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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

April 12, 2024

EpicDuel Arcade Upgrade 2024

EpicDuel Arcade Upgrade 2024

EpicDuel is live with new balance changes plus a great opportunity to max out your Rating with new achievement tiers for the Arcades and Legendary ranks!

 

Arcade Achievement Update

All arcade achievements have been updated with 7 more tiers, maxing out at 20, giving everyone a good reason to spend those excess Arcade Tokens. NOTE: If your score already exceeds the current maximum achievement tier, your achievement should update automatically after incrementing your score.

 

Legendary Achievement Update

Since so many have reached the max tier, we've raised the cap with 8 new tiers of of the Legendary achievement, maxing out at 20. NOTE: If your rank already exceeds 200, your achievement should update automatically after attaining a new rank.

 

Balance Changes

  • Encumbrance: Updated tiers and include Support in debuffs.
    • 1500-1699 HP: -5% all stats
    • 1700-1799 HP: -10% all stats
    • 1800-1899 HP: -15% all stats
    • 1900-1999 HP: -20% all stats
    • 2000+ HP: -25% all stats
  • Agility: Same HP tiers as before, but Support is now be included in the buffs.
    • Agility I Unencumbered by HP; no stat penalty.
    • Agility II Unencumbered by HP; +3% all stats.
    • Agility III Unencumbered by HP; +5% all stats.
  • Paralysis Coating: Blockable --> Unblockable
  • Necrotek Siphon P/E: 350 --> 300 max heal; heal strength is inverse of Rage amount drained. (i.e. heal is at max strength (300) when draining no Rage, at minimum strength (0) when draining all Rage); deal's 50% damage


Skill balance

  • Tactical Mercenary
    • Crippling Strike: Reduces Resistance as well as Defense; base values: 12% min, +2% per level; +1% per 6 → 7 Strength
    • Field Commander: Removed Rage gain aura; grants +25% Rage on initial use
    • Barbed Grenade: 15% → 10% defense ignore; 25% → 15% crit chance; 130 base energy cost, +20 per level
    • Reroute: -5% to all values
    • Tactical Grenade: Grants same amount of Energy drained → Grants 150 energy
    • Toxic Grenade: Improves with Support → Strength; 100% → 85% damage
  • Bounty Hunter
    • Shadow Arts: Removed additional grenade stun chance; New values: 1%, 2%, 3%, 4%, 4%, 5%, 5%, 6%, 6%, 7%; added increased sidearm and increased auxiliary damage; reduced increased robot damage to match other percentages with value based on total robot damage.
  • Cyber Hunter
    • Neural Scythe: Removed Support scaling; improves 1% for every 4 levels over 20; damage is based on primary damage, plus a % of primary damage bonus; damage bonus values: 18%, 20%, 22%, 24%, 26%, 28%, 30%, 32%, 34%, 35%; removed energy drain
    • Plasma Grenade: 15% → 10% Resistance ignore; removed lifesteal; +1 damage per 0.35 → 0.3 Technology
    • Nanotech Shield: Removed defense/resistance buff; Removed stat boosts; added lifesteal equal to damage reduction values; new values: 1% min, 10% max
  • Tech Mage
    • Overload:95 → 105 base energy cost; +10 → +15 energy cost per level
    • Plasma Rain: +1 damage per 0.5 → 0.25 levels above 20; Added 20% Resistance ignore
    • Assimilation: 85% → 100% damage
  • Blood Mage
    • Terrify: +1 Strength reduced per 4 → 5 Technology

 

OMG Mode Removal

You may notice the OMG mode button missing from the main interface. It was removed intentionally until a better implementation can be devised with true rewards while not siphoning players from the other battle modes. A fun meme while it lasted, but not enough substance to make it stick as a feature (even if it was there for over 2 years).

Tags: Nightwraith


Nightwraith

April 06, 2024

EpicDuel Patch 1.8.859

EpicDuel Balance Update

Class Skill Balance

Last week we made a major class balance update, but one skill was left out of the overall plan due to challenges of implementation. We intended for Shadow Arts to increase robot damage, which isn't something that any cores or skills have been able to do up until now. This is due to the complexity of the caculations for robot damage versus other gear categories. However, after a week of struggle, it appears to finally be working. This change should be an interesting benefit, especially focus Bounty Hunters. It also opens the possibilty of adding new cores that can debuff or buff robot damage in the future.

  • Bounty Hunter
    • Shadow Arts: Removed increased block chance, increased sidearm damage, and increased auxiliary damage; added effect that increases robot damage. The robot's base damage will increase by twice the skill value %. So a robot that has a base 175 damage will increaes by 20%, granting a bonus 35 damage at max level.

 

Core Fixes

  • Frost Revenants Retribution P/E: Can no longer be removed by buff-removing skills like Azrael's Torment.

 

Cyber Wolf Distribution

This week we were able to distribute another batch of Cyber Wolf items and styles! The collection is nearly complete, but there are a few items that are still being refined, specifically the travel forms. We certainly hope you enjoy the items you've received so far and find them worth the wait!

The following is a list of the distributed items plus the minimum Gifting scores for receiving each item.

  • 200,000 Gifting Score and Up
    • Cyber Wolf Armor
    • Cyber Wolf Armor CC
    • Helm 741
    • Helm 742
  • 225,000 Gifting Score and Up
    • Savage Cyber Wolf Armor
    • Savage Cyber Wolf Armor CC
    • Helm 743
    • Helm 744

 

New Cyber Wolf Styles

If you're browsing the style shop, you'll notice that styles 745-762 are available for purchase! These are based on the Cyber Wolf armors but they looked so cool, we wanted to share them with everyone, while still retaining a few exclusives for the Gifting tiers.

Tags: Nightwraith


Nightwraith

March 29, 2024

EpicDuel Skill Balance 2024

EpicDuel Balance Update

Class Skill Balance

After rebalancing dozens of cores weeks ago, it was time to move onto class balance. This week's update will hit all six classes with a range of changes from minor tweaks to more substantial overhauls derived from community suggestions.

  • Tactical Mercenary
    • Field Medic: 3 → 4 turn cooldown
    • Frenzy: Remove energy drain effect
    • Tactical Grenade: Grants 180 energy → Grants same amount of Energy drained; +1 energy drained per 2 → 1.25 Support
  • Cyber Hunter
    • Field Medic: 3 → 4 turn cooldown
    • Nanotech Shield: Removed defense/resistance buff
    • Static Charge: Drains 100 energy → Drains 90% of energy gained; 3 → 4 turn cooldown
    • Memory Leak: Replaced with Venom Strike
  • Bounty Hunter
    • Field Medic: 3 → 4 turn cooldown
    • Cheap Shot: Removing healing reduction; 70 → 120 base energy cost
    • Static Grenade: Improves with Support → Dexterity
    • Reflex Boost: Remove Energy gain
    • Venom Strike: 80 → 110 base energy cost; 100% → 85% damage
  • Mercenary
    • Field Medic: 3 → 4 turn cooldown
    • Maul: 65% → 35% heal debuff
  • Tech Mage
    • Field Medic: 3 → 4 turn cooldown
    • Plasma Bolt: +1 damage per 0.28 → 0.32 Technology
    • Bludgeon: Removed damage increase; Added defense ignore (same values as current)
    • Concentration: New energy regeneration values: 10%, 12%, 14%, 16%, 18%, 20%, 22%, 23%, 24%, 25%
    • Assimilation: Improve with Support → Strength
    • Deadly Aim: Requires 24 → 16 Dexterity, 42 → 34 at max
  • Blood Mage
    • Field Medic: 3 → 4 turn cooldown
    • Fireball: Added 20% stun chance; removed defense reduction
    • Blood Shield: Sacrifice 90 HP → 40 HP
    • Blood Instinct: Sacrifice 90 HP → 40 HP
    • Terrify: Improves with Support → Technology

 

Core Balance/Fixes

  • Astral Projection: Fixed bug that was doubling Energy steal.
  • Revitalization: Def/Res reduction increased to 25% from 10%.
  • Health Reserve: Max heal increased to 450 and affected by Medical Mastery specifically.
  • Tranquility: Affected by Medical Mastery.

 

Cyber Wolf Distribution

This week we were able to distribute a large batch of Cyber Wolf Weapons! The collection is nearly complete, but there are a few items that are still being refined, specifically the travel forms, armors, and helms. We certainly hope you enjoy the items you've received so far and find them worth the wait!

The following is a list of the distributed items plus the minimum Gifting scores for receiving each item.

  • 10,000 Gifting Score and Up
    • Cyber Wolf Dagger P
    •  Cyber Wolf Dagger E
  • 15,000 Gifting Score and Up
    • Cyber Wolf Greatsword P
    • Cyber Wolf Greatsword E
  • 20,000 Gifting Score and Up
    • Cyber Wolf SMG P
    • Cyber Wolf SMG E
  • 25,000 Gifting Score and Up
    • Cyber Wolf Shotgun P
    • Cyber Wolf Shotgun E
  • 75,000 Gifting Score and Up
    • Cyber Wolf Bow P
    • Cyber Wolf Bow E
  • 100,000 Gifting Score and Up
    •  Cyber Wolf Arsenal P
    • Cyber Wolf Arsenal E
  • 125,000 Gifting Score and Up
    • Cyber Wolf Bazooka P
    • Cyber Wolf Bazooka E
  • 200,000 Gifting Score and Up
    • Cyber Wolf Scythe P
    • Cyber Wolf Scythe E

 

Infernal Slayer 2024 Preview

It's been ages since we offered a new promotional package. For the last few years, we wanted to pivot from promotional packages to battlepasses which we thought would allow everyone to earn a collection of weapons and cores. It turns out that there's still a high demand for new promotional packages! Soon, a new promotional package will emerge with a new Infernal theme!

Infernal Weapons 2024

Infernal Armors 2024

The Infernal Weapons have always been some of the best-looking weapons in EpicDuel and I have high hopes for this set exceeding those expectations.

 

April Fools PvP Drops

April Fool's PvP drops have returned! Collection them all while you can!

Tags: Nightwraith


Nightwraith

March 22, 2024

Azrael's Cavalier Showcase NOW LIVE

EpicDuel Azrael's Cavalier Showcase Battlepass

The Azrael's Cavalier Showcase Battlepass is NOW LIVE! Login now to earn the latest collection of Azrael-themed weapons, armors, vehicles, morphs, bots, and more crafted with care by Acatriel and Bido!

Good luck and happy dueling to reach level 60 of EpicDuel's latest Battlepass season!

So more of you know what you're getting into with the new bots available in this season, the skill descriptions are listed below:

  • Azrael's Cavalier Bot P
    • Azrael's Cavalier Slash P: Slash through 15% of target's defenses.
    • Azrael's Cavalier Fury P: Unleash Azrael's fury, gaining 30% Rage, 25% lifesteal. 100% damage, 95% damage against 2 targets.
  • Azrael's Cavalier Bot E
    • Azrael's Cavalier Slash E: Slash through 15% of target's defenses.
    • Azrael's Cavalier Fury E: Unleash Azrael's fury, gaining 30% Rage, 25% lifesteal. 100% damage, 95% damage against 2 targets.

 

Balance Changes

  • Deflection Shield: +30% --> +20% deflection chance
  • Dualism / Revolver Retribution: 70 --> 0 energy cost
  • Ultra Obliteration: 70 --> 0 energy cost
  • Necrotek Assault P/E: 25% --> 15% defense ignore
  • Battlebot Buzzsaw P/E: 20% --> 15% defense ignore
  • Bio Claw: 20% --> 15% defense ignore
  • Squirrel Smash P/E: 25% --> 15% defense ignore
  • Minotaur's Charge P/E: 25% --> 15% defense ignore
  • Infernal Impale P/E: 100% --> 105% damage
  • Techstalker Beam P/E: 20% --> 25% crit chance
  • Ultra Corsair Uppercut: 20% --> 25% crit chance

Tags: Nightwraith


Nightwraith

March 08, 2024

EpicDuel Heavy Health

Agility and Encumbrance

EpicDuel is back with the addition of a new balance feature resurrected from the game's past: Agility.

 

What Is Agility?

High HP builds have been troublesome to balance throughout EpicDuel's history. Sometime in the game's early days, we attempted to combat these builds with a new stat tied to HP called Agility that would inflict a defense penalty if health exceeded certain thresholds. This stat ultimately failed to address the initial problem since high HP builds already suffered from low defense so the penalty wasn't much of a deterrent.

Now, utilizing EpicDuel's modern core system, we've brought Agility back. This time, the stat is split into two different core types: Agility for HP below a certain threshold, and Encumbrance for HP above a certain threshold. The tiers and buffs/debuffs, also visible in the HP rollover on the character stats page, are listed below:

  • Agility III: 0-899 HP +5% Str/Dex/Tech Bonus.
  • Agility II: 900-999 HP +3% Str/Dex/Tech Bonus.
  • Agility I: 1000-1099 HP No Stat Penalty
  • Encumbrance I: 1100-1199 HP; -3% Str/Dex/Tech Penalty.
  • Encumbrance II: 1200-1299 HP; -5% Str/Dex/Tech Penalty.
  • Encumbrance III: 1300-1399 HP; -7% Str/Dex/Tech Penalty.
  • Encumbrance IV: 1400-1499 HP; -10% Str/Dex/Tech Penalty.
  • Encumbrance V:1500-1599 HP; -13% Str/Dex/Tech Penalty.
  • Encumbrance VI: 1600-1699 HP; -15% Str/Dex/Tech Penalty.
  • Encumbrance VII: 1700-1799 HP; -17% Str/Dex/Tech Penalty.
  • Encumbrance VIII: 1800-1899 HP; -20% Str/Dex/Tech Penalty.
  • Encumbrance IX: 1900-1999 HP; -23% Str/Dex/Tech Penalty.
  • Encumbrance X: +2000 HP; -25% Str/Dex/Tech Penalty.

This new system gives us much better control over the tiers so we can add a robust range of debuffs and buffs to better control extreme HP builds. We went with a percentage debuff because a flat debuff felt too restrictive, but this can be changed if the current Encumbrance debuffs are ineffective.

These buffs and debuffs will only be visible in battle. NPCs are unaffected by this change.

 

Azrael Cavalier Battlepass

The tentative release date for the new, long-awaited Battlepass is Friday March 15th TBA, barring any technical complications. We're sorry the Olympus Battlepass has lingered as long as it has, but we will plan our Battlepass releases more strategically after gifting next time so we won't be stuck with the same showcase for too long.

 

Scheduled Maintenance

EpicDuel will be down for scheduled maintenance at around 11:00 AM on Tuesday March 12th. We will be finishing the process we started earlier this year with database migration and copying the entire EpicDuel database to it's new home. This transfer is expected to take at least 2 hours, but could take more, especially if we run into any unexpected problems. Hopefully, we'll turn the servers back on and all will be well!

Tags: Nightwraith


Nightwraith

February 29, 2024

EpicDuel Cores Reforged 2024

EpicDuel Core ReForge 2024

Core ReBalance 2024

Finally, the long awaited core rebalance of 2024 is here! There are a lot of changes here so bear with us as we make additional tweaks over time. The goal of these changes was to perform a bit of a "reset" on the power levels of the cores and robots to stop some extreme builds and encourage more build versatility. If you're mad that your favorite core was nerfed, take this as an opportunity to change up your build and experiment. No core or robot or build was meant to stay on top forever.

With all these changes, some bugs and unintended interactions are inevitable so we'll do our best to stay on top of any issues as they emerge!

  • Cores
    • 9 Lives / Butterfly Blessing / CactusChan’s Health Reserve / Health Reserve x25 / UrMenace’s Health Reserve / Health Reserve: 500 → 400 HP cap. Formula changed to Health Restored = (Armor's Defense x 2.92) + 50
    • Minor Health Reserve: Formula changed to Health Restored = (Armor's Defense x 2.50) + 50
    • Absolution (Armor): Added x30 Credits version for 10,000 Credits or 195 Varium; +7 → +6 tech/supp
    • Absolution (Auxiliary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Absolution (Primary) x30: Adjusted permanent Varium version to align with x30 core
    • Absolution (Sidearm) x30: Adjusted permanent Varium version to align with x30 core
    • Accomplishment’s Curse / CactusChan’s Curse Aura / Curse Aura: Removed healing debuff; -50 supp → -10 all stats
    • Curse: Removed healing debuff; -50 supp → -15 all stats; 70 → 90 energy cost
    • Minor Curse: Removed healing debuff; -50 supp → -7 all stats; 70 → 90 energy cost
    • Minor Curse Aura: Removed healing debuff; -50 supp → -5 all stats
    • Mega Curse x25: 80% supp debuff → -40 supp; Add 15% healing reduction; 110 → 90 energy cost; Added permanent Varium version
    • Minor Mega Curse x25: 80% supp debuff → -30 supp; Added 10% healing reduction; 110 → 90 energy cost
    • Mega Stun Blast x25: Deflectable → Undeflectable; 31% → 25% stun chance; Added permanent Varium version
    • Achilles’ Phalanx / Consecrated Ground: 3 → 2 turn duration; 100% → 85% damage
    • Amplifier / Butterfly Boost / Eternal Enhance: +4 → +3 to all stats
    • Apocryphal Champion’s Roar / Apocryphal Demigod’s Roar: 50% Rage drain → 35% Rage steal; Blockable → Unblockable; 70 → 90 energy cost
    • Apocryphal Champion’s Wrath / Apocryphal Demigod’s Wrath / Yeti Fury: Usable at 40% → 30% HP
    • Ares’ Vengeance: 12% → 10% max HP as damage bonus
    • Astral Projection: 75% → 40% energy drain; Changed effect from energy drain to energy steal, i.e. user gains Energy drained
    • Bacon Breath P/E x25 / Bacon Rain P/E x25 / Titan Chomp P/E x25: 125% → 115% damage
    • Blood Bullet: 125 → 120% damage; 80 → 90 HP cost
    • Blood Shot: 25% → 20% crit chance; 40% → 35% lifesteal
    • Bloodseeker Blast / Bloodseeker Blast x25: 25% → 20% crit chance; 40% → 35% lifesteal; 125 → 90 energy cost
    • Botanical Entrapment: 2 → 1 turn duration; 15% → 25% healing reduction
    • Botanical Infection: Removed healing reduction effect; Multi-use → Single-use; Effect cannot be removed and lasts 99 turns (essentially unlimited until triggered); Bug fix:Stack with Deadly Aim/Red Vision
    • Deep Plague: Effect cannot be removed and lasts 99 turns (essentially unlimited until triggered); Multi-use → Single-use; 175% → 150% max. Damage
    • Hunters’ Retribution: Effect cannot be removed and lasts 99 turns (essentially unlimited until triggered); Multi-use → Single-use; 175% → 150% max. Damage
    • Molten Bullet: Effect cannot be removed and lasts 99 turns (essentially unlimited until triggered); Multi-use → Single-use; 175% → 150% max. Damage; Stacks with Deadly Aim/Red Vision
    • Molten Shrapnel: Effect cannot be removed and lasts 99 turns (essentially unlimited until triggered); Multi-use → Single-use; 175% → 150% max. Damage
    • Botanical Infestation: Removed defense ignore; Blockable → Unblockable; 35% → 25% lifesteal; 0 → 90 energy cost
    • Botanical Wrath: 2 → 1 turn armor removal; Poison maintains 2 turn duration, but as 50% → 40% primary damage
    • Captain’s Charge: Usable at 40% → 30% HP; -40 → -30 to str/supp; 35% → 25% def/res debuff
    • Chained Blood: Multi-use → Single-use; +50% → +40% lifesteal / crit chance / highest stat
    • Chairman’s Fury P/E: 120% → 110% damage; 50% → 35% Rage steal
    • Minor Chairman’s Fury P/E: 110% → 105% damage; 35% → 25% Rage steal
    • Chronopact: Multi-use → Single-use; +100 → +70 Strength; 4 → 3 turn duration
    • Cold Ignition / Frost Shards / Frost Shards x25: Multi-use → Single-use; 120 → 100 energy
    • Concussive Shot / Concussive Shot x25: Multi-use → Single-use
    • Core Corruption: -30 → -20 dex/tech; 70 → 80 energy cost
    • Corrosive Shot: 3 → 2 turn duration; 15% → 20% defense ignore/reduction
    • Consecrated Fire: Multi-use → Single-use; 60 → 90 energy cost
    • Crimson Offering: 300 → 350 energy
    • Crow Frenzy P/E: 25% → 20% crit chance; 50% → 35% lifesteal; 85 → 90 energy cost
    • Crystal Grenade x25: 50% → 40% strike damage as energy drain; 50 → 80 energy cost; Add 85% melee damage
    • Minor Crystal Grenade x25: 40% → 30% strike damage as energy drain; 50 → 80 energy cost; Add 80% melee damage
    • Dark Omen: 20% → 15% healing reduction; -40 supp → -30 str
    • Darkeater’s Defiance: Multi-use → Single-use; 50% → 85% damage to energy drained from attacker; Effect only applies to ranged damage
    • Darkeater’s Edge: 95% → 90% min. damage; 135% → 125% max. damage; 85 → 110 energy cost
    • Darkeater’s Impaler / Screaming Soul Spears: 60 → 50 HP/MP drain per turn; 60 → 80 energy cost; 100% → 85% initial damage
    • Darkeater’s Insanity: -40 → -25 str/supp; 70 → 80 energy cost
    • Darkeater’s Overcharge: 2 → 1 turn armor removal; 90 → 110 HP cost
    • Darkeater’s Stun Blast: 10% → 6% stun chance
    • Destruction (Armor): Added x30 Credits version for 10,000 Credits or 195 Varium; +7 → +6 str/supp
    • Destruction (Auxiliary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Destruction (Primary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Destruction (Sidearm) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Domination (Armor): Added x30 Credits version for 10,000 Credits or 195 Varium; +7 → +6 str/dex
    • Domination (Auxiliary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Domination (Primary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Domination (Sidearm) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Draconic Frost King’s Might / Romulus’ Frost King’s Might: 105% → 90% min. Damage; 140% → 125% max. Damage; 100 → 110 energy cost
    • Draconic Frost King’s Will: Multi-use → Single-use; 40% → 30% to all stats
    • Dualism / Revolver Retribution: 115% → 110% to all targets; 0 → 70 energy cost
    • Energy Booster / Energy Booster x25: 450 → 400 energy
    • Energy Pack / Energy Pack x25: Removed from shop
    • Energy Harvest: 2 → 1 turn duration
    • Energy Reserve / Energy Reserve x25: 560 → 500 max. energy
    • Minor Energy Reserve: 470 → 400 max. energy
    • Energy Shot / Energy Shot x25: Multi-use → Single-use; 2 → 0 turn warmup
    • Energy Storm / Energy Storm x25: Multi-use → Single-use; 20% → 25% energy drain
    • Exile Strike / Legion Strike: 115% → 110% damage
    • Minor Exile Strike / Minor Legion Strike: 110% → 105% damage
    • Exsanguinating Shield: Multi-use → Single-use; 4 → 3 turns
    • Exsanguinating Stomp: 25% → 15% healing reduction; 20% → 10% def/res reduction; Removed lifesteal effect; 2 → 3 turn duration
    • Feast of Flesh: 4 → 3 turn duration; +50% → +40% highest stat
    • Flagellation: Multi-use → Single-use; +50% → +40% highest stat
    • Focused Fury / Hunters’ Judgement: 12% → 10% max HP as damage bonus
    • Forbidden Pact / Saevussax Heart: Multi-use → Single-use; 40 → 100 energy cost
    • Force’s Shroud / Titan’s Shroud: Multi-use → Single-use; 4 → 3 turn duration; Removable → Un-removable by buff removal cores
    • Frost Aura: 50 → 30 energy drained per turn when effect is triggered
    • Minor Frost Aura: 35 → 20 energy drained per turn when effect is triggered
    • Frostbite / Lycan’s Bite / Saggy’s Frostbite: Multi-use → Single-use; 100 → 80 energy cost
    • Minor Frostbite: Multi-use → Single-use; 100 → 80 energy cost
    • TrueShot (Aux) / TrueShot (Gun): 95% min. damage; 140% → 130% max. Damage; 120 → 110 energy cost
    • Frozen Fist / Frozen Bonebreaker: 105% → 95% min. damage; 140% → 130% max. Damage; 85 → 110 energy cost
    • Generator / Generator x25: 440 → 330 max. HP gain; 410 → 400 max. energy gain
    • Fortitude (Armor): Added x30 Credits version for 10,000 Credits or 195 Varium; +7 → +6 dex/tech
    • Fortitude (Auxiliary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Fortitude (Primary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Fortitude (Sidearm) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Growth Serum: Multi-use → Single-use; +100 → +70 support; 4 → 3 turn duration
    • Minor Growth Serum: Multi-use → Single-use; +60 → +50 support; 4 → 3 turn duration
    • Hair Trigger / Infernal Fury / Titan’s Trigger: 110% → 100% damage
    • Hammer Grenade P/E x25: 3 → 2 turn duration; 100% → 85% damage; 50 → 80 energy cost
    • Minor Hammer Grenade P/E x25: 85% → 80% damage; 50 → 80 energy cost
    • Hardened Armor: Multi-use → Single-use; 4 → 3 turn duration
    • Hatchling Rush P/E: 45% → 25% healing reduction
    • Minor Hatchling Rush P/E: 30% → 15% healing reduction
    • Hawk Guardian P/E: Usable at 40% → 30% HP; 130% → 125% damage
    • Health Booster / Health Booster x25: 450 → 350 HP
    • Health Pack / Health Pack x25: Removed from shop
    • Hunter’s Mark: 3 → 2 turn duration; Initial attack ignores 20% defense; Removed block chance reduction; 85 → 90 energy cost
    • Hunters’ Eradication / Saevussax Annihilation / Sea King’s Curse: Removed armor removal
    • Hunters’ Evocation / Permafrost / Tentacle Prison: 100% → 85% damage
    • Icy Overkill / Icy Overkill (Aux): 80 → 100 energy cost
    • Incensory: Multi-use → Single-use; 90 → 120 energy cost
    • Indominus Spear: 85 → 50 energy cost; Removed defense ignore
    • Inexpiabilis: 90 → 50 energy cost; Removed extra crit chance
    • Infernal Surge: 35% → 25% to all stats; Removed HP gain; 25% → 40% Rage boost
    • Infinity (Armor): Added x30 Credits version for 10,000 Credits or 195 Varium; +7 → +6 str/tech
    • Infinity (Auxiliary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Infinity (Primary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Infinity (Sidearm) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Infinity Mind Spears / Infinity Mind Spears x25 / Saw Strike P/E: 40% → 25% defense ignore
    • Minor Infinity Mind Spears: 30% → 20% defense ignore
    • Infinity Power Strike / Infinity Power Strike x25 / Saevussax Slash: 125% → 120% damage; 95 → 90 HP cost
    • Minor Infinity Power Strike: 95 → 90 HP cost
    • Lifeline: Usable below 40% → 30% HP
    • Lycan’s Curse / Titan’s Curse: 4 → 3 turn duration
    • Magma Grenade P/E x25: 3.5 → 1.5 defense reduction per level; 50 → 80 energy cost
    • Minor Magma Grenade P/E x25: 2.5 → 1.2 defense reduction per level; 50 → 80 energy cost
    • Mana Burst: 35% → 25% energy drain; 2 → 0 turn warmup
    • Minor Mana Burst: 25% → 15% energy drain; 2 → 0 turn warmup
    • Medusa’s Gaze: 2 → 1 turn duration
    • Gladiator’s Omega Override / Katie’s Omega Override / Omega Override / Pro’s Omega Override / Roman’s Omega Override: 60% highest stat reduction → -50 to target’s highest stat
    • Minor Omega Override: 50% highest stat reduction → -40 to target’s highest stat
    • Om Nom Bomb P/E x25: 75% → 60% lifesteal; 50 → 80 energy cost
    • Minor Om Nom Bomb P/E x25: 60% → 50% lifesteal; 50 → 80 energy cost
    • Paralysis Coating / Paralysis Coating x25: Add 25% crit chance; 125 → 90 energy cost
    • Phase Shift / Phase Shift (Aux) / Phase Shift (Gun): 110% → 100% damage
    • Piercing Shot: 20% → 15% healing reduction
    • Piston Punch / Piston Punch x25: 110% → 85% damage; +20 → +15 energy per armor level
    • Poison Barbs / Sea King’s Venom: 60 → 80 energy cost; Incurable → Curable
    • Prime Dexterity Boost: +4 → +6 Dexterity
    • Prime Strength Boost: +4 → +6 Strength
    • Prime Support Boost:+4 → +6 Support
    • Prime Technology Boost: +4 → +7 Technology
    • Dexterity Boost x30: +8 → +6 Dexterity
    • Strength Boost x30: +8 → +6 Strength
    • Support Boost x30:+8 → +6 Support
    • Technology Boost x30: +8 → +7 Technology
    • Radiation Burn / UrMenace’s Radiation Burn: 25% → 15% defense/resistance reduction
    • Resonant Armor: 10% → 5% damage to energy drained from attacker; Effect applies to all attacks
    • Revenant’s Plague: 25% → 35% chance to trigger; 2 → 3 turn duration; Incurable → Curable
    • Revenant’s Ward: 10% → 5% damage reflection
    • Revitalization: Usable at 40% → 30% HP; 1300 → 1000 HP cap; 25% → 10% additional defense reduction; 100 → 0 energy cost
    • Minor Revitalization: Usable at 40% → 30% HP; 25% → 10% additional defense reduction; 100 → 0 energy cost
    • Saevussax Evisceration: 4 → 2 turn duration; Deflectable → Undeflectable; Removed stun chance
    • Sanguinomancy: 85 → 90 energy cost
    • Sea King’s Corruption: 30% → 25% healing reduction; 4 → 3 turn duration
    • Shell Shocker: 25% → 15% healing reduction; 15% → 10% def/res debuff; 2 → 0 turn warmup
    • Skull Cracker / Skull Smasher: 125% → 120% damage; Multi-use → Single-use; 120 → 90 energy cost
    • Short Circuit Grenade P/E x25: 115% → 105% damage; 50 → 80 energy cost
    • Minor Short Circuit Grenade P/E x25: 115% → 105% damage; 50 → 80 energy cost
    • Soldier’s Grenade P/E x25: 120 → 115% damage; 50 → 90 energy cost
    • Soul Siphon / Spirit Well: 25% → 20% energy steal
    • Stalagrenade P/E x25: 50% → 35% defense ignore; 50 → 80 energy cost
    • Minor Stalagrenade P/E x25: 35% → 25% defense ignore; 50 → 80 energy cost
    • Supremacy (Armor): Added x30 Credits version for 10,000 Credits or 195 Varium; +3 → +2 str/dex/supp; +6 → +5 tech
    • Supremacy (Auxiliary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Supremacy (Primary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Supremacy (Sidearm) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Tactical Reload (Gun): 40 → 70 energy cost; 2 → 0 turn warmup; Puts regular sidearm in cooldown
    • Tactical Reload (Aux): 3 → 0 turn warmup; Puts regular auxiliary in cooldown
    • Telekinesis: 4 → 2 turn duration; 0 → 90 energy cost; Deflectable → Undeflectable; target much more likely to be blocked and deflected
    • Thorn Assault P/E: 115% → 110% damage
    • Minor Thorn Assault P/E: 110% → 105% damage; 25% crit → 15% crit
    • Titan’s Barrage: 125% → 120% damage
    • Tranquility: Multi-use → Single-use; 500 → 450 max. HP; 150 → 0 energy cost
    • Tremor Blast: 4 → 2 turn duration; Deflectable → Undeflectable; target much more likely to be blocked and deflected
    • Ultra Obliteration: 115% → 110% to both targets; 0 → 70 energy cost
    • Vigor (Armor): Added x30 Credits version for 10,000 Credits or 195 Varium; +7 → +6 dex/supp
    • Vigor (Auxiliary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Vigor (Primary) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Vigor (Sidearm) x30: Adjusted permanent Varium version to align with x30 core; increased price to 295 Varium
    • Unbreakable Heart: Buffed to x25 Version of +45 Defense; Credit price increased to 20,000
    • Unbreakable Spirit:Buffed to x25 Version of +45 Resistance; Credit price increased to 20,000
    • Vampirism: 125 → 100 energy
    • Whiteout x30: 110% → 100% damage
    • Wolf’s Fury: Usable at 40% → 30% HP; 100% → 60% energy conversion
    • Wrath of Callisto: 125% → 115% damage; 125 → 90 energy cost
    • Zeus’ Might: Removed 10% stun chance
    • Aim Assist: Calculated multiplicatively; 30% —> 70% deflection chance reduction
    • Laser Sights: Calculated multiplicatively; 20% —> 80% decreased deflection effectiveness
    • Super Scope: Calculated multiplicatively; 10% —> 40% deflection chance reduction, 20% —> 50% decreased deflection effectiveness
    • Lucky Strike: Calculated multiplicatively; 13% —> 50% block chance reduction
    • Deflection Shield: Calculated additively; 15% —> 30% deflection chance addition (will necessitate raising maximum deflection chance)
    • Overshield: Calculated additively; 20% —> 25% increased deflection damage reduction
    • Ballistic Shield: Calculated additively; 10% —> 20% increased deflection chance and 20% —> 15% increased deflection damage reduction
    • Ninja Reflexes: Calculated additively; 6 —> 20% block chance addition
  • Robot Regular and Special Attacks
    • Azrael Claw: Removed extra crit chance
    • Azrael’s Chimera Curse P/E: 75% → 50% healing reduction
    • Breath of Kartherax: 100% → 105% damage
    • Color Blast: 4 → 3 turn duration
    • Dragon Bite P/E: Removed extra crit chance
    • Dragonblade Familiar Drill P/E: 25% → 20% damage to user’s HP / Energy
    • Grenade Storm P/E: 25% Rage drain → 30% Rage steal
    • Incineration P/E: Removed armor removal effect, Add 60% lifesteal, 100% → 90% damage, Usable below 30% HP
    • Minotaur’s Charge P/E: Remove Mini-Rage effect; Add 25% defense ignore
    • Minotaur’s Rage P/E: Multi-use → Single-use; 2 → 3 turn duration
    • Naval Bombardment: 80% → 85% damage to 2 targets
    • Necrosis: 3.5 → 2.5 defense reduction per level (i.e. 170 → 130 max. defense reduction)
    • Phantasm Blast P/E: 50% flat value of robot damage as energy drain
    • Phantasm Slash P/E: Removed energy drain effect; Since the special drains plenty of energy, it seems fair to leave this attack as pure damage output
    • Shadowlord’s Severance P/E: 5 → 4 turn cooldown
    • Techstalker Tremor P/E: 4 → 2 turn duration, eliminates blocks, deflections, and crits entirely; Single-use → Multi-use; 4 turn cooldown; target much more likely to be blocked and deflected
    • Ultra Corsair Crusher P/E: 75% → 70% damage; 75% → 35% of base robot damage as energy drain; Removed stun chance

 

Other Changes

  • 50,000 Varium achievement, Legendary Epic Supporter updated to 2024
  • Epic Supporter achievement updated to 2024
  • Fourteen Year Alpha achievement and weapons removed
  • Alpha and Beta Remembrance weapons removed
  • Fifteen Year Alpha achievement added
  • Big Game LVII removed
  • Big Game LVIII added
  • Seasonal rares set to normal release cycle
  • Void Trial mission removed
  • Many rares removed from Acatriel
    • Apocryphal Demigod Bow P/E
    •  Cathedral Knight Magnum P/E
    • Celtic Wendigo Staff P/E
    • Cosmic Eviscerator Worldeater P/E
    • Necro Energy Burst Claymore P/E
    • Sanguinomancer Cruelty Blades P/E
    • Celestial Bane P/E
    • Chaos Amalgam Sword P/E
    • Darkeater Annihilator P/E
    • Flesh Demigod Axe P/E
    • Frost Revenant Vindictae P/E
    • Infernal Samurai Evocator Blades P/E
    • Scorn Advitalis Destroyer P/E

Tags: Nightwraith

 

 EpicDuel Game Design Notes Archive