May 12, 2016
Friday the 13th!
The Frysteland War has concluded and the Exiles have prevailed, maintaining control of that frigid, but vital, outpost. After a few weeks of cooldown, the War will reignite in a much warmer region: The Infernal Mines!
This was a close fight, closer than we've seen in awhile. The outcome of the next region will be anyone's guess!
The myserious menace of Delta V, Caden, has just received a stock of interesting new Friday the Thirteenth weapons and items! These limited quantity items, crafted by the most demented individuals in the star system (Guest Artists Theon, Assassin Order, Deuce, and Valoroth) emit a threatening aura of dread destined to strike fear in the hearts of anyone unfortunate enough to be on the sharp end.
The Dark Omen weapons crafted by the legendary Charfade will come pre-equipped with the vicious active core Dark Omen. This core will cause you to strike your target, inflicting a Curse-like effect, diminishing them in physical size while debuffing Support. Because this skill is similar to the aforementioned Curse core, it cannot be stacked on top of Curse or Curse Aura.
These items will be available tomorrow, Friday the 13th, along with the returning Friday the 13th achievement. They will be limited quantity so once they're gone, they'll stay gone until the next Friday the 13th which looks like...January 13, 2017? Yikes! Don't let this opportunity pass!
April 20, 2016
EpicDuel State of the Game Report
A few months ago, I made a huge post about the status of BioBeasts and the future of EpicDuel. I explained that BioBeasts would still need more attention for features and fixes, and the best course of action for EpicDuel would be investigating a downloadable client to future-proof the game against the dwindling support of the Flash plugin.
Here we are, several months later. How did we do? BioBeasts has seen a substantial uptick in installations from the time of that old post.
This chart represents the steady increase in total installs of BioBeasts on Android since launch. While we would have obviously liked to see those numbers climb much higher much sooner, we’re encouraged that the the installation rate has been steadily increasing despite little advertising for BioBeasts outside the AE network. A steady climb is generally a healthier chart for sustained growth than a steep spike that drops off quickly.
“Wait!” you may think. “Why haven’t you advertised?”
Advertising is INCREDIBLY expensive. Mega-hit games like Clash of Clans can justify spending millions on hiring famous actors for Super Bowl commercials because they know empirically that for every dollar they spend, they’ll get much more from each player they gain. BioBeasts doesn’t yet have the features or content to make such a huge investment, but we are nearly there. We’ve made great strides since launch to add features that boost retention, but we still need to improve monetization in order to justify such an investment. Over the past few months, we’ve built leaderboards, new beasts, survival mode, and (soon) cloud saving, but with each new feature, we brainstorm a dozen more based on player feedback and our own experiences.
As with every game, enthusiastic players have given us an endless wish-list of features from PvP to upgradeable beasts to new attack options and more. Our initial projection of early April for BioBeasts being feature complete was ambitious. Given the added complexity, the update process with mobile is much slower than the browser games we’re used to.
Just to give you an idea, BioBeasts is supported on over 10,000 devices on Android! Each devices brings with it a unique set of challenges, including differences in resolution and hardware.
Game developers at all levels are notoriously inaccurate at estimating the time costs of features. A lot has to do with the amount of unknowns involved in tackling something completely new:
A perfect example occurred recently when we received notice from Apple that we needed to implement changes to BioBeasts cloud saving functionality as soon as possible. This news performed an epic table-flip maneuver on our timeline and sidetracked the development of other important features and improvements. Such events are nearly impossible to anticipate.
What does this mean? BioBeasts development will continue until we are completely satisfied with the state of the game. At that point, we will conduct a large-scale marketing campaign to put it in front of as many eyeballs as possible. That will be the best chance the game has to fully succeed. Our immediate priority is cloud saving. Many players have indicated they are hesitant to play until they can be assured their progress will be safe. We understand that the mobile marketplace is extremely competitive so our window of opportunity to promote a feature complete iteration of BioBeasts is small. We are by no means operating at a “leisurely” development pace.
Key areas we’re looking to improve include:
In the meantime, the best long-term direction for EpicDuel remains a downloadable client to future-proof against the dwindling reach of Flash. Another massive, Omega-scope overhaul would be exciting, but would both 1) have a massive time requirement and 2) not address the platform problems of Flash. EpicDuel 2 would also be exciting, but it also wouldn’t address the outstanding issues of EpicDuel.
On that front, we’ve actually had some recent successes. This week, Titan and Yorumi managed to create working prototypes for client versions of AQW and EpicDuel.
This is big news because it means 1) EpicDuel will be future-proof against the death of Flash, 2) we can potentially be supported by a robust, popular platform like Steam, and 3) the client may even perform better than the current browser version! We remain cautiously optimistic on this project as there are still many unanswered questions and rework required to get the games to 100% functionality (older games written in AS 2 may have more trouble converting), but it’s progressing well and seems to have the most potential of all solutions we investigated.
A downloadable version of EpicDuel could, indeed, go fas.
I wish I could say, “Get ready for EpicDuel Zeta!” or “EpicDuel 2 2016” and get applause and excited emojis from the forums and Twitter, but I can’t. We remain committed to the long-term success and development of EpicDuel, but BioBeasts will continue to hold the majority of our development focus for the near future. The bottom line is BioBeasts’ success is the best chance EpicDuel has for a bright future. Despite this turbulent present, we will do everything we can to ensure EpicDuel and BioBeasts can be enjoyed by players for years to come!
April 14, 2016
Power Weekend War and More!
Last week, the Legion broke an impressive streak held by the Exiles to seize control of the Delta V's illustrious capital, Fortune City. This was the closest war yet and it was a geniune thrill to watch the last desperate volleys of bombs and batteries befor the event concluded. Both sides fought hard, but I like the think Alydriah would be proud of her Legion, if she were capable of feeling such things.
The next stop in the war will be a departure from the bustling metropolis to the frigid wilderness of Frysteland! Can the Exiles reaffirm their dominance or will the Legion extending their victory to the farther reaches of the world.
This weekend, starting tomorrow (Friday) we will be activating a Power Weekend. This means double XP and credits all weekend long. This is a great way for players of all alignments and factions to ascend in level and economic status to better contribute to the next war event!
We know you're probably wondering what the status is with the current development of EpicDuel and BioBeasts. We're writing a much larger post to address those issues which will be posted soon!
March 24, 2016
Patch Notes - 1.6.60
March 18, 2016
Power Weekend and War Preview
Since there's no update today, it's time for another EpicDuel Power Weekend! Get double experience and credits all weekend long as you prepare for the reactivation of the next crucial war region: Fortune City!
For those of you who missed the event in the last war cycle, Fortune City is currently powered by an Energy Core in Alydriah's Spire. Rather than destroying the Core, the Attackers are determined to drain the Core to fuel their own war efforts using Sappers located around the city. The defenders will defend the core by destroying the Sappers. The citizens of Fortune City will follow whomever can keep the lights on. Will the Legion reign, or will the Exiles wipe the traces of Legion influence in Fortune City?
Next week, in addition to activating a new war region, we will be releasing new seasonal Easter/Springtime rares crafted with care by our amazingly talented Guest Artists!
Gifts from Dage!
In celebrations of their birthdays, Dage the Evil and Laken have been kind enough to lend their exquisite talents to EpicDuel for a restock of Dage's shop and the Legendary Shop in Titan's Peak! You may even be able to test your mettle again Dage himself!
In addition to loads of new loot and a war event, we're releasing a small, but interesting mission chain starring everyone's favorite ill-tempered Yeti Trainer, Murdoc!
February 26, 2016
So it would seem that in our recent update I switched the IDs for the war drop and the war prize in the database! Obviously, this was not intended and a VERY big problem so we stopped the servers as soon as possible.
While we were down, we corrected the error in the database. We then found all the players who received the item. Before we removed the prizes, we reimbursed the players for any credits spent on upgrading it. If anyone equipped cores to it, we returned those to the player's inventory. If anyone equipped the armor, it was removed and reset to default.
Sorry for the inconvenience, confusion, and brief delight/outrage this may have caused!
February 18, 2016
The Dread War Returns!
This Friday, for the first time in over 2 years, the Dread Plains will be contested once again! Collect Dread Bombs and Dread Shells to gain or maintain ownership of the Control Array!
The winning alignment of this region will also be eligible to receive a new, rare war prize!
The Legion took a beating in the last war cycle, as the Exiles rallied and overwhelmed their ranks. Can the Legion surprise this time and use their brutal tactics to unseat the Exiles?
Prepare for Celtic Gear
The coveted Celtic Gear will be available from Naomi March 1st!
January 27, 2016
The coveted Heartbreaker/Azrael items are preparing to return once again! This Friday, visit the Alydroid in Fortune City to explore its shop of sensational seasonal rares!
These are some of my favorite items in all of EpicDuel so I'm always excited to see them return. They also happen to possess some of the most powerful cores to entice those who value power over aesthetics.
Remember, these are seasonal rares with some being limited quantity. They will leave so be sure to stock up while you can! Meanwhile, the existing Winter rares will be leaving February 1! Don't delay!
Lagging behind in the war and need a boost to your level or credit pile? This weekend you'll have an opportunity to boost both! This weekend will be a Power Weekend. Get Double XP and Credits all weekend long starting this Friday!
January 26, 2016
Patch Notes - 1.6.58b
January 22, 2016
Patch Notes - 1.6.58