 | April 11, 2025 EpicDuel April Balance Bounty
EpicDuel is back with a truly EPIC balance update covering everything from damage ranges to core balance. If that's not enough, we even threw in some bug fixes and quality-of-life changes for good measure!
Balance Changes
General
- x30 cores: Reverted all to the same values as their permanent versions. Removed all from shops except the following:
- Absolution (armor) x30
- Destruction (armor) x30
- Domination (armor) x30
- Fortitude (armor) x30
- Infinity (armor) x30
- Supremacy (armor) x30
- Vigor (armor) x30
- Damage ranges reduced by slighting increasing the lower values (Divisors) and reducing the range multiplier. Divisor changes:
- Resistance = 0.29, 0.39, 0.48, 0.48
- Defense = 0.29, 0.39, 0.48, 0.48
- Bot Damage = 0.39, 0.48, 0.58, 0.58
- Primary Damage = 0.44, 0.56, 0.62, 0.82
- Auxiliary Damage = 0.37, 0.56, 0.64, 0.81
- Gun Damage = 0.37, 0.64, 0.64, 0.84
- Reduce the multiplier that determines maximum damage/defense from 1.2 to 1.1
- Improved robot damage bonus for lower focus levels:
- Focus 1: +90 robot damage
- Focus 2: +120 robot damage
- Focus 3: +150 robot damage
- Focus 4: +180 robot damage
- Focus 5: +210 robot damage
- Focus 6: +240 robot damage
All Classes
- Field Medic: Requires +3 → +2 Technology per level
Bounty Hunter:
- Shadow Arts: Removed Dexterity boost
- Venom Strike: 4 → 3 turn cooldown; remove support scaling: Flat 80 poison damage at level 1, +10 per level
Mercenary:
- Hybrid Armor: Removed highest stat boost; Add effect that converts 7% of all outgoing damage to user’s Energy; +2% def/res boost to all levels
- Bunker Buster: +20 damage to all levels
- Surgical Strike: +20 damage to all levels
Tech Mage:
- Concentration: Removed damage reduction; added effect that grants user flat +40 HP for every outgoing attack
- Deadly Aim: Removed Support boost
- Assimilation: Removed Strength scaling: Flat -110 Energy at level 1, +10 per level
- Overload: Improves with Support → Dexterity; 2 → 1 turn cooldown
- Plasma Rain: Improves with Dexterity → Support
Cyber Hunter:
- Plasma Grenade: Add 20% lifesteal
- Proton Cannon: 25% lifesteal → Flat +100 HP gain; 20% energy drain → Flat -100 Energy
- Venom Strike: Removed Support scaling: Flat 80 poison damage at level 1, +10 per level
Tactical Mercenary:
- Tactical Grenade: Removed Support scaling: Flat -110 Energy at level 1, +10 per level; 150 → 170 Energy gain
- Mineral Armor: Remove highest stat buff
- Barbed Grenade: +30 damage to all levels
- Suppressing Fire: +30 damage to all levels
- Annihilation: +30 damage to all levels
- Field Commander: Removed Support scaling: Flat +40 Support boost at level 1, +3 per level; removed increased Rage gain; added effect that grants lifesteal based on 50% of Support boost
- Toxic Grenade: +20 Energy cost; 85% → 100% damage; remove Strength scaling: Flat 80 poison damage at level 1, +10 per level
Blood Mage:
- Fireball: Removed stun chance; add 15% def/res debuff for 2 turns; +1 damage per 0.32 → 0.3 Strength
- Red Vision: Removed Strength boost
- Blood Shield: 5 → 4 turn duration; 90 → 75 Energy gain; remove Technology boost; remove Support scaling: Static resistance increase values 40%, 43%, 46%, 48%, 50%, 52%, 54%, 56%, 58%, 60%
- Blood Instinct: +1 Dexterity per 3 → 5 Technology; 90 → 75 Energy gain
Cores:
- Mega Stun Blast: 25% → 20% stun chance
- Paralysis Coating: 25% → 15% stun/crit chance; 15% → 20% defense ignore
- Screaming Soul Spears: 85% → 100% damage; 3 → 2 turn duration
- Ballistic Shield: 13% → 6% deflection chance increase
- Deflection Shield: 13% → 8% deflection chance increase
- Ninja Reflexes: 13% → 8% block chance increase
- Lucky Strike: Multiplicative instead of additive
- Lucky Strike/Aim Assist/Laser Sights/Super Scope: Effects apply to all attacks instead of only basic attacks
- Primary/Gun/Auxiliary Mastery: Remove crit chance increase; +10% weapon damage on basic attacks → Flat +25 weapon damage for all attacks
Robots:
- Azrael’s Affliction P/E: 30% → 20% of current HP as life-stealing poison
- Infernal Overload P/E: 95% → 85% initial damage; 130% → 125% max damage; peaks at round 9
- Asgard’s Fury P/E: 4 → 3 turn cooldown
- Dino Fire P/E/PxE/ExP: 4 → 3 turn cooldown; 10% → 8% of target’s max HP as damage bonus
- Rusted Dino Fire P/E/PxE/ExP: 4 → 3 turn cooldown
- Dragonblade Familiar Drill P/E: 4 → 3 turn cooldown; 20% → 17% of damage to HP and Energy
- Flesh Demigod Judgement P/E: 4 → 3 turn cooldown; 25% → 15% lifesteal
- Infernal/Plasma Super Beam: 91% → 97% initial damage
- Shadowlord’s Severance: P/E: 4 → 3 turn cooldown; 35% → 30% defense ignore
Bug fixes / Changes:
- Description for Darkeater’s Impaler reads 3 turns instead of 2.
- Descriptions for Ninja Reflexes and Deflection Shield read 50% max block/deflection chance instead of 30%.
- Description for Dualism reads 100% damage instead of 110% (105% AOE).
- Azrael’s Annihilation is sometimes applying the debuff to the user for 2 turns instead of 1. The skill is now tracked via turns instead of rounds so in a 1v1 each player has a chance to react or retaliate. This also helps balance the skill in Juggernaut and 2v2 since the debuff will expire before a character can be attacked twice. This was a unique problem because it was the first skill ever to apply a debuff to both the target and attacker in the same turn.
- Azrael's Doombringer Beauty P/E (NPC): NPC version with a maximum HP drain/gain of 200 and 6 turn cooldown. Added to level 56 and 57 of the Basic Battlepass. Those who already claimed those levels of prizes will receive the bot manually.
- All seasonal robots will now have a permanently available version for Varium-only while the seasonally available one will have a Credit option.
- Baby Yeti
- Dark Yeti
- Ballistic Bunny Bot
- Electro Bunny Bot
- Botanical Hazard
- Dark Botanical Hazard
- Blood Hawk P
- Blood Hawk E
- Lionhart's Avatar P
- Lionhart's Avatar E
- Kartherax's Darkspawn P
- Kartherax's Darkspawn E
- Cyber Yeti P
- Cyber Yeti E
- Monkakazi P
- Monkakazi E
- Pirate Bot P
- Pirate Bot E
- Phantasm Droid P
- Phantasm Droid E
- Cyber Shark P
- Cyber Shark E
Tags: Nightwraith |