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| March 26, 2014 Patch Notes - 1.6.9
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BALANCE CHANGES:
- Hatchling Rush
- This skill has been generally a bit too strong with a high debuff and full damage. We're bringing these down a bit to make it more manageable.
- Damage lowered from 100% to 85% strike damage
- Healing reduction lowered from 50% to 40%
- Necrosis
- In comparison to other defense debuffs, this skill was simply providing too much reduction for little cost.
- Defense and Resistance debuff reduced
- At level 40, final round reduction lowered from 130 to 102
- Azrael's Will
- While Azrael's Will provides a very strong effect, the energy cost was causing it to be underused.
- Energy cost reduced from 200 to 175
- Azrael's Torment
- Energy cost reduced from 150 to 140
- While we want energy management and manipulation to be an important aspect of battle, it is still more of a focus in battle than we intend. This, coupled with effective heal looping led us to make a number of changes to energy skills, mainly increased cooldowns for no-cost skills and lowered drain effects.
- Fireball
- Since Blood Mages tend to have a tougher time regenerating energy as the battle goes on, we lowered the cost of their main attacks to compensate.
- Energy cost lowered by 10 at all levels
- Plasma Cannon
- See Fireball
- Energy cost lowered by 10 at all levels
- Battery Backup
- Cooldown increased from 4 to 5 turns
- Assimilation
- Cooldown increased from 3 to 4 turns
- Energy drain lowered by 10 at all levels
- Static Grenade
- Cooldown increased from 3 to 4 turns
- Energy drain lowered by 10 at all levels
- Static Smash
- Cooldown increased from 3 to 4 turns
- Energy drain lowered by 3% at all levels
- Energy gain increased to 80% from 75% of the amount drained
- Static Charge
- Cooldown increased from 3 to 4 turns
- EMP Grenade
- Energy drain reduced by 10 at all levels
- Atom Smasher
- Energy drain reduced by 3% at all levels
- Energy Parasite
- Added a minimum gain of 10 Energy per turn
Tags: RabbleFroth Patch Notes |