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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Cinderella

June 21, 2013

War Begins!

The Dread War is imminent!

Legion and Exile forces, the time has come to man your battle stations! The Dread War officially begins today, June 21! Choose your alignment carefully, as you will not only be supporting that alignment for the Dread War, but the remainder of your time on Delta V.* This is a time of conflict- there can be no room for neutral parties.

*You will be able to change alignment later, but at a steep cost with time-based limitations. 

War Map

You are somewhere...around here.

I also want to mention that the war system coming todayis a major change to the overall gameplay experience of EpicDuel, not just a temporary event for the next month or so. We will change the dynamics periodically and add features to keep the war fresh, but the system itself is going to be part of the core gameplay. We don't want to keep ANYONE from the clash!

Battle for regional control

Use the regional map to jump to contested Objectives!

With this release, we will be introducing 21 War Objectives to claim. Do you have what it takes to claim them all and shape the future of Delta V?


War Objectives

Battle Token Contribution

As previously announced, Flags will be converted to War Objectives, which will require more active control over an area rather than simply dumping in tokens, which will be removed next week. Since I didn't have specifics last week about credit/token conversion, here is RabbleFroth's word on the subject:

1) Credits per battle will be increased. The base amount for 1v1 was 32 per win, it will increase to 37 per win, and about 2 more credits for a 1v1 loss. This bonus is appropriately increased for 2v2 and Juggernaut. 

2) Token -> Credit conversion. You will receive 10 Credits per Token you still have when the change rolls live (it will NOT be in this week's update). This will cap out at 250 thousand credits so as to not give unlimited currency to the small percentage of players that have hoarded a huge number of tokens over time. Thus, if you have more than 25k tokens, I HIGHLY recommend you spend them now

3) We will award an achievement for anyone that is currently in a faction and has contributed any amount of Tokens to a flag. This achievement will use a new system we're working on that can display the actual number of Tokens you contributed. So your actual contribution at the time of the update (again, not this week) will be immortalized by this achievement. 

4) Regarding Flag Captures: I've answered this a few times throughout the thread, but I'll re-iterate here for clarity. Your Flag Captures will not be reset, removed, or decreased in any way. They will be renamed to Objective Captures to match the new system's terminology. You will be able to continue getting Objective Captures in the new system. We'll explain in more detail how this will work soon, but they will likely be harder to obtain. This essentially means that factions that currently have Flag Captures will have a very nice head start in the new system. 

5) Achievement costs will be converted to Credits at an amount close to the Token -> Credit conversion (10). Can't say it will be exactly 10, but it won't be far off if not. 

6) All missions rewarding Tokens will be looked at individually, and we'll change the reward to what it would have been if the mission had awarded Credits in the first place. Pro Rabble Hint: It will probably be worth your while to do these Token missions now if you haven't already. 

The current flags will be converted to War Objectives with this release, with more areas under dispute released in the future! Next week we hope to upgrade Objectives to impart buffs to the controlling alignment in the area, and actually make it possible for the Objectives to upgrade and evolve with effort.

War Objectives Abound!

A new War Objective outside of Ulysses' workshop.

 

Coming Soon...

This is going to be a gigantic update with a major change to EpicDuel's primary gameplay, but we are far from done. Other features which should (hopefully) be implemented next week include:

  • War shops
  • War Objective Buffs
  • Upgradable War Objectives
  • More War Objectives
  • Participation-based evolving achievements
  • More!

With so many features coming tomorrow, and even more on the horizon, this is going to be a Summer to remember for EpicDuel!

Tags: Titan Legion War PvP

 

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