 | February 09, 2026 Epic February Balance Update
Didn't expect a Monday update, did ya? We've got a whole freighter-full of balance changes, and I determined it would be best to release it early to not overshadow or overwhelm the Battlepass release. Also, selfishly, I didn't want to spend Valentine's Day weekend fixing bugs or tweaking scaling values. Enjoy!
Balance Changes
Bounty Hunter:
- (UA 1) Cheap Shot: Removed EP steal; 30% EP drain only
- (Original) Static Grenade: 80% dmg, gain normal amount of rage, unblockable, gain 100% ep of drained amount
- New base at 0 Strength = 191 EP drain
- Removed level scaling of improving for every 1.4 levels over 20 and weakening for every 3 levels below level 20
- +1ep drain per 2 points of Strength
- +6ep drain per level
- (EA) Static Grenade: 80% dmg, gain normal amount of rage, unblockable, gain 145% ep of drained amount
- New base at 0 Strength = 141 EP drain
- Removed level scaling of improving for every 1.82 levels above level 20 and weakening for every 3.9 levels below level 20
- +1ep drain per 2 points of Strength
- +6ep drain per level
- (UA) Static Grenade: 80% dmg, gain normal amount of rage, unblockable, gain 55% EP of drained amount
- New base at 0 Strength = 271 EP drain
- Removed level scaling of improving for every 1.05 levels above level 20 and weakening for every 2.25 levels below level 20
- +1ep drain per 2 points of Strength
- +6ep drain per level
- Original Venom strike (BH): 65 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
- UA1 Venom Strike (BH): 30 base poison at 0 Support; scales +1 poison dmg per 9 points of Support
- UA2 Venom Strike (incurable) (BH): 45 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
- (Original) Blood Lust:
- Level 1 - 18%
- Level 2 - 19%
- Level 3 - 20%
- Level 4 - 21%
- Level 5 - 22%
- Level 6 - 23%
- Level 7 - 23%
- Level 8 - 24%
- Level 9 - 24%
- Level 10 - 25%
- UA 1) Blood Lust:
- Level 1 – 8%
- Level 2 – 9%
- Level 3 – 10%
- Level 4 – 11%
- Level 5 – 12%
- Level 6 – 13%
- Level 7 – 13%
- Level 8 – 14%
- Level 9 – 14%
- Level 10 – 15%
- (UA 2) Blood Lust:
- Level 1 – 15%
- Level 2 – 16%
- Level 3 – 17%
- Level 4 – 18%
- Level 5 – 18%
- Level 6 – 19%
- Level 7 – 19%
- Level 8 – 20%
- Level 9 – 20%
- Level 10 – 21%
- (EA 1) Shadow Arts:
- Level 1 – 3%
- Level 2 – 4%
- Level 3 – 5%
- Level 4 – 6%
Level 5 – 7%
- Level 6 – 8%
- Level 7 – 8%
- Level 8 – 9%
- Level 9 – 9%
- Level 10 – 10%
- (EA 2) Shadow Arts:
- Level 1 - 3%
- Level 2 - 4%
- Level 3 - 4%
- Level 4 - 5%
- Level 5 - 5%
- Level 6 - 6%
- Level 7 - 6%
- Level 8 - 7%
- Level 9 - 7%
- Level 10 - 8%
Mercenary:
- (Original) Static Smash: 85% dmg, gain normal amount of rage, unblockable, gain 100% of drained EP amount
- New base at 0 Strength = 191 EP drain
- Removed level scaling of improving for every 1.4 levels over 20 and weakening for every 3 levels below level 20
- +1 EP drain per 2 points of Strength
- +6 EP drain per level
- (EA) Static Smash: 100% strike dmg, gain normal amount of rage, unblockable, gain 100% of drained EP amount
- New base at 0 Strength: 141 EP drain
Removed level scaling of improving for every 1.82 levels over 20 and weakening for every 3.9 levels below level 20. +1 EP drain per 2 points of Strength +6 EP drain per level
- (UA) Static Smash: 85% dmg, gain normal amount of rage, unblockable, gain 145% of drained EP amount
- New base at 0 Strength = 141 EP drain
- Removed level scaling of improving for every 1.05 levels over 20 and weakening for every 2.25 levels below level 20
- +1 EP drain per 2 points of Strength
- +6 EP drain per level
- (Original) Hybrid Armor:
- Level 1 – 10%
- Level 2 – 11%
- Level 3 – 12%
- Level 4 – 13%
- Level 5 – 14%
- Level 6 – 15%
- Level 7 – 15%
- Level 8 – 16%
- Level 9 – 16%
- Level 10 – 17%
- (EA) Hybrid Armor:
- Level 1 – 1%
- Level 2 – 2%
- Level 3 – 3%
- Level 4 – 4%
- Level 5 – 5%
- Level 6 – 6%
- Level 7 – 7%
- Level 8 – 8%
- Level 9 – 9%
- Level 10 – 10%
- (UA) Hybrid Armor:
- Level 1 – 26 DEF/RES
- Level 2 – 27
- Level 3 – 28
- Level 4 – 29
- Level 5 – 30
- Level 6 – 31
- Level 7 – 32
- Level 8 – 33
- Level 9 – 34
- Level 10 – 35
- (UA 1) Deadly Precision:
- Level 1 – 21%
- Level 2 – 22%
- Level 3 – 23%
- Level 4 – 24%
- Level 5 – 25%
- Level 6 – 26%
- Level 7 – 27%
- Level 8 – 28%
- Level 9 – 29%
- Level 10 – 30%
Tech Mage:
- (Original) Assimilation:
- -125, +125 Level 1
- -170ep, +170 EP Level 10
- +5 EP gain/drain per Level
- (EA) Assimilation: 100% dmg, +170 EP gain
- Level 1 – 5 EP drained
- Level 2 – 15
- Level 3 – 25
- Level 4 – 35
- Level 5 – 45
- Level 6 – 55
- Level 7 – 65
- Level 8 – 75
- Level 9 – 85
- Level 10 – 95
- (UA) Assimilation: 85% dmg, normal rage gain, unblockable, +200EP gain
- Level 1 – 41 EP drained
- Level 2 – 52
- Level 3 – 63
- Level 4 – 74
- Level 5 – 85
- Level 6 – 96
- Level 7 – 107
- Level 8 – 118
- Level 9 – 129
- Level 10 – 140
- (Original) Deadly Aim:
- Level 1 – 21%
- Level 2 – 22%
- Level 3 – 23%
- Level 4 – 24%
- Level 5 – 25%
- Level 6 – 26%
- Level 7 – 27%
- Level 8 – 28%
- Level 9 – 29%
- Level 10 – 30%
- (UA 1) Deadly Aim:
- Level 1 – 15%
- Level 2 – 16%
- Level 3 – 16%
- Level 4 – 17%
- Level 5 – 17%
- Level 6 – 18%
- Level 7 – 18%
- Level 8 – 19%
- Level 9 – 19%
- Level 10 – 20%
- (UA 2) Deadly Aim:
- Level 1 - 3%
- Level 2 - 4%
- Level 3 - 4%
- Level 4 - 5%
- Level 5 - 5%
- Level 6 - 6%
- Level 7 - 6%
- Level 8 - 7%
- Level 9 - 7%
- Level 10 - 8%
- (Original) Concentration:
- Level 1 – 16%
- Level 2 – 17%
- Level 3 – 18%
- Level 4 – 19%
- Level 5 – 20%
- Level 6 – 21%
- Level 7 – 22%
- Level 8 – 23%
- Level 9 – 24%
- Level 10 – 25%
- (EA 2) Concentration:
- Level 1 – 26%
- Level 2 – 27%
- Level 3 – 28%
- Level 4 – 29%
- Level 5 – 30%
- Level 6 – 31%
- Level 7 – 32%
- Level 8 – 33%
- Level 9 – 34%
- Level 10 – 35%
Cyber Hunter:
- (Original) Venom Strike: 65 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
- (DA) Venom Strike (2 turn): 95 base poison at 0 Support; scales +1 poison dmg per 4 points of Support
- (UA) Venom Strike: 45 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
- (Original) Static Charge: 85% dmg, gain normal amount of rage, unblockable, gain 100% ep of drained amount
- Scales with Support instead of Technology
- Removed level scaling of improving for every 4 levels over 20
- New base at 0 Support = 191 EP drain
- +1 EP drain per 2 points of Support
- +6 EP drain per level:
- (EA 1) Static Charge: 85% dmg, gain normal amount of rage, unblockable, gain 145% ep of drained amount
- Removed level scaling of improving for every 2.8 levels over 20
- Now scales with Support
- New base at 0 Support = 141 EP drain
- +1 EP drain per 2 points of Support
- +6 EP drain per level
- (EA 2) Static Charge: 95% strike dmg (down from 100%), gain normal amount of rage, unblockable, gain 100% ep of drained amount
- Now scales with Support
- Removed level scaling of improving for every 5 levels over 20
- Base EP drain at 0 Support = 141 EP drain
- +1ep drain per 2 points of Support
- +6 EP drain per level
- (Original) Cyber Edge:
- Level 1 – 10%
- Level 2 – 11%
- Level 3 – 11%
- Level 4 – 12%
- Level 5 – 12%
- Level 6 – 13%
- Level 7 – 13%
- Level 8 – 14%
- Level 9 – 14%
- Level 10 – 15%
- (UA 1) Cyber Edge:
- Level 1 - 1%
- Level 2 - 2%
- Level 3 - 2%
- Level 4 - 3%
- Level 5 - 3%
- Level 6 - 4%
- Level 7 - 4%
- Level 8 - 5%
- Level 9 - 5%
- Level 10 - 6%
- (UA 2) Cyber Edge:
- Level 1 – 3%
- Level 2 – 4%
- Level 3 – 5%
- Level 4 – 6%
- Level 5 – 7%
- Level 6 – 8%
- Level 7 – 8%
- Level 8 – 9%
- Level 9 – 9%
- Level 10 – 10%
Tactical Mercenary:
- (Original) Toxic Grenade: 65 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
- (UA 1) Toxic Grenade: (compounding): 38 base poison at 0 Support; scales +1 poison dmg per 10 points of Support
- (UA 2) Toxic Grenade: 32 base poison at 0 Support; scales +1 poison dmg per 9 points of Support
- (Original) Tactical Grenade:
- Level 1 – 70 EP Drained
- Level 2 – 81
- Level 3 – 92
- Level 4 – 103
- Level 5 – 114
- Level 6 – 125
- Level 7 – 136
- Level 8 – 147
- Level 9 – 158
- Level 10 – 170
- (EA 1) Tactical Grenade: 230ep gained lowered to 200EP gain, 85% damage
- Level 1 – 41 EP Drained
- Level 2 – 52
- Level 3 – 63
- Level 4 – 74
- Level 5 – 85
- Level 6 – 96
- Level 7 – 107
- Level 8 – 118
- Level 9 – 129
- Level 10 – 140
- (EA 2) Tactical Grenade:
- Level 1 – 5 EP Drained
- Level 2 – 15
- Level 3 – 25
- Level 4 – 35
- Level 5 – 45
- Level 6 – 55
- Level 7 – 65
- Level 8 – 75
- Level 9 – 85
- Level 10 – 95
- (Original / UA) Reroute:
- Level 1 – 16%
- Level 2 – 17%
- Level 3 – 18%
- Level 4 – 19%
- Level 5 – 20%
- Level 6 – 21%
- Level 7 – 22%
- Level 8 – 23%
- Level 9 – 24%
- Level 10 – 25%
- (EA) Reroute:
- Level 1 – 21%
- Level 2 – 22%
- Level 3 – 23%
- Level 4 – 24%
- Level 5 – 25%
- Level 6 – 26%
- Level 7 – 27%
- Level 8 – 28%
- Level 9 – 29%
- Level 10 – 30%
- (Original) Mineral Armor:
- Level 1 – 16%
- Level 2 – 17%
- Level 3 – 18%
- Level 4 – 19%
- Level 5 – 20%
- Level 6 – 21%
- Level 7 – 22%
- Level 8 – 23%
- Level 9 – 24%
- Level 10 – 25%
- (EA) Mineral Armor:
- Level 1 – 52
- Level 2 – 54
- Level 3 – 56
- Level 4 – 58
- Level 5 – 60
- Level 6 – 62
- Level 7 – 64
- Level 8 – 66
- Level 9 – 68
- Level 10 – 70
- (UA) Mineral Armor:
- Level 1 – 9%
- Level 2 – 10%
- Level 3 – 11%
- Level 4 – 12%
- Level 5 – 13%
- Level 6 – 14%
- Level 7 – 15%
- Level 8 – 16%
- Level 9 – 17%
- Level 10 – 18%
Blood Mage:
- (Original) Energy Parasite: Removed 25% EP gain initial hit based on dmg dealt
- Level 1 - 13%
- Level 2 - 14%
- Level 3 - 14%
- Level 4 - 15%
- Level 5 - 15%
- Level 6 - 16%
- Level 7 - 16%
- Level 8 - 17%
- Level 9 - 17%
- Level 10 - 18%
- (EA) Energy Parasite: Removed 25% EP gain initial hit based on dmg dealt
- Level 1 - 23%
- Level 2 - 24%
- Level 3 - 24%
- Level 4 - 25%
- Level 5 - 25%
- Level 6 - 26%
- Level 7 - 26%
- Level 8 - 27%
- Level 9 - 27%
- Level 10 - 28%
- (UA) Energy Parasite: Removed 25% EP gain initial hit based on dmg dealt; gain 150% Energy drained; -100 EP drained on initial hit
- Level 1 - 42 EP drain
- Level 2 - 44
- Level 3 - 46
- Level 4 - 48
- Level 5 - 50
- Level 6 - 52
- Level 7 - 54
- Level 8 - 56
- Level 9 - 58
- Level 10 - 60
- (DA) Blood instinct: 150 EP gain to 100 EP
- (Original) Mania:
- Level 1 – 18%
- Level 2 – 19%
- Level 3 – 20%
- Level 4 – 21%
- Level 5 – 22%
- Level 6 – 23%
- Level 7 – 23%
- Level 8 – 24%
- Level 9 – 24%
- Kevel 10 – 25%
- (UA 1) Mania:
- Level 1 – 8%
- Level 2 – 9%
- Level 3 – 10%
- Level 4 – 11%
- Level 5 – 12%
- Level 6 – 13%
- Level 7 – 13%
- Level 8 – 14%
- Level 9 – 14%
- Level 10 – 15%
- (UA 2) Mania:
- Level 1 – 20%
- Level 2 – 22%
- Level 3 – 24%
- Level 4 – 26%
- Level 5 – 28%
- Level 6 – 30%
- Level 7 – 32%
- Level 8 – 33%
- Level 9 – 34%
- Level 10 – 35%
- (Original) Red Vision:
- Level 1 – 21%
- Level 2 – 22%
- Level 3 – 23%
- Level 4 – 24%
- Level 5 – 25%
- Level 6 – 26%
- Level 7 – 27%
- Level 8 – 28%
- Level 9 – 29%
- Level 10 – 30%
- (UA 1) Red Vision:
- Level 1 – 15%
- Level 2 – 15%
- Level 3 – 16%
- Level 4 – 16%
- Level 5 – 17%
- Level 6 – 17%
- Level 7 – 18%
- Level 8 – 18%
- Level 9 – 19%
- Level 10 – 20%
New Achievements
We've added a new achievement: Total Conquest. This isn't technically "new" as it has existed in the game for years but we never had a good way to implement it, until now. It will be automatically awarded to players who earn at least 1,000,000 Influence in all war regions. The Influence tracked is based on your War region achievements like Wasteland General, Central Station Commander, etc... Also, the 1,000,000 milestone is based on having at least 1,000,000 in each region, not cumulatively.
Bug Fixes
Recently, we've seen an increase of reports of battles freezing and items not loading. I suspect this is a side-effect of trying to externalize assets that were typically baked into the client when it compiles. Some of these issues appear to be resolved by clearing the Launcher cache to get the latest version of the client while purging the old one. Just in case, we've added failsafe measures to keep battles going even if certain assets aren't fully loaded. Tags: Nightwraith |