July 10, 2026 Technomancer Battlepass Preview
This week has been mainly focused on preparation for some very epic releases on the horizon, including a nightmarish rematch against CactusChan!
Passive Queue AdjustmentThe new passive queues' 1v1 matching system has been adjusted slightly. It was giving lower level opponents NPC matches before attempting to find a real human match.
TheAlonzoHarris' Shop UpdateTheAlonzoHarris' shop has been updated with new CC versions of fan-favorite seasonal rares. This time we're focusing on the Sea King set!
Seasonal Rares LeavingNext week on July 16th, all the seasonal rares that were added to the shops last month will be reset to their normal schedule.
Gift CleanupNext week Thursday July 16th, the last of the remaining Gifting gifts will be deleted.
Coming Soon!
Prepare yourselves for a rematch against CactusChan! You'll need a friend for this one. Also, development of the new Technomancer Battlepass is underway!
HeroMart Summer Sale2026 Summer Mix & Match Buy 3, Get 4th Item FREE Deal! Ends 2026-07-26 11:59 PM EST. Build your own bundle and score big this summer! For a limited time, when you buy any 3 eligible items, you’ll get a 4th item FREE no codes, no hassle. (Bundles do not qualify since they already include a bulk discount) Add 4 qualifying items to your cart, and the discount applies automatically at checkout. & Don’t forget to use your AQW Infinity Kickstarter Thank You Deal! Save 15% with code KICKSTARTER15 at checkout. Follow this link to learn more!
Tags: Nightwraith | |
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July 06, 2026 EpicDuel Searching for a Battle | |
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June 26, 2026 Delta V's Greatest Hunters
EpicDuel is LIVE with a new All-Time Boss Leaderboard! Jump to the Slayer and discover who the greatest boss breakers on Delta V truly are!
Delta V's Greatest HuntersWhenever we release a new boss, I'll have several people ping me repeatedly trying to figure out who the first people to defeat it were or if anyone was able to defeat the latest monster at all. No more! For your information and my sanify, I've introduced a new Boss leaderboard available at the Slayer NPC in the Barrens. With several exciting new bosses on the horizon, this feature was more necessary than ever. The new board shows daily and all-time defeat amounts. There are no rewards currently for the daily boards, but all the architecture is in place to expand this feature into something very cool and exciting. Maybe a daily boss bounty to see who could defeat a certain bost the most in one day? Or extra rewards for the first person to defeat an hourly boss? The possibilities are endless!
Mission Reward BoostMissions offering Arcade Token rewards have been increased to a minimum of 10!
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June 22, 2026 A Critical Fix
EpicDuel is LIVE with a suprirse Monday release with a small calculation adjustment to Critical damage and 2v2 automatch limits.
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June 19, 2026 A Critical Update
EpicDuel is live with new rares, new quality-of-life features, and a major change to damage calculations!
Quality of Life / Other ChangesWe've made some significant changes to the Inventory and Finder interfaces to make sorting and finding items easier than ever.
Faction Alts RemovedAs stated in a previous post, all alts in Factions have been removed. For the purposes of this update, an alt is another character that is on the same account that is a member of the same faction. If you had 5 alts in an account (including your main), then 4 will be removed, leaving the account with the lowest character Id (first created). This has been a rule for a long time, but only recently have we had the means to enforce it directly and dramatically. Attempts to get around this rule will be harshly enforced against the player and faction involved.
TheAlonzoHarris' ShopTheAlonzoHarris' Shop has been updated with the following items:
Critical Strike & Rage Interaction UpdateDue to ongoing complains about high damage from certain skill combinations, we've made several adjustments to how critical strikes interact with other damage mechanics to reduce their upper limits from their present extremes. These extremes became especially pronounced after new skills were introduced that guarantee critical damage. However, rather than a targeted nerf to the force-crit skills, we opted to reduce the overall impact of crit/defense ignore stacking with some mechanical changes. Defense Ignore Cap: Critical strikes now have a maximum combined defense ignore of 50% across all sources. Previously, equipping cores and skills that each independently stripped defense could stack beyond this threshold. The 50% cap applies to the sum of the base crit ignore (30%), passive core bonuses (Massive Strike), and active skill defense ignore (Icy Overkill) combined. Damage Percent Adjustment: Skills that deal bonus damage via a percentage modifier (such as 115% damage skills) will no longer have that bonus reflected in the critical strike damage ceiling. The crit calculation now uses the base damage value before percentage bonuses are applied, meaning crit and damage percentage bonuses each do their own independent work rather than amplifying each other. Rage and Critical Strike Interaction: Critical strikes and Rage attacks will now be evaluated independently. When a Rage attack already deals more damage than a critical strike would produce, the Rage damage is preserved without an additional critical bonus on top. When a critical strike would deal more damage than the Rage attack, the critical damage is used instead. Whichever is stronger wins, but they no longer combine to push damage beyond their individual limits. A critical Rage used to be an unexpected bonus, but predictable crits made this combination too powerful. I fell asleep. What does this all mean? Stacking crit-boosting cores with defense ignoring skills will be less effective, especially when combined with Rage. Formula: For the Wiki folks those who love to deep dive into the formulas, here is a detailed breakdown of damage before and after this change. Scenario: An attack does 115% damage with 30% defense ignore. This attack crits on a Rage. A passive boosts critical defense ignore by 15% (additive). Before: Gross damage = (596 × 1.15) = 686
Gross damage = 596 (pre-damage percent) Rage comparison:
Coming SoonWe've got some amazing content in the works for release this Summer including new epic boss battles, new mission, npc AI enhancements, and more quality-of-life features! Tags: Nightwraith | |
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June 11, 2026 EpicDuel Faction Rules Update
EpicDuel is live with new item, new achievements, and some important announcements regarding Faction rules and enforcement.
TheAlonzoHarris Shop UpdateTheAlonzoHarris' shop has been updated with color-custom Darkeater gear and a special Undead Legion surprise!
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