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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

February 21, 2014

War Two Point Oh

When will the Dread War End?

Boom!

We've heard your feedback about the Dread War and many players have made it clear they're ready for it to end.  Well good news!  We’ve been working hard planning exciting improvements to the current system. When we first conceived the Dread War, our goal was to implement an event that could provide perpetual engagement, but over time, a few weaknesses in the system’s design have become apparent and the war has become a bit stale. The current war is complicated, it never ends, it doesn't offer enough rewards, and there is no focal point. This post will explain how we intend to overhaul the current system, and offer up the key points of the proposed new war system. The details are subject to change so please give us your feedback so we can build the best system possible.  We believe by borrowing the best ideas from previous phases and prior wars, we can craft a system that is simple to understand, extremely engaging, perpetually rewarding and really, really fun!

War Planning Board

As you can see, our dry-erase board breeding program is progressing nicely.

 

A Sense of Urgency

 Currently, The Dread War is a global conflict without end. The lack of focus and lack of duration means there’s never any urgency. In past events like The Frysteland War and The Infernal War, there was a clear set of victory conditions. With War 2.0, we hope to recreate this sense of urgency by limiting the scope of the War to one region at a time and structuring it as a race. The War will last until a specific set of conditions are met by either alignments’ forces (we expect these regional conflicts to last roughly 1-3 weeks).

When the War in a particular region ends, the environment will visually reflect the winners, and the region will remain in control of the winning alignment until it comes up for contention again in the future. Prizes will unlock for the winners, and the top participating players and factions will be made famous (in a similar fashion to the Infernal War). After a small cooldown period, the next region will activate and the war will continue. The victory conditions in each region will vary to keep the conflicts interesting.  

 

Streamlined Gameplay

 To a new player, the current War system is baffling. Control points, cooldowns, and other obscure systems are extremely challenging to convey at a glance. As we develop War 2.0, we’ll be streamlining many of the old systems. Mechanics like Influence, Flag Captures and World Dominations will remain, but behave differently from the current system.

The gameplay mechanic will evolve from a constant grind for control, to a more focused system where both alignments are racing toward very specific goals. Each regional War will be a race to complete the given objective and whichever alignment fills their global war bar first will win the battle and take control of the region!

PvP battles will remain the main driver of conflict, however, Influence will no longer be earned at the end of battle. Instead players will earn Influence by depositing new "War Drops" on War Objectives within the region. These drops will be similar to the grenades in the Infernal War in that they will drop after winning a PvP battle. War Drops will be thematically tied to the currently contented region and can be anything from missiles to computer chips, ammo crates, bricks, cakes, plants, metal, bullets, etc. Players of all levels can obtain and use these items, maintaining a very low barrier of entry for War participation. 

 

Showoff

 If you fight hard to be the greatest champion EpicDuel has ever know, you deserve a place of honor. With War 2.0 we hope to give greater exposure to exceptional players who make the greatest contribution to the war effort. Interactive leaderboards will display the leading players and Factions for each alignment. At the end of each regional War, the bravest, most dedicated soldier will be displayed prominently until the region is contested once again.

 

War Prizes

 By defining a clear beginning and end for each regional War, we can offer real rewards for the victor. At the end of each War, players on the winning alignment will gain access to exclusive prizes. To add variety to this experience, players can select a prize from a list. These prizes could be never-before-seen weapons or currency prizes like Credits and Arcade Tokens. Each region will draw a new set of prizes to choose from, and the prize pool will continue to expand as the regional wars progress.

These rewards will only be available to those who participate on the winning alignment, and they will only be available until the next regional War begins.  We will also be adding additional levels to each regional War achievements. If you’re at level 10 or close in any of the regions, you’ll be able to battle your way to an even higher Rating Point score!

Also, the highest scoring player at the end of each day will receive a War Hero achievement. This achievement will have a tracker to record each time you qualify for this prestigious distinction.

 

EpicDuel Evolution

War 2.0 will herald a new phase of EpicDuel development: EpicDuel Evolution. This new phase will be unlike any before it – over the last few months we have been gradually building tools and tutorials to allow EpicDuel’s future to be directed by a force more powerful that the mighty Titan himself: our Community.

Goony's Gats

Over the years we’ve attracted some amazingly talented and ambitious players. Our player base may be much smaller than AdventureQuest Worlds, but the level of talent is no less. Our intention for EpicDuel Evolution is to allow more input and direct involvement from our players to influence things like content creation and balance. If you were shy about contributing content or ideas to EpicDuel, now is a better time than ever to express because soon we’ll be offering the resources to make them a reality!

Group Shot

We're aiming to activate the first region on Friday, March 7, but as usual this is just an estimate and could be delayed if development demands it. Stay tuned for more details as this exciting new feature evolves!

Tags: Nightwraith War Dread War Factions Legion exile Alignment Planning


Nightwraith

June 07, 2013

Worldbuilding

Greetings EpicDuelists! Unfortunately there is no release today, but I have emerged from the nest of dry erase boards to give you more details about the upcoming war and talk a little about the planning process. It's sometimes challenging to pick what to say and what to hold onto when certain points are still uncertain, but I shall do my best.

Control them all

Before The Dread War officially begins, Delta V will be receiving a much-needed facelift. From the Barrens to the Bio Dome, Delta V will be reshaped with the most advanced satellite imaging technology (i.e. drawn better.) with the ability to zoom in on any known region. This will allow quick jumping to individual areas of interest within each region, making navigation much quicker. This quick jumping with be essential for reaching contested areas in the War.

The main focus of the Dread War will be this objective, as seen in the background of the first of many areas of the Dread Plains. This apparatus is the top of a massive control array. What does it control?

Control Array

The Legion or Exile forces that gain and hold control of this structure will find out. Capturing this array will not be quite so simple, however. In order to have the best chance of taking it, you will need to capture surrounding support structures: turrets, shield generators, propaganda speakers, etc...  These structures will confer great benefits to those who hold them and will be essential for turning the tide of the Dread War.

Dread War

How do you capture these objectives? Battle. You will need to visit the physical location of the objective and queue for battle. Battle victories will award influence, but this time the influence will apply toward the objective's capture bar. Unlike the old Flag system that allows Factions to collect, store, and dump a massive amount of Battle Tokens to secure a flag, these points can only be captured by the collective efforts of all Factions of an alignment. Top Factions will still be honored, but the emphasis will be more on the alignment vs. alignment struggle rather than Faction vs. Faction.

Similar to the Infernal War, everyone will soon be required to choose an alignment. To discourage people from piling on the "winning" team, switching alignment will not be easy so we recommend deciding in advance. 

 

Why Plan?

We want to be very careful with the upcoming Faction War. We have always believed that Factions would be the driving purpose for playing EpicDuel. We've added some features to cultivate conflict among Factions, but it never felt connected. Depositing tokens or firing a cannon at an arbitrary target, while novel at first, never really captured the feeling of all-out war that we wanted to convey. Wars are exciting, but require a tremendous amount of upkeep and preparation.

Our goal with the new war system is to provide ongoing entertainment and excitement for EpicDuelists of all levels and classes, Varium and non-Varium. We want to provide recognition and incentives at the personal, Faction, and alignment levels to motivate everyone to participate. These are lofty goals, but with enough planning, we can deliver a system that meets our criteria and surpasses expectations.

That's a lot of dry erase boards

The boards are full and our heads or packed with ideas. Now all that remains is execution. This will be a War to remember -- Delta V will never be the same!

Tags: War The Dread War Factions Control Legion exile Planning Delta V Map Nightwraith

 

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