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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
RabbleFroth

May 22, 2015

Patch Notes - 1.6.46

NEW CHANGES/FEATURES:

  • New Guest Artist NPC: Deuce
  • New Achievement: Deuce's Defeat
  • New Awe Hunting missions
    • Information Hunting
    • Aggressive Persuasion
    • Uprooting the Situation
    • Back to Basics
    • Necronauts' Job
    • Awe-ful Fight
  • New Deuce Showcase Shop
    • Tech Blade of Awe P/E (not in shop, 5% drop from Deuce)
    • Tech Daggers of Awe P/E
    • Tech Axe of Awe P/E
    • Tech Staff of Awe P/E
    • Dragon Control Sword P/E
    • Broken Dragon Control Sword P/E
    • Golden AK
    • Energy AK
    • Tommy Gun P/E
  • 6 New Hair Styles
  • New Home Item
    • Deuce’s Pendant Display
  • New Legendary Items
    • Crystallic Claw P/E
    • Crystallic Mace P/E
    • Crystallic Staff P/E
    • Sinful Slayer P/E
    • Avensis War Armor M/F
    • Sinful Pride P/E

BALANCE CHANGES:

  • Maximum Rage defense ignore: 55% ⇒ 50%
  • Effective level is now capped to 48 instead of 50 for PvP matches (since two Legendary skills only affect NPCs). This will affect matching as well as Underdog calculations.
  • Underdog buffs will now be applied individual level differences, and have been adjusted upwards
    • 1 level = +1 to Str/Dex/Tech/Supp
    • 2 levels = Grants +1 to Str/Supp and +2 to Dex/Tech
    • 3 levels = +2 to Str/Dex/Tech/Supp
    • 4 levels = Grants +2 to Str/Supp and +3 to Dex/Tech
    • 5 levels = +3 to Str/Dex/Tech/Supp
    • 6 levels = Grants +3 to Str/Supp and +4 to Dex/Tech
    • 7 levels = +4 to Str/Dex/Tech/Supp
    • 8 levels = Grants +4 to Str/Supp and +5 to Dex/Tech
    • 9 levels = +5 to Str/Dex/Tech/Supp
    • 10 levels = Grants +5 to Str/Supp and +6 to Dex/Tech
  • Losing now grants slightly less experience and Credits than before.
  • Winning as an Underdog now grants slightly less experience and Credits per level difference than before.
  • Auxiliary damage scaling now matches that of Primary weapons.
  • Gun damage scaling slowed at high amount of Dexterity
  • Assimilation
    • No longer has a weapon requirement
  • Berzerker
    • Now has a club requirement
  • Double Strike
    • Now has a club requirement
    • Energy cost lowered by 10 at all levels
  • Fire Scythe
    • Stat requirement lowered by 5 at all levels
  • Shadow Arts
    • Stat requirement lowered by 3 at all levels
  • Static Smash
    • No longer has a weapon requirement
    • Now unblockable
    • Drain: 37% - 64% (+3% per level) ⇒ 37% - 55% (+2% per level)

BUGS FIXED:

  • Eteneral Enhance core correctly gives +2 to all stats
  • Mark of Azrael correctly gives +6% critical chance
  • Fixed an issue with level 1 Health/Energy being slightly lower than intended
  • Ice Shield now correctly guarantees blocks and deflections. Again. (This skill really likes breaking)
  • Character pages were not properly displaying red stars

Tags: Patch Notes

 

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