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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

April 17, 2014

Dread War Aftermath

Cleanup

The Dread War is nearly over. What better way to relax from ceaseless battle than some fun new missions courtesy of Hank?! New missions, new items, and a POWER WEEKEND await for this upcoming release!

 

Easter Best

Our volunteers are hard at work learning the intricacies of Flash and they're ready to reveal the fruits of their efforts.

Exo Knight

Check out this suggestion entry by VectosAE, vectorized and separate by G00ny!

Exo

This sweet new armor is available as male and female neutral armors at Talia in Fortune City. Visit the style change module to complete the look with matching styles for all classes and genders.

Wear your Easter best!

There aren't any Easter bonnets in EpicDuel, but we DO have killer egg armors, doom bunny swords, and cybernetic, grenade-launching rabbits! Visit Xraal or Cinderella in the Biological Preserve to dress your Easter best! Go pastel or go home!

 

Trash Talk

The resources consumed by the raging war in the Dread Plains forced Fortune City to suspend sanitation services. This has turned the Delta V capital into a literal dump! 

Take out some trash!

Visit Hank in Fortune City to help him clean up and make Delta V shiny and new so he can finish tinkering on a top-secret project. 

Hank's Tasks

Hank has a reputation for being stingy, but he loves his planet and city more than he loves cash so he's bringing extraordinary rewards. You won't believe the prize for completing the final mission, a collaboration between Charfade, Hatred Cuirass, and Assassin Order! Or maybe you will. I guess that depends how easily you're surprised. Like, did you know someone is behind you right now watching you read? No? Well, of course it moved! Anyway...

 

Map It Up!

Delta V Reborn

Charfade is currently in the process of giving Delta V a MEGA facelift. That old map is going away. Prepare for the shiny newness! We will be incorporating the new map shorty after the next war region goes live. 

Hey, now you can tell which region is which! It's not green and blue blobs anymore! PROGRESS!

 

Power Weekend!

POWER UP!

Grab your Boost and your best gear and get ready to duel! Earn levels and Legendary ranks faster than ever with another POWER WEEKEND! Double XP and double Credits! You're probably asking, "But Nightwraith! How do I qualify?" All you have to do is login after our release tomorrow and duel your heart out! Tell your friends and your enemies...because you friends can help you beat them and stuff.

Duel ON and Happy Passover and Easter to those who celebrate!

Tags: Nightwraith


Nightwraith

April 10, 2014

Earth (Delta V) Day

Earth (Delta) Day

Get Your Green On!

Spring reigns in the Northern Hemisphere (in Florida at least) so we’re unveiling some new item devised by dedicated players and EpicDuel fans, Hatred Cuirass and Tomcat. Collect these new weapons from Xraal in the Biological Preserve this Friday!

 

The Twilight of War

The race to victory in the Dread Plains continues as the Exiles continue to pummel the Legion artillery. However, the Legion have not given up yet. The Control Array shield is showing wear and tear so the turret bombardment is taking its toll. Will the Exiles destroy the last of the Legion turrets and claim the region, or will they become complacent, allowing the Legion to surge forth with a surprise triumph?

War End Nears

If there’s one thing we’ve learned during our time running wars in EpicDuel, it’s that our players can surprise us with their tenacity. Anything is possible between now and the war’s end.

 

The Next Phase

With the Dread War winding down, we’re already one step ahead preparing the next war region: Fortune City!

Next Round

Prepare for urban warfare as the attackers attempt to drain the source of all power in Fortune City, the Energy Core located strategically in Alydriah’s Spire.

Next Round

The attackers will use Sappers located around Fortune City to siphon power from the Core to store in FC Batteries. Defenders will protect the Core by destroying the Sappers with FC Bombs.

Fortune City War Drops

This war will go live after a brief cooldown period after the Dread War concludes. Like the Dread War, Fortune City will offer it’s own bounty of war prizes!

Fortune City Prizes

Excited? You should be! War On!

Tags: Nightwraith


Titan

March 31, 2014

War Secrets

Happy Monday! The Dread War is still well underway, but I think there is still one element that is still a big mystery to many EpicDuelists.

Battle map

As you can see in the main war map (accessible by clicking the War Bar at the top of the EpicDuel client), there are 4 auxiliary War Objectives with one main objective. That might be old news to many, but did you know that not all War Objectives are created equally? 

 

War for the Win

The 4 auxiliary War Objectives can deliver different results depending on a number of factors. The following is a quick reference guide to help you decide which turrets to use to get the most bang for your war buck! Defensively, this information is extremely valuable for deciding which War Objective to target with Dread and Super Dread Bombs.

 

Legion Missile Array (Lower Left)
Missile Array

Inflicts less damage the more it's health is depleted.

 

Heavy Turret (Upper Left)
Heavy Turret

Inflicts more damage as the Control Array Shield's health decreases.

 

Mega Turret (Lower Right) 

Mega Turret

Inflicts consistent damage regardless of health.

 

Heavy Rocket (Upper Right)
Heavy Rocket

Inflicts consistent damage regardless of health.

 

There you have it! I hope this guide will clarify some confusion about varying damage delivered by different War Objectives. Now, go forth mighty EpicDuelists with this knowledge and WAR ON!

Tags: Titan


Nightwraith

March 28, 2014

Lionhart Preview

War Buildup

Now that new Dread War is underway and stable, many are already wondering "what's next?" If you haven't figured it out already, our aim is not an end to all war, but to unveil a full-realized regional war cycle. After the Dread War ends, the winner will claim the region, and after a brief cooldown period during which no region is active, the next region will be contested.

While the Dread War is still being heroically fought by Legion and Exile forces, the EpicDuel team is hard at work building out the rest of Delta V to prepare each region for war. This includes new prizes, maps, objectives, items, and in some cases, completely redesigned maps. My hands are already crinkling at the thought. This task will be quite involved but we're confident we can have it completely ready early May 2014. Until that time, updates may be sparse, but we'll be sure to keep you informed of ongoing developments.

Stay tuned to these design notes for updates as reveal hints for the next war region, and the future face of Delta V!

Mappy Map

War On!

 

Project Lionhart

Lionhard

War isn't all we have in store for you! While we continue our war buildup, our artist Revontheus is working on a big release behind the scenes! The plan is to have it ready in May. It will include new weapons, home items, armors, missions, bosses and more. Are you ready for Lionhart?

Tags: Nightwraith


RabbleFroth

March 26, 2014

Patch Notes - 1.6.9

War Video

Still confused about the war mechanics? Check out this new video narrated by the one and only Titan!

 

BALANCE CHANGES:

  • Hatchling Rush
    • This skill has been generally a bit too strong with a high debuff and full damage. We're bringing these down a bit to make it more manageable.
    • Damage lowered from 100% to 85% strike damage
    • Healing reduction lowered from 50% to 40%
  • Necrosis
    • In comparison to other defense debuffs, this skill was simply providing too much reduction for little cost.
    • Defense and Resistance debuff reduced
    • At level 40, final round reduction lowered from 130 to 102
  • Azrael's Will
    • While Azrael's Will provides a very strong effect, the energy cost was causing it to be underused.
    • Energy cost reduced from 200 to 175
  • Azrael's Torment
    • Energy cost reduced from 150 to 140

 

  • While we want energy management and manipulation to be an important aspect of battle, it is still more of a focus in battle than we intend. This, coupled with effective heal looping led us to make a number of changes to energy skills, mainly increased cooldowns for no-cost skills and lowered drain effects.
  • Fireball
    • Since Blood Mages tend to have a tougher time regenerating energy as the battle goes on, we lowered the cost of their main attacks to compensate.
    • Energy cost lowered by 10 at all levels
  • Plasma Cannon
    • See Fireball
    • Energy cost lowered by 10 at all levels
  • Battery Backup
    • Cooldown increased from 4 to 5 turns
  • Assimilation
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 10 at all levels
  • Static Grenade
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 10 at all levels
  • Static Smash
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 3% at all levels
    • Energy gain increased to 80% from 75% of the amount drained
  • Static Charge
    • Cooldown increased from 3 to 4 turns
  • EMP Grenade
    • Energy drain reduced by 10 at all levels
  • Atom Smasher
    • Energy drain reduced by 3% at all levels
  • Energy Parasite
    • Added a minimum gain of 10 Energy per turn

Tags: RabbleFroth Patch Notes


Nightwraith

March 21, 2014

Patch Notes - 1.6.7 and 8

NEW CHANGES/FEATURES:

  • New Legion and Exile Dread War Chests (alignment specific)
    • Legion and Exile Tanks
    • 10x Dread Bombs/Shells
    • 5x Super Dread Bombs/Shells
    • 3x War Commander Cores
    • 10k Varium
  • New Dread Ammo Depot added to the Dread Plains
    • Sell Super Dread Bombs and Super Dread Shells in small batches
    • Restocks every hour

  • Use the ‘War Notifications’ checkmark in Settings to hide War popups

  • Regional Items Return
    • Dread Destroyer P and E now sold Exile Leader and Admin 10
    • Nautical Nightmares now sold at Big Tuna
    • Barrens Busters now sold at Slayer
    • Overlord Overkills now sold at Overlord Guard
    • Fortune City Slayers now sold at Hank
    • Trainyard Terrors now sold at Naomi
    • Wasteland Wardens now sold at Lawman
    • Bio Busters now sold at Xraal

  • War Objective Interface Improvements
    • Objectives now display current damage range on the map
    • Objective use menu now displays description and your currency

BUGS FIXED:

  • World Dominations and War Hero achievements now awarding correctly
  • Fixed delay glitch in the update of regional war achievement Influence
  • Fixed Limited Quantity Items on Cinderella
    • Carrotic Collider
    • Lagomorph Launcher
    • Bunny Borg
    • Bunny Bane E/P
    • Omega Bunny Borg
    • Carrot Blaster/Impaler
    • Egg Cannon/Laser
    • Carrotic Cannon
    • Lagomorph Laser
  • War Tanks set to Seasonal Rare instead of Battle Drop.
  • Using Concussive shot (or any ability that affected cooldown) against bosses would not put boss skills on cooldown
  • War Bar is now hidden while in player homes to prevent Home Editor toolbar overlap
  • Fixed achievement level up bug, you can now move up multiple tiers of an achievement at once
  • Fixed ‘Stony Tark’ mission item Raw Crystal now equipped to Kraggor.
  • Fixed wall problem in Old Fortune City screen where players would get stuck
  • Fixed an issue preventing you from saving your location in homes
  • Battle damage bubbles are now positioned so they don’t exceed the screen bounds
  • Fixed issues with Doom Snowball, Icy Impaler, Ice Wall and Frozen Breathe on Elite Yeti
  • Fixed an issue where mail recipient names would not add to the interface when sending mail from the Faction Manager or Buddy List
  • Fixed a hairstyle issue, there wasn’t enough room to show the denominator (ex: 100 / 100) when cycling through 3-digit styles

Tags: Nightwraith


Nightwraith

March 19, 2014

Dread War Chests

Artillery Strike!

Due to popular demand, we're adding a way to purchase Super Dread Bombs and Super Dread Shells in-game at the new Dread Ammo Depot. Since these items are highly dangerous, and stocking an infinite amount of explosives in a tiny place would be a massive fire code violation, they will be restocked in quantities of 50 every hour (as long at the remaining quantity is 0).  

The items will be alignment restricted so you will not be able to buy the opposition's war items. You can only purchase the war item that applies to your alignment.

Ammo Depot

The current war drops will still be available through PvP drops, but players who really, REALLY want to help their respective alignments dominate will now have another option to unleash their fury upon the Dread Plains.

 

End of War Prizes

 The Dread War Prizes are locked in and ready to be claimed by the victor!

Spoils of War

In order to claim a free prize, all you have to do is participate in the war for the winning alignment. There's no reason not to participate unless you have a weird aversion to free stuff. This is just the beginning. War Prizes will change from region to region as the War rolls across Delta V.

 

Bug Fixes Galore!

This update, we've managed to patch some major bugs, including errors with awarding War Hero and regional Influence Achievements. Check out the Patch Notes for a thorough breakdown of the fixes.

Tags: Nightwraith


Titan

March 18, 2014

Battle Gem On!

Battle Gems goes LIVE on Apple App Store! 

Battle Gems just went live! Be the first to play our 1st major mobile game, AdventureQuest: Battle Gems! It is available right now for free on Apple’s App Store!

Get BattleGems on the App Store! 

The Battle Gems team is really proud to be releasing Battle Gems for you. As our first major mobile game, it took over 6 months to draw, animate, code and write the 450+ joke & pun filled levels for you. We think you will agree that it is our most crazy, addictive and fun game yet! Get Battle Gems and please help us spread the word. (P.S. We are working on the Android version as you read this.)

Battle Gems Screenshots 

 

Battle Gems Features

  • Over-the-top fantasy Puzzle/RPG
  • 150+ monsters including BrutalCorn, Octobear and more!
  • 450+ quests to Mount Death Dread Doom Skull
  • 250+ items
  • Every item you collect increases your total power!
  • Fully customizable character
  • Crazy monsters, epic battles, and… horrible puns (but get it anyway)

Battle Gems Founder! 

 

Limited Time Offer: Become a Founder!

Now is your only chance to become a Battle Gems Founder! Support the game during this launch and UNLOCK EVERYTHING with a one-time payment that is cheaper than a Pizza. …and our game comes with “extra-cheese” at no extra charge. Purchase the Founder Package during this limited time offer for $9.99, you shall receive:

  • UNLIMITED turns! (Yeah. Unlimited. In your face Crushy Candy game!)
  • Exclusive Dragon Knight Armor, Weapon, Wings & Helm
  • Permanent Gold boost
  • The Skeleton Key
  • AdventureQuest Worlds MMO exclusive - Dragon Knight CLASS, Armor, 2 Helms, 3 Capes, & 2 Weapons

BattleGems Founder Details

 

Battle Gems is already getting GREAT REVIEWS!

Thank you so much to everyone giving the game five stars to us on the app store. Battle Gems has been getting amazing feedback and reviews -- check out this KILLER game review from the game review site, Game Skinny! The humor is spot-on perfect "AE" and Battle Gems has the highest quality and most consistant art. I am really proud of the team, the testers, and our online community for all of the long and hard work that went into creating this amazing game. Thank you guys!!! We are working hard on the Android and other ports. Even if you cannot play yet, please help us spread the word! Each day this week we will be releasing a new Battle Gems video... and this weekend, "The Gems" will be heading to the MegaCon convention in Orlando, Florida to run around and cause trouble. BATTLE GEM ON!

Battle Gems... Kitty is Disolving.. HURRY! 

Do not forge to LIKE the BattleGems Facebook page!

Tags: Titan


Nightwraith

March 07, 2014

Onward to War

New War

War is approaching. A better war. A faster war. A war that more fully captures to epic clash of Legion and Exile forces. Though this new war was not quite ready to be unveiled today, we're still hard at work and hope to have a finished feature ready to go early next week. This Design Note post will reveal some new and exciting elements from the new war system.

Server Stability

Before we get into the meat of the post, I'll briefly mention the absense of Legion and Doom from the server select. Today we did a small update to patch some exploits and improve server security. Due to recent erratic behavior, Legion and Doom were taken offline. We do not yet know if we will bring them back, but we do know that those servers were old and underperforming. Epic and Exile (we should probably change their names now, huh?) will soon be upgraded to faster, more modern servers to improve performance, making additional servers unnecessary for the time being.

 

Onward to WAR!

With the new war system, we wanted to emphasize accessibility. The current war has a lot of moving parts and can be quite difficult to grasp for a novice just learning the basics of dueling. Under the new system, the active war will be represented by a global war bar. This war bar provides general information about the conflict and quick-jump buttons to the main objectives.

New Map

When the war is over, the prize button will become active for the winning alignment! We'll get to that a bit later...

Some war objectives may be familiar with a few key changes -- you'll notice the Control Array now has a shield over it. It's up to the alignment on offense to bring down the shield and capture the Array, while the defenders must stop the aggressors at all costs!

Main Objective

To defend or attack, Legion and Exile warriors will receive PvP war drops. Defenders will receive Dread Bombs while the attackers will receive Dread Shells. These drops can be used at objectives to gain influence for yourself, your Faction, and your alignment. This is also the primary mechanism for driving the war. To discourage hoarding, you will only be able to hold a maximum of 10 of each type of war drop in your inventory. If you choose not to participate in the war, you will be able to sell the drops with no sellback.

War Drops

War drops can be used at war objectives, which will be scattered throughout the active region.

War Objective

Clicking a war objective brings up a menu to use your war drops. You can use your drops for free, or upgrade them to a more powerful form for Varium. The more powerful drops can also drop from PvP battles, but at a much lower rate.

Shell Display

Bomb Display

The objectives will show realtime destruction as they are used and abused by warring alignments. Small notifications will appear to broadcast your feats of valor for all to see!

Blowing Stuff UP

Each objective has a different attribute -- providing interesting tactical decisions for either side of the conflict. 

Broken Turret

Defend your objectives or see them burnt to the ground! When the war ends, the winning alignment, along with the most victorious player and Faction will be displayed prominently throughout the region!

 

Cores

With the changes to the war system, we'll be consolidating the existing regional influence-buffing cores into a sole War Commander core. This new limited-charge core will give 10 guaranteed war drops for battle victories.

War Commander

This core will be available from prominent Legion and Exile NPCs in active war regions.

 

More Cheevos!

Since some are already very close to attaining the 10th tier of certain regional war achievements, we've decided to bump up the difficulty with 2 more tiers for each region. We're even planning a super-special acheivement for reaching tier 12 on ALL regions, including Frysteland and the Infernal Mines (coming soon)!

War Hero Cheevo

During the war, you'll also have a change to earn the prestigious War Hero achievement by earning the most influence in a single day! 

 

Big Prizes!

Winng a war is an incredible task, so the victors should receive equally incredible rewards! Never-before-seen weapons, armors, vehicles and amazing currency bonuses await those who triumph!

Treasure Chest

If you're the picky type, you'll have a list of 6 items to choose from when claiming your reward. The prizes will rotate between war events so the list will be ever-changing and always interesting!

Expect an early release next week while we iron out the last of the bugs and polish the remaining features of our new war system! Thank you for your patience! We're confident the feature will be worth the wait!

 

Springtime Gear!

Last but not least, remember to check out the seasonal rare Springtime gear, available at Naomi and Xraal! 

Springtime

Grab this awesome gear before it disappears back into the database aether for another year!

Tags: Titan spring War Factions Weapons


Nightwraith

February 21, 2014

War Two Point Oh

When will the Dread War End?

Boom!

We've heard your feedback about the Dread War and many players have made it clear they're ready for it to end.  Well good news!  We’ve been working hard planning exciting improvements to the current system. When we first conceived the Dread War, our goal was to implement an event that could provide perpetual engagement, but over time, a few weaknesses in the system’s design have become apparent and the war has become a bit stale. The current war is complicated, it never ends, it doesn't offer enough rewards, and there is no focal point. This post will explain how we intend to overhaul the current system, and offer up the key points of the proposed new war system. The details are subject to change so please give us your feedback so we can build the best system possible.  We believe by borrowing the best ideas from previous phases and prior wars, we can craft a system that is simple to understand, extremely engaging, perpetually rewarding and really, really fun!

War Planning Board

As you can see, our dry-erase board breeding program is progressing nicely.

 

A Sense of Urgency

 Currently, The Dread War is a global conflict without end. The lack of focus and lack of duration means there’s never any urgency. In past events like The Frysteland War and The Infernal War, there was a clear set of victory conditions. With War 2.0, we hope to recreate this sense of urgency by limiting the scope of the War to one region at a time and structuring it as a race. The War will last until a specific set of conditions are met by either alignments’ forces (we expect these regional conflicts to last roughly 1-3 weeks).

When the War in a particular region ends, the environment will visually reflect the winners, and the region will remain in control of the winning alignment until it comes up for contention again in the future. Prizes will unlock for the winners, and the top participating players and factions will be made famous (in a similar fashion to the Infernal War). After a small cooldown period, the next region will activate and the war will continue. The victory conditions in each region will vary to keep the conflicts interesting.  

 

Streamlined Gameplay

 To a new player, the current War system is baffling. Control points, cooldowns, and other obscure systems are extremely challenging to convey at a glance. As we develop War 2.0, we’ll be streamlining many of the old systems. Mechanics like Influence, Flag Captures and World Dominations will remain, but behave differently from the current system.

The gameplay mechanic will evolve from a constant grind for control, to a more focused system where both alignments are racing toward very specific goals. Each regional War will be a race to complete the given objective and whichever alignment fills their global war bar first will win the battle and take control of the region!

PvP battles will remain the main driver of conflict, however, Influence will no longer be earned at the end of battle. Instead players will earn Influence by depositing new "War Drops" on War Objectives within the region. These drops will be similar to the grenades in the Infernal War in that they will drop after winning a PvP battle. War Drops will be thematically tied to the currently contented region and can be anything from missiles to computer chips, ammo crates, bricks, cakes, plants, metal, bullets, etc. Players of all levels can obtain and use these items, maintaining a very low barrier of entry for War participation. 

 

Showoff

 If you fight hard to be the greatest champion EpicDuel has ever know, you deserve a place of honor. With War 2.0 we hope to give greater exposure to exceptional players who make the greatest contribution to the war effort. Interactive leaderboards will display the leading players and Factions for each alignment. At the end of each regional War, the bravest, most dedicated soldier will be displayed prominently until the region is contested once again.

 

War Prizes

 By defining a clear beginning and end for each regional War, we can offer real rewards for the victor. At the end of each War, players on the winning alignment will gain access to exclusive prizes. To add variety to this experience, players can select a prize from a list. These prizes could be never-before-seen weapons or currency prizes like Credits and Arcade Tokens. Each region will draw a new set of prizes to choose from, and the prize pool will continue to expand as the regional wars progress.

These rewards will only be available to those who participate on the winning alignment, and they will only be available until the next regional War begins.  We will also be adding additional levels to each regional War achievements. If you’re at level 10 or close in any of the regions, you’ll be able to battle your way to an even higher Rating Point score!

Also, the highest scoring player at the end of each day will receive a War Hero achievement. This achievement will have a tracker to record each time you qualify for this prestigious distinction.

 

EpicDuel Evolution

War 2.0 will herald a new phase of EpicDuel development: EpicDuel Evolution. This new phase will be unlike any before it – over the last few months we have been gradually building tools and tutorials to allow EpicDuel’s future to be directed by a force more powerful that the mighty Titan himself: our Community.

Goony's Gats

Over the years we’ve attracted some amazingly talented and ambitious players. Our player base may be much smaller than AdventureQuest Worlds, but the level of talent is no less. Our intention for EpicDuel Evolution is to allow more input and direct involvement from our players to influence things like content creation and balance. If you were shy about contributing content or ideas to EpicDuel, now is a better time than ever to express because soon we’ll be offering the resources to make them a reality!

Group Shot

We're aiming to activate the first region on Friday, March 7, but as usual this is just an estimate and could be delayed if development demands it. Stay tuned for more details as this exciting new feature evolves!

Tags: Nightwraith War Dread War Factions Legion exile Alignment Planning

 

 EpicDuel Game Design Notes Archive