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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.

June 05, 2020

Balance Update 6-5-2020

After several of our balance updates, we've seen the win percentages move quite a bit, with Bounty Hunters surging ahead in terms of 1v1 win rates. Currently, Cyber Hunters lag behind the most in 2v2 and 1v1 win rates so we took a look at their skill and did some shuffling, including replacing the duplicate skill Cheap Shot, with a new skill Precision Strike to better synergize with their affinity for energy manipulation.


  • Blood Mage: 
    • Energy Parasite: energy return increased to 1.2X return instead of 1.0X.
    • Fireball: Starting energy cost is 90, increasing by 20 points per lvl instead of +15 
  • Tactical Mercenary: 
    • Frenzy: Starting energy cost of 40, increasing 10 points per lvl

  • Tech Mage:
    • Overload: Improves with every 0.35 Dex instead of .32
    • Plasma Rain: Improves with every 0.32 Dex instead of .35
  • Bounty Hunter: 
    • Venom Strike: Energy cost increases by 30 energy per lvl; Cooldown increased to 4 turns
  •  Cyber Hunter
    • Precision Strike: Replaces Cheap Shot; Does additional damage and deals 15% damage to target's energy pool; Improves with every 6.5 Technology; No weapon requirement.
    • Plasma Grenade: Improves with every 0.35 Tech instead of 0.4.*This was originally set to 0.2, which was way too powerful and was corrected in an emergency patch.
    • Adaptative Offense: Improves with Strengh instead of Dextery.
  • Cores: 
    • True shot: Energy cost increased by 15 energy to 100
    • Phantasm Blast P and E: Reduce base energy to 35%, max 55%; Warm up removed


Coming Up

Suggestion Shop!

While this week is light on content, we're planning to make up for it next week with a grand Suggestion Shop release! Thanks to the AE Forum Suggestion Topic we've been able to pull many inspiring designs to realize in game! The items are still underway so if you have an last minute submissions, don't delay!

Tags: Nightwraith


May 29, 2020

Corporate Overlord Conclusion

Iron Husk

The shadow of Iron Husk looms over the Wasteland as he has revealed a far more powerful armored form: Nightmare Husk! Can you overcome this new challenge and save Delta V from this new threat?


Corporate Overlord Part 3

Speak with The Lawman in his Minetower Suite to receive your orders for the next mission chain. Husk is beaten, but not finished with his crusade to dominate Delta V. You'll need help from heroes across the planet to craft weapons able to defeat this titanium tyrant once and for all!

  • Underground Uprising
  • Husk's Gambit
  • Intern Interrogation
  • Miner Inconvenience
  • Intern Invasion
  • Husk Buster
    • Chairman Platinum has received a nerf due to the removal of The Ultraloop mission chain 
  • Magic Bullet
  • Husk-Proof Husk
  • Husk Cracker
  • Abyssal Arbitration
  • Executive Execution
    • Iron Husk and the SolarWorld factory will no longer be accessible as NPCs after this mission!


New Achievements!

This new mission chain features an opportunity to receive 3 new Achievements! The two bosses will be challengeable without doing the missions, but with the amount of time it takes to bring down a Nightmare boss, you'll want to make sure you get the mission credit before battling purely for fun and profit.

  • Nightmare Husk Buster (Boss)
  • Nightmare Abyss (Boss)
  • Corporate Crusher (Mission)

Tags: Nightwraith


May 22, 2020

Corporate Overlord

Iron Husk

A new tyrannical tycoon has emerged from the dust of the Wasteland! Well, perhaps not so new, but certainly with a new attitude and a new coat of paint. What drove this corporate giant to become a force for evil? Is it all just a big misunderstanding? You'll need to work fast to defeat this foe and prevent his latest scheme from decimating Delta V! 


New Missions

The first two of this 3 part chain are available now! Secure Frysteland and the Barrens from the threat of Iron Husk before it's too late! We mean that this time, because all of this mission content is flagged to go permanently rare!

Corporate Overlord Part 1

  • Reaper Revolt
  • Feeble Freelancers
  • Unwanted Innovation
  • A Price for Everything
  • Yeti Hulk Havoc
  • Networking Opportunities
  • Pipeline Disruption
  • Construction Crackdown
  • Speak to the Manager
  • Royal Beast Mode
  • Executive Suite

Corporate Overlord Part 2

  • Poor Synergy
  • Faulty AI
  • Another Signal
  • It's a Living
  • Extended Contracts
  • Dragonoid Defection
  • Hidden Signal
  • Network Outage
  • Complaints Department
  • Lucrative Partnership
  • Five Year Plan


New Achievements

With this update you can get not one, not two, but three new achievements! 

  • Collector Cleanser (mission)
  • Corporate Espionage (mission)
  • Husk Buster (boss)



This update brings a bit of reshuffling around the storyline.

  • Iron Husk Arcade rebranded
  • Iron Husk Items rebranded
  • Ultraloop mission chain removed
  • Grinding Gourds mission chain removed
  • Creative Carving Winners moved to RabbleFroth
  • Piston Punch moved to Vendbot
  • Critical Heal moved to Vendbot
  • Flight Module moved to Charfade
  • SolarWorld Factory Cores moved to VendBot
    • Critical Heal
    • Piston Punch
    • Chairman's Fury
  • Model L with remain on SolarWorld Factory for a few weeks then go rare
  • Iron Husk with remain on SolarWorld Factory for a few weeks then go rare

Bug Fix

  • Static Grenade: Should no longer freeze battle when used while rooted by skills such as Tentacle Prison

Tags: Nightwraith


May 15, 2020

Balance Update 5-15-2020

Some of our changes from last week were, to put it lightly, overtuned, so we've done another major pass on the classes to be less punative to certain classes. The biggest change is to Blood Shield, which will now boost a percentage of Resistance plus offer a Technology boost. This is to better synergize the Blood Mage's defense with their offensive capabilities. Medic remains a difficult problem to solve as certain classes rely on heal loops too survive, which leads to longer battles, which can be annoying if you're going for daily wins and the only way to win is making battles as long as possible. Hopefully this update will bring us closer to a happy medium.


  • Field Medic (Tactical Mercenary and Cyber Hunter): 
    • Return to 3 turn cooldown
    • Improves with every 3.5 Support instead of 2.5
  • Field Medic (Blood Mage and Bounty Hunter):
    • Improves with every 1.5 Support instead of 2.5
  • Field Medic (Bounty Hunter, Mercenary, Tech Mage, Blood Mage):
    • New improvement step for each level:
    • Lvl 1: 165 
    • Lvl 2: 190 
    • Lvl 3: 215 
    • Lvl 4: 250
    • Lvl 5: 285
    • Lvl 6: 320 
    • Lvl 7: 355 
    • Lvl 8: 390 
    • Lvl 9: 435 
    • Lvl 10: 480
  • Blood Shield:
    • Sacrifice 90 Health to activate an Energy Shield and Technology boost for you or an ally
    • Grants a % Resistance Boost instead of Points
    • Grants points of Technology to make combo with the others skills
  • Energy Parasite
    • 3 turn Duration 
    • Level 1 set to 6% up to level 10 at 15%
  • Deadly Aim (Blood Mage): 
    • Requires Support instead of Technology
  • Static grenade: 
    • 70% damage instead of 50%
  • Frenzy: 
    • 1 turn warmup
    • Removed energy requirement. Was too punative to low levels
  • Pyro Fly:
    • 1 turn warmup


Coming Up

Spring Cleaning!

In the next few weeks, we're going to be doing a bit of spring cleaning in EpicDuel, removing some missions and items that have outstayed their welcome. If you haven't already done the Ultraloop missions, we recommend completing them soon, along with grabbing any associated rares you've been meaning to collect. An upcoming mission chain will alter the face of the Wasteland permanently!

New Infernal Fantasy Weapons!

In the coming weeks, also expect a brand new weapon set from EpicDuel and AQW artist, Bido! They are most excellent and may even replace the Celtic Hunter Weapons as a new promo set! They'll need some mighty skills to compete against the current set of promo cores, though!

New Suggestion Shop!

Another project we'd like to undertake soon is to do another round of Suggestion Shop items! It's been years since we've done a Suggestion Shop and it would be a great opportunity to dust off those creative chops and submit your latest and greatest ideas to the official AE Forum Suggestion Topic! This is better than Twitter since it's more likely we'll see your submission and easier to associate your art with your in-game name to receive proper credit! There's not a set date of this shop as we'd like to give everyone some time to create submissions, but don't wait too long!

Of course, those are just 3 of many new updates coming to EpicDuel over the next few months. We have to leave room for some surprises, after all!

Tags: Nightwraith


May 08, 2020

Bunnmaykr and Balance


Prepare for the latest Springtime creation, forged from blueprints form a realm far beyond Delta V, the Bunnmaykr bazooka!  Also, to keep battles interesting, there's a bounty of balance changes covering many classes with some big skill revamps!



Visit Nightwraith in the Wasteland to check out the 2 new and improved Bunny-zookas, complete with a pre-equipped Shell-Shocker core. These weapons are tagged as rare (for real this time) and will leave in about a month!

  • Bunnmaykr
  • Dark Bunnmaykr



Multiple skills have been overhauled to improve build viability for all classes. First strike calculation has also been tweaked. RNG still plays a part in determining the first attacker, but the weight of Support has been more heavily weighted.

  • Fireball:
    • Inflicts a debuff that reduces Defense/Resistance by 15%
    • Dexterity requirement corrected so the base is 19, increasing by 3 per level
    • Improves with Dexterity
    • Energy cost = 90 at level 1, increasing by 15 with each level
  • Static Grenade:
    • Inflicts 50% primary damage
    • Drains energy
    • Absorbs 90% of energy drained
  • Frenzy:
    • 2 turn warmup
    • 50 flat Energy cost
  • Reflex Boost (Blood Mage)
    • Becomes "Blood Instinct"
    • Spend 90 HP to increase Dexterity
  • Barbed Grenade:
    • Increased cost by 20 per level
    • Improves with every .4 Support instead of .35
  • Field Medic:
    • (Cyber Hunter and Tactical Mercenary) 4 turn cooldown
  • Increased weight on Support for First Strike to decrease likelihood that lower Support will start first.

Tags: Nightwraith


May 04, 2020

Infernal Quick Patch

Thank you for bearing with us for a quick patch as we updated the top Varium packages and added Infernal Gladiator Gear to the Mines merchant Kraggor!


Infernal Gladiator Returns!

Last year's Infernal Gladiator Gear has been added to Kraggor in the Mines! If you missed them last year, now is your chance wield these mighty weapons! Core slots have been unlocked to allow maximum versatility with build composition.

  • Weapons
    • Infernal Gladiator Sword P
    • Infernal Gladiator Sword E
    • Infernal Gladiator Gear P
    • Infernal Gladiator Gear E
    • Infernal Artillery P
    • Infernal Artillery E
    • Infernal Blaster P
    • Infernal Blaster E
  • Armor
    • Infernal Gladiator
    • Infernal Gladiator CC
  • Bots
    • Plasma Fly
  • Cores
    • Master's Strike
    • Infernal Fury
    • Molten Bullet
    • Tremor Shot
    • Infernal Surge
    • Infernal Fortitude



  • Infernal Swarm: 2 turn warmup
  • Supercharge: Rage should function normally

Tags: Nightwraith


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