Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
 | October 03, 2025 EpicDuel's Big Beautiful Buffs
This latest update introduces new skill augments for all buffs and the remaining offensive skills. We hope you have fun trying them all out and testing new builds!
- Bounty Hunter:
- (UA) Reflex Boost: Improve Dexterity of you or an ally for #DUR turns; 25% Energy gain for incoming dmg.
- (DA) Reflex Boost: Improve Dexterity of you or an ally for #DUR turns.
- (UA) Energy Shield: Increase Resistance for #DUR turns; drain attacker's Energy by 30% incoming dmg.
- (EA) Energy Shield: Increase Resistance for #DUR turns; Defense debuff based on 20% Resistance boost.
- Mercenary:
- (UA) Blood Commander: Increase Strength and Support, granting lifesteal equal to 55% of Strength gain for 4 turns.
- (DA) Blood Commander: Increase Strength, granting lifesteal equal to 55% of Strength gain for 3 turns.
- (UA) Berzerker: Attack an enemy for massive unblockable damage; cannot Rage.
- (PA) Berzerker: Attack an enemy for massive damage of the opposite type.
- Tech Mage:
- (UA) Defense Matrix: Increases Defense for 3 turns; reflects 20% physical dmg. back at attacker.
- (EA) Defense Matrix: Increases Defense for 3 turns; Resistance debuff based on 20% Defense boost.
- (UA) Technician: Improve all stats fo you or an ally for 4 turns.
- (DA) Technician: Improve Technology of you or an ally for 3 turns.
- Cyber Hunter:
- (EA) Adaptive Shield: Increases Defense/Resistance for 3 turns; boosts Strength/Support 15% of Def/Res boost.
- (EA) Adaptive Shield: Increases Defense/Resistance for 3 turns; reduces Strength/Support 10% of Def/Res boost.
- (EA) Static Charge: Deal 85% dmg, gaining Energy and draining 60% Energy gain.
- (EA) Static Charge: Deal 100% dmg, gaining Energy and draining 90% Energy gain.
- Tactical Mercenary:
- (UA) Energy Shield: Increase Resistance for 3 turns; drain attacker's Energy by 30% incoming dmg.
- (EA) Energy Shield: Increase Resistance for 3 turns; Defense debuff based on 20% Resistance boost.
- (DA) Field Commander: Increase Support for 3 turns; gain lifesteal equal to 50% of Support boost.
- (UA) Field Commander: Increase Support for 4 turns; grants 50% crit chance for basic attacks.
- (EA) Tactical Grenade: Unblockable grenade dealing 85% dmg; drains target's Energy, gains 230 Energy.
- (EA) Tactical Grenade: Unblockable grenade dealing 100% dmg; drains target's Energy, gains 170 Energy.
- Blood Mage:
- (EA) Blood Instinct: Spend 40 HP to improve Dexterity of you or an ally for 4 turns.
- (DA) Blood Instinct: Spend 40 HP to improve Dexterity of you or an ally for 3 turns; +150 Energy.
- (DA) Blood Shield: Sacrifice 40 HP for a Resistance/Technology boost for 3 turns; +75 Energy.
- (UA) Blood Shield: Sacrifice 40 HP for a Resistance boost for 4 turns; +25% Rage bonus.
Next week we will complete our long journey of implementing skill augments (144 new skills in total) with debuff augments, which will feature some of the most consequential (and challenging to build) new skills!
Balance Changes:
Rejoice! This release comes with balance changes to the promotional package cores, and this time, they are actually buffs! How fortuitously on-theme!
- Gamma Guts (Armor) (Active): Gain 100 HP -> Gain 300 HP
- Gamma Parrot Mimic P/E : 85% damage -> 100% damage
- Gamma Rage (Primary): +2 Strength
- Gamma Rage (Sidearm): +2 Dexterity
- Gamma Rage (Aux): +2 Support
- EA Medic: Medical Mastery only applies to the initial heal and no longer applies to the subsequent heals.
Bug Fixes:
- EA Double Strike: Correctly reduces Defense/Resistance instead of increasing it.
- Health reduction skills like Sea Kings Corruption, Shell Shocker, Hatchling Rush, and (UA) Crippling Strike affect heal over time on the healing ticks after the initial heal. This was challenging to fix because the heal reduction would fail inconsistently depending on turn order and other currently active skills.
Tags: Nightwraith |