Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
 | September 29, 2026 EpicDuel Patch 1.9.011
When one bug is fixed, more will take its place. When I fixed Lotus Petal, I added extra measures to make sure cooldowns were more strictly enforced. Because some robots like Gamma Bot and Mini Rex have variations that reuse data from other bots, an unforseen consequence of this fix was that cooldowns would fail to trigger for those bots. For example, when you click a skill for Infernal Android PxE, the game thinks a skill for Infernal Android P should be in cooldown. Since that button isn't in your inferface due to you not currently using that bot, the cooldown cannot trigger.
I've combed through the hundreds of robot skill entries and I believe I've fixed all the problematic bots. I'm sorry this happened, but this is simply and inevitability with such a broad change to an integral system like cooldowns, and there is simply no way to test all 200+ robots in the game at a pace quick enough to surface these bugs before an update.
Additional Fixes
- Tactical Reload / Tactical Reload (Auxiliary): Expected behavior restored. This was broken for the same reason the bots were broken. These skills are exceptions to normal cooldown rules so they had to be accounted for.
- Brace: Cooldown removed. This cooldown appeared as part of the broad cooldown change. Again, this was because Brace was always an exception to rules and standardization "broke" it's normal behavior.
- Retrain/Level Up UI: The + and - buttons have been realigned with the corresponding stats. When I rearranged the UI, I didn't account for the necessary scale change to the buttons. Generally, the game's UI just needs more breathing room, but that's a broader change for another time.
Added to Kraggor
When testing the robots, I noticed that the Pyro Fly and variants were not sold anywhere due to being seasonal. Since robots have direct impact on balance, they should not be so restricted. Therefore, I added non-rare versions of the Pyro Fly bots to Kraggor, following the same precedent set with the Yeti bots.
- Pyro Fly
- Plasma Fly
- Infernal Fly
- Magma Fly
Tags: Nightwraith |
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 | September 28, 2026 Perplexing Probability
Balance Change
Tremor Blast/Techstalker Tremor/Telekinesis/Saevussax Evisceration/SteamTech Grenade:
- Descriptions updated for displayed duration to match actual duration.
- These skills will reduce the chances of the afflicted player to block incoming attacks to 0%, and the chance that they will be blocked by anyone they attack to 30%.
These skill were granting 100% chance the person debuffed by them would be blocked. This was found to be too powerful, but these skills have worked this way for quite some time. Often we'll change a skill as a bullet point in a balance update, but because the skill isn't in the current meta, it will be ignored until someone finally tries it out and learns it's actually the most OP thing ever. That seems to be the case here, but I didn't want to update without a better solution to a larger problem with similar skills.
We've always faced a challenge with probability-altering skills as the impact is hard to *feel* over the course of a duel unless they're incredibly strong. Probability being what it is, even a large boost might not yield the expected results due to repeated bad rolls. Also, multiplicative passives tend to be much less impactful for evenly-matched players. If your block chance is 2%, then a 50% multiplicative boost is only +1. Additive boosts can be more impactful across all matchups, but risk being overpowered.
To finally address this, after 17+ years, I've added Block/Deflection/Stun chances to the stats page.
Probability Display
I've added the ability to finally see probabilities in the stats page. Block/Deflection/Crit/Stun will display the offensive values (i.e. chance that your target will block you).
Stats page now display's the player's Block chance for each opponent.
Stats page now display's the player's Deflection chance for each opponent.
Stats page now display's the player's Critical chance for each opponent.
Stats page now display's the player's base Stun chance for each opponent.
To view your own chance to block an attack, deflect, etc... view the stats page of your opponent(s).
I'm not 100% happy with the current implementation, but I wanted to get this feature in to enable transparency as quickly as possible. The current presentation will likely change once I settle on a more intuitive solution.
Other Changes
Tired of tracking cooldowns of everyone in battle in your own head? Well, you can put that scrap paper away and relax a little bit because cooldowns and warmups are now visible on the stats page of all human characters in battle.
Finally, Azrael's Borg Heart Attack and other skills that diminish buffs now affects Lotus Petal. Tags: Nightwraith |
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 | September 25, 2026 Talk Like A Pirate 2026 Continued
This week the seas were rougher than usual on Delta V as we battled and finally defeated the pesky Lotus Petal bug! It turns out, this bug didn't have much to do with the skill at all! In fact, the cooldown error was due to viewing an NPC's, or another player's stats page. That caused the game to mistakenly target one the NPC's skill buttons for cooldown instead of yours so the skill put into cooldown by Lotus Petal would never go into cooldown. The self-correction would also fail because the game was trying to correct a button you didn't have. With this bug fixed, we'll leave traces in for another week to make sure the bug is 100% fixed (sometimes fixing a bug creates another one...or 2...or 20).
Even with all that, we were still able to release some fresh content for ye land lubbers!
Thalyssa's Bounty
Visit Thalyssa in the West Naval Yard for the latest Talk Like a Pirate Day gear!
- SteamTech Tank
- SteamTech Tank CC
- SteamTech Airship
- SteamTech Airship CC
- SteamTech Sword P
- SteamTech Sword E
- SteamTech Blaster P
- SteamTech Blaster E
- SteamTech Grenade P x25: Grenade that confuses target, lowering Crit, Block, and Deflection chance for 4 turns.
- SteamTech Grenade E x25: Grenade that confuses target, lowering Crit, Block, and Deflection chance for 4 turns.
Next week will be the grand finale of our Talk Like a Pirate gear, and we saved the best for last!
Added to The Challenger
Missed the Battlepass? You're in luck, because The Challenger has added Anubis to his collection. You have another chance to get one of the best anti-NPC bots available!
- Anubis Incarnation P
- Anubis Incarnation E
Bug Fixes/Changes
- Skills set into cooldown by Lotus Petal would sometimes not enter cooldown state.
- PMs no longer hidden behind the NPC boss leaderboard
- NPC skill buttons still showing in your Inventory after you die
- NPC skill tooltips no longer use your stats and buffs to reflect skill values.
- Not a bug, but we added a message whenever you equip a core to an item notifying you that equipping a core removes its sellback value. This should clear up confusion when people try to sell back a core after equipping it and notice it has no sellback value.
Tags: Nightwraith |
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 | September 21, 2026 EpicDuel Lotus Petal Debugging
Lotus Petal Debugging
This is a persistent one, isn't it? The interesting thing about this particular bug is that it may have been present for awhile in other skills that force a random skill into cooldown, but because they're not often used, the bug rarely has a change to occur.
We've added more tracking to get to the bottom of the rare but persistent Lotus Petal bug. Now, if you get the dreaded Cooldown Validation bug after using Lotus Petal, you should see a debug trace in your battle log. That should provide important information that can help us determine exactly what is going wrong in the code and where to look for it. There's also a change some of my changes have fixed the bug fully, but we'll keep the debug messages in for now until we're 100% confident in bug resolution.
Please use the Artix Bug Tracker to report issues so we can fully document and fix them. Social media and Discord or the "pass along to NW" method are decentralized and inefficient as critical information is often lost along the way.
Personal High Score Boards
We've completed the process of adding Personal High Scores to the Fame, Code Redeems, Rating, and Rank leaderboards. We've also added a bit more room to the rank fields that were being cutoff.
Report
One weakness of our in-game reporting system is that you must be in the same room as the person you're reporting. This means it's very difficult to report someone in a crowded room or if you miss your chance in battle. You can now report players using slash commands. Type "/report character name" to open the popup to file a report. Tags: Nightwraith |
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 | September 18, 2026 Personal High Scores
Personal Best
The biggest change of this update is that most leaderboards will now display your own personal best score depending on category. Your name will show on the leaderboard highlighted in gold, even if you're not in the top 20. Places below 20 will show your actual rank relative to all other players. This change covers all Boss Breaker Boards, War Boards, and most of the all-time and daily boards. The rest will be completed next week.
One quirk to be aware of is because the all-time boards are on a delay and your personal high score is displayed live, the information may be desynchronized until the all-time boards update.
Ishmael Resupplied
 
The following items have been added to Ishmael! Since the Gamma Pirate gear is no longer available as a promo, the cores and robots have been added for purchase! We wouldn't want people to miss out on the awesome mimic special of the Gamma Pirate Parrot!
- Gamma Pirate Parrot Morph
- Gamma Pirate Parrot Morph CC
- Gamma Pirate Parrot 2026 P
- Gamma Pirate Parrot 2026 E
- Gamma Guts
- Gamma Brand
- Gamma Rage (Sidearm)
- Gamma Rage (Auxiliary)
- Gamma Rage (Primary)
Balance Changes
- Static Charge: Now usable even when you have full Energy
- Overload: Cooldown 2 → 1
- Frenzy: 0 Energy across augments
- Charon's Obol: When spared and you survive with 1 HP and reflect any excess damage from the attack that triggered the spare buff back to opponent. For example, if you have 100 HP, and your attacker hits you for 800 damage, you will be spared, but your attacker will take a reflected 700 damage! This damage is not fatal to the attacker (leaves them with 1 HP, consistent with other damage-reflecting abilities), but can really turn the tide of battle.
- Shade Snare: Strike for 100% dmg; draining 25% energy for all attacks for 2 turns.(Every attack drains energy and not just melee attacks with the above change). Reduced snare energy cost from 80 → 50
- Infernal Binding: Reduced Energy cost from 100 → 60
- Bug Fixes:
- Gamma Parrot's special copies Permafrost debuff
- Permafrost and Tentacle Prison now labelled as Debuffs.
- Charon's Obol no longer blocks Energy Parasite as Energy Parasite is not classified as a debuff.
- We're still investigating a cooldown validation bug linked to Lotus Petal. While we gather more info, cooldown desynchs are now able to be corrected after 1 failed attempt.
Tags: Nightwraith |
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 | September 15, 2026 Bug Fixes and Critical Adjustments
The Dead Speak
Over the weekend there were several reports of players with 0 HP who were still able to attack. "Zombie players" is not new to EpicDuel. Similar bugs have been popping up since the early days, but they've been extremely rare to nonexistent for awhile. It may be that alterations to the dead/alive checks made to accomodate skills that produce a killing poison or cheat death opened up some potential failure points. This patch adds additional safeguards to make sure that dead players stay dead.
If you notice something like this happen to yourself or someone else in battle, please report the bug, including as many specifics as you can recall (i.e. skills used, stuns, turn order, etc...). Even if you're not cheating by using 3rd party tools, abusing an exploit to gain an unfair advantage can still earn you a ban, especially if you do so repeatedly.
Critical Damage Adjustment
This bug was first uncovered through reports that Boss NPC Guard cores were not being factored in when the boss scored a crit against you. Further investigation led to discover a larger problem with critical damage calculations.
The Bug: When you land a critical hit, part of the damage math was being recalculated "from scratch" instead of building on top of the hit that was already happening. This meant that certain damage-reducing effects like the defensive Nightmare Boss Guard cores were getting wiped out the moment a crit landed. Those defensive bonuses worked fine on regular hits, but were ignored whenever the NPC enemy crit you. This was probably affecting other defense-boosting cores/skills but due to the relatively rare occurrence and complexity of calculation, no bug was ever reported. This bug was introduced when we made changes to the critical damage calculations months ago.
The Fix: Since the bug was introduced by the critical damage calculation changes, specifically separating the damage percent modifiers from critical damage, the best way to fix this was to revert most of the changes to the formula. Crits now correctly build on top of your normal (non-crit) damage calculation, adding only the extra damage a crit is supposed to add (from partially ignoring Defense/Resistance), instead of throwing away everything else that was already factored in. Any Defense bonuses, damage reductions, or skill-specific damage adjustments that applied to the hit will now still be there even if it crits.
Formulas
Old:
crit rebuilt from Gross Damage, dropping any adjustment made to damage along the way: Damage Post Crit = Gross Damage − Crit Adjusted Defense Crit Bonus = Damage Post Crit − Damage Final = (Crit Bonus < Crit Min Increase) ? Damage + Crit Min Increase : Damage Post Crit
New:
crit builds on the fully-resolved damage, adding only the extra defense the crit ignores: Defense Ignored = Defense − Crit Adjusted Defense Damage Post Crit = Damage + Defense Ignored Final = (Defense Ignored < Crit Min Increase) ? Damage + Crit Min Increase : Damage Post Crit
Examples:
Gross Damage = 1000, Defense = 500, Crit Ignores 30% Defense (default, under the 50% cap) → Crit Adjusted Defense = (0.70 × 500) = 350, Defense Ignored = 150. Crit Min Increase = 56 (level 40).
Scenario A: Damage Percent = 100
damage = 1000 − 500 = 500
Old Formula:
Damage Post Crit: 1000 − 350 = 650 Final Crit Damage: 650
New Formula:
Damage Post Crit: 500 + 150 = 650 Final Crit Damage: 650
Result: Identical. With 100% Damage, both formulas have the same result.
Scenario B: Damage Percent = 130
Damage = (1.30 × 1000) − 500 = 800
Old Formula:
Damage Post Crit: 1000 − 350 = 650 vs. damage(800): 650 − 800 = −150 → below floor Final Crit Damage: floor kicks in: 800 + 56 = 856
New Formula:
Damage Post Crit: 800 + 150 = 950 vs. damage(800): 950 ≥ floor Final Crit Damage: 950
Under the new formula, the skill's 130% bonus now fully and consistently carries into its crit damage (950 vs. the old 856). A skill's own Damage Percent is active across normal and crit hits, and scaling risk is controlled separately via the CRIT_TOTAL_IGNORE_MAX cap rather than by selectively dropping modifiers on crit which create needless complexity. This change does making critical hits more powerful for skills with increased Damage Percent, which is why we changed the formula in the first place, but excluding those values had unintended consequences that needed to be resolved. Tags: Nightwraith |
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 | September 12, 2026 EpicDuel Balance Patch 1.9.005EpicDuel rebooted today for a small balance tweak to the changes from yesterday's update. This sometimes happens when we try to rush too many changes at the last minute, but we promise to be more careful in the future, even if it means holding changes for a later update.
Balance Changes
- (EA) Blood Instinct: Spend 40 HP to improve Dexterity of you or an ally for 3 turns
- (DA) Blood Instinct: Spend 40 HP to improve Dexterity of you or an ally for 3 turns; gain 70 Energy.
- Blood Shield: Removed +75 Energy
- (UA) Blood Shield: 40 HP → 60 HP
Tags: Nightwraith |
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 | September 11, 2026 Talk Like A Pirate 2026
Ishmael's New Rides
In addition to the Talk Like a Pirate Day items from previous years, Ishmael has some brand new premium bikes, concepted by Charfade and rendered by Acatriel! Make a splash on the highways of Delta V with these hot new rides!
- Mantis Shrimp Bike
- Mantis Shrimp Bike CC
- Shark Bike
- Shark Bike CC
- Swordfish Bike
- Swordfish Bike CC
- Squid Bike
- Squid Bike CC
Boss Breaker Revamped
As mentioned in last week's Design Notes, we are revamping the Daily Boss Breaker and Boss Streak achievements to be based on a kill threshold rather than only awarding the #1. Each NPC will have its own kill count threshold that must be met to earn the new Daily Boss Breaker achievement.
The news thresholds are as follows:
- 2 kills — Nightmare Smoking Shadow, Nightmare Azrael's Guardian,
- 3 kills — Adjudicator, Azrael, Azrael’s Guardian, CactusChan, Leg Acatriel, Luthiel, Nightmare Acatriel, Nightmare Adjudicator, Nightmare Azrael, Nightmare CactusChan, Nightmare Luthiel, Nightmare Pumpkin Lord, Nightmare Dage the Evil
- 5 kills — Dage the Evil, Darkon, Legendary Delta Vault, Legendary Bido, Legendary Big Tuna, Legendary Caden, Legendary Captain Shoggoth, Legendary Charfade, Legendary Dage the Evil, Legendary Deuce, Legendary Endless M4tr1x, Legendary God of War, Legendary Merged Dragonoid, Legendary M4tr1x, Legendary Nightwraith, Legendary Slayer, Legendary Smoking Shadow, Legendary Titan, Legendary Void King, Nightmare Abyss Spider, Nightmare Shoggoth, Nightmare Charfade, Nightmare Charfade, Nightmare Husk, Nightmare Kartherax, Nightmare Nightwraith, Nightmare Titan, Pumpkin Lord, Legendary Dragonoid Brain, Mysterious Man
- 10 kills — Smoking Shadow, Zedmyr
- 15 kills — Admin 10, Admin 11, Armor Hazard, Delta Vault, Exile Leader, Iron Husk, King Alaric, Merged Dragonoid, Chairman Platinum
- 20 kills — Alexis, Alydriah, Dragonoid Brain, Edgar Boothe, Elite Yeti, God of War, Saeva Lionhart, Seth Juron, The Endless, Void King
- 30 kills — Dravax, George Lowe, Kartherax
- 50 kills — Abyss Spider, Captain Shoggoth, Noragh, Revontheus, Theon
- 100 kills — Davarril
The Daily Faction Boss Breaker threshold will work similarly to the individual daily Boss Breaker, but the boss kill threshold will be multiplied by 5.
Those who already received Boss Breaker achievements will see them converted into Legacy Boss Breaker/Legacy Boss Breaker Streak/Legacy Faction Boss Breaker achievements of the appropriate tier previously earned. Factions that already received Boss Breaker points will keep them.
These changes should encourage wider participation while discouraging cheating/excessive grinding.
Balance Changes
- Blood Instinct & Blood Shield: Removed Energy gain from all augments; HP cost down to 40 for all augments
- Azrael's Borg Heart Attack: Multi-use
- Lotus Petal: Heal for 150 hp; gain +10 stats immediately and gain an additional +10 stats for each attack; random skill placed on cooldown instead of disabled for the duration of battle
- Infernal Binding: Damage was incorrectly set to 50 rather than Primary damage.
- UA Parasite: Remove -100 EP drain
Alpha-Omega Valkyrie Prizes
You may remember from 2 Gifting cycles ago that we still owe a few Gifting tier prizes. We haven't forgotten, but we have been relentlessly busy. Since we were able to carve out a sliver of time to work on them, we sent out some of the remaining prizes.
- At least 10,000 gifts:
Asgardian Champion Blade CC P Asgardian Champion Blade CC E
- At least 15,000 gifts:
Alpha-Omega Valkyrie Greatsword CC P Alpha-Omega Valkyrie Greatsword CC E
- At least 25,000 gifts:
Alpha-Omega Valkyrie Barrage P Alpha-Omega Valkyrie Barrage E
- At least 225,000 gifts:
Alpha-Omega Valkyrie Morph Alpha-Omega Valkyrie Morph CC
- At least 250,000 gifts:
Ascended Alpha-Omega Valkyrie Morph Ascended Alpha-Omega Valkyrie Morph CC
- At least 275,000 gifts:
Ascended Alpha-Omega Valkyrie Bike Ascended Alpha-Omega Valkyrie Bike CC
Tags: Nightwraith |
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 | September 02, 2026 Infernal Odyssey Is NOW LIVE!
The Infernal Odyssey promotional package is NOW LIVE! Collect a beautiful trove of new armors and gear with a bountiful complement of powerful cores. This new promo is can be purchased with the 10,000 AP and 4,000 AP packages. The 4,000 AP packages comes with no Varium and no extra cores aside from those already equipped to the gear.
This new promo comes with the following new items:
- Hades' Armor
- Hades' Armor CC
- Hades' Warlord Armor
- Hades' Warlord Armor CC
- Hades' Royal Armor
- Hades' Royal Armor CC
- Hades' Infernal Sword
- Hades' Abyssal Sword
- Hades' Infernal Arsenal
- Hades' Abyssal Arsenal
- Hades' Infernal Gun
- Hades' Abyssal Gun
- Hades' Infernal Bow
- Hades' Abyssal Bow
- Hades' Infernal Bident
- Hades' Abyssal Bident
The new cores and their effects are listed below:
- Lotus Petal (Armor Active): Set a random skill into cooldown for 40% less EP cost, +150 HP, +10 stats instantly and +10 stats added for each attack for 4 turns.
- Charon's Obol (Armor Active): Survive with 1 HP after a fatal attack, reflecting a portion of dmg. back at attacker. Prevents debuffs. Active up to 5 turns.
- Shade Snare (Primary Active): Strike for 100% dmg., draining 25% Energy for each attack for 2 turns.
- Infernal Binding (Primary Active): 85% dmg. against 2 targets, prevents Rage attacks for 3 turns.
- Legendary Shot (Sidearm Active): 110% dmg. Each use deals increasing dmg. by 10%, maxing out at 130%.
- Oblivion Blast (Auxiliary Active): 100% dmg., disables passive HP/EP regeneration for 3 turns. This does not apply to active regeneration skills like Field Medic, Frenzy, or any other skill that restores HP/EP with a single attack. This core was formerly listed as Legendary Bow, but changed to be more thematically consistent.
The Infernal Odyssey promo package also comes with a new rare Infernal Odyssey achievement with purchase!
Not included in the promo packages are 4 new Infernal Odyssey styles available at the character customizer for all!
Boss Breaker Revamp (In Progress)
The Boss Breaker leaderboards have been up long enough to collect and act on feedback. When we released the boards, we hoped to give players an insight into their PvE stats and provide and competitive outlet for those who needed a break from PvP. As is often the case, competition brings out the worst in people, discouraging daily participation.
To combat this, we are developing an overhaul to the Boss Breaker boards and achievements to reward based on a boss kill threshold rather than a winner-take-all approach. These changes should make the achievements and board status attainable without devoting 20 hours a day to grinding or resorting to more nefarious tactics and catching a ban. These changes are in-progress and will launch as soon as they are finished. Those who currently hold Boss Breaker achievements will retain them, but they will be deprecated in favor of new achievements once the new system launches.
Enemy AI Reconfigured
Many hard NPCs of the Legendary and Nightmare variety have been reverted to the legacy AI routine. We made a change in the end of July to revert the AI of many extremely difficult NPCs, but we missed a few in that initial pass. Now, these boss-tier NPCs will use the old RNG AI patterns longtime PvE champions are used to. Tags: Nightwraith |
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 | August 28, 2026 Infernal Odyssey Coming Soon!
Infernal Odyssey Preview
Next week, you will be able to become king of the underworld with epic new Infernal Odyssey gear, themed after Hades, Lord of the Underworld. This package is planned to go LIVE next Wednesday September 2nd. and will come with a rare achievement and 6 new active cores with incredible, unique abilities:
- Lotus Petal (Armor Active): Sacrifice a random skill for 40% less EP cost, +10 stats for each attack for 4 turns.
- Charon's Obol (Armor Active): Spare your life with 1 HP after a fatal attack. Prevents debuffs. Active up to 5 turns. Buff expires early when your life is spared.
- Shade Snare (Primary Active): Strike for 25% Energy drain, draining 25% Energy for each melee attack for 2 turns.
- Infernal Binding (Primary Active): 100% dmg. AOE attack that prevents Rage attacks for 3 turns.
- Legendary Shot (Sidearm Active): 110% dmg. Each use deals increasing dmg. by 10%, maxing out at 130%.
- Legendary Blast (Auxiliary Active): 100% dmg., disables passive HP/EP regeneration for 3 turns.
These skill descriptions are tentative and may change before the package goes online.
Gamma Pirate Leaving Soon!


When the Infernal Odyssey promotional package goes LIVE next week, the Gamma Pirate promotion will leave the shop for good! The robots and cores will return, but the gear itself and the included achievement will be rare!
Faction Coup Countermeasures
To help protect Factions from the risk of a compromised founder account, we've implemented the following changes:
- A founder cannot delete their own Faction without first removing all members.
- Kicking 3 members in one day now trips a circuit breaker that blocks additional kicks for 5 days. This is meant to limit damage if a malicious party gains access to the founder's account. This cooldown also offers founders a small period of reflection to reconsider a drastic permanent action like Faction deletion.
- Members leaving the Faction of their own volition with not increment the daily removal count.
However, for all the countermeasures we add to protect Factions from malicious activity, we cannot protect accounts from poor security practices like weak passwords or account sharing. If you haven't updated your password in awhile, now would be a great time to update to a complex password. Account sharing, in addition to being against the Terms of Service, is a huge security vulnerability regardless of how much you trust the other party.
If you think you will be taking an extended break from the game, an existing option is founder step-down in which the current founder passes the title to another *trusted* member of the Faction. We emphasize the "trust" here because if you hand the Faction over to someone who then passes the founder title to another random person you don't trust or know at all, what happens next is totally out of your control.
Balance
Skills:
- Tactical Grenade : +20 Energy gain/drain to all augments
- Blood Shield: Increase HP sacrifice from 40 → 60
- Blood Instinct: Increase HP sacrifice from 40 → 60
- EA1 Concentration: +55HP → +70HP.
Cores:
- Consecrated Fire: Buff removal: 100% → 80%
- Techstalker Tremor P/E,Telekinesis: Duration increased to 4 turns from 2.
Tags: Nightwraith |
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 | August 19, 2026 Technomancer Battlepass Is NOW LIVE!
The Technomancer Showcase Battlepass is NOW LIVE! Login now to earn the latest collection of weapons, armors, morphs, bots, and more based on stylish cyberpunk gear that Delta V has been lacking lately.
We broke one of the standardization rules we set awhile back for Battlepasses by offering cores in as rewards, but the concepts fit so well with the theme of the showcase, we couldn't resist. So you all know what you're getting into with the new bots and cores available in this season, the skill descriptions are listed below:
Overclock: Decrease target's cooldowns by 1. Underclock: Attack for 85% dmg. and increase target's cooldowns by 1. Malware: 85% dmg., gain any Energy your target spends on skills and cores for 3 turns.
Technomancer Hexabot P
- Hexabot Cannon P: 100% Physical damage from Hexabot's cannon, gain 25% dmg. reduction for 1 turn.
- Hexabot Gas Grenade P: 100% Physical dmg., boosts effectiveness of HP poisons by 25% for 3 turns.
Technomancer Hexabot E
- Hexabot Cannon E: 100% Energy damage from Hexabot's cannon, gain 25% dmg. reduction for 1 turn.
- Hexabot Gas Grenade E: 100% Energy dmg., boosts effectiveness of HP poisons by 25% for 3 turns.
These epic new skills are sure to shake up the game's current balance!
Infernal Odyssey Preview
It's been a long, long time since we rolled out a new promotional package and this next one is spicy indeed! Become the king (or queen) of the Underworld with this new Infernal Odyssey set coming soon! This new package will come with new cores, gear, and an achievement!

 

In the meantime, get the Gamma Pirate gear while you can before it vanishes into the irradiated abyss!
Balance Changes
- Robots
- Anubis Incantation P/E: 1 turn warm-up
- Infernal Overload: Damage: 125% → 120%
- Heart Attack (all variants): Damage: 110% → 100%, removes 100% of buffs → removes 65% of buffs, multi-use
- Cores
- Laser Sights: +80% damage when attack is deflected → +70% damage when attack is deflected
- Azrael's Torment (all variants): Damage: 85% → 100%, removes 100% of buffs → removes 80% of buffs
- Color Blast/Egg Rain type attacks that are triggered by a strike can now be triggered by Azrael's Will.
- Bounty Hunter
- Blood Lust (UA 1): 15% Damage to HP/EP → 13% Damage to HP/EP
- Cyber Hunter
- Plasma Grenade: 105 Energy → 125 Energy
- Tech Mage
- Technician (UA): Scaling: 4.80 → 9.50
- Mercenary
- Blood Commander (UA): Base Value: 21 → 18, Scaling: 5.40 → 9.25
Bug Fixes / Changes
- Faction Founders/Officers can view each member's daily all total Influence for the current war region.
- Hexabot Gas Grenade P/E no longer mini-Rages on use.
EpicDuel Down Time
The BattleOn Portal, EpicDuel, and the forums will undergo scheduled maintenance on Tuesday 8/25. The downtime will begin anytime between 12:00 PM and 4:00 PM EST. Once the servers go offline, maintenance is expected to last for approximately 2 hours before everything is back up and running. Hopefully sooner, but you know how this sometimes goes!
Interested in playing EpicDuel?
Check out the Artix Games Launcher!
Balance Changes
- Robots
- Anubis Incantation P/E: 1 turn warm-up
- Infernal Overload: Damage: 125% → 120%
- Heart Attack (all variants): Damage: 110% → 100%, removes 100% of buffs → removes 65% of buffs, multi-use
- Cores
- Laser Sights: +80% damage when attack is deflected → +70% damage when attack is deflected
- Azrael's Torment (all variants): Damage: 85% → 100%, removes 100% of buffs → removes 80% of buffs
- Color Blast/Egg Rain type attacks that are triggered by a strike can now be triggered by Azrael's Will.
- Bounty Hunter
- Blood Lust (UA 1): 15% Damage to HP/EP → 13% Damage to HP/EP
- Cyber Hunter
- Plasma Grenade: 105 Energy → 125 Energy
- Tech Mage
- Technician (UA): Scaling: 4.80 → 9.50
- Mercenary
- Blood Commander (UA): Base Value: 21 → 18, Scaling: 5.40 → 9.25
Bug Fixes / Changes
- Faction Founders/Officers can view each member's daily all total Influence for the current war region.
- Hexabot Gas Grenade P/E no longer mini-Rages on use.
Tags: Nightwraith |
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 | August 07, 2026 Epic Superstar
Achievement Expansion
By request we've added more tiers to some popular achievements.
Fame Achievements
- Legendary Superstar: Awarded for earning 50,000 Fame.
- Epic Legendary Superstar: Awarded for earning 75,000 Fame.
- Mythic Superstar: Awarded for earning 100,000 Fame.
- Eternal Superstar: Awarded for earning 125,000 Fame.
- Cosmic Superstar: Awarded for earning 150,000 Fame.
- Infinite Superstar: Awarded for earning 175,000 Fame.
- King of all Superstars: Awarded for earning 200,000 Fame.
Housing Tiers
- Landlord Tier 1: Awarded for owning at least 1 home.
- Landlord Tier 2: Awarded for owning at least 5 homes (current 5 home achievement).
- Landlord Tier 3: Awarded for owning at least 10 homes.
- Landlord Tier 4: Awarded for owning at least 15 homes.
Daily Missions
- Added tiers 12 - 20 for completing 200 to 1000 daily missions.
War Update
Wars that have ended since the 1v1/2v2/Juggernaut split will now show the total results from the 1v1/2v2/Juggernaut instead of leaving those sections blank.
Mission Changes
- Search functionality for mission/mission group name or mission-giving NPC name
- When accessing a mission from the "Available Missions" section of an NPC's option, closing or clicking the X button will take you back to the NPC's "Available Missions" section. This seems more in line with expected behavior.
- If you do not meet mission completion prerequisites for a mission, the interface will display which mission group you need to complete.
- Jump to NPC in missions immediately opens the Mission interface to the mission you were trying to accept.
Quality of Life
- Admin messages will show up in the chat text box in yellow.
Bug Fix
- White Knight P/E should now be purchasable with the prices of 5,000 Varium or 5 Balance Tokens.
Battlepass Status
The Technomancer Battlepass is still in development. We hoped to have it ready by next week, but there is still uncertainty with all that's left to do. To be safe, the start time has been set to August 19th, which should give us a decent buffer to wrap up any outstanding issues. Ideally, it would release next week as planned, but we want to be sure it is 100% ready. Tags: Nightwraith |
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 | July 30, 2026 Enhanced Boss Breaker
Boss Leaderboard Update
The centerpiece of this update is a major expansion upon the Boss leaderboard from last week. This update will feature 4 new leaderboards:
- Faction All-Time
- Faction Daily
- Streaks
- Best Times
The new Faction Boss Breaker achievement will be given to the Faction that wins the daily Boss Bounty. This award is obtained by the Faction with the most daily boss kills as an aggregate of all its members. In the case of a tie, the Faction with the highest Influence will win.
The new Streak Tracker leaderboard will record the number of days in a row an individual wins the Boss Breaker achievement. The leaderboard will display the longest streak and current streak. Winning the Boss Breaker achievement 5 days in a row will count as a streak. Every 5 days after that will update the achievement. This leaderboard will be blank as of this update until enough streak data has been collected.
The Best Times leaderboard will records the best all-time completion times for each boss, including the round number and actual time. This board will be unpopulated at first since we just added the appropriate boss tracking in this update!
Winners of the new achievements will receive in-game mail at the end of each day.
AI Adjustment
After the AI update last week, some found our smarter NPCs a bit too smart, always choosing the perfect strategy to negate your defenses and resist your best attacks. To address that, we've created multiple AI profiles designed to fine tune intelligence for each NPC. Now some NPCs will be closer to the "classic" NPC AI, particularly Legendary and Nightmare bosses (already quite challenging), in which the NPCs randomly roll a skill/attack.
TheAlonzoHarris Shop
TheAlonzoHarris Shop has updated with the following CC items:
- Sea King's Wrath CC
- Sea King's Terror CC
Bug Fixes / UX Improvements
- NPC drops with drop rates now shown on the NPC's stats panel.
- Clicking the names on the Faction and individual leaderboards in the Boss Slayer leaderboard will jump to the Faction page or character page respectively.
- Boss Slayer leaderboard button added to the main interface.
- The end of battle screen will now count war drops you've banked towards your total cap. Previously, this appeared as a bug if you had already maxed out your war items but they were banked. You would never get a drop because the server saw the items, but the client would not until you unbanked the items. A helpful note will alert you if you have banked war items.
Tags: Nightwraith |
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 | July 24, 2026 Nightmare Boss Breaker
Nightmare CactusChan drops
Challenge Nightmare CactusChan in the Wasteland desert for a chance to receive new Nightmare drops based on CactusChan's previous Gifting prizes!
- Nightmare Cactus Crusher P - 10%
- Nightmare Cactus Crusher E - 10%
- Nightmare Cactus Conflagrator - 2%
- Nightmare Cactus Corrupter - 2%
- Nightmare Pachycereus Pringlei - 3%
- Nightmare Stenocereus Thurberi - 3%
- Nightmare Malediction - 5%
- Nightmare Anathema - 5%
Remember, to battle Nightmare CactusChan, you'll first have to progress in the mission chain Nightmare in the Desert!
Daily Boss Bounties

View the Boss Slayer Leaders on Slayer in the Barrens for the latest daily boss bounty! Defeat the selected boss the most for the day to receive the Boss Breaker achievement! New boss bounties are selected at the end of the day when the leaderboards reset. To recognize boss duo teams, we will award achievements to the top daily boss battlers in the event of a tie.
The first daily bounty will be, appropriately enough, Nightmare CactusChan!
Battlepass Enhancements
In preparation of the upcoming Technomancer Battlepass, we've added some polish and perks to the Battlepass systems.
- Battlepass Enhanced button shows Varium price.
- Enhanced pass grants 20% more Battlepass XP. During Power Hour, this increases to 40%.
- Battlepass rewards now show a description of Robot/Core abilities.
- Challenges will display increased XP.
- Challenge progress/completion notifications are queued so when you progress multiple challenges, you will see each popup in a queue. A max of 5 popups will display, with additional popups appearing as the visible ones are closed or disappear on their own.
- Challenge popups now show whether it's a daily or weekly challenge.
- Completed challenges receive a unique popup animation.
NPC AI Overhaul
EpicDuel's NPCs were due for an upgrade. Maybe few of the current players remember, but NPC's were basically lobotomized in the Omega update. NPC AI was one of the last features to be carried over and it was drastically simplified in the transition. Before, NPC's had much greater battle context and complex assessments for the ideal skills vs ideal targets. To catch up with 2026, we've performed a major overhaul of NPC AI. We may need to adjust this further as we get more battle feedback (there are over 200 NPCs so sorting out all the potential quirks in one week is impossible), but it should make NPCs more compelling opponents and more intelligent partners.
- RNG Rewrite
Before: NPCs picked what to do using a mix of random chance and random shuffling. Even when one option was clearly better, there was a real chance the AI would pick something worse just because RNG said so. Healing only kicked in at a flat 30% HP. After: NPCs now weigh every possible move, basic attack, skills, healing, shielding, on the same scale based on how much good each one would actually do in the moment. Whichever option scores highest wins. No more coin-flips between an obviously good move and an obviously bad one.
- Optimization
We also cut out a bunch of duplicate, unnecessary calculations the AI was running behind the scenes. This doesn't change how NPCs behave, but it does make the server work less hard to get there. A necessary change for more complex AI behavior.
- Smarter Targeting
Before: if an NPC had a single-target skill, it almost always aimed at the same "default" enemy, even if another enemy was an easier target. After: the AI now checks every enemy individually for single-target skills and can go after whoever's most vulnerable, instead of always picking the same target out of habit. (This doesn't apply to AOE skills.)
- Heal Plz
If a partner drops below 25% HP, the AI will prioritize healing them, even if it normally wouldn't bother at that point in a fight, unless the enemy is also nearly dead (under 20% HP), in which case the NPC will go for the killing blow. Basically: heal when the fight's still close, but always take the kill when possible.
- Finish Him!
Before: the AI only recognized a "finishing move" opportunity based on percentages: if an enemy was below 20% of its own max HP. That meant some low-HP enemies who were actually one hit away from dying didn't get flagged as finishable, and the AI would sometimes heal instead of just ending the fight. After: the AI now directly compares how much damage a move would deal against the enemy's actual remaining HP. If a move would likely kill, it gets a big score boost that beats out healing or anything else so NPCs are much better at recognizing "I can end this right now."
TL;DR: NPC enemies and allies used to make randomized choices based on battle condition (current HP/Energy, cooldowns). Now they compare their options directly, recognize real kill opportunities, manage their resources better, and make smarter calls about when to heal versus when to attack in both 1v1 and 2v2 fights.
Quality of Life
- War Leaderboards now allow you to click through to the character page or Faction page of the leaders.
- Factions will allow you to click through to the character page of members.
- Added "Shop" identifier to NPCs on the Map interface that have an available shop
- Inventory and Merchant interfaces now show if items have cores equipped with colors and icons.
- Favorited or Locked items now have icons to indicate status rather than (*) or (x).
- Rearranged Settings options for improved organization.
Thank you for your patience as we work diligently to improve the EpicDuel experience!
Balance
- Overload and Overload (EA) cooldown increased to 2 as an unblockable skill, especially one with stun, is too powerful to leave with 1 cooldown.
Tags: Nightwraith |
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 | July 17, 2026 Nightmare in the Desert
Nightmare in the Desert
Visit CactusChan in the Wasteland outskirts to accept his list of requests to summon his fierce Nightmare form and send that sadistic succulent back to the shadow realm!
Defeating Nightmare CactusChan will yield the following new achievements:
- Nightmare Cactus Conqueror
- Nightmare Cactus Slayer
After we launch a new boss, people frequently ping me to ask who, if anyone, defeated it first. Now there will be no more wondering since we have a Boss Slayer Leaderboard at the Slayer and a new Nightmare boss announcement system! Now, all players will be alerted whenever someone defeats a Nightmare boss. This feature can be disabled by unchecking the "Show Boss Updates" option from the Settings menu.
TheAlonzoHarris' Shop Update
TheAlonzoHarris' shop has been updated with the following Sea King items!
- Sea King's Disruptor CC P
- Sea King's Disruptor CC E
- Sea King's Disintegrator CC P
- Sea King's Disintegrator CC E
One in a Million
The next One in a Million achievement has been awarded to xAshx who won a very lucky Juggernaut match.
Next Week
EpicDuel will enhance the Boss Leaderboard with daily boss bounties (earn the most daily defeats of a random boss). Also, NPCs will receive a general upgrade to their AI routines to make them better allies and more threatening opponents! Tags: Nightwraith |
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