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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

February 13, 2026

Azrael's Viceregent Showcase Battlepass Is Now Live!

The Azrael's Viceregent Showcase Battlepass is NOW LIVE! Login now to earn the latest collection of weapons, armors, morphs, bots, and more based on the mysterious and lethal entity, Azrael.

So you all know what you're getting into with the new bots available in this season, the skill descriptions are listed below:

  • Azrael's Viceregent Shadow P
    • Azrael's Augment P: 100% Physical dmg.; grants +13 to all stats to the user for 1 turn.
    • Azrael's Aggression P: Do a mini-Rage based on your target's Rage; 100% Rage drain if used on Rage.

  • Azrael's Viceregent Shadow E
    • Azrael's Augment E: 100% Energy dmg.; grants +13 to all stats to the user for 1 turn.
    • Azrael's Aggression E: Do a mini-Rage based on your target's Rage; 100% Rage drain if used on Rage.
  • Azrael's Viceregent Shadow PxE
    • Azrael's Augment PxE: 100% Physical dmg.; grants +13 to all stats to the user for 1 turn.
    • Azrael's Aggression PxE: Do a mini-Rage based on your target's Rage; 100% Rage drain if used on Rage.
  • Azrael's Viceregent Shadow ExP
    • Azrael's Augment ExP: 100% Energy dmg.; grants +13 to all stats to the user for 1 turn.
    • Azrael's Aggression ExP: Do a mini-Rage based on your target's Rage; 100% Rage drain if used on Rage.

 

Battlepass Standardization

With this new Battlepass, we hope to standardize a few aspects of the rewards going forward:

  • Battlepasses will offer a maximum of 2500 Varium. This allows people to break even on buying the Enhanced Battlepass if they manage to complete all 60 levels.
  • Battlepass rares will remain rare after the Battlepass ends. Only robots and hairstyles will return eventually.
  • Battlepasses will not offer cores. Core are better suited to be offered in-game or in promotional packages.
  • Battlepasses will offer fewer gear rewards and instead offer more Coupon, Credit, and Arcade Token rewards. This should allow us to release Battlepasses more frequently while increasing the urgency to complete the current active Battlepass.

 

New Coupons

This Battlepass is introducing new rewards in the form of new Coupons. We are also 

  • Buddy Slot Coupon: It will cost 5 Buddy Slot Coupons to purchase 10 Buddy List slots.
  • Inventory Slot Coupon: It will cost 5 Inventory Slot Coupons to purchase 10 Inventory slots.
  • Name Change Coupon: It will cost 10 Name Change Coupons to purchase one name change.

We only plan to offer these Coupons through Battlepasses for now as they represent some of the few remaining Varium-only features in-game. 

Additionally, we are changing the Coupon cost of Class Change and Gear Upgrade to 5 Coupons. This change was done because these Coupons are extremely easy to acquire.

 

Seasonal Reset

With this update, we've reset all the seasonal rares to return to their regular cycles.

 

Epic Supporter Update

We also updated all the Varium package achievements to 2026. Since Gifting is over, we changed them to the off-season names of Epic Supporter 2026, Supporter 2026, and Legendary Epic Supporter 2026.

 

Character Pages Online

After years of being broken on regular browsers, you can now view Character Pages thanks to our new Ruffle integration! This will also work on mobile devices!

 

Now that the Battlepass is out, we can resume our progress on the Gifter rewards!

Tags: Nightwraith


Nightwraith

February 09, 2026

Epic February Balance Update

Didn't expect a Monday update, did ya? We've got a whole freighter-full of balance changes, and I determined it would be best to release it early to not overshadow or overwhelm the Battlepass release. Also, selfishly, I didn't want to spend Valentine's Day weekend fixing bugs or tweaking scaling values. Enjoy!

 

***UPDATE February 11, 2026***

In addition to resetting the seasonal rares currently in-game, we will be removing the 2025 Epic Gifting Supporter achievements, updating to the 2026 Epic Supporter achievements. You will have until the update on Friday to fully max out the 2025 Epic Gifting Supporter achievements! 

 

Balance Changes

Bounty Hunter:

  • (UA 1) Cheap Shot: Removed EP steal; 30% EP drain only
  • (Original) Static Grenade: 80% dmg, gain normal amount of rage, unblockable, gain 100% ep of drained amount
    • New base at 0 Strength = 191 EP drain
    • Removed level scaling of improving for every 1.4 levels over 20 and weakening for every 3 levels below level 20
    • +1ep drain per 2 points of Strength
    • +6ep drain per level 
  • (EA) Static Grenade: 80% dmg, gain normal amount of rage, unblockable, gain 145% ep of drained amount
    • New base at 0 Strength = 141 EP drain
    • Removed level scaling of improving for every 1.82 levels above level 20 and weakening for every 3.9 levels below level 20
    • +1ep drain per 2 points of Strength
    • +6ep drain per level
  • (UA) Static Grenade: 80% dmg, gain normal amount of rage, unblockable, gain 55% EP of drained amount
    • New base at 0 Strength = 271 EP drain
    • Removed level scaling of improving for every 1.05 levels above level 20 and weakening for every 2.25 levels below level 20
    • +1ep drain per 2 points of Strength
    • +6ep drain per level 
  • Original Venom strike (BH): 65 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • UA1 Venom Strike (BH): 30 base poison at 0 Support; scales +1 poison dmg per 9 points of Support
  • UA2 Venom Strike (incurable) (BH): 45 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • (Original) Blood Lust:
    • Level 1 - 18%
    • Level 2 - 19%
    • Level 3 - 20%
    • Level 4 - 21%
    • Level 5 - 22%
    • Level 6 - 23%
    • Level 7 - 23%
    • Level 8 - 24%
    • Level 9 - 24%
    • Level 10 - 25%
  • UA 1) Blood Lust:
    • Level 1 – 8%
    • Level 2 – 9%
    • Level 3 – 10%
    • Level 4 – 11%
    • Level 5 – 12%
    • Level 6 – 13%
    • Level 7 – 13%
    • Level 8 – 14%
    • Level 9 – 14%
    • Level 10 – 15%
  • (UA 2) Blood Lust:
    • Level 1 – 15%
    • Level 2 – 16%
    • Level 3 – 17%
    • Level 4 – 18%
    • Level 5 – 18%
    • Level 6 – 19%
    • Level 7 – 19%
    • Level 8 – 20%
    • Level 9 – 20%
    • Level 10 – 21%
  • (EA 1) Shadow Arts:
    • Level 1 – 3%
    • Level 2 – 4%
    • Level 3 – 5%
    • Level 4 – 6%
      Level 5 – 7%
    • Level 6 – 8%
    • Level 7 – 8%
    • Level 8 – 9%
    • Level 9 – 9%
    • Level 10 – 10%
  •  (EA 2) Shadow Arts:
    • Level 1 - 3%
    • Level 2 - 4%
    • Level 3 - 4%
    • Level 4 - 5%
    • Level 5 - 5%
    • Level 6 - 6%
    • Level 7 - 6%
    • Level 8 - 7%
    • Level 9 - 7%
    • Level 10 - 8% 


Mercenary:

  • (Original) Static Smash: 85% dmg, gain normal amount of rage, unblockable, gain 100% of drained EP amount
    • New base at 0 Strength = 191 EP drain
    • Removed level scaling of improving for every 1.4 levels over 20 and weakening for every 3 levels below level 20
    • +1 EP drain per 2 points of Strength
    • +6 EP drain per level
  • (EA) Static Smash: 100% strike dmg, gain normal amount of rage, unblockable, gain 100% of drained EP amount
    • New base at 0 Strength: 141 EP drain
      Removed level scaling of improving for every 1.82 levels over 20 and weakening for every 3.9 levels below level 20.
      +1 EP drain per 2 points of Strength
      +6 EP drain per level
  • (UA) Static Smash: 85% dmg, gain normal amount of rage, unblockable, gain 145% of drained EP amount
    • New base at 0 Strength = 141 EP drain
    • Removed level scaling of improving for every 1.05 levels over 20 and weakening for every 2.25 levels below level 20
    • +1 EP drain per 2 points of Strength
    • +6 EP drain per level
  • (Original) Hybrid Armor:
    • Level 1 – 10%
    • Level 2 – 11%
    • Level 3 – 12%
    • Level 4 – 13%
    • Level 5 – 14%
    • Level 6 – 15%
    • Level 7 – 15%
    • Level 8 – 16%
    • Level 9 – 16%
    • Level 10 – 17%
  • (EA) Hybrid Armor:
    • Level 1 – 1%
    • Level 2 – 2%
    • Level 3 – 3%
    • Level 4 – 4%
    • Level 5 – 5%
    • Level 6 – 6%
    • Level 7 – 7%
    • Level 8 – 8%
    • Level 9 – 9%
    • Level 10 – 10%
  • (UA) Hybrid Armor:
    • Level 1 – 26 DEF/RES
    • Level 2 – 27
    • Level 3 – 28
    • Level 4 – 29
    • Level 5 – 30
    • Level 6 – 31
    • Level 7 – 32
    • Level 8 – 33
    • Level 9 – 34
    • Level 10 – 35
  • (UA 1) Deadly Precision:
    • Level 1 – 21%
    • Level 2 – 22%
    • Level 3 – 23%
    • Level 4 – 24%
    • Level 5 – 25%
    • Level 6 – 26%
    • Level 7 – 27%
    • Level 8 – 28%
    • Level 9 – 29%
    • Level 10 – 30%


Tech Mage:

  • (Original) Assimilation:
    • -125, +125 Level 1
    • -170ep, +170 EP Level 10
    • +5 EP gain/drain per Level
  • (EA) Assimilation: 100% dmg, +170 EP gain
    • Level 1 – 5 EP drained
    • Level 2 – 15
    • Level 3 – 25
    • Level 4 – 35
    • Level 5 – 45
    • Level 6 – 55
    • Level 7 – 65
    • Level 8 – 75
    • Level 9 – 85
    • Level 10 – 95
  • (UA) Assimilation: 85% dmg, normal rage gain, unblockable, +200EP gain
    • Level 1 – 41 EP drained
    • Level 2 – 52
    • Level 3 – 63
    • Level 4 – 74
    • Level 5 – 85
    • Level 6 – 96
    • Level 7 – 107
    • Level 8 – 118
    • Level 9 – 129
    • Level 10 – 140
  • (Original) Deadly Aim:
    • Level 1 – 21%
    • Level 2 – 22%
    • Level 3 – 23%
    • Level 4 – 24%
    • Level 5 – 25%
    • Level 6 – 26%
    • Level 7 – 27%
    • Level 8 – 28%
    • Level 9 – 29%
    • Level 10 – 30%
  • (UA 1) Deadly Aim:
    • Level 1 – 15%
    • Level 2 – 16%
    • Level 3 – 16%
    • Level 4 – 17%
    • Level 5 – 17%
    • Level 6 – 18%
    • Level 7 – 18%
    • Level 8 – 19%
    • Level 9 – 19%
    • Level 10 – 20%
  • (UA 2) Deadly Aim:
    • Level 1 - 3%
    • Level 2 - 4%
    • Level 3 - 4%
    • Level 4 - 5%
    • Level 5 - 5%
    • Level 6 - 6%
    • Level 7 - 6%
    • Level 8 - 7%
    • Level 9 - 7%
    • Level 10 - 8%
  • (Original) Concentration:
    • Level 1 – 16%
    • Level 2 – 17%
    • Level 3 – 18%
    • Level 4 – 19%
    • Level 5 – 20%
    • Level 6 – 21%
    • Level 7 – 22%
    • Level 8 – 23%
    • Level 9 – 24%
    • Level 10 – 25%
  • (EA 2) Concentration:
    • Level 1 – 26%
    • Level 2 – 27%
    • Level 3 – 28%
    • Level 4 – 29%
    • Level 5 – 30%
    • Level 6 – 31%
    • Level 7 – 32%
    • Level 8 – 33%
    • Level 9 – 34%
    • Level 10 – 35%

 

Cyber Hunter:

  • (Original) Venom Strike: 65 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • (DA) Venom Strike (2 turn): 95 base poison at 0 Support; scales +1 poison dmg per 4 points of Support
  • (UA) Venom Strike: 45 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • (Original) Static Charge: 85% dmg, gain normal amount of rage, unblockable, gain 100% ep of drained amount
    • Scales with Support instead of Technology
    • Removed level scaling of improving for every 4 levels over 20
    • New base at 0 Support = 191 EP drain
    • +1 EP drain per 2 points of Support
    • +6 EP drain per level:
  • (EA 1) Static Charge: 85% dmg, gain normal amount of rage, unblockable, gain 145% ep of drained amount
    • Removed level scaling of improving for every 2.8 levels over 20
    • Now scales with Support
    • New base at 0 Support = 141 EP drain
    • +1 EP drain per 2 points of Support
    • +6 EP drain per level
  • (EA 2) Static Charge: 95% strike dmg (down from 100%), gain normal amount of rage, unblockable, gain 100% ep of drained amount
    • Now scales with Support
    • Removed level scaling of improving for every 5 levels over 20
    • Base EP drain at 0 Support = 141 EP drain
    • +1ep drain per 2 points of Support
    • +6 EP drain per level 
  • (Original) Cyber Edge:
    • Level 1 – 10%
    • Level 2 – 11%
    • Level 3 – 11%
    • Level 4 – 12%
    • Level 5 – 12%
    • Level 6 – 13%
    • Level 7 – 13%
    • Level 8 – 14%
    • Level 9 – 14%
    • Level 10 – 15%
  • (UA 1) Cyber Edge:
    • Level 1 - 1%
    • Level 2 - 2%
    • Level 3 - 2%
    • Level 4 - 3%
    • Level 5 - 3%
    • Level 6 - 4%
    • Level 7 - 4%
    • Level 8 - 5%
    • Level 9 - 5%
    • Level 10 - 6% 
  • (UA 2) Cyber Edge:
    • Level 1 – 3%
    • Level 2 – 4%
    • Level 3 – 5%
    • Level 4 – 6%
    • Level 5 – 7%
    • Level 6 – 8%
    • Level 7 – 8%
    • Level 8 – 9%
    • Level 9 – 9%
    • Level 10 – 10%

 

Tactical Mercenary:

  • (Original) Toxic Grenade: 65 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • (UA 1) Toxic Grenade: (compounding): 38 base poison at 0 Support; scales +1 poison dmg per 10 points of Support
  • (UA 2) Toxic Grenade: 32 base poison at 0 Support; scales +1 poison dmg per 9 points of Support
  • (Original) Tactical Grenade:
    • Level 1 – 70 EP Drained
    • Level 2 – 81
    • Level 3 – 92
    • Level 4 – 103
    • Level 5 – 114
    • Level 6 – 125
    • Level 7 – 136
    • Level 8 – 147
    • Level 9 – 158
    • Level 10 – 170
  • (EA 1) Tactical Grenade: 230ep gained lowered to 200EP gain, 85% damage
    • Level 1 – 41 EP Drained
    • Level 2 – 52
    • Level 3 – 63
    • Level 4 – 74
    • Level 5 – 85
    • Level 6 – 96
    • Level 7 – 107
    • Level 8 – 118
    • Level 9 – 129
    • Level 10 – 140
  • (EA 2) Tactical Grenade:
    • Level 1 – 5 EP Drained
    • Level 2 – 15
    • Level 3 – 25
    • Level 4 – 35
    • Level 5 – 45
    • Level 6 – 55
    • Level 7 – 65
    • Level 8 – 75
    • Level 9 – 85
    • Level 10 – 95
  • (Original / UA) Reroute:
    • Level 1 – 16%
    • Level 2 – 17%
    • Level 3 – 18%
    • Level 4 – 19%
    • Level 5 – 20%
    • Level 6 – 21%
    • Level 7 – 22%
    • Level 8 – 23%
    • Level 9 – 24%
    • Level 10 – 25%
  • (EA) Reroute:
    • Level 1 – 21%
    • Level 2 – 22%
    • Level 3 – 23%
    • Level 4 – 24%
    • Level 5 – 25%
    • Level 6 – 26%
    • Level 7 – 27%
    • Level 8 – 28%
    • Level 9 – 29%
    • Level 10 – 30%
  • (Original) Mineral Armor:
    • Level 1 – 16%
    • Level 2 – 17%
    • Level 3 – 18%
    • Level 4 – 19%
    • Level 5 – 20%
    • Level 6 – 21%
    • Level 7 – 22%
    • Level 8 – 23%
    • Level 9 – 24%
    • Level 10 – 25%
  • (EA) Mineral Armor:
    • Level 1 – 52
    • Level 2 – 54
    • Level 3 – 56
    • Level 4 – 58
    • Level 5 – 60
    • Level 6 – 62
    • Level 7 – 64
    • Level 8 – 66
    • Level 9 – 68
    • Level 10 – 70
  • (UA) Mineral Armor:
    • Level 1 – 9%
    • Level 2 – 10%
    • Level 3 – 11%
    • Level 4 – 12%
    • Level 5 – 13%
    • Level 6 – 14%
    • Level 7 – 15%
    • Level 8 – 16%
    • Level 9 – 17%
    • Level 10 – 18%

 

Blood Mage:

  • (Original) Energy Parasite: Removed 25% EP gain initial hit based on dmg dealt
    • Level 1 - 13%
    • Level 2 - 14%
    • Level 3 - 14%
    • Level 4 - 15%
    • Level 5 - 15%
    • Level 6 - 16%
    • Level 7 - 16%
    • Level 8 - 17%
    • Level 9 - 17%
    • Level 10 - 18%
  • (EA) Energy Parasite: Removed 25% EP gain initial hit based on dmg dealt
    • Level 1 - 23%
    • Level 2 - 24%
    • Level 3 - 24%
    • Level 4 - 25%
    • Level 5 - 25%
    • Level 6 - 26%
    • Level 7 - 26%
    • Level 8 - 27%
    • Level 9 - 27%
    • Level 10 - 28%
  • (UA) Energy Parasite: Removed 25% EP gain initial hit based on dmg dealt; gain 150% Energy drained; -100 EP drained on initial hit
    • Level 1 - 42 EP drain
    • Level 2 - 44
    • Level 3 - 46
    • Level 4 - 48
    • Level 5 - 50
    • Level 6 - 52
    • Level 7 - 54
    • Level 8 - 56
    • Level 9 - 58
    • Level 10 - 60
  • (DA) Blood instinct: 150 EP gain to 100 EP
  • (Original) Mania:
    • Level 1 – 18%
    • Level 2 – 19%
    • Level 3 – 20%
    • Level 4 – 21%
    • Level 5 – 22%
    • Level 6 – 23%
    • Level 7 – 23%
    • Level 8 – 24%
    • Level 9 – 24%
    • Kevel 10 – 25%
  • (UA 1) Mania:
    • Level 1 – 8%
    • Level 2 – 9%
    • Level 3 – 10%
    • Level 4 – 11%
    • Level 5 – 12%
    • Level 6 – 13%
    • Level 7 – 13%
    • Level 8 – 14%
    • Level 9 – 14%
    • Level 10 – 15%
  • (UA 2) Mania:
    • Level 1 – 20%
    • Level 2 – 22%
    • Level 3 – 24%
    • Level 4 – 26%
    • Level 5 – 28%
    • Level 6 – 30%
    • Level 7 – 32%
    • Level 8 – 33%
    • Level 9 – 34%
    • Level 10 – 35%
  • (Original) Red Vision:
    • Level 1 – 21%
    • Level 2 – 22%
    • Level 3 – 23%
    • Level 4 – 24%
    • Level 5 – 25%
    • Level 6 – 26%
    • Level 7 – 27%
    • Level 8 – 28%
    • Level 9 – 29%
    • Level 10 – 30%
  • (UA 1) Red Vision:
    • Level 1 – 15%
    • Level 2 – 15%
    • Level 3 – 16%
    • Level 4 – 16%
    • Level 5 – 17%
    • Level 6 – 17%
    • Level 7 – 18%
    • Level 8 – 18%
    • Level 9 – 19%
    • Level 10 – 20%

 

New Achievements

We've added a new achievement: Total Conquest. This isn't technically "new" as it has existed in the game for years but we never had a good way to implement it, until now. It will be automatically awarded to players who earn at least 1,000,000 Influence in all war regions. The Influence tracked is based on your War region achievements like Wasteland General, Central Station Commander, etc... Also, the 1,000,000 milestone is based on having at least 1,000,000 in each region, not cumulatively.

 

Bug Fixes

Recently, we've seen an increase of reports of battles freezing and items not loading. I suspect this is a side-effect of trying to externalize assets that were typically baked into the client when it compiles. Some of these issues appear to be resolved by clearing the Launcher cache to get the latest version of the client while purging the old one. Just in case, we've added failsafe measures to keep battles going even if certain assets aren't fully loaded. 

Tags: Nightwraith


Nightwraith

February 06, 2026

EpicDuel Azrael Viceregent Battlepass Preview

Battlepass Progress

The Azrael's Viceregent Battlepass is in-progress and *should* be ready for release next week, barring any complications. I'm always cautious of calling an update in advance as that has a way of jinxing things, but I'll do my best to deliver! Plus, worst case scenario, stragglers have a few extra days to complete the current Battlepass (there's always at least one person who complains when the Battlepass that's been live for 4 months finally changes over).

 

Seasonal Rares Leaving!

When Azrael's Viceregent Battlepass goes live, the off-season seasonal rares will leave until mid-Summer! Your hours remaining to collect them all are dwindling, so act fast!

 

Balance Changes

This is part 1 of a larger balance update. This batch will focus on general skills, cores, and bots. Next week, we will focus on class skill balance.

  • Field medic UA: Buff from +18 HP per lvl to +35 HP per lvl to match normal Field Medic
  • Jack Frost bot: Removed 20% dmg to energy on initial hit
  • Wolf’s Fury: Removed the 30% health condition; 20% Critical Chance; 30% Lifesteal; 30% Energy Conversion
  • Saevusssax Annihilation: Removes Armor for 1 turn, Sidearm for 2 turns, Auxiliary for 3 turns, 0 EP cost
  • Tremor Blast: Duration increased from 2 turns to 4 turns
  • Hatchling Rush: Damage increased from 85% to 100; Heal debuff 20%
  • Absorption: 25% to 20% conversion on incoming bot attacks
  • Minor Absorption: 20% to 15% conversion on incoming bot attacks
  • Crimson Offering: 80 HP cost to 100 HP; Reduce 300 EP gain to 280 EP
  • Minor Crimson offering: 250 EP gained to 230 EP
  • Infernal offering: 80HP cost to 100 HP; 280 EP total net gain; 93 EP per tick

 

NPC Speech

We've made an update to NPC speech. NPCs will no longer run out of dialog and fall silent. Also, special speech interactions like low-HP, blocks, and critical hits were completely broken and ignored, possibly for many years. This functionally has been restored. Additionally, non-standard bosses like Legendary Acatriel can now have dialog!

 

Coming Soon

Despite work on the Gifter rewards, we've been hard at work on new EpicDuel content!

  • Azrael's Viceregent Battlepass (on schedule for next week)
  • Buddy List, Inventory Slots, and Name Change coupons.
  • Nulgath Birthday Rares.
  • Weekly rotating missions.
  • Much MUCH more!

Tags: Nightwraith

 

 EpicDuel Game Design Notes Archive