Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
| April 03, 2015 Patch Notes - 1.6.43
Continue the saga as you continue to help the Lagomorphs repair their ship and attempt another daring escape!
NEW CHANGES/FEATURES:
- Rabbits Return Part 2
- Rocket Recovery
- Grid Grind
- Shrimp Shakedown
- Flash Files
- Rabbit on Record
- Team Guard Duty
- Rocket Grease
- Nerves of Floof
- Farewell Flower
- Parting Ways
- Lagomorph Destiny Achievement
- Bundorable Cores (Continued)
BALANCE CHANGES:
- Huge list of changes this patch, most of them are related to Energy cost reductions and flattening skill progressions, making each skill point provide the same increase in power. The starting and ending points of these skills were kept as close to their old values as possible. We also changed how Adrenaline Rush works: you can no longer cast the skill on an ally, but it now deals 85% damage to an enemy in addition to the Rage gain. Spore Bombardment also now deals 85% damage to two targets instead of the standard 90% to compensate for the skill being free to cast.
- Adrenaline Rush
- No longer castable on allies
- Now attacks a target enemy for 85% damage
- Energy cost lowered by 10
- Change skill scaling from 25%-60% to 24%-60% (+4% per point)
- Atom Smasher
- Change skill scaling from 50%-80% to 52%-79% (+3% per point)
- Assimilation
- Increase per energy point scaling from 0.9 Strength to 1 Strength
- Change skill scaling from 60-140 to 60-150 (+10 per point)
- Blood Commander
- Change skill scaling from 11-32 t to 13-31 (+2 per point)
- Blood Shield
- Change skill scaling from 50-150 to 60-150 (+10 per point)
- Decrease stat scaling from 4 to 3.5 Support
- Bludgeon
- Energy cost increased by 20
- Bunker Buster
- Reduce 20% defense ignore to 10%
- Change skill scaling from 220-350 to 215-350 (+15 per point)
- Cheap Shot
- Change skill scaling from 10%-34% to 9%-36% (+3% per point)
- Defense Matrix
- Decrease the level scaling needed to get +1 Defense above 20 from 0.55 to 0.5
- Change skill scaling from 20-190 to 20-200 (+20 per point)
- Energy Parasite
- Reduce duration of skill from 3 to 2 turns
- Change from 5%-15% to 11%-20%
- Max Energy from NPCs increased to 2000 from 1500
- Energy Shield
- Decrease the level scaling needed to get +1 Resistance above 20 from 0.55 to 0.5
- Change skill scaling from 10-180 to 10-190 (+20 per point)
- Field Commander
- Energy cost lowered by 10
- Change skill scaling from 14-35 to 17-35 (+2 per point)
- Field Medic
- Energy cost lowered by 10
- Change skill scaling from 260-500 to 275-500 (+25 per point)
- Fire Scythe
- Energy cost lowered by 10
- Change skill scaling from 15%-40% to 15%-42% (+3% per point)
- Hybrid Armor
- Energy cost lowered by 10
- Change skill scaling from 25%-60% to 24%-60% (+4% per point)
- Intimidate
- Change skill scaling from 7-25 to 8-26 (+2 per point)
- Overload
- Change skill scaling from 140-350 to 170-350 (+20 per point)
- Plasma Armor
- Energy cost lowered by 10
- Change skill scaling from 30%-100% to 28%-100% (+8% per point)
- Plasma Bolt
- Energy cost lowered by 10
- Plasma Cannon
- Reduce 20% defense ignore to 10%
- Decrease the level scaling needed to get +1 Energy Damage above 20 from 0.4 to 0.3
- Plasma Grenade
- Change skill scaling from 160-310 to 160-340 (+20 per point)
- Malfunction
- Change skill scaling from 4-22 to 6-24 (+2 per point)
- Mark of Blood
- Change skill scaling from 15%-32% to 15%-33% (+2% per point)
- Massacre
- Change skill scaling from 31%-120% to 39%-120% (+9% per point)
- Maul
- Reduce 20% defense ignore to 10%
- Energy cost lowered by 10
- Change skill scaling from 22-40% to 16-43% (+3% per point)
- Mineral Armor
- Energy cost lowered by 10
- Change skill scaling from 30%-100% to 28%-100% (+8% per point)
- Multi-Shot
- Change skill scaling from 200-390 to 194-410 (+24 per point)
- Shadow Arts
- Energy cost lowered by 5
- Change skill scaling from 15%-33% to 15%-33% (+2% per point instead)
- Smoke Screen
- Change skill scaling from 4-22 to 6-24 (+2 per point)
- Static Charge
- Reduce cooldown from 4 turns back to 3
- Reduce stat scaling from 7 down to 6 Support
- Change skill scaling from 28%-58% to 30%-57% (+3% per point)
- Static Grenade
- Increase Energy gain from 55 to 65%
- Change skill scaling from 75-200 to 75-210 (+15 per point)
- Static Smash
- Change skill scaling from 35%-65% to 37%-64% (+3% per point)
- Stun Grenade
- Change from 160-310 to 185-320 (+15 per point)
- Technician
- Change skill scaling from 7-28 to 10-28 (+2 per point)
BUGS FIXED:
- Bunny Egg Bank would hang the game when clicked
Tags: RabbleFroth |