July 27, 2012
War Missions Addendum
Hey there, EpicDuelists. While testing the missions last night, we realized that the text may be a bit vague about who to go to while completing the missions. I wrote them as two separate chains, which is what creates the confusion. So, here’s a brief outline to make completing the missions easy peasy!
Since Exile is first alphabetically, we’ll go through their side first.
The chain starts with three missions from Ulysses requiring you to win several war battles, turn in a purchased item, and turn in an Infernal Grenade for an upgrade. Ulysses then tells you to see Charfade about her explosives. Charfade will give you two missions, then direct you back to Ulysses.
From there, you can access a story chain concerning the St. Alban family. As you already know, one of the Legion officers is the Lawman’s daughter Ella, but the reason behind her estrangement from John is not entirely clear. You’ll complete one mission for Selina, three missions for the Lawman, then two more missions for Selina. Completing the entire chain rewards you with an achievement.
Your missions start with Valestra, who will give you three missions requiring you to win several war battles, turn in a purchased item, and also turn in an Infernal Grenade for an upgrade (I’m sensing a pattern...). Valestra then sends you to Habuki, who gives you two missions, then direct you back to Valestra for a final mission.
From there, you access the St. Alban family chain from Ella and Nightwraith’s perspective. You’ll complete two missions for Nightwraith, two missions for Cinderella, then one more mission each for both Nightwraith and Cinderella. You will then be awarded an achievement. This is the same achievement that you can win from the Exile chain.
The basic mechanics for each alignment are the same, and any player level 20 and up should be able to complete the chains, though it will be easier for you if you’re higher level. I suggest holding onto the Infernal Grenades you get as rewards, since each alignment has two missions that involve turning in an Infernal Grenade and receiving a Super Grenade. With the exception of the final mission on each side (Selina for the Exiles, Cinderella for the Legion), all of the missions will reward you with a grenade that can be launched against the final Vault door.
July 06, 2012
Baelius was no fool and whatever he buried in the mines, he didn't want it to be uncovered. The first door has fallen to the Legion, and Mechachillids are already hard at work removing the rubble to reveal the next door, moving the Legion forces one step closer to claiming the Vault's contents for their own!
But don't count the Exiles out just yet. This is still The Lawman's turf, and he's not going to give up so easily, especially when the fighting just got interesting. What tricks does he have stored up those dusty sleeves of his, anyway?
Credit Where Credit Is Due
The brave Legion warriors who aggressively smashed through the Vaults millions of hit points in under a week deserve a hearty round of applause. The AI-based entity, M4tr1x will be waiting for you beyond the first door to offer you a Vault Breaker Achievement and rare Mechachillid Armor!
My Skeleton; Your Shield
Mechachillids reproduce by gathering scrap metal from derelict mining facilities and the surface to build new Mechachillids. Sometimes, a Mechachillid will "outgrow" it's current shell and seek to replace it with newer metals and more efficient power supplies. This process is known as molting, and the end result is tons of empty Mechachillid husks scattered throughout the mines. The technology necessary to reanimate these husks is expensive and rare on Delta V in its current state, but it still makes an effective combat ready armor. Mechachillid armors come with an inherent Exoskeleton skill.
Exoskeleton - The Mechachillids were designed to withstand conditions lethal to humans, especially those found in the Infernal Mines. By wearing Mechachillid armor, players are granted increased resistance against the Vault's lethal security systems.
Remember to check the style change bots around Delta V! Each gender and class is getting 3 new Mechachillid styles (a total of 18).
Forged from the same rare crystals as the Infernal Slayer, the Infernal Interdictor is a sight to be feared on any battlefield. Help your alignment secure the Vault by acquiring this rare, impressive weapon, which comes with a devastating new skill, Massive Strike. Visit the Light Mechachillid at the screen just beyond the Refinery Entrance to purchase it in game or get both level 25 and 35 variants for free with the 10K Varium package.
Massive Strike - The mysterious crystals powering the Infernal Interdictor grant its wielder superhuman strength. The reinforced steel of the Vault doors yield to its power and critical strikes have the ability to knock even the strongest opponents to their knees, inflicting massive damage.
One Level Deeper
As players from both alignments descend deeper into the mines, be prepared for more exciting new content as this conflict continues to boil beneath the surface of Delta V!
May 16, 2012
Buzz! Buzz! Buzz!
How are you enjoying your new Pyro Flies? Be sure to keep them well fed from yummy enemy skills or they might carry you off instead! Mechachillids (Kraggor's race) have been spotted emerging from burrows across Delta V which lead us to believe that there's something big happening in the old Varium mines. The Mechachillids were built to dig, so maybe they've uncovered something extra nasty down there...something that should have stayed buried.
We’re adding another reward to the current selection of bonus items available with varium purchase: the Tactical Battlegear pack. This reward is worth 3 keys, and contains unique level 20 weapons, so it will be useful for those who have some experience in the game, but are still having trouble against those fully-armored level 25s!
Remember, all of our current promotional items will also be available, and you can use keys to unlock multiple rewards. For example, you can use the 3 key package to unlock one 2 key reward and 1 single key reward, or select a 5 key package and chose a 3 key reward and a 2 key reward.
This week, we will be opening the Refinery under the Minetower. Players already know about the Mechachillidae, but what other secrets are contained in the Refinery? And what about the mysterious Delta Vaults?
The Refinery and the areas beyond will be the setting for the upcoming Infernal Infiltration War.
This war will also feature new mission types, such as missions that are completed by winning random 1v1, 2v2, or any random battle!
Chemotaxis is the process by which recognition proteins on cells recognize chemical signals. Many insects recognize chemical signals in the form of pheromones, such as aggregation, alarm, or signal pheromones, or to attract mates. Common in social insects is the formation of pheromone trails, such as those laid by ants, which are then followed by other members of the colony.
The Mechachillidae are also able to follow trails, such as those left by citizens’ personal teleportation devices. Which is why Kraggor is able to follow players so swiftly!
Artix and Sepulchure action figures are going on sale at HeroMart this Friday, and they should also be at a Toys ‘R' Us near you on May 23 (provided you live in the United States). Keep an eye on Artix.com for the lastest updates.
The following is a correspondence between Silas Auer and Paloma San Marco, Administrators of Fortune City districts 7 and 9 respectively.
To Paloma San Marco, Administrator of Fortune City’s 9th District:
Paloma, I know you prefer communication to be high-tech, but I really can’t risk this letter being picked up by Her Excellency’s tech squad. I hope you understand. You’ve been a loyal friend and confidant ever since you were a Guard under my command fifteen years ago. I know I’m no longer your commanding officer, but I hope I can trade on that authority for a huge favor.
My informant in the old mine tower tells me that the man who’s taken control of that area, my old enemy John St. Alban, is planning on cracking open the Delta Vaults. You know the rumors as well as I do- if the Lawman gets his bloodied hands on whatever’s down there... well, I know the man as well as anyone. He’s the kind of man who’ll stab you in the back while convincing you that it was your idea to get stabbed in the first place!
I need to take care of this. The Lawman will die by my hands- this isn’t a job I trust to anyone else. All I’m asking of you is to make sure the scum who call District 7 their home manage not to kill each other in my absence. Or just kill each other a little. Her Excellency can’t find out that I’m shirking my administrative duties, not after what happened with Williamson. While I’m not acting against Her Excellency, I ain’t acting on her orders either.
Thank you, Paloma.
To Silas Auer, Administrator of Fortune City’s 7th District
Silas, I built the watchdog systems. I concur, pen to paper is the perfect way to avoid detection.
I’m half-surprised that you didn’t try to get the old team back together for this. I know that Boothe would be itching for some warmer weather- although he probably likes the cold, being Krampus royalty and all. Neither Boothe nor Habuki are Alydriah’s favorites at this time, and I have not engaged in a true mission in far too long. My sword grows rusted on the shelf above my desk. I do not need to mention Lorenzo. Is Valestra involved?
Exercise caution, my friend, that you do not allow your anger to overtake you. Vengeance is sweet, but the fruit has a bitter rind. And Her Excellency may not see things through your eyes.
To Paloma San Marco
Valestra is joining me. St. Alban’s as responsible for her arm as he is for my face. I’ve got a few others with a bone to pick with the Lawman, including his oldest daughter. This is not your fight, Paloma.
Lorenzo. I don’t know who that kid in the train hub is, but he sure ain’t Lorenzo. One of mine put Lorenzo in the ground.
I really don’t see why we need to concern Her Excellency with this at all. She can’t see anyone doing anything to bring her down any, no matter what’s in there. Though I fear even for us if it’s something worthwhile to her.
Besides. You know how I feel about rules.
May 09, 2012
Riveting Design Notes
Hi folks, and welcome to another EpicDuel Design Notes. Some people were upset last week because we forgot to announce in the DNs that the bunny weapons were leaving. I apologize sincerely for that. Development is a fluid process and sometimes changes are made last-minute that we don't have time to mention here. But, if you want to keep on top of all the previews (including the stuff that doesn’t make it into the DNs), please follow us on Twitter (@Titan_EpicDuel, @Nightwraith_ED, @Charfade, @Cinderella_ED) or “like” us on Facebook (Facebook.com/EpicDuelOfficial).
War is brewing beneath the surface of Delta V, and it’s ready to crack the planet wide open! Mechanical insects that can only be the stuff of nightmares are pouring out from abandoned mine towers like soldiers from a hive, but a special warrior might be able to tame them and harness their incredible power!
The Pyro Fly is a new pet/bot that can either be purchased in-game from Kraggor or as a promotional item with the purchase of Varium, being worth 3 keys. Its special skill is Infernal Swarm, which causes tiny mechanical fireflies to swarm your opponent and neutralize one active skill at random.
But the Pyro Fly is not the only insect emerging from the mines. Charfade’s been hard at work on these mechanical monsters.
What is their purpose? Only time will tell.
RabbleFroth loves me. He must because in the updates leading up to the war, he’s programmed me a bunch of new missions features! Players will be able to play real quest chains (where a requirement for one quest is the quest prior to it in the chain), accept quests specific to your class (Hunters, Mercenaries, and Mages), and follow the story more effectively with mission complete text! I just found out about this today, so I’ll be writing three class-specific chains (I haven’t decided on the reward yet, but we don’t want to force players to class change for some pixels). Bounty Hunters and Cyber Hunters should visit Tamaril, Mercenaries and Tactical Mercenaries should visit Navarro, and Mages and Blood Mages should visit Sekk. They will tell you a little history, and give you an item that you can turn in to Xraal so that all players get the same reward.
Artix Action Figures!
Artix action figures are coming soon to Heromart! We've also received word that Toys 'R' Us stores across the country are starting to receive their first shipments! With these figures, you will also receive a substantial amount of additional bonuses. Cysero breaks it down for you in the AQ Design Notes!
What action figures would you like to see produced after Artix and Sepulchure? A Nightwraith with karate-chop action would be the bee's knees!*
*Stop hijacking my DNs, Nightwraith!
The following preview takes place 15 years before current events.
Silas stormed out of Valestra’s hospital room, and as he walked dialed up John St. Alban on his communicator. “What have you done?” he snarled into the receiver.
“Silas. Come to the minetower.” John droned in the communicator, and the line went dead. Seconds later, exact coordinates appeared, leading Silas to the tower’s apex.
When Silas arrived, he saw John standing in wait next to what appeared to be a corpse in a glass coffin being tended to by a diminutive, lab tech, hunchbacked from years of working in the mines. “What is this, John. You set Valestra up to be killed, for what?”
“I sent Commander Hitchens off-planet so I could investigate without arousing Ms. Descarl’s suspicions.”
“Five years ago, you told me about the Vaults. I finally managed to find out who sent you that message, and I’ve been in communication with him ever since. He couldn’t tell me specifics, and communication’s been choppy since Baelius declared victory and sovereignty. I had to figure out a way to get on planet when all communication with my contact ceased. I’m afraid I was too late to help him in any appreciable way.” He gestured toward the coffin. Silas approached it and looked at the corpse- much of the tissue on the face and head was missing, and the arm the man had presumably used to shield his face was completely destroyed. But, what little of the face had not been reduced to skull Silas recognized, as well as the intact navy blue of his uniform.
“The engineer...Ulysses.” The corpse turned its head toward Silas. Both of his eyes were missing, reduced to burned-out hollow sockets. Silas screamed in spite of himself.
“He ain’t dead, kid. That box is preparing him to be shot off into the Void. He’ll be suspended there until someone can fix him.”
“He knew too much, and he was reduced to this by Descarl’s brother before he could tell me what was in the Vaults. I failed, Silas. I was too late.”
“You could have told me. You didn’t have to lie to me. You didn’t have to hurt Valestra.”
“That was unfortunate. She had to try and be the hero.”
“She has a daughter around Selina’s age. Turned four two months ago.” Silas allowed his words to sink in. “You of all people should understand that.”
John turned to Silas with an exasperated look on his face. “If everything had gone according to plan, she would have been released and home to see her husband and kid just in time for dinner. But no, you had to enter their airspace and panic that militia. Had to save your damsel in distress. Though, I gotta admit, I admire your stubbornness.”
“None of which changes the fact that you betrayed me. We’re supposed to be partners, John.”
“I didn’t want to get you involved. I wanted to protect you.” They were silent. “It’s this planet, Silas. It gets into your blood, makes a man crazy. Let’s get off this godforsaken rock and back to civilization.”
John was interrupted by a gunshot- the bullet knocked the Lawman’s trademark hat into the air, and Silas stood, gun drawn, calmly looking down and away from John. “Leave. Before I kill you, John.”
“I mean it. Get out of my sight.”
The Lawman picked up his hat, brushed it off, and replaced it on his head. “If that’s how you see things, I certainly understand. I reckon I’ll be on my way.” Silas turned, satisfied, and forcefully hit the ground. The two men struggled over Silas’s weapon, fists flying. John was bigger and a more experienced fighter than Silas, who, fueled by rage, swung wildly at the older man. Tears stung his eyes, and his aim betrayed him more often than not. Finally, the gun discharged, a spray of blood filled the air, and Silas fell to the floor.
The Lawman kicked away Silas’s pistol and slammed his boot into his former partner’s face where the bullet had hit, leaning forward. “Never forget who you’re crossing, boy. You’ve made yourself a powerful enemy.” He twisted his foot around, the sickening crackle of bone plainly audible beneath his feet.
Silas coughed defiantly. “So’ve you.”
John scowled. “Just remember who your real friends are, kid. Alydriah. Valestra. Women like that will keep you around until you ain’t of use to them no more, like an old hunting cur. I still can’t believe you’d trust her after what happened five years back. Me? I’ve been here through thick and thin. Just remember that.” John tipped his hat and walked off. The lab tech with the coffin started the teleporter, and Silas crawled out and made his way back to Fortune City.
He joined the Shadow Guard that night.