October 13, 2011
A Very Scary Design Notes
Hi there, EpicDuelists! Hope I didn’t scare you! With Halloween just around the corner, we have some scary and sweet things in store for all you players! This Harvest Festival (which will involve several updates) should be full of yummy treats for players (and only a few tricks ;3 ).
First, some Treats!
If you’ve been following me on Twitter or the ArtixEntertainment forums, you know that, due to my wide creative streak, my talent for wordsmithing, or (most likely) my willingness to work a full-time job for no money (seriously, guys, you can at least subsidize my caffeine habit), I have inherited the storyline of EpicDuel. We haven’t had a designated writer for the game in quite a while, and having a writer means that things like story arcs, plot lines, and missions will be coming out at a faster rate.
My first assignment was to write a few missions for EpicDuel's Harvest Festival, and players will be able to complete several new quests, with unique attributes and special rewards!
Most of these quests have to do with the Candy Harvest. An amalgamation of harvest tradition from the colonists’ home planets, young citizens of Delta V were encouraged to wear masks and collect candy from their friends and neighbors. The giving of sweets represents the sharing of joys in life, the masks represent generosity to all, regardless of who they are to you, and prosperity. All players, including low level players, will be able to visit Steve 1.0 in Central Station to earn a unique achievement, or visit Brunson outside the Mine Tower to collect some ingredients for his Mama’s Pumpkin Pie.
There are sweet treats for our higher-level players as well! Collect some candy from several shopkeepers for Naomi Page in exchange for a handsome sum of Battle Tokens!
But not all is light and sweetness. The indigenous people of Delta V celebrate the Harvest Festival very differently- as the Harvest of Souls. Delta V’s native people believe that the souls of the dead can only enter the Afterlife one day a year. The living collect and display bones and all other things dark and distressing, along with brightly-colored flowers, rich clothes and delicious food. This juxtaposition of the frightening with the familiar is both to celebrate the lives of those who passed during the year as well as to ease the dead into the Afterlife.
The weapons dealer beneath the Mine Tower is a member of Delta V’s native people, and hides his identity behind a mask depicting the indigenous War God, Snortivit, from whom he takes the name “Snork”. In exchange for a certain amount of won battles, Snork may be convinced to part with one of his special designs, a valuable and rare weapon, exclusively available from this quest!
I’m super excited to get started on some longer story arcs, fleshing out the world’s mythos, and working with Nightwraith to bring the characters to life!
Stay tuned for more supernaturally awesome quests next week!
In addition to all of those things listed above, you’ll be able to trick your friends by hiding behind one of 30 (!) new hairstyles! There are credit only and credit + Varium styles!
Also, Hudelf has something in his bag of tricks for you- the retrain revamp is HOPEFULLY being released! I know many of the players were getting impatient, but it ended up needing a little more care. We'll see if the EpicDuel programming team can work some miracles tomorrow!
We’ll be continuing with balance updates, including a slight revamp to the Tactical Mercenary skill tree in the coming weeks. I know many of our players were upset by the addition of requirements to the Tactical Mercenary skill tree, but when 40% of high level players are playing as one class, and defenses of the class reveal that there are only a handful of highly-specific builds that can defeat one build of the class (while being completely weak to any other build the class can put together), there’s something wrong with the class. Which class one choses should not determine the winner before the battle has even begun.
As for the revamp of Feld Medic, we determined that support and Field Medic were being abused to a point which was frustrating and painfully unfair to other builds. However, we are going to look at the speed at which the skill improves with level, and see if we need to make it improve faster.
With the new adjustments, we’ll also be reexamining the level range for Juggernaut battles for future releases.
*** Stay tuned for more Harvest releases as we move into the month of October! ***
They Might be Giants in AQW
To celebrate AQW’s third birthday, AQW is running a special event with special guests They Might be Giants! On October 14th, Join Us for a very special two-week event “The Collector”. The Collector collects special people before their greatest moments, from not only Lore but other worlds as well (maybe someone from Delta V?) Read more about it on the Event Page and the AQW Design Notes!
They Call Me Doctor Worm
Good Morning! How are you? I’m Doctor Worm!
Insects and worms are often studied together (being abundant invertebrates), so this week, we’ll be talking about Earthworms! Earthworms belong to the class Oligochaeta in phylum Annelida (round, segmented worms). Their bodies mainly consist of a tubular digestive system surrounded by a muscular outer body formed of segments. They move by means of waves of muscular contractions to shorten and lengthen the body. They are covered with tiny bristles that act as claws, allowing them to tunnel through soil- which, along with decaying plant matter, make up their diet. Worms have a variable number of “hearts” (technically aortic arches) which pump blood through their simple closed circulatory system. They do not have separate sexes, and baby worms reach adulthood within one year. Worms live for 4-8 years in the wild.
An interesting attribute about worms is their ability to regenerate lost segments, and it is theoretically possible to grow two whole worms from a worm cut in half.