EpicDuel Home

EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Cinderella

May 09, 2012

Riveting Design Notes

Hi folks, and welcome to another EpicDuel Design Notes. Some people were upset last week because we forgot to announce in the DNs that the bunny weapons were leaving. I apologize sincerely for that. Development is a fluid process and sometimes changes are made last-minute that we don't have time to mention here. But, if you want to keep on top of all the previews (including the stuff that doesn’t make it into the DNs), please follow us on Twitter (@Titan_EpicDuel, @Nightwraith_ED, @Charfade, @Cinderella_ED) or “like” us on Facebook (Facebook.com/EpicDuelOfficial). 

 

Infernal Insects

Pyro Fly

War is brewing beneath the surface of Delta V, and it’s ready to crack the planet wide open! Mechanical insects that can only be the stuff of nightmares are pouring out from abandoned mine towers like soldiers from a hive, but a special warrior might be able to tame them and harness their incredible power!

Pyro Fly Swarm

The Pyro Fly is a new pet/bot that can either be purchased in-game from Kraggor or as a promotional item with the purchase of Varium, being worth 3 keys. Its special skill is Infernal Swarm, which causes tiny mechanical fireflies to swarm your opponent and neutralize one active skill at random.

Infernal Swarm Skill

But the Pyro Fly is not the only insect emerging from the mines. Charfade’s been hard at work on these mechanical monsters.

Medium Mechachillid

What is their purpose? Only time will tell.

 

Missions?

RabbleFroth loves me. He must because in the updates leading up to the war, he’s programmed me a bunch of new missions features! Players will be able to play real quest chains (where a requirement for one quest is the quest prior to it in the chain), accept quests specific to your class (Hunters, Mercenaries, and Mages), and follow the story more effectively with mission complete text! I just found out about this today, so I’ll be writing three class-specific chains (I haven’t decided on the reward yet, but we don’t want to force players to class change for some pixels). Bounty Hunters and Cyber Hunters should visit Tamaril, Mercenaries and Tactical Mercenaries should visit Navarro, and Mages and Blood Mages should visit Sekk. They will tell you a little history, and give you an item that you can turn in to Xraal so that all players get the same reward.

 

Artix Action Figures!

Will it blend? Don't try at home.

Artix action figures are coming soon to Heromart!  We've also received word that Toys 'R' Us stores across the country are starting to receive their first shipments!  With these figures, you will also receive a substantial amount of additional bonuses.  Cysero breaks it down for you in the AQ Design Notes!

What action figures would you like to see produced after Artix and Sepulchure?  A Nightwraith with karate-chop action would be the bee's knees!*

*Stop hijacking my DNs, Nightwraith!

 

The Confrontation

The following preview takes place 15 years before current events. 

Silas stormed out of Valestra’s hospital room, and as he walked dialed up John St. Alban on his communicator. “What have you done?” he snarled into the receiver. 

“Silas. Come to the minetower.” John droned in the communicator, and the line went dead. Seconds later, exact coordinates appeared, leading Silas to the tower’s apex.

When Silas arrived, he saw John standing in wait next to what appeared to be a corpse in a glass coffin being tended to by a diminutive, lab tech, hunchbacked from years of working in the mines. “What is this, John. You set Valestra up to be killed, for what?”

“I sent Commander Hitchens off-planet so I could investigate without arousing Ms. Descarl’s suspicions.”

“Investigate what?”

“Five years ago, you told me about the Vaults. I finally managed to find out who sent you that message, and I’ve been in communication with him ever since. He couldn’t tell me specifics, and communication’s been choppy since Baelius declared victory and sovereignty. I had to figure out a way to get on planet when all communication with my contact ceased. I’m afraid I was too late to help him in any appreciable way.” He gestured toward the coffin. Silas approached it and looked at the corpse- much of the tissue on the face and head was missing, and the arm the man had presumably used to shield his face was completely destroyed. But, what little of the face had not been reduced to skull Silas recognized, as well as the intact navy blue of his uniform.

“The engineer...Ulysses.” The corpse turned its head toward Silas. Both of his eyes were missing, reduced to burned-out hollow sockets. Silas screamed in spite of himself.

“He ain’t dead, kid. That box is preparing him to be shot off into the Void. He’ll be suspended there until someone can fix him.”

“Why...”

“He knew too much, and he was reduced to this by Descarl’s brother before he could tell me what was in the Vaults. I failed, Silas. I was too late.”

“You could have told me. You didn’t have to lie to me. You didn’t have to hurt Valestra.”

“That was unfortunate. She had to try and be the hero.”

“She has a daughter around Selina’s age. Turned four two months ago.” Silas allowed his words to sink in. “You of all people should understand that.”

John turned to Silas with an exasperated look on his face. “If everything had gone according to plan, she would have been released and home to see her husband and kid just in time for dinner. But no, you had to enter their airspace and panic that militia. Had to save your damsel in distress. Though, I gotta admit, I admire your stubbornness.”

“None of which changes the fact that you betrayed me. We’re supposed to be partners, John.”

“I didn’t want to get you involved. I wanted to protect you.” They were silent. “It’s this planet, Silas. It gets into your blood, makes a man crazy. Let’s get off this godforsaken rock and back to civilization.”

John was interrupted by a gunshot- the bullet knocked the Lawman’s trademark hat into the air, and Silas stood, gun drawn, calmly looking down and away from John. “Leave. Before I kill you, John.”

“Silas...”

“I mean it. Get out of my sight.”

The Lawman picked up his hat, brushed it off, and replaced it on his head. “If that’s how you see things, I certainly understand. I reckon I’ll be on my way.” Silas turned, satisfied, and forcefully hit the ground. The two men struggled over Silas’s weapon, fists flying. John was bigger and a more experienced fighter than Silas, who, fueled by rage, swung wildly at the older man. Tears stung his eyes, and his aim betrayed him more often than not. Finally, the gun discharged, a spray of blood filled the air, and Silas fell to the floor.

The Lawman kicked away Silas’s pistol and slammed his boot into his former partner’s face where the bullet had hit, leaning forward.  “Never forget who you’re crossing, boy. You’ve made yourself a powerful enemy.” He twisted his foot around, the sickening crackle of bone plainly audible beneath his feet.

Silas coughed defiantly. “So’ve you.”

John scowled. “Just remember who your real friends are, kid. Alydriah. Valestra. Women like that will keep you around until you ain’t of use to them no more, like an old hunting cur. I still can’t believe you’d trust her after what happened five years back. Me? I’ve been here through thick and thin. Just remember that.” John tipped his hat and walked off. The lab tech with the coffin started the teleporter, and Silas crawled out and made his way back to Fortune City.

He joined the Shadow Guard that night.

Tags: Cinderella Infernal Infiltration War Pyro Fly Infernal Swarm Mines Toys shawarma Twitter

 

 EpicDuel Game Design Notes Archive