April 08, 2011
Egg-celent, Egg-ceptional, Egg-puns, etc...
To celebrate the beginning of the Spring season, we are introducing the Eggzookas. These ferocious, wabbit-face auxiliaries are capable of dealing intense damage and feature amazing stat bonuses.
But how will you acquire these beauties? Both the energy and physical Eggzookas will be avaible with purchase of the 10,000 Varium package or in-game from Titan and Nightwraith. Get them before they're gone!
Level Up! Again!
Numbers will once again go up as we raise the level cap to 33! It may seem far away, but all the level 32 have been clamoring for this for ages. It's not an easy journey, but once you get there, it's totally worth it!
To make life easier for those eager to reach the level cap and get the most out of the new Eggzookas, we've introduced a few features to make the leveling process less of a grind.
Epic Power Hour!
Starting at 10:00PM ET and 10:00AM ET, players will receive DOUBLE XP from all victories for an hour! This also means that players using XP Boost will receive QUADRUPLE XP! This puts level 33 easily within reach.
Level Ranges and Encumberance:
To keep the latest and greatest weapons from being out of the range of hardworking players, we have introduced a level range requirement to weapons. You will now be able to equip a weapon as early as 4 levels prior to the highest requirement, as long as you meet the stat requirements. However, there is a catch...
We have introduced a restriction to this feature called Encumberance. You may equip a weapon before you meet the highest level requirement, BUT you will take one point of damage reduction for each level you are below the highest requirement.
Actuall, this block of text explains it better:
This new feature applies to Primary, Sidearm, and Auxiliary weapon types. Armor, Robot, Bike, and Booster are unaffected.
Since raising the level cap makes it easier to pour more and more points into one attribute, throwing off balance, we have removed the Focus damage bonus and rewrote the calculations for increasing stat effectiveness. This means after a certain point, it becomes increasingly difficult to gain more damage and defense. This will prevent one-sided builds that favor loading up on one stat for an almost guranteed victory. This change is largely experimental and it can be adjusted as it's been through some more thorough battle testing.
Please note that while the player damage bonus from Focus is removed, Focus will still directly affect Bot damage.