November 07, 2025 Battlepass Restock 2025
Prepare for Gifting
To prepare for Gifting, the Epic Gifting Supporter 2025 achievements have been activated on all relevant promotional packages. I know this is a bit earlier than usual, but I won't be able to update next week so it seemed better to make the switch sooner than later.
Battlepass Rares Restocked
Look to The Challenger for returning Battlepass rares from previous seasons you may have missed!
- Kaiju Slayer Battlepass
- Azrael's Doombringer Battlepass
- Deltamancer Battlepass
Battlepass styles are also available for purchase for Credits or Varium, depending if the style was Basic or Enhanced when it originally appeared.
Infernal Guardian Returns
Infernal Guardian promotional items are available for sale at Kraggor in the Infernal Mines.
War Shop Update
Morzyd's War Shop has been updated with new rares from previous wars!
- Carcinisation Cannon P (WS)
- Carcinisation Cannon E (WS)
- Carcinisation Capper P (WS)
- Carcinisation Capper E (WS)
- Carcinisation Cuirass (WS)
- Carcinisation Cuirass CC (WS)
- Carcinisation Cruiser (WS)
Seasonal Rares Return
Seasonal rares have returned throughout the shops of Delta V! Grab any you may have missed throughout the years!
War Cooldown
To make sure we don't have a War overlap for Gifting, I've nudged the start of the next war by a couple days.
Power Week!
In lieu of an update next week, I will be activating Power Hour for the entire week, ending November 16th!
Battlepass Quality of Life
Last week the Battlepass temporarily lapsed because I set the end date incorrectly. Thus, I have improved the the Battlepass UI to indicate time remaining. This time is subject to change because Battlepasses require a lot of content and setup so it's difficult to schedule the next one precisely. I also updated the main Battlepass button to disable when Battlepass has ended to prevent endless pressing on a "stuck" button.
Bug Fixes/Changs:
- Gamma Brand: listed as Armor core in marketing when it is actually intended to be a Primary core.
- Plasma Cannon (PA): Fixed description to read a ignoring Defense instead of Resistance.
- Static Grenade (EA): +10 per level --> +15 per level
- Static Grenade (UA): +18 per level --> +15 per level
- Kernel Panic (DA): Improves 1% per level instead of 2%.
- Azrael's Doombringer Beast: Skill no longer lasts longer than intended in the event of a stun. Duration now properly tied to round count instead of turn count. Healing debuff applies to both attacker and defender for duration of debuff.
- Energy Shield (UA) (drain attacker's Energy based on 30% incoming damage): Energy reduction was calculated first so if the player had 50 Energy and lost 100 Energy, but also gained 50 Energy from another skill, the Energy loss would backstop at 0 so the net gain/loss would be +50. This has been changed to calculate the gain first, then the loss, resulting in a net gain/loss of 0 in this scenario. Energy loss damage bubble will display the net amount of Energy loss if the loss is greater than 0. The case has also been handled in which a skill increases Energy above the maximum, but another skill reduces Energy. For example, if a player has 400 Energy with a 500 max Energy and they gain 250 Energy but lose 100 Energy, they will have 500 HP after the net calculation.This should make Energy gain/loss scenarios easier to predict.
Tags: Nightwraith |