EpicDuel Home

EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

January 08, 2013

The Forge

Join us for yet another installment of the Omega Development Diaries! We made a lot of tasty progress today as Rabbleforth and Titan tackled the battle engine while Charfade and I took interface and armor design!

 

There Can Only Be One...

Hundred. One hundred winners in the Golden Yeti Tournament. You will be able to view your point total and the total off all the top 100 contestants from any one of these Tournament boards scattered across Delta V.

Yeti Board

In addition to a Golden Yeti, the top 100 contestants -- those who racked up the most points through battle victories during the 2-week event -- will receive an achievement indicating their rank on the leaderboard: Bronze, Silver, Gold, or Platinum. There will only be ONE Platinum Yeti Achievement winner -- a champion for the ages!

Forging Ahead

 

The Core Forge

With Omega, you will be able to equip skills directly to your weapons. Are working name for these skills is "skill cores." Charfade is hard a work designing interface icons for the piles and piles of cores we will release throughout Omega. We have a master list of core ideas spanning multiple pages and we are adding to it almost every day. We call it the Core Forge! We hope to release a number of basic cores at launch to get you used to the system, then add more over time as we build them. With the new battle engine, there will be almost no limit to what we can do!

Have your own idea for skill cores? Let us know in the EpicDuel forums!

 

Join us tomorrow as Cinderella explains the mysterious force known to the Krampus people as "The Endless!"

Tags:

 

 EpicDuel Game Design Notes Archive