeled as Ultra-Rare
    • Omega Obliterator
    • Omega Slayer
    • Omega Onslaughter
    • Omega Impaler
  • Dread / Legion / Exile package items are now sellable
  • Modified all skill effects to play once for performance. Buff / Debuff effects will no longer loop for their duration.
  • Updated battle error and status messages to include skill icons
  • Chairman Platinum battle background updated to "clean" version
  • Retrain, Redeem Code, and Item Finder options have been removed from NPCs and added to the Upgrade Shop

 

BALANCE CHANGES:

NOTE: For additional information and discussion on these changes, please visit the forums HERE.

-Battle Duration Adjustments-
In general we feel that battles are ending a little too quickly, especially in 1v1. With so few turns available in the average fight, strategic options become limited, and certain events in battle such as critical strikes and blocks have a bit too much impact.

  • Health per stat point has been increased to 1.25 from 1. Now every 4 stat points will give +5 Max Health.
  • The base damage of all weapons (Primary, Gun, and Auxiliary) has been lowered by 2.
  • Critical Strikes now ignore 30% of defenses, down from 45%
  • Critical Strike minimum damage is now 3-5, down from 4-7. Increases at level 15 and 30.

 

-Energy Flow Adjustments-
With recent updates adding energy costs to cores, and reworking passive skills into useable skills, energy management has become much more important. We feel that this is an important aspect to managing the pace of a fight, but certain things are a little out of line, so we want to review the system in general to make it fit better with the updated skills.

  • Energy per stat point has been increased to 1.25 from 1. Now every 4 stat points will give +5 Max Energy
  • EMP Grenade
    • Base energy drain increased from 7-24 to 12-27
    • Increased cooldown from 2 to 3 turns
    • Level scaling removed
  • Atom Smasher
    • Increased cooldown from 2 to 3 turns
    • Increased drain amount by 2% at all levels
  • Static Charge
    • Now unblockable
    • Cannot critically hit or Rage
    • Increase cooldown from 2 to 3
    • increase amount from 22-37% to 40-70%
  • Static Smash
    • Lower drain from 43-73% to 38-68%
  • Bounty Hunter EMP Grenade has been replaced by Static Grenade
    • Has a base energy drain of 10-25
    • Steals 50% of energy drained
    • 0 Energy cost, 3 turn cooldown
    • Gains +1 energy drain every 4.5 Tech
  • Battery Backup
    • Lower base energy gain from 20-45 to 20-35
    • Fixed a bug where level scaling was not working properly
  • Assimilation
    • Increased energy steal by 4 at all levels
    • Now steals 50% of energy drained, down from 100%
  • Energy Parasite
    • In cases where the enemy has more than 150 Energy, it will work as though they had 150 Energy instead. This is intended to only affect NPC battles.

-General Balance-

  • Plasma / Mineral Armor
    • Increased defenses from 15-60% to 30-100%
    • No longer affected by stat buffs and debuffs
    • Fixed a bug where duration was 3 turns instead of 4
  • Hybrid Armor
    • Increase defenses from 10-30% to 15-50%
    • No longer affected by stat buffs and debuffs
    • Fixed a bug where duration was 3 turns instead of 4
  • Mark of Blood
    • Adjusted energy cost from 13-31 to 15-24
  • Toxic Grenade
    • Lowered energy cost from 15-33 to 10-28
  • Venom Strike
    • Lowered energy cost from 14-32 to 10-28
  • Reflex Boost
    • Energy gain effect has been removed
    • Dexterity bonus increased by 2 at all levels
  • Smokescreen / Malfunction
    • Level scaling removed
  • NPCs
    • Weapon damage lowered by about 4 on all NPCs

 

BUGS FIXED:

  • NPCs with Bloodlust were gaining twice the intended health back
  • Effects of Color Blast and Shadow Arts now clear upon death in battle
  • Mark of Blood is no longer castable on targets that are already marked
  • Shadow Arts now only darkens the caster. It no longer affects things like robots and skill effects.
  • Energy Parasite no longer restores energy on dead casters, reviving them as disturbing zombie people.
  • Fixed players getting a persistent yellow loop when loading battles
  • Players are now prevented from changing gear while moving
  • Fixed a bug allowing flags to be highlighted in battle

Tags: Patch Notes RabbleFroth

 

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