 | April 11, 2025 EpicDuel April Balance Bounty
EpicDuel is back with a truly EPIC balance update covering everything from damage ranges to core balance. If that's not enough, we even threw in some bug fixes and quality-of-life changes for good measure!
Balance Changes
General
- x30 cores: Reverted all to the same values as their permanent versions. Removed all from shops except the following:
- Absolution (armor) x30
- Destruction (armor) x30
- Domination (armor) x30
- Fortitude (armor) x30
- Infinity (armor) x30
- Supremacy (armor) x30
- Vigor (armor) x30
- Damage ranges reduced by slighting increasing the lower values (Divisors) and reducing the range multiplier. Divisor changes:
- Resistance = 0.29, 0.39, 0.48, 0.48
- Defense = 0.29, 0.39, 0.48, 0.48
- Bot Damage = 0.39, 0.48, 0.58, 0.58
- Primary Damage = 0.44, 0.56, 0.62, 0.82
- Auxiliary Damage = 0.37, 0.56, 0.64, 0.81
- Gun Damage = 0.37, 0.64, 0.64, 0.84
- Reduce the multiplier that determines maximum damage/defense from 1.2 to 1.1
- Improved robot damage bonus for lower focus levels:
- Focus 1: +90 robot damage
- Focus 2: +120 robot damage
- Focus 3: +150 robot damage
- Focus 4: +180 robot damage
- Focus 5: +210 robot damage
- Focus 6: +240 robot damage
All Classes
- Field Medic: Requires +3 → +2 Technology per level
Bounty Hunter:
- Shadow Arts: Removed Dexterity boost
- Venom Strike: 4 → 3 turn cooldown; remove support scaling: Flat 80 poison damage at level 1, +10 per level
Mercenary:
- Hybrid Armor: Removed highest stat boost; Add effect that converts 7% of all outgoing damage to user’s Energy; +2% def/res boost to all levels
- Bunker Buster: +20 damage to all levels
- Surgical Strike: +20 damage to all levels
Tech Mage:
- Concentration: Removed damage reduction; added effect that grants user flat +40 HP for every outgoing attack
- Deadly Aim: Removed Support boost
- Assimilation: Removed Strength scaling: Flat -110 Energy at level 1, +10 per level
- Overload: Improves with Support → Dexterity; 2 → 1 turn cooldown
- Plasma Rain: Improves with Dexterity → Support
Cyber Hunter:
- Plasma Grenade: Add 20% lifesteal
- Proton Cannon: 25% lifesteal → Flat +100 HP gain; 20% energy drain → Flat -100 Energy
- Venom Strike: Removed Support scaling: Flat 80 poison damage at level 1, +10 per level
Tactical Mercenary:
- Tactical Grenade: Removed Support scaling: Flat -110 Energy at level 1, +10 per level; 150 → 170 Energy gain
- Mineral Armor: Remove highest stat buff
- Barbed Grenade: +30 damage to all levels
- Suppressing Fire: +30 damage to all levels
- Annihilation: +30 damage to all levels
- Field Commander: Removed Support scaling: Flat +40 Support boost at level 1, +3 per level; removed increased Rage gain; added effect that grants lifesteal based on 50% of Support boost
- Toxic Grenade: +20 Energy cost; 85% → 100% damage; remove Strength scaling: Flat 80 poison damage at level 1, +10 per level
Blood Mage:
- Fireball: Removed stun chance; add 15% def/res debuff for 2 turns; +1 damage per 0.32 → 0.3 Strength
- Red Vision: Removed Strength boost
- Blood Shield: 5 → 4 turn duration; 90 → 75 Energy gain; remove Technology boost; remove Support scaling: Static resistance increase values 40%, 43%, 46%, 48%, 50%, 52%, 54%, 56%, 58%, 60%
- Blood Instinct: +1 Dexterity per 3 → 5 Technology; 90 → 75 Energy gain
Cores:
- Mega Stun Blast: 25% → 20% stun chance
- Paralysis Coating: 25% → 15% stun/crit chance; 15% → 20% defense ignore
- Screaming Soul Spears: 85% → 100% damage; 3 → 2 turn duration
- Ballistic Shield: 13% → 6% deflection chance increase
- Deflection Shield: 13% → 8% deflection chance increase
- Ninja Reflexes: 13% → 8% block chance increase
- Lucky Strike: Multiplicative instead of additive
- Lucky Strike/Aim Assist/Laser Sights/Super Scope: Effects apply to all attacks instead of only basic attacks
- Primary/Gun/Auxiliary Mastery: Remove crit chance increase; +10% weapon damage on basic attacks → Flat +25 weapon damage for all attacks
Robots:
- Azrael’s Affliction P/E: 30% → 20% of current HP as life-stealing poison
- Infernal Overload P/E: 95% → 85% initial damage; 130% → 125% max damage; peaks at round 9
- Asgard’s Fury P/E: 4 → 3 turn cooldown
- Dino Fire P/E/PxE/ExP: 4 → 3 turn cooldown; 10% → 8% of target’s max HP as damage bonus
- Rusted Dino Fire P/E/PxE/ExP: 4 → 3 turn cooldown
- Dragonblade Familiar Drill P/E: 4 → 3 turn cooldown; 20% → 17% of damage to HP and Energy
- Flesh Demigod Judgement P/E: 4 → 3 turn cooldown; 25% → 15% lifesteal
- Infernal/Plasma Super Beam: 91% → 97% initial damage
- Shadowlord’s Severance: P/E: 4 → 3 turn cooldown; 35% → 30% defense ignore
Bug fixes / Changes:
- Description for Darkeater’s Impaler reads 3 turns instead of 2.
- Descriptions for Ninja Reflexes and Deflection Shield read 50% max block/deflection chance instead of 30%.
- Description for Dualism reads 100% damage instead of 110% (105% AOE).
- Azrael’s Annihilation is sometimes applying the debuff to the user for 2 turns instead of 1. The skill is now tracked via turns instead of rounds so in a 1v1 each player has a chance to react or retaliate. This also helps balance the skill in Juggernaut and 2v2 since the debuff will expire before a character can be attacked twice. This was a unique problem because it was the first skill ever to apply a debuff to both the target and attacker in the same turn.
- Azrael's Doombringer Beauty P/E (NPC): NPC version with a maximum HP drain/gain of 200 and 6 turn cooldown. Added to level 56 and 57 of the Basic Battlepass. Those who already claimed those levels of prizes will receive the bot manually.
- All seasonal robots will now have a permanently available version for Varium-only while the seasonally available one will have a Credit option.
- Baby Yeti
- Dark Yeti
- Ballistic Bunny Bot
- Electro Bunny Bot
- Botanical Hazard
- Dark Botanical Hazard
- Blood Hawk P
- Blood Hawk E
- Lionhart's Avatar P
- Lionhart's Avatar E
- Kartherax's Darkspawn P
- Kartherax's Darkspawn E
- Cyber Yeti P
- Cyber Yeti E
- Monkakazi P
- Monkakazi E
- Pirate Bot P
- Pirate Bot E
- Phantasm Droid P
- Phantasm Droid E
- Cyber Shark P
- Cyber Shark E
Tags: Nightwraith |
 | April 04, 2025 EpicDuel Azrael's Doombringer Battlepass Is NOW LIVE!
The Azrael's Doombringer Showcase Battlepass is NOW LIVE! Login now to earn the latest collection of Azrael-themed weapons, armors, morphs, bots, and more crafted with care by Acatriel and Bido!
Good luck and happy dueling to reach level 60 of EpicDuel's latest Battlepass season!
So you all know what you're getting into with the new bots available in this season, the skill descriptions are listed below:
- Azrael's Doombringer Beast P:
- Azrael's Beast Bash P: Physical overhead smash with a 25% crit chance.
- Azrael's Annihilation P: Mutually massively reduce defense and healing for 1 turn. 1 turn warmup. This is the first skill to apply a debuff to both the attacker and the target.
- Azrael's Doombringer Beast E:
- Azrael's Beast Bash E: Energy overhead smash with a 25% crit chance.
- Azrael's Annihilation E: Mutually massively reduce defense and healing for 1 turn. 1 turn warmup. This is the first skill to apply a debuff to both the attacker and the target.
- Azrael's Doombringer Beauty P:
- Azrael's Assault P: A vicious physical onslaught ignoring 15% defense.
- Azrael's Affliction P: 85% dmg. and inflict life-stealing poison for 30% HP over 2 rounds. Maximum 500 / Minimum 50 HP steal. Can be cured with Medic.
- Azrael's Doombringer Beauty E:
- Azrael's Assault E: A vicious energy onslaught ignoring 15% defense.
- Azrael's Affliction E: 85% dmg. and inflict life-stealing poison for 30% HP over 2 rounds. Maximum 500 / Minimum 50 HP steal. Can be cured with Medic.
Balance Changes
- First turn: All players except the one with first strike will have Brace applied.
- Shadow Arts: 7% --> Flat +25 robot damage buff.
- Energy Shield (Tactical Mercenary): Increases by 20 points per level rather than 2 or 1.
- Nanotech Armor: Replaced with new skill, Cyber Armor --> Increase defenses based on a percentage of armor points (43% at level 1, +3% per level for max. of 70%)
- Adaptive Offense: Removed energy drain
- Captain's Charge: 3 --> 2 turn duration.
- Mastery cores: Only basic attacks deal +10% damage.
- Factions: To combat alting, going forward Faction recruits must be level 40 or higher. Current members of factions can still be under level 40, but all new members must be at least level 40.
Tags: Nightwraith |