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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

April 11, 2025

EpicDuel April Balance Bounty

EpicDuel April Balance Bounty

EpicDuel is back with a truly EPIC balance update covering everything from damage ranges to core balance. If that's not enough, we even threw in some bug fixes and quality-of-life changes for good measure!

 

Balance Changes

General 

  • x30 cores: Reverted all to the same values as their permanent versions. Removed all from shops except the following:
    • Absolution (armor) x30
    • Destruction (armor) x30
    • Domination (armor) x30
    • Fortitude (armor) x30
    • Infinity (armor) x30
    • Supremacy (armor) x30
    • Vigor (armor) x30
  • Damage ranges reduced by slighting increasing the lower values (Divisors) and reducing the range multiplier. Divisor changes:
    • Resistance = 0.29, 0.39, 0.48, 0.48
    • Defense = 0.29, 0.39, 0.48, 0.48
    • Bot Damage = 0.39, 0.48, 0.58, 0.58
    • Primary Damage = 0.44, 0.56, 0.62, 0.82
    • Auxiliary Damage = 0.37, 0.56, 0.64, 0.81
    • Gun Damage = 0.37, 0.64, 0.64, 0.84
    • Reduce the multiplier that determines maximum damage/defense from 1.2 to 1.1
  • Improved robot damage bonus for lower focus levels:
    • Focus 1: +90 robot damage
    • Focus 2: +120 robot damage
    • Focus 3: +150 robot damage
    • Focus 4: +180 robot damage
    • Focus 5: +210 robot damage
    • Focus 6: +240 robot damage 

All Classes

  • Field Medic: Requires +3 → +2 Technology per level

Bounty Hunter:

  • Shadow Arts: Removed Dexterity boost
  • Venom Strike: 4 → 3 turn cooldown; remove support scaling: Flat 80 poison damage at level 1, +10 per level

Mercenary:

  • Hybrid Armor: Removed highest stat boost; Add effect that converts 7% of all outgoing damage to user’s Energy; +2% def/res boost to all levels
  • Bunker Buster: +20 damage to all levels
  • Surgical Strike: +20 damage to all levels

Tech Mage:

  • Concentration: Removed damage reduction; added effect that grants user flat +40 HP for every outgoing attack
  • Deadly Aim: Removed Support boost
  • Assimilation: Removed Strength scaling: Flat -110 Energy at level 1, +10 per level
  • Overload: Improves with Support → Dexterity; 2 → 1 turn cooldown
  • Plasma Rain: Improves with Dexterity → Support

Cyber Hunter:

  • Plasma Grenade: Add 20% lifesteal
  • Proton Cannon: 25% lifesteal → Flat +100 HP gain; 20% energy drain → Flat -100 Energy
  • Venom Strike: Removed Support scaling: Flat 80 poison damage at level 1, +10 per level

Tactical Mercenary:

  • Tactical Grenade: Removed Support scaling: Flat -110 Energy at level 1, +10 per level; 150 → 170 Energy gain
  • Mineral Armor: Remove highest stat buff
  • Barbed Grenade: +30 damage to all levels
  • Suppressing Fire: +30 damage to all levels
  • Annihilation: +30 damage to all levels
  • Field Commander: Removed Support scaling: Flat +40 Support boost at level 1, +3 per level; removed increased Rage gain; added effect that grants lifesteal based on 50% of Support boost
  • Toxic Grenade: +20 Energy cost; 85% → 100% damage; remove Strength scaling: Flat 80 poison damage at level 1, +10 per level

 Blood Mage:

  • Fireball: Removed stun chance; add 15% def/res debuff for 2 turns; +1 damage per 0.32 → 0.3 Strength
  • Red Vision: Removed Strength boost
  • Blood Shield: 5 → 4 turn duration; 90 → 75 Energy gain; remove Technology boost; remove Support scaling: Static resistance increase values 40%, 43%, 46%, 48%, 50%, 52%, 54%, 56%, 58%, 60%
  • Blood Instinct: +1 Dexterity per 3 → 5 Technology; 90 → 75 Energy gain 

Cores:

  • Mega Stun Blast: 25% → 20% stun chance
  • Paralysis Coating: 25% → 15% stun/crit chance; 15% → 20% defense ignore
  • Screaming Soul Spears: 85% → 100% damage; 3 → 2 turn duration
  • Ballistic Shield: 13% → 6% deflection chance increase
  • Deflection Shield: 13% → 8% deflection chance increase
  • Ninja Reflexes: 13% → 8% block chance increase
  • Lucky Strike: Multiplicative instead of additive
  • Lucky Strike/Aim Assist/Laser Sights/Super Scope: Effects apply to all attacks instead of only basic attacks
  • Primary/Gun/Auxiliary Mastery: Remove crit chance increase; +10% weapon damage on basic attacks → Flat +25 weapon damage for all attacks


Robots:

  • Azrael’s Affliction P/E: 30% → 20% of current HP as life-stealing poison
  • Infernal Overload P/E: 95% → 85% initial damage; 130% → 125% max damage; peaks at round 9
  • Asgard’s Fury P/E: 4 → 3 turn cooldown
  • Dino Fire P/E/PxE/ExP: 4 → 3 turn cooldown; 10% → 8% of target’s max HP as damage bonus
  • Rusted Dino Fire P/E/PxE/ExP: 4 → 3 turn cooldown
  • Dragonblade Familiar Drill P/E: 4 → 3 turn cooldown; 20% → 17% of damage to HP and Energy
  • Flesh Demigod Judgement P/E: 4 → 3 turn cooldown; 25% → 15% lifesteal
  • Infernal/Plasma Super Beam: 91% → 97% initial damage
  • Shadowlord’s Severance: P/E: 4 → 3 turn cooldown; 35% → 30% defense ignore 


Bug fixes / Changes:

  • Description for Darkeater’s Impaler reads 3 turns instead of 2.
  • Descriptions for Ninja Reflexes and Deflection Shield read 50% max block/deflection chance instead of 30%.
  • Description for Dualism reads 100% damage instead of 110% (105% AOE).
  • Azrael’s Annihilation is sometimes applying the debuff to the user for 2 turns instead of 1. The skill is now tracked via turns instead of rounds so in a 1v1 each player has a chance to react or retaliate. This also helps balance the skill in Juggernaut and 2v2 since the debuff will expire before a character can be attacked twice. This was a unique problem because it was the first skill ever to apply a debuff to both the target and attacker in the same turn.
  • Azrael's Doombringer Beauty P/E (NPC): NPC version with a maximum HP drain/gain of 200 and 6 turn cooldown. Added to level 56 and 57 of the Basic Battlepass. Those who already claimed those levels of prizes will receive the bot manually.
  • All seasonal robots will now have a permanently available version for Varium-only while the seasonally available one will have a Credit option.
    • Baby Yeti
    • Dark Yeti
    • Ballistic Bunny Bot
    • Electro Bunny Bot
    • Botanical Hazard
    • Dark Botanical Hazard
    • Blood Hawk P
    • Blood Hawk E
    • Lionhart's Avatar P
    • Lionhart's Avatar E
    • Kartherax's Darkspawn P
    • Kartherax's Darkspawn E
    • Cyber Yeti P
    • Cyber Yeti E
    • Monkakazi P
    • Monkakazi E
    • Pirate Bot P
    • Pirate Bot E
    • Phantasm Droid P
    • Phantasm Droid E
    • Cyber Shark P
    • Cyber Shark E

Tags: Nightwraith

 

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