March 14, 2012
Lovely Lovely Leporids
Welcome to another Design Notes, EpicDuelists. As I announced on Facebook, we’ve got a lot of exciting things on the horizon for you! We’ve all been super-hard at work these past few weeks, getting stuff prepared for this and the coming weeks.
Rabble Rabble Rabble
RabbleFroth recently got back from the Game Developer’s Conference, the largest annual gathering of professional game developers, and he’s filled to the brim with ideas for how to improve our little game! He’s been working on a few different things that are being released this week. First on the agenda is a revamped leveling curve. Experience gains by level will make more sense for middle levels, although low and high level players won’t see much change. Along with the revamped leveling curve, weapons will be getting a balance to reflect a more consistent increase in power and value across all levels (eg. pricing, resale, requirements, bonus, damages). This is a major undertaking and may take several weeks to complete.
In addition to weapons balancing, the Mercenary class will also be receiving a buff of some kind. According to RabbleFroth's balance data, Mercenaries are having a great deal of trouble at the level cap in 1v1 battles. We've heard many complaints that Blood Shield is not useful enough, so we may be improving it or possible replacing it with a new, more useful skill.
RabbleFroth isn’t the only programmer who’s been hard at work. Titan is releasing several bug fixes, including a bug with the Baby Yeti and a weird faction chat bug. In the coming weeks, we’re moving from CS3 to CS5 (yay Modernization!) to make things better for all of us, and combatting the ever-raging Lag Monster. This may sound like an easy task, but anyone who has developed for Flash knows that it is very picky when it comes to which version you are using, so a lot of the code that worked in CS3 simply will not work in CS5, and the software does little to indicate why.
We’ll also be replacing the somewhat vague“Power Up!” button on the lost battle screen with helpful tips and tricks to end their losing streak!
The Bionic Battalion Cometh!
The bunnies have escaped from the Biological Preserve, but not every rabbit is a dumb bunny. Several of the rabbits have achieved sentience, and need your help to achieve their plans. These adorable creatures are not seeking world domination, destruction, or greatness- merely answers.
The first rabbit you’ll meet is Brachylagus, the Lagomorph Captain. The first of the rabbits to realize sentience, he is the driving force behind this ragtag group of superintelligent space rabbits. After determining to find others like himself, he was able to find several clever individuals: his lieutenant Myxoma, the strong and loyal Capensis, the gentle Lepus, and the genius Mr. Cottontail.
Brachylagus can be found in Central Station, but you’ll have to search all over Delta V for the other four, as they were separated when all of the rabbits escaped.
Shamrocks from Heaven!
There's now so much green on Delta V, that it's reached critical levels! That means PvP drops will include, for a limited time, Emeralds of varying quality to redeem at any vendor for mega loot!
On the Silk Road
The Silkworm Bombyx mori is the larval form of the domesticated silkmoth. The moth was domesticated from a wild silkworm species and is completely dependent upon humans for survival. This species is completely reproductively isolated from wild populations and cannot reproduce on its own nor does it have any antipredator defenses, as they’ve been selected exclusively for their silk.
The silk itself comes from a cocoon the caterpillar spins over itself as it pupates. Typically, the silk is retrieved by boiling the cocoons, which kills the pupa. Alternatively, certain types of wild silk can be produced from wild silk moths or tussock moths (from family Saturniidae or Lymantridiae) that have eclosed from their pupae, thus negating the need to kill the pupa. This kind of silk is often called Ahimsa silk, but is not always as desirable, since the silk threads are cut when the insect emerges.
Call for Moderators!
We saved the best for last! With EpicDuel’s continued growth and expansion, we’ll need a few more people to join our team! Here’s a message from Nightwraith about it: