July 17, 2013
Prepare for Dread Domination!
Are you ready?
After weeks of fighting in the Dread Plains, plans for a powerful new weapon have been captured by both sides of the War. Now, Legion and Exile forces are prepared to unleash their power upon Delta V in the form of the Dread Domination Varium Package!
This package includes 4 unique weapons and is not available in game!
We've equipped the Dread Desolators (auxiliaries) with technology of unknown origin in the form of the Improbability Gate Core. This exclusive core uses technology derived from an undisclosed research facility in the Dread Plains to open holes in the fabric of the universe. These tears in reality have been weaponized to allow players to summon creatures and objects from other worlds to come to their aid and help vanquish their foes! Be warned, however, this technology is quite unstable: you never know what will come through!
War Objective Leaderboards
Can you rule them all?
New leaderboards on each War Objective will display the top Influence contributors in addition to showing your own contribution. With 34 War Objectives to dominate, you have 34 chances to get your name and face out there, showing Legion and Exile forces that you’re a force to be reckoned with and that either alignment should feel honored to hold your favor. Can you dominate them all? We think it’s impossible, but we also know never to underestimate a dedicated EpicDuel player with unlimited access to energy drinks!
Where do your loyalties really lie?
This week we are introducing the heavily requested feature of alignment switching. Our primary concern with this change is that it could irrevocably tip the balance of the alignments, as players with weak loyalties rush to whichever alignment has the upper hand.
To ensure that alignment switching is treated with the gravity it deserves, we are limiting the feature to Varium only. Players will only be able to switch alignments once per month. Players currently in a Faction will need to first leave the Faction in order to switch. There is still no way for Factions to switch alignments with disbanding and recreating themselves.
Inevitably, when new features are released, new bugs will pop up, sometimes in old features. We try to make each release as bug free and polished as possible within a week of development time, but often bugs slip by. This update will fix several issues that have arisen since the last update (for specifics check out Rabble’s patch notes leading up to the release). To track down and fix bugs as quickly as possible, we need your help. Posting bugs on Twitter, while appreciated, isn’t always helpful since reports quickly get lost in our feeds. The best way to help us fight bugs is to post them to the official EpicDuel Bugs Forum.
Please be as descriptive as possible when reporting bugs, explaining exactly what you were doing when the bug occurred. Giving us those details helps us to reproduce bugs more easily. A reproducible bug is usually an easily fixable bug. Thank you in advance for your cooperation.
July 03, 2013
Those of you who played over the weekend may have noticed some wonkiness on the Control bars for each War Objective. This bug tipped the balance overwhelmingly in favor of the Legion. Obviously, this was not intentional and Titan spent all day Sunday repairing this bug. Unfortunately, since the scores for irreparably skewed, they all had to be reset. We apologize for any inconvenience this caused.
Independence Day Rares Return
This Friday, you can celebrate freedom with the returning Independence Day rares. You can find them equipped to Naomi in Central Station. Also, the Independence Day achievement will also be available at all the VendBot Achievement shops throughout Delta V.
Thanks to some help from Trizzzcentrino, we've managed 2 new seasonal rare bikes (to be found on Naomi)! Flavoured in Legion or Exile designs, you can show alignment pride while tearing up the battlefield. These are also the first bikes to attempt a new chrome color that's not color custom (the shiny, silvery bits on the bikes). I think it creates a neat effect that's lost on most color custom parts, but we'll see how you like it.
New War Objectives
To flesh out some of the less populous regions of Delta V, we have added 7 new War Objectives! You can find the in the West Naval Yard, the Barrens Outpost, and Central Station. Can you help capture them all and dominate Delta V?
Regional War Shops
By controlling key points in each region (i.e. the Battle Arena in Fortune City, the Overlord AI in the Overlord Facility, etc...), Alignments can unlock War Shops. Since supplies are scarce during wartime, these shops only supply limited quantities of items. To allow as many players to collect these items as possible, alignments are encouraged to hold regions for as long as possible since the War Shops will restock automatically over time. These War Shops will offer distinct advantages to those who control them in the form of War Cores. These Cores come either attached to a weapon or separately.
With this release, we will be introducing new core technology: consumable cores! By equipping them to a primary weapon, these cores will confer a regional Influence bonus that will last a certain amount of battles. After the core expires, a new one will need to be purchased. We have coded them to only count victories as a “use”.
War Chests Revealed
Now it can be revealed! Each Legion and Exile War chest contains regional War Cores! That means eight free cores (one for each active region)! Players with War Chests will start out with an automatic advantage in the War with the flexibility to gain a bonus in whichever region they choose. Since this bonus is alignment neutral, players who purchased the Legion pack, but decided to fight for the Exiles (and vice versa) will not be penalized.
For those who have been following EpicDuel since before Omega, you are probably aware that Consumables like Health Packs and Boosters no longer serve a purpose in battle. Rather than try to wedge consumables back into the game, we have decided to move toward consumable cores and, as of this release, we will be removing all consumables from the game. All players with consumables in their inventories will receive the appropriate amount of resale currency for the items removed.
Going forward, it will be possible for us to recreate Boosters, Grenades and Bombs as cores, which ultimately has more flexibility and does require the database to store excessive items entries for each player. Initially, we thought we could simply recode all the consumables back into the game, but the game has changed dramatically both code-wise and balance-wise since Omega launched so we determined that this would be the best decision for the overall health of the game.
June 28, 2013
Dread War Continues
Hey there Epic Duelists! First off, I want to thank all of you who wished me or Charfade a Happy Birthday on Twitter or Facebook (for those not in the know, we both leveled up this week). Nightwraith has already posted a step-by-step guide on how to participate in the Dread War (the post right before this), but we'll also be introducing some much needed clarifications in-game to help those who may not check the Forums or Design Notes.
Although participating in the war is actually pretty simple, the intricacies are complex and not thoroughly explained in-game. To address this we will be adding in-game clarifications to make more obvious certain aspects of the War such as how much Influence your alignment is earning per region and globally.
Battle Token Bye-Bye
We didn't have time last week, so we needed to cut this feature. This week we're doing it for real. The following is a quick rundown of what that means for you:
One major concern for we have for this War feature is one Alignment building an insurmountable lead. To prevent one Alignment from indefinitely dominating, we will be introducing Objective Reinforcements – the longer one side holds an Objective, the more control the other side will receive per win. Reinforcements will decay over time once the Objective has been taken.
Other measures have been take to improve the overall feel of the War and alleviate the “see-saw” effect we witnessed during the War’s first week. The balance adjustments are as follows:
To broaden the scope of the War and add more weight to the various regions of Delta V, we will be adding more War Objectives -- Minetower in Wastelands, Archives in Biodome, the Battle Arena in Fortune City (formerly Legion Arena), and the AI core in Overlord Facility. A few more auxiliary War Objectives have also been added for a total of 6.
To add incentive to seizing all of these fancy new War Ojectives, we will be introducing evolving regional Achievements. As you gain influence in a particular region (i.e. Fortune City), your Achievement will change in appearance, similar to the War Achievements of the Infernal and Frysteland Wars.
Since Summer is well underway, we're Spring cleaning by removing many of the seasonal-rare Botanical and Bunny items. Since there are so many items involved, I will list them here.
Still to Come!
The War has just begun! All of the features are coming together, but there are still more yet to be implemented.
We don’t want to leave Juggernauts, the toughest warriors Delta V has to offer, out of this fight! Soon anyone with a Skull card will be able to access Juggernaut mode from anywhere on the map, allowing full participation in the War.
Unlock the latest and greatest arsenals for your Alignment! Soon, we will introduce War Objectives with shops that are only accessible for the Alignment that controls them. Can you keep these rare weapons out of enemy hands?
Controlling certain War Objectives will allow you to activate influence buffs to help you capture other Objectives. For example, if you capture the turret in the Dread Plains, you can activate a buff that increases your influence earned against the Control Array.
When the Legion or Exile forces claim an area, we want it the entire region to reflect that conquest. We plan to do so with dynamic elements on each map screen that change based on which alignment is controlling a given War Objective. Imagine Exile banners draped over Alydriah’s Spire or Legion soldiers invading the Exile hideout in Old Fortune City. Such changes will go a long way toward making the War an immersive experience as Delta V is transformed into a living, breathing world.
Complete tasks for the various War NPCs around Delta V for big rewards. This feature is planned to come with a major overhaul of the existing mission system. We would rather hold onto our missions until the system is designed the way we want it rather than release a bunch of missions we might have to remove or change later.
Wow! Isn’t that enough? Stay tuned! This War is just getting started, and we hope you’re enjoying playing it as much as we are making it!
August 14, 2012
The Vault Is Open
The final vault door has fallen to the Exile forces! John St. Alban, the man known as The Lawman has commanded the Exiles to victory over Silas and his Legion army and now has control over Baelius' most horrifying experiment - a cybernetic army harvested from the civilian population of Delta V. Now all he has to do is figure out how to turn all of them on!
Fortunately for the players, Ulysses has been able to activate a few and the Lawman has seen fit to sell them to Legion and Exile forces alike to finance his next project. Whoever figures out how to activate them all will have an army of millions of cyborgs at his or her disposal.
But what of the Legion? How will they fare in the aftermath of this war? The Lawman seems content to let the soldiers go free, but you can bet Alydriah won't let this insult go unanswered!
Also, this Thursday we will be removing most of the War content including Missions, War Battles, and War Achievements. War weapons will be reallocated to the Light Mechachillid at the front of the Mines and the Exile Soldier in the Delta Vault. Players will also be able to sell back grenades for 15-25 Credits. You may be disappointed if you were hoping for a high sellback, but we warned players repeatedly that it would be better to throw them than keep them.
What Was THAT?!
Those of you who saw the end cutscene know what I'm talking about. EpicDuel is indeed planning a crossover event with MechQuest to coincide with DragonCon. We have never confirmed or denied whether or not EpicDuel takes place in the Lore Universe, but space is a big place, and there are monsters out there that transcend time and reality! How did this creature arrive at Delta V? Is it friend or foe? I guess you'll have to wait and see!
Before we say goodbye to the Infernal Mines, we will be adding a new credit-only Infernal Apartment! Be sure to decorate your new digs with a selection of Infernal items ranging from Stalagmites to Mechachillid statues!
After much player discussion on the matter, this week we will be addressing bot balance. Some bot skills are wildly better than others so we will be tweaking them to encourage a better variety of effective bot strategies.
Call for Spanish Translators
Account Recovery and Security
It seems like we've been getting a lot of players lately emailing us directly about account and payment issues. If you are unable to access your account because you have been hacked, or you made a payment and have not received any points, please contact the Artix Help Team as soon as possible http://portal.battleon.com/help/mailer.asp?c=10
We have a hardworking staff of support professionals (real, human people last I checked) who are 100% dedicated to helping you fix your account. Contacting us on social networks through email will not help you get your account back any faster, and because we spend most of our time building EpicDuel, any time we might spend fixing accounts is less time we would spend building features, fixing bugs, and drawing content.
That said, here are some simple yet helpful tips for helping you protect your account from hackers and scammers:
July 17, 2012
Break on Through to the Other Side
Go, Exiles, Go...#RandyNewman
Congratulations, Exiles, for felling the second Vault door. With things as they stand right now, it’s anyone’s game and the Exiles and Legion will both have to work hard to punch through the remaining doors.
Before going on, I want to clear up some rumors that have been floating around. No, the Administration is not playing favorites with alignment. Both Exiles and Legion had equal chance to get the Vault Breaker II Achievement, and yes, Legion had to wait 2 extra hours to unlock level 35. There was also no help from the Administration for the Exiles- we did not orchestrate the Exiles winning one Vault. We want this war to be fun and fair and we will not do anything, nor have we done anything, to artificially alter the course of the War. This is all you, guys!
That said, let’s get into the meat of it!
This Vault Door will be the final Vault Door before the Big One. The Alignment that breaks down this door will have exclusive access to the Vault Breaker III achievement, as well as the powerful Magma Grenade, which weakens the Vault’s shields and makes subsequent attacks more damaging!
Both sides will have access to new Auxiliary weapons in both credit-only and varium flavors: The Mecha Disintegrator and Mecha Launcher, Super Mecha Destroyer and Super Mecha Launcher. These weapons will have the special ability Infernal Spirit, combining with the sidearms and Mechachillid armors for maximum damage and defense against the Vault!
In addition, you’ll have access to the Mechachillid Cruiser! Vroom Vroom!
We will also be adding TWO additional tier to the Vault Cracker achievement to reward players who are really, REALLY punishing those Vault doors!
Having trouble getting bombs to drop? Well, Players should report to their Lieutenants (Valestra for the Legion and Ulysses for the Exiles) for mission chains that will award all kinds of grenades, as well as some insights into some of the characters’ motivations. I had great fun thinking about Habuki and his character, his past, etc. This chain will unlock another short arc about the St. Alban family and their issues, including some answers about why Cinderella supports the Legion, while her father and sister support the Exiles. This chain will also award more war grenades.
Security Awareness Art Contest Winners!
Thank you to each and every one of you who entered the Art Contest! We’ve gone through every submission; we saw a lot of great art, and a lot of... interesting art and finally narrowed it down to the winners! So, without any further ado, congratulations to the following players!
First, the Honorable Mentions. These players will be awarded an achievement reflecting their excellence!
Wind: “EpicDuel Moderator Squidlings, Working Hard to protect you”
Ddog 81: “The BAN-HAMMER!”
Shadow2221: “Free Varium... are you kidding me?”
Blocky Bounty: “Nothing in life is free”
luminitos: “EpicDuel’s Ten Most Wanted List”
The First Place Winners will be awarded an achievement plus an exclusive home item and 1500 Varium!
mieteor: “My Precious”
Battle Elf: “Don’t let evil trick you!”
And finally, the Grand Prize Winner, who gets the cheevo, home item, and 10K varium package is...
..trizzzcentrino.. for the entry “be smart, play safe”!
Congratulations to all of the winners, and thanks again to all who participated. Also, if you didn’t win, don’t get discouraged- it doesn’t mean that your artwork was bad or sub-par, only that it wasn’t what we were looking for at this time. Thank you for participating!
*Achievements and in-game home items won't be awarded until the release on Friday.
July 11, 2012
Knocking Down Doors
Hey there EpicDuelists- we’re coming up to another Friday the 13th (along with the return of the F13 cheevo) and the continuation of the Infernal Infiltration War!
Legion may have felled the first Vault door, but there’s still time for the Exiles to catch up, with the 2nd Vault battle already underway!
Master of Unlocking
The Second Vault Door is already feeling the pain (metaphorically speaking- the Vault Door is a Door, and cannot feel pain) of thousands of both Legion and Exile soldiers. And players will have something valuable to fight for- upon the collapse of the Second Vault Door, Level 35 will be available for your grinding pleasure!
Along with unlocking Level 35, behind the door is a shop featuring Level 35 Sidearms (in both credit and varium flavors) that include the new special Infernal Spirit! This allows you to inflict +2 damage against the Vault and +2 Defense against its attacks. For a player wearing the Mechachillid armor, and wielding the Infernal Interdictor, this means that that Vault door doesn’t stand a chance!
When life gives you gren, make grenades!
We’ll be introducing four NEW grenades to make the battle against the Vault even more epic: The Stagrenade, Crystal Grenade, Hammer Grenade, and the Short Circuit Grenade. While all four will be available for purchase, anyone can get one of these grenades via a drop.
For more information, on how these Grenades work, check out this video on EpicDuel's Official Youtube Channel!
As stated above, all of these grenades are available as War Battle Drops (or as rewards for upcoming War missions), as well as for purchase.
If you manage to get a chance between bashing down the Vault door, AQW’s Friday the 13th event featuring Voltaire, the Beast Maker, and the Sleezter Bunny will be going LIVE on Friday. And if you’re as much of an audiophile as I am, you’ll love hearing Voltaire’s dulcet tones accompanying you through a voyage of mirth, mayhem, and weird hellbeasts.
HeroSmash’s Cirque du Freak will also be making its regular F13 appearance. So, lots of fun to be had even if you aren’t fighting the Vault. But, really, you should be fighting the Vault. ;)
What? No Insect Facts?
Don’t want to keep you away from the War for TOO long ;) Also, I’ll be doing some field work later this summer, so maybe Night will let me talk a little tiny bit about what I do beyond writing for ED. Also, some of the academic reading I’ve been doing is going into the quests. >::3
July 06, 2012
Baelius was no fool and whatever he buried in the mines, he didn't want it to be uncovered. The first door has fallen to the Legion, and Mechachillids are already hard at work removing the rubble to reveal the next door, moving the Legion forces one step closer to claiming the Vault's contents for their own!
But don't count the Exiles out just yet. This is still The Lawman's turf, and he's not going to give up so easily, especially when the fighting just got interesting. What tricks does he have stored up those dusty sleeves of his, anyway?
Credit Where Credit Is Due
The brave Legion warriors who aggressively smashed through the Vaults millions of hit points in under a week deserve a hearty round of applause. The AI-based entity, M4tr1x will be waiting for you beyond the first door to offer you a Vault Breaker Achievement and rare Mechachillid Armor!
My Skeleton; Your Shield
Mechachillids reproduce by gathering scrap metal from derelict mining facilities and the surface to build new Mechachillids. Sometimes, a Mechachillid will "outgrow" it's current shell and seek to replace it with newer metals and more efficient power supplies. This process is known as molting, and the end result is tons of empty Mechachillid husks scattered throughout the mines. The technology necessary to reanimate these husks is expensive and rare on Delta V in its current state, but it still makes an effective combat ready armor. Mechachillid armors come with an inherent Exoskeleton skill.
Exoskeleton - The Mechachillids were designed to withstand conditions lethal to humans, especially those found in the Infernal Mines. By wearing Mechachillid armor, players are granted increased resistance against the Vault's lethal security systems.
Remember to check the style change bots around Delta V! Each gender and class is getting 3 new Mechachillid styles (a total of 18).
Forged from the same rare crystals as the Infernal Slayer, the Infernal Interdictor is a sight to be feared on any battlefield. Help your alignment secure the Vault by acquiring this rare, impressive weapon, which comes with a devastating new skill, Massive Strike. Visit the Light Mechachillid at the screen just beyond the Refinery Entrance to purchase it in game or get both level 25 and 35 variants for free with the 10K Varium package.
Massive Strike - The mysterious crystals powering the Infernal Interdictor grant its wielder superhuman strength. The reinforced steel of the Vault doors yield to its power and critical strikes have the ability to knock even the strongest opponents to their knees, inflicting massive damage.
One Level Deeper
As players from both alignments descend deeper into the mines, be prepared for more exciting new content as this conflict continues to boil beneath the surface of Delta V!