August 26, 2011
New Old Fortune City
Titan vs. Adobe
After a struggle spanning many days, from the darkest cavern, to the highest peak, until at last, Titan threw down his enemy and smote its ruin on the mountainside! That is to say, Titan and our wonderful crew of testers made it known to the software behemoth that their latest "update" was ruining performance in EpicDuel (and a few other Flash-based MMOs) so they essentially released an update just for us! I'd call that a WIN. Get the latest version of FlashPlayer here! Thanks Adobe!
We've also been making some important changes to the backend of the game -- changes we can't go live with until they are completely. Because of this, we won't be releasing until later tonight. I'm predicting a... *summons the guidance of the mischievious time faeries* 9-10 PM EST release time.
As a byproduct of the efforts to optimize EpicDuel and streamline performance, Titan has been replacing all the interface components in the game. This paves the way for another very important feature going forward: localization. Soon* EpicDuel will be available in multiple languages, starting with Portuguese. It's a good thing we don't have as many quests as the other AE games, or that task would be monumental!
*Soon as in sometime in the future that may or may not be near at all we don't really know
Ye Olde Fortune City
Tonight, you will be introduced to the newest area of Delta V, or is it a sub-area? In any case, Old Fortune City, the current headquarters for the Exiles is accessible through the staircase in the back of Hank's in Fortune City. All the new equipment will be there, so you'll want to hurry if you want to be the first to check it out!
Of course, we didn't forget all the lovely implements of destruction we showed you last week! They're still coming, and thankfully, there's plenty for Varium and non-Varium players! You might also check out the Limited Quantity Shops. Just sayin'.
A New Champion Rises
We've been teasing at a new character to be introduced to EpicDuel since the early Delta previews. We're finally ready to drop him in game, but not quite ready to reveal his true identity. Some of you may already have figured it out, but the explanation will shock you!
It's that time of year again, folks!
Time to dust off your plastic lightsabers and Doctor Who fezzes and join us for the 2011 DragonCon in Atlanta, GA! This will be AE's 7th consecutive year attending and if you plan on going, we would love to meet you!
What is DragonCon?
It's basically a four day long, 45,000-person costume party with games, comics, anime, robot battling, art galleries, vendors, concerts, celebrity guests, and panels on everything from how to swordfight, write novels, make costumes, meet the cast of your favorite TV series…AND you can go to our panel and meet US! DragonCon is for audiences age 16+ (unless accompanied by a parent.) DragonCon is not run nor operated by Artix Entertainment.
Thursday Night at 8pm to 10pm
ARTIX ENTERTAINMENT PANEL (Main event!)
Friday at 2:30pm at the Sheraton, Savannah room
Also this year, there will be an Artix Entertainment fan table located in the Hyatt. Stop by each day for a special ribbon to hang on your DragonCon Badge (Jemini made them... there is a different dragon for each day!) There are limited quantity of badges for each day... so first come first serve! We will always have two members of the team and any volunteer players who want to hang out and play battle cards with us. There will also be an art drop-box on the table if you want to submit any of your artwork in person.
Pack your energy drinks and assorted totems of nerd culture and join us for the biggest AE party of the year! Remember: what happens at DragonCon, stays at DragonCon...until it's posted on the Internet!
August 12, 2011
The Unending Battle for Better Flash Performance
Flash Fight 2000
Just when we thought we were making some good progress in improving EpicDuel's performance, Adobe swoops in and releases a sneaky, ninja update to Flash Player of their own that is just crushing animation performance in EpicDuel. Titan is talking with Adobe to find a solution to the problem, but it may take some time, especially if the problem is on their end.
We first noticed this while playing EpicDuel on Chrome, which installs the latest version of Flash Player (10.3.183.5) automatically (convenient, right?). Firefox and Internet Explorer worked fine until we updated Flash Player on them.
Until this issue is resolved, you may want to try a different browser without the latest version of Flash Player, or try uninstalling Flash Player and then installing an earlier version of the program. We apologize for the inconvenience, but this issue seems to be beyond our ability to control. Such is the double-edged sword of Flash game development.
With this release we are rebalancing all skills that have fixed effects by adding a improvement faction based on level. This includes buffs, debuffs, shields, damage dealing skills that have fixed damage, and a few other skills that see limited use at higher levels. The net result of this is that all skills affected will be slightly weaker at lower levels and stronger at higher levels.
For those who want a complete list of affected skills, here it is:
Damage Skills: Plasma Bolt, Fireball, Overload, Plasma Rain, Super Charge, Artillery Strike, Multishot, Surgical Strike, Bunker Buster, Plasma Cannon, Stun Grenade, EMP
Buffs: Technician, Field Commander, Reflex Boost,
Debuffs: Malfunction, Intimidate, Smoke
Shields: Defense Matrix, Energy Shield
Other: Hybrid Armor, Blood Shield, Assimilation, Super Charge, Toxic Grenade
Because of this huge, sweeping change, and because we've spent so much time combatting Flash's performance issues, we have decided not to raise the level cap this week.
ADDENDUM (red means important!)
Due to the unexpected performance problems form Flash Player and the extensive nature of the balance changes, we have decided to postpone the release until next week (mid week) to include more thoroughly tested balance changes and actual content. We'll be usuing this weekend for additional balance testing in addition to solving the Flash Player issue. Again, we apologize for the inconvenience, but this time it wasn't actually our fault!