March 07, 2014
Onward to War
War is approaching. A better war. A faster war. A war that more fully captures to epic clash of Legion and Exile forces. Though this new war was not quite ready to be unveiled today, we're still hard at work and hope to have a finished feature ready to go early next week. This Design Note post will reveal some new and exciting elements from the new war system.
Before we get into the meat of the post, I'll briefly mention the absense of Legion and Doom from the server select. Today we did a small update to patch some exploits and improve server security. Due to recent erratic behavior, Legion and Doom were taken offline. We do not yet know if we will bring them back, but we do know that those servers were old and underperforming. Epic and Exile (we should probably change their names now, huh?) will soon be upgraded to faster, more modern servers to improve performance, making additional servers unnecessary for the time being.
Onward to WAR!
With the new war system, we wanted to emphasize accessibility. The current war has a lot of moving parts and can be quite difficult to grasp for a novice just learning the basics of dueling. Under the new system, the active war will be represented by a global war bar. This war bar provides general information about the conflict and quick-jump buttons to the main objectives.
When the war is over, the prize button will become active for the winning alignment! We'll get to that a bit later...
Some war objectives may be familiar with a few key changes -- you'll notice the Control Array now has a shield over it. It's up to the alignment on offense to bring down the shield and capture the Array, while the defenders must stop the aggressors at all costs!
To defend or attack, Legion and Exile warriors will receive PvP war drops. Defenders will receive Dread Bombs while the attackers will receive Dread Shells. These drops can be used at objectives to gain influence for yourself, your Faction, and your alignment. This is also the primary mechanism for driving the war. To discourage hoarding, you will only be able to hold a maximum of 10 of each type of war drop in your inventory. If you choose not to participate in the war, you will be able to sell the drops with no sellback.
War drops can be used at war objectives, which will be scattered throughout the active region.
Clicking a war objective brings up a menu to use your war drops. You can use your drops for free, or upgrade them to a more powerful form for Varium. The more powerful drops can also drop from PvP battles, but at a much lower rate.
The objectives will show realtime destruction as they are used and abused by warring alignments. Small notifications will appear to broadcast your feats of valor for all to see!
Each objective has a different attribute -- providing interesting tactical decisions for either side of the conflict.
Defend your objectives or see them burnt to the ground! When the war ends, the winning alignment, along with the most victorious player and Faction will be displayed prominently throughout the region!
With the changes to the war system, we'll be consolidating the existing regional influence-buffing cores into a sole War Commander core. This new limited-charge core will give 10 guaranteed war drops for battle victories.
This core will be available from prominent Legion and Exile NPCs in active war regions.
Since some are already very close to attaining the 10th tier of certain regional war achievements, we've decided to bump up the difficulty with 2 more tiers for each region. We're even planning a super-special acheivement for reaching tier 12 on ALL regions, including Frysteland and the Infernal Mines (coming soon)!
During the war, you'll also have a change to earn the prestigious War Hero achievement by earning the most influence in a single day!
Winng a war is an incredible task, so the victors should receive equally incredible rewards! Never-before-seen weapons, armors, vehicles and amazing currency bonuses await those who triumph!
If you're the picky type, you'll have a list of 6 items to choose from when claiming your reward. The prizes will rotate between war events so the list will be ever-changing and always interesting!
Expect an early release next week while we iron out the last of the bugs and polish the remaining features of our new war system! Thank you for your patience! We're confident the feature will be worth the wait!
Last but not least, remember to check out the seasonal rare Springtime gear, available at Naomi and Xraal!
Grab this awesome gear before it disappears back into the database aether for another year!
February 14, 2014
It's that time of year again. A time for love. A time for romance. A time for battle! Join us for today's release as we unveil the most diabolical Heartbreaker weapon yet! Visit the Alydroid in Alydriah's Spire in Fortune City to collect the mightiest Valentine's swords yet conceived: Aphrodite's Woe! Marvel at Revontheus' intricate attention to detail as you smite your foes with the Mark of Azrael core!
When we go live, we'll also be restocking any LQS items that are empty so be ready to jump on that opportunity!
But...as they say in the game show biz...that's not all!
No Place Like Home
We've attacked the Home Inventory Manager and blown it to bits! From the ashes, we've reassembled a better, stronger, faster interface for more easily browsing Home Items for sale as well as Items in your own inventory. You will also be able to filter Home Items by category. We are able to expand this system in the future to more granularity in categories for faster searching.
You may also notice that you can now see your current balance of Credits and Varium! It's useful to know how much money you have when you're shopping, no?
We've done away will the separate "Selling" mode in the Home Inventory Manager. Now, you will be able to sell items from your own inventory quickly and know the sellback price at-a-glance!
In addition to sprucing up the interface, Titan has made some excellent performance improvements to the Home Item inventory, allowing items to load faster and permitting you to cycle through the list unimpeded.
While Titan tackles the Home Inventory Manager, Rabblefroth is attacking the style changer. We've removed the clutter and brightened the background to give your character some room to breathe!
Also, to eliminate confusion, we're removing the nominal 100 Credit fee for style change. Now, once you own a style, you'll never need to pay for it again, even if you change your colors!
Speaking of styles...how about 24 dapper, new Heartbreaker styles courtesy of Charfade?
Every style is made better by putting a bird on it!
BeetleGerms? BottleJeans? BezeledJams? BattleGems!
January 10, 2014
EpicDuel Legends Part 2
Welcome to 2014, EpicDuelists! After a small patch last week, we're ready with our first major update of the new year -- Legendary Points. Players who reached the level cap and beyond have the opportunity to earn Legendary Points to invest in small stat bonuses. For this release, we will be introducing 6 new stat categories:
This menu is accessible from your stats page. We've designed the system in a way that will allow us to add more stat categories in which to invest in the future. As you can see, these categories must be unlocked before they can be invested in. Points can be redistributed later in a system similar to retraining. These bonuses will give veteran players an edge, but not so much as to become completely imbalanced.
Styles from Beyond
Revontheus delivered yet another batch of awesome Asgardian styles for EpicDuel, along with a spooky moose skull!
We've made a small change to the female styles released previously. Style 87 will become the "Loki helm" style to match the equivalent male styles, while the current style 87 will become 92.
The Epic Hoarder achievement promised to those for maxing our their inventories will be awarded this update.
It's not quite as good as having your own reality show, but probably a lot less stressful. At least your EpicDuel items don't attract wild animals (yet)!
Next Week Planning
We've got some big additions and improvements planned for January so here's a sneak-peak of what's coming up:
The Epic Artist Revontheus will finally make his EpicDuel debut, and he's not arriving empty-handed!
Stop by his location for some out-of-this world items and to formally welcome him to the game!
Next week we'll also be focusing on EpicDuel's early game experience. This new tutorial will guide new players through the somewhat overwhelming systems of EpicDuel in an imformative, fully-interactive tuturial.
In this new zone, players will learn battle basics like how to initiate a duel, the difference between energy and physical damage, and how to switch different weapon types.
If you already know the ropes, you can opt out of the tutorial and join the community in Central Station, but there will be an achievement for completing this mode!
December 12, 2013
Blood Hawks Inbound
A cold wind is blowing through Frysteland...actually a cold wind is usually blowing through Frysteland, considering its climate and all. ANYWAY! We've got big, BIG plans for this upcoming release, and as I mentioned last week, this release is so big we'll need 2 weeks to build it. That means, unfortunately, no release Friday, but next week will be incredible!
Blood Hawk Battlegear Bundle
In the year since Alydriah was expelled form Frysteland by the Endless, the Krampus people have slowly begun to recover. In addition to the human toll Alydriah's cruelty took on the harsh Northern land, many indigenous species were devastated or wiped out by constant battling. One such species is the rare Blood Hawk. These creatures were used for centuries by the Krampus people for hunting and taming yetis. Thought extinct, they have returned in force to once again aid the Krampus people in keeping the cuddly but ferocious creatures in line.
Now you will have the opportunity to own the Blood Hawk and the Spectral Hawk (energy variant) along with a host of avian armaments!
The Blood Hawk Battlegear Bundle will be available for a limited time. With this package you will receive:
We realize that the last package offered was not that long ago so we're offering the package items in-game as well. It's definitely a better value to get them all together in the bundle, of course, but if you've got a pile of Varium burning a hole in your pocket...you should probably seek medical attention immediately.
If those weapons weren't enough to intrigue you, we have some special surprises in store. Stay tuned for more details!
You're Epic, But Are You...LEGENDARY?
Next week, we're raising the level cap to...*drumroll* 40! Rabblefroth is hard at work smoothing the experience curve to make earning levels slightly less painful. But what happens after you reach 40 and max out all your gear? What then? Ponder the great mysteries of the universe? NO! 40 is just the beginning of a much longer journey as an EpicDuel Legend!
After a player becomes Legendary, you will continue to earn experience as Legendary experience. Your level will not increase, but you will instead earn Legendary Ranks! Each rank earned will unlock a Legendary point that can be placed in a broad array of stats. These stats will be more specialized than Dexterity or Technology which influence a range of battle attributes. We haven't finalized the list, but we will build as many as we can by next week. The beauty is we can always add more later, unlike the current, more rigid stat list.
Legendary players will be defined by a uniquely colored name, an icon in their interface, and several other minor aesthetic changes. We'll have more details as the systems are finalized and polished.
Achievement Overhaul Continued
Work on the Achievement Overhaul continues as we wrap up a few features we didn't get to last week, in addition to fixing some minor bugs.
You will also have the option to switch view modes. If you don't like the new, larger style, you can always switch back to a more classically styled view to see more achievements at once.
Titan is also working on a new overall progress bar to see how many Achievements you have total. How close are you to earning them all? If you're close, we're about to make getting them all a bit more difficult with the next feature.
AE Arcade Bonanza!
We're going all-out with the Arcade next week, offering several new games based on other AE games. Collect weapons, house items, and other intriguing baubles from MechQuest, HeroSmash, AdventureQuest, AdventureQuest Worlds, and MORE! Each of these new games offers a new achievement and a new leaderboard to dominate!
To make it easier to acquire Arcade Tokens, we'll be softening the requirements for the daily missions. If you didn't already know, it's possible to earn Tokens from completing daily mission chains. Some can be a bit on the grindy side so we'll try to make it a more pleasurable experience to complete them.
Party Like They Do in Asgard
As if everything else mentioned above weren't enough...ED Artist Revontheus is crafting some slick Asgardian styles to spice up this release. What does Asgard have to do with Frysteland? Well, they're basically space vikings and vikings lived in cold climates sooooo...yeah.
November 25, 2013
Ultimate Game Card
Your Key to Victory!
Our players are all over the world. The Ultimate Game Card is available all over the world. So you should try the Ultimate Game Card to easily upgrade your character inside EpicDuel! Ultimate Game Card is the ultimate way to get the gear you want and crush your foes in style! Plus you can get this card practically anywhere!
November 07, 2013
Shameless Self Indulgence
Prepare to party! This week, celebrate the birthday of EpicDuel's resident artist/assassin: Nightwraith. New missions, new weapons, and revamped skills await for your celebratory needs! As if that weren't enough reason to celebrate: the winners of the Creative Carving Contest will be announced in-game at Elon Musk!
Back to Party Business
Visit me at my usual haunt in the Wasteland to investigate my stash of weapons and armors! Do you have your OneX6 Keys? No? We've got you covered -- you can either buy one directly or win one by completing a new mission. Be warned: I've been buffed to level 36 so I'm not the pushover I used to be!
The classic birthday missions are also returning, with a few new additions in case you've already completed the old ones. Complete them all for huge rewards!
In addition to hunting bounties and weaving baskets, I (Nightwraith) am EpicDuel's lead artist, but I don't mind sharing the spotlight with aspiring artists. That's why we're combining my birthday celebration with the introduction of a new round of suggestion shop weapons, created from ideas submitted from our creative EpicDuel community!
It's been way too long since we've done a shop like this so we're really going all out. We hope to have over 12 new weapons culled from the best of the best suggestions. Charfade and I are working as hard as possible to deliver more, but this is a thoroughly packed release. The weapons are still in progress so check back for a full list of items and their associated artist after we go live. If your suggestion was not selected, that does not mean it was terrible or we hate you -- it just means it may have to wait for the next suggestion shop. Hopefully it won't take a full year to do another one! I wouldn't be surprised if more items enter the game next week!
It wouldn't be a proper birthday without a new Arcade Game!
Horrifying! Give it a spin and be the first to claim the grand prize! As with other games, Nightwraith's Nightmare will introduce it's own new evolving achievment and leaderboard!
Speaking of achievements -- we now have tracking for many of the daily achievements like the 1v1 and 2v2 automatch daily winners. Players who win the daily achievements multiple times will increment their number on the appropriate achievement.
To address balance this update, we will be tweaking a few energy numbers from last week's update, but we also have a far grander change in store: Converting all passive skills into active ones.
That means Blood Lust, Reroute, Deadly Aim, Shadow Arts, Adrenaline, and all the Armor skills will be converted into active skills. Blood Lust and Reroute will become Mark of Blood and Battery Backup respectively. The purpose of this change is to add strategy to battle. Currently, passives grant HUGE benefits with little sacrifice, especially for level cap players. Active skills require more sacrifice in terms of energy cost and turn cost. To compensate for these sacrifices, the effects of the skills will be modified. This change will affect all classes so we're really interested to see what new strategies emerge from this change.
Hybrid Armor, Mineral Armor, and Plasma Armor
When this update goes live, be sure to visit Elon Musk for a list of the winning entries! The effort so far has been stellar with such short notice. We are currently in the process of judging entries and narrowing down the list of finalists!
October 29, 2013
Creative Carving Contest
How To Enter
October 11, 2013
*There will be no release today as we prepare for a MEGA RELEASE next week. Thank you for your patience!
It's been nearly a year since Chairman Platinum last showed his face on Delta V -- the populace quickly gave him a proper EpicDuel beat-down and put an end to his plans for a hostile takeover. If there's one thing the Chairman is good at (aside from robbing grannies and punting kittens) it's holding a grudge. After a year of planning and healing, he's ready to end the fued -- along with all the inhabitants of Delta V.
Rather than bringing an army, the Chairman is taking a more subtle approach -- forcibly extracting all the Varium from Delta V to cause the entire planet to collapse! The Ebilcorp extraction device is protected by a nearly impervious shield and in order to breach it, you'll need to face the Chairman himself!
This time, there will be no deals, no negotiations. The Chairman wants to annihilate those who wronged him and make a tidy profit while doing it. If only there were someone who could help us stop him!
To defeat this otherworldy threat, Delta V will need an otherworldy benefactor in the form of Elon Musk, engineering mastermind and visionary businessman (basically the closest the real-world has to Tony Stark). While testing his new Ultraloop interstellar transportation device on a routine visit to a Martian colony, Musk overshot his target and landed on Delta V.
Although his ship was not damaged, he'll need some time to adjust his calculations. Since he's always up for a challenge calling for ingenuity, he's prepared to offer the citizens of Delta V his expertise in expelling the Ebilcorp threat and reversing Platinum's damage, offering Delta V a means of generating efficient renewable energy in the process!
This task will not be easy, however, as Musk is lightyears away from his fabrication workshop. You'll need to scour Delta V to find the parts necessary to allow this benevolent genius to invent a permanent solution to your Platinum problem.
As stated above, Musk will need your help securing various items from across Delta V to devise a means for you to defeat Platinum. Also, he's not letting you go it alone -- complete his mission chain and he'll join you in a battle of the business titans as you take on Platinum in an epic 2v1 duel!
Complete the mission chain by defeating Chairman Platinum and you'll receive a new achievement!
Chairman's Ebilcorp extractor is bad news, but Musk has plans to reengineer it to be a source of limitless energy! As an added bonus, the power plant will be able to produce advanced cores capable to augmenting basic stats!
Musk sees you admiring his armor -- don't worry, he brought extras! Power up with the Musk Husk and send Chairman Platinum packing!
Since next week will be a MEGA release, there are bound to be aspects that we forget to mention here. Stay tuned on Twitter and the Design Notes for the latest and greatest updates!
October 04, 2013
Valestra's Arcade is getting brand new game with some shiny new prizes!
What could the prizes be? Something nice? Something...hazardous?
As with all the other games, there will be a new 5-tier evolving achievement for Hazard Havoc! When we roll the update, hurry up and be the first to Valestra's Arcade to claim your spot on the newest leaderboard!
Also, for the first time, we will be offering home items as prizes. "What if I don't have a home?" you might ask. Well, follow me down below for the next paragraph for some great news!
In this update, everyone is getting access to a Fortune City Efficiency. This single-room living space is designed to give everyone a chance to experience EpicDuel's home feature. Before this update, if you didn't own a home, you had know way to know what items were even available for decoration!
To get this new home, simple click the Home button on the main HUD and click the big black "Claim Home" button.
You might also notice that all the homes now have Credit OR Varium options. There are no more mixed currency options. This should make it easier to acquire a home buy either buying Varium outright or saving credits to buy one. We have carried this partially through to the home items. Now, any home item that was previously Varium and Credits will now be just Varium (with a slightly increased price).
September 19, 2013
Step Right Up 2
*Note: Due to events out of our control, we are unexpectedly short-staffed this week. Still, Titan and I will work as hard as we can to release this on Friday. However, if we feel the feature is too lacking in polish or excitement, we will hold it until next week. Thank you for your patience!
You asked for it, and it's back! After a long hiatus, Valestra's Arcade is back in business and eagerly awaiting a flood of players both new and experience! For those of you who don't recall or weren't around, the Arcade used to be a battle mode in which you could deposit Battle Tokens (5 at a time) to join an Arcade Battle. This battle was just like an duel except it offered the chance to earn a prize if you won. The downside was that it was possible to win the duel and not win a prize.
This time, you will win a prize for every play. The prize may not be a jackpot every time, but you'll still never walk away empty-handed!
Excited yet? Read on to learn more about this revamped feature!
How Do I Arcade?
To participate in the Arcade, you must have at least one Arcade Token. This is not a new currency, but is a miscellaneous inventory item. You can acquire them by completing certain Daily Missions or by purchasing them from the ArcadeBots in Valestra's Arcade in Fortune City.
If you're having trouble finding Valestra's Arcade, there will be a link in the What's New page. If you're still lost, then the EpicDuel Wiki has you covered.
Once you're in the Arcade you can click on an ArcadeBot to bring up the Arcade interface. From there, you can play, view your current balance of Arcade Token, or buy more Arcade Tokens. Hitting the "Go" button will cycle through a list of possible prizes. You'll win something each time: it could be credits, a weapon, armor, or even a house! However, to keep the game's Credit economy from exploding, sellback on items won in the Arcade may be reduced from the normal values.
We're building this feature with expansion in mind. For this release, we will only have one prize pool, but in the future, we plan to include selectable prize pools, allowing you to choose which set of prizes you wish to play for.
Another feature that may not be ready for Friday, is an Arcade Leaderboard featuring the all-time winners, complete with an evolving Arcade achievement. This achievement will track the value of your prizes so each time you play, you're basically earning Arcade experience! Even if it's not in-game Friday, we will still be tracking the data!
Our goal with this system is to never make an Arcade play feel wasted, and we believe this additions will make for a truly epic Arcade experience!
In last week's Design Notes, I mentioned that the Arcade would give you a chance to win retired rares. There was a bit of an outcry from those who were concerned that their own rares would be devalued. I'm happy to say, that you need not worry -- your hard-earned rares will remain rares. We've decided on a happy compromise to introduce Arcade exclusives -- items that can only be won in the Arcade. Some of these items will be revamped or reimaged versions of retired items. This preserved the value of the older rares while giving new players a reason to play! However, items like seasonal rares, limited quantity items, or prize-code items are still up for grabs! Also, legacy items like Founder Armor or Alpha Gear will be excluded for obvious reasons. I hope that addresses your concerns about rares in the Arcade!
September 06, 2013
Yaaaaar Design Notes
After a brief hiatus for DragonCon and other important real-life events, the EpicDuel team is finally assembled at full strength. The problem is we only had 3 day to build a release (technically one full day and 2 half-days if you include planning and release testing)! We were so tight on time that I just got around to the Design Notes now. It's like I'm typing live! Anyway, no more wasting time...let's get down to it!
Fighting in the Dread Plains has gotten so heated that Alydriah has ordered Administrator 10 to oversee battle operations directly. Normally content to manipulate events from behind the scenes, the Administrator has a nasty battle record that keeps his troops loyal and his enemies in a constant state of fear. He is also an extreme hypochondriac and wears a gas mask constantly to prevent himself from breathing in the irradiated vapor and toxic dust that blows across the Dread Plains. This, combined with his notable paranoia and disrespect for authority makes him an exceptionally unpredictable and dangerous foe.
This week we've also made improvements to mission organization. Completed, pending, and unavailable missions are now color-coded and sorted for easy navagation!
Talk Like a Pirate Again!
Yaaaaaaar! Since we've fixed the error with the seasonal rare scheduler, we are able to reintroduce the Talk Like a Pirate Day-themed rares! It turns out that the error was due to a single misplaced letter among the dozens of lines of code -- like finding a needle in a needle-stack! Visit Big Tuna in the West Naval Yard to check them out!
Also, the Talk Like a Pirate achievement will also be returning!
Because of this error, the Titan weapons were removed early. We have returned them for one more week! Thanks to Rabble's hard work on this system, we will now be able to add and remove items to merchants without rebooting the server, making it easier to get the right gear into the right hands!
Bye, Bye, Botanical Gear!
Since Fall is on the horizon (for those of us in the Northern Hemisphere, anway) we felt it was time to retire the Botanical Gear and the Botanical Borg promotional packages.
If you managed to snatch them up, good job! If not, you'll have another go at them next year around Springtime to add them to your robust arsenal.
All the battling in the desolate Dread Plains has begun to stir the local wildlife. Normally shy but curious Dire Wolves and Goat Lizards have begun to creep into the warzone. Will they align with Legion or Exile forces?
I hope they're on my team!
Patch Notes 1.5.30
NEW CHANGES / FEATURES
August 16, 2013
Defend your hard-fought War Objectives with Shield Generators! These critical structures allow you to reinforce the influence of other structures you own in a certain region. Like Turrets, Shield Generators can only be used on another structure within the same region.
Like Turrets, Shield Generators have 3 levels of improvement depending on the amount of your Alignment's Influence.
New War Objectives!
Building upon the Turret release last week, we have added Turrets and Shield Generators to all contested regions. Here's a quick look at the new Objectives and their locations. Better hurry if you want a foothold in a heavily disputed region!
Wasteland Missile Turret
Barrens Shield Generator
Central Station Cannon
Central Station Shield Generator
Overlord Shield Generator
Naval Yard Shield Generator (formerly Propaganda Tower)
New Titan Cores!
Titan's birthday may be over, but he's not done giving just yet. Visit him in his frosty Frysteland lair to try three new Charge Cores!
Unleashes the powerful scent of bacon on your target, dealing 114% weapon damage.
Summon Titan to chomp your target for 114% weapon damage.
Rains down delicious bacon, dealing 114% weapon damage to the target.
Rabblefroth is also making some fine adjustments to the Alignment matching. It should allow for better quality matches, especially in 2v2.
August 08, 2013
Fire Ze Missiles!
EpicDuel is finally rolling out the heavy artillery for the Dread War. Capture and upgrade turrets to fire upon opposition War Objectives within the various regions of Delta V. Turrets can be upgraded by filling the control bar. The more heavily an alignment dominates a turret, the further it will upgrade.
To fire a turret, simply click on it as you would an NPC. You can then select an option to fire the turret, select your target, then fire. The turret will fire in real time and those on the target screen will see the impact! Remember, you can only fire turrets that your alignment controls so it is imperative to capture and hold turrets to maintain a tactical advantage in any region in which they are present.
Soon we will be celebrating the birthday of everyone's favorite Delta V demi-god: Titan. This mighty being uses technology so advanced, it is indistinguishable from magic. Some believe he created Delta V through sheer force of will. These people are quickly dismissed as fanatics, but there is no denying his awesome power.
Visit Titan in his Frysteland lair to collect new mutating weapons and a mighty new sword: Titan's Triumph. These will be limited in quantity so you had better be quick!
Hmmmm...seems a bit sketchy.
Also returning will be Titan's Burger Bike!
The image speaks for itself.
We are adding additional Active Cores to the roster of Charge Cores. Each use in battle will deplete a Core charge. We're hoping to have enough time to implement some completely new Charge Cores for your battling enjoyment. Could they be Titan-themed? Perhaps...
One of the oldest and most prolific NPCs in EpicDuel is the humble VendBot. These little guys have seen the evolution of EpicDuel from the earliest Alpha days to the modern Omega phase. In that time, they've traded their inventories of obsolete boosters to Cores. Their old technology can barely contain the demand so they've been refitted for extra capacity to provide you with the latest and greatest hardware upgrades, serving as a one-stop core shop.
Someone's been working out!
Miss the old design? Don't worry, the original will still be around in a few remote places of Delta V.
July 03, 2013
Those of you who played over the weekend may have noticed some wonkiness on the Control bars for each War Objective. This bug tipped the balance overwhelmingly in favor of the Legion. Obviously, this was not intentional and Titan spent all day Sunday repairing this bug. Unfortunately, since the scores for irreparably skewed, they all had to be reset. We apologize for any inconvenience this caused.
Independence Day Rares Return
This Friday, you can celebrate freedom with the returning Independence Day rares. You can find them equipped to Naomi in Central Station. Also, the Independence Day achievement will also be available at all the VendBot Achievement shops throughout Delta V.
Thanks to some help from Trizzzcentrino, we've managed 2 new seasonal rare bikes (to be found on Naomi)! Flavoured in Legion or Exile designs, you can show alignment pride while tearing up the battlefield. These are also the first bikes to attempt a new chrome color that's not color custom (the shiny, silvery bits on the bikes). I think it creates a neat effect that's lost on most color custom parts, but we'll see how you like it.
New War Objectives
To flesh out some of the less populous regions of Delta V, we have added 7 new War Objectives! You can find the in the West Naval Yard, the Barrens Outpost, and Central Station. Can you help capture them all and dominate Delta V?
Regional War Shops
By controlling key points in each region (i.e. the Battle Arena in Fortune City, the Overlord AI in the Overlord Facility, etc...), Alignments can unlock War Shops. Since supplies are scarce during wartime, these shops only supply limited quantities of items. To allow as many players to collect these items as possible, alignments are encouraged to hold regions for as long as possible since the War Shops will restock automatically over time. These War Shops will offer distinct advantages to those who control them in the form of War Cores. These Cores come either attached to a weapon or separately.
With this release, we will be introducing new core technology: consumable cores! By equipping them to a primary weapon, these cores will confer a regional Influence bonus that will last a certain amount of battles. After the core expires, a new one will need to be purchased. We have coded them to only count victories as a “use”.
War Chests Revealed
Now it can be revealed! Each Legion and Exile War chest contains regional War Cores! That means eight free cores (one for each active region)! Players with War Chests will start out with an automatic advantage in the War with the flexibility to gain a bonus in whichever region they choose. Since this bonus is alignment neutral, players who purchased the Legion pack, but decided to fight for the Exiles (and vice versa) will not be penalized.
For those who have been following EpicDuel since before Omega, you are probably aware that Consumables like Health Packs and Boosters no longer serve a purpose in battle. Rather than try to wedge consumables back into the game, we have decided to move toward consumable cores and, as of this release, we will be removing all consumables from the game. All players with consumables in their inventories will receive the appropriate amount of resale currency for the items removed.
Going forward, it will be possible for us to recreate Boosters, Grenades and Bombs as cores, which ultimately has more flexibility and does require the database to store excessive items entries for each player. Initially, we thought we could simply recode all the consumables back into the game, but the game has changed dramatically both code-wise and balance-wise since Omega launched so we determined that this would be the best decision for the overall health of the game.
June 21, 2013
Legion and Exile forces, the time has come to man your battle stations! The Dread War officially begins today, June 21! Choose your alignment carefully, as you will not only be supporting that alignment for the Dread War, but the remainder of your time on Delta V.* This is a time of conflict- there can be no room for neutral parties.
*You will be able to change alignment later, but at a steep cost with time-based limitations.
You are somewhere...around here.
I also want to mention that the war system coming todayis a major change to the overall gameplay experience of EpicDuel, not just a temporary event for the next month or so. We will change the dynamics periodically and add features to keep the war fresh, but the system itself is going to be part of the core gameplay. We don't want to keep ANYONE from the clash!
Use the regional map to jump to contested Objectives!
With this release, we will be introducing 21 War Objectives to claim. Do you have what it takes to claim them all and shape the future of Delta V?
As previously announced, Flags will be converted to War Objectives, which will require more active control over an area rather than simply dumping in tokens, which will be removed next week. Since I didn't have specifics last week about credit/token conversion, here is RabbleFroth's word on the subject:
1) Credits per battle will be increased. The base amount for 1v1 was 32 per win, it will increase to 37 per win, and about 2 more credits for a 1v1 loss. This bonus is appropriately increased for 2v2 and Juggernaut.
The current flags will be converted to War Objectives with this release, with more areas under dispute released in the future! Next week we hope to upgrade Objectives to impart buffs to the controlling alignment in the area, and actually make it possible for the Objectives to upgrade and evolve with effort.
A new War Objective outside of Ulysses' workshop.
This is going to be a gigantic update with a major change to EpicDuel's primary gameplay, but we are far from done. Other features which should (hopefully) be implemented next week include:
With so many features coming tomorrow, and even more on the horizon, this is going to be a Summer to remember for EpicDuel!
February 08, 2013
1.5.1 Patch Notes
NOTE: These are far from the only changes we plan on making. We wanted to make these encompassing changes first to make sure we aren't over-tuning other skills or classes at the same time.
February 04, 2013
The time has finally come! Omega is nearly upon us and this is your last chance to be an Omega Founder and obtain the Golden Omega Ticket!
In addition to giving the Omega Onslaughter (mutating physical), Omega Obliterator (mutating energy), Omega Slayer (energy sword), Omega Impaler (physical sword), Dark Yeti (energy bot), and Baby Yeti (physical bot), the ticket also entitles you to a slot in the Golden Yeti Tournament!
This preorder ticket is the ONLY way to participate in this event and will disappear forever as soon as Omega goes live!
We are in the final testing phases and should be ready to roll tomorrow. Time is quickly running out to take advantage of this amazing offer! Are you yeti for Omega? We are!
January 31, 2013
Weekend Progress Report
This morning after logging into the live server I realize that we have made roughly 2 kabillion improvements and changes over the past several weeks of Omega development. I thought it was worth summarizing all the things we've done, to show you just where we are in terms of development progress:
Rebuild the Battle Engine: 100%
New Item Stat Editor: 100%
New Item Core Editor: 100%
Overhaul the Character Creator: 100%
Redo the Account Creation Flow: 100%
Create 50+ New Missions: 100%
NEW Omega Promotional Packages: 100%
Create Several New Yeti's 100%
Improve 100+ Hairstyles 100%
Improve Several Interfaces 100%
Create 6 New Base Class Armors 100%
Improve Damage Bubble System 100%
Recreate NPC Artificial Intelligence 100%
New Golden Yeti Tournament System 100%
Create NEW Basic Cores: 100%
Final Balance / Testing Pass 100%
We'll keep you posted on updates to these percentages to give you a better idea of how things are coming.
January 22, 2013
Omega Video Update
Did you know EpicDuel has it's own Official Youtube channel? If not, you probably didn't know that EpicDuel Mod and tester Practel just released a new video showing footage from the developer server testing Cores and the new stat editing system. Practel also answers some frequently asked questions about Omega.
What are you waiting for? Check out the video now! Be sure to watch the video until the very end!
January 20, 2013
Twitter Prize Inbound!
For those in the know, following us on Twitter is the best way to stay up to date with the latest EpicDuel developments. It's also the best way to get prize codes! To keep the excitement going leading up to Omega, we've been offering some pretty saucy rewards this weekend. Tonight, at 6:00 PM EST, Nightwraith will be posting a prize code that can be redeemed for an item never before released in-game! There is a limited supply, so be ready as soon as the code is posted for the best chance of redeeming the prize!
If you're new to the game or need a refresher course on redeeming codes, here's a post we wrote awhile ago explaining the process!
Codes...How Do They Work?
If you follow any of the ED staff on Twitter, you may have noticed us posting codes periodically. What are these codes and how are they used? Currently, the codes can be redeemed for free Starter-Kit weapons, but we are expanding the system to offer a number of different prizes. Here's a step-by-step guide for redeeming these codes.
Step 0: Get a Code
Currently, you can get these codes by seeing us in person at a convention or by following us on Twitter!
Step 1: Find a City Guard
They primarily hang out in Central Station and Fortune City. You can use the Delta V map to travel quickly between areas if you don't feel like going on foot (or by bike).
Step 2: Select the "Prize Code" option
Step 3: Enter the Code and select "Submit"
These codes are currently one-time use so only the first one to redeem the code will get the prize.
Stay tuned for more developments on this exciting feature as we add features such as more prizes, more redemptions per code, and more ways to receive codes!
January 18, 2013
Hey there, quick post. I was working on a big DN post elaborating on Core and some other key Omega features, but I relized some of these items are too difficult to explain even in the simplest terms. Our testers are hard at work on Omega videos to demonstrate Cores and other Omega features. These should be much clearer than a paragraph or even a series of screenshots. Next week, we will be posting a series of detailed Design Notes about Omega and it's features, including compensation for players with enhancements, a detailed breakdown of cores and how they work, EpicDuel beyond Omega, and a specific release date (for real this time!)
Stay tuned as development continues!
January 16, 2013
I'd like to offer up a few quick clarifications on how cores will work as we move into Omega. I know there have been a good number of questions about how existing abilities will transition as we go forward and I'll try to offer some clarity here:
All item abilities will carry over into Omega. If you currently have an item with a special ability on it, that special ability will be equipped on your item when you login. You'll see a new icon inside the item details pane that visually shows any abilities your item has. These abilities are called "Cores" in Omega. You'll have two core slots available on all of your Weapons, Guns, Auxiliaries, and Armors when the release launches. In the picture below, you see the Passive Core slot on the left and the Active Core slot on the right.
Above is a sample of roughly what the inventory will look like when you login. Notice the tiny lock icon that appears on the Spreadfire icon within the item details pane. This lock indicates that the Passive Core on Dage's Haunted Boomstick cannot currently be replaced with a new core. Because the system is going to be new to everyone, including us, we're going to initially lock any core slots that already include a special ability. This is a safety measure to prevent players from accidentally replacing exclusive cores that might no longer be available for sale. As you can see in the picture, you can still edit the Active Core, upgrade the stats on the item, and reconfigure it any way you like.
This part is really important: Just because a core slot is currently locked on a particular item does NOT mean that the slot will remain locked permanently. The beauty of the new system is that we can lock and unlock the core slots at our discretion. Consider a passive ability like Exoskeleton. Exoskeleton is an "event ability" that was useful against the Delta Vault during the Infernal Infiltration War. Now that the war is over, Exoskeleton doesn't serve much purpose in normal battle. In Omega, when we're ready, we will unlock the Exoskeleton core slot and allow players to replace it with a new Passive Core of their choice. The point here is that we can unlock core slots on items whenever we want or need. This will allow a high level of flexibility for creating exclusive weapons, event items, and specialty cores, while simultaneously not junking up the database with a bunch of obsolete items.
So if you're eagerly waiting to crack some skulls with that special item in your inventory, you're in luck. A primary goal of Omega is make sure that all items remain viable battle options. Like the way a sword looks but don't like it's current stats? change'em up ... Or maybe you own a cool set of blades but the special ability is no longer useful for your build? Swap it out.
The main takeaway here is that we're going to do our best to ensure you always have options to customize and improve your gear. I'll offer up more about the process of adding a core to an item soon, but for now back to the code!
January 15, 2013
At Its Core
When Omega launches, every single action you can issue in battle, including Strike, gun, bazooka, all of your skills, all of your item special abilities, and well, everything is now handled by a 100% new "core-based" battle engine. Sound fancy? That's partly because it is. If you haven't heard, the 9500-lines-of-code-long battle engine that is the heart of EpicDuel has been rewritten for this release.
Why would we do such a crazy thing? The primary reason is for future expansion. For all of you loyal duelers out there, you know that it takes us a good while to create new skills and abilities in game, and we all know it's these new abilities and custom builds that are the most exciting. Omega will dramatically increase the rate at which we can generate new, well-balanced, exciting abilities.
The largest code change in Omega is the overhaul of the battle engine. So what's different about it? First, every battle action we create now has over 100 different variables available to manipulate in the database! This is an increase from only about 30 values previously. This means skills can have more unique effects, and we can recycle effects and functionality more easily than ever.
Think of this example, say we wanted to have 3 similarly functional, yet visually different abilities... maybe three skills that rain down damage on your enemy. Let's say we want one with a fire animation, one with water animation, and one that rains down a bunch of rabid monkeys. In the old engine we would need to write 3 completely separate skills. The fact that the skills were similar was previously irrelevant.
In the new engine, Omega allows us to define "rule sets" that can be applied to any action. These rules can now very easily be recycled and tweaked. So if Rule Set A defines an action that rains down damage, we can pair Rule Set A with Animation Set A, B, and C to create three different effects without creating loads of extra work.
This flexibility will mean more exciting battles every time!
This core functionality will also be applied to bots, meaning bots can be created more frequently. In fact, it will be possible to create bots with two active skills or two passive skills. Hopefully this could become a more modular system and allow you to add alternative cores to bots for different battle configurations!
January 14, 2013
A Harsh Master
Sometimes Flash treats you right. It's intuitive, smooth, and responsive. Other times, it's a terrible force of nature that could care less about what YOU wanted to do. You want to move that a few keyframes in this movie clip? How about I delete those keyframes AND corrupt the file?
If you've followed any AE Devs on Twitter for any amount of time, you would have seen at least one rant about working in Flash. Crashes, slow performance, and the worst -- irreversible file corruption -- are par for the course with regular Flash usage.
This may seem like a ranty post, and it is, but in addition to blowing off a little steam I also wanted to impart some wisdom on aspiring developers: There's always a way. When whatever platform you're developing for decides it wants to be your worst enemy and devours hours of precious work time, you have two options -- three if you count tossing your computer through a window. You can quit. You can let software win and go do something else with your time that's less stressful. OR you can be a warrior. You can stare at that blank screen or flickering error message and rush right into battle with even more determination than before.
In any long endeavor, you will be tested. Obstacles will emerge to test your resolve and tempt you to take an easier path, but you must fight on! You can get angry, but channel that anger into productive energy to recoup your lost time and produce an even better product that you would have the first time around. Learn from your mistakes and account for the unexpected. These are all key bits of knowledge that will help you persevere when the outlook is most bleak.
Ah! I see that Flash has finally decided to let me open my movie clip. Thank you Flash! And thank you players, for letting me rant a bit, for Flash cares not for the troubles of mere mortals and will only stare coldly at my pleas for mercy.
Once more unto the breach, dear friends, once more!
January 10, 2013
Omega Tournament Ticket Correction!
In the midst of all the coding chaos for the new battle engine, I overlooked a promise we made earlier in the design notes regarding the Golden Yeti Tournament. I'd like to offer final clarification on how participation in the tournament will work:
As mentioned previously, the tournament will NOT begin until a few days after Omega Launches, however, Omega Yeti Tournament tickets will ONLY be available via the Omega Founder Preorder Promotion. To be crystal clear, we will NOT be offering the tickets in game once Omega launches.
Keep your comments coming, back to coding!