June 25, 2013
How Do I War?
Step 0: Register an Account
This should be obvious, but you cannot participate in this war if you do not have an EpicDuel character!
Step 1: Choose an Alignment
If you are not already in a Faction, then you will be prompted to select an alignment. Choose carefully, because although alignment change will be offered later, it will come at a price.
Step 2: Open the World Map
Once you are in Delta V, war is all around you, and getting to the conflict zones has never been easier. Use the interface button on the lower part of your screen to open the redesigned World Map.
This map shows the various regions of Delta V (i.e. Fortune City, Barrens Outpost, Biodome, etc...) and the Alignment in control of each region. Click a region to zoom in and see the individual War Objectives.
Most regions feature War Objectives that can be captured by your alignment. A rollover shows the War Point value of each War Objective. If your alignment captures enough War Objectives to have the Point majority in a region, your alignment will control that region. It is not necessary to control all the War Objectives in a region to get War Points. Even if you only control one War Objective, you will still earn Points toward the daily War Point total. Different War Objectives can be worth different amounts of Points.
If you zoom out, you can see the daily War Score. Each War Objective earns the controlling alignment War Point every 15 minutes. The score resets at the end of the day.
Step 2: How to War
Once you have determined where you want to fight, controlling a War Objective is fairly simple. While zoomed into a region, you can click on any War Objective to jump directly to it.
While you're on the screen with the War Objective, you will notice a bar at the top of the screen with a banner displaying the controlling alignment and leading Faction.
You can see that on this screen the Legion controls this War Objective. A Legion player can fight to defend this Objective and reinforce the position while an Exile player can fight from this screen attempt to take it for his or her alignment. Let's try to take it for the Exiles.
Automatch 1v1 or 2v2 victories earn Influence which allows you to control or reinforce a War Objective. Support for Juggernaut battles is coming soon. Challenge matches do not earn Influence. You can only earn Influence if you battle from a screen that contains a War Objective.
At the end of battle screen you will see how much Influence you earned. 1v1 battles earn 5 Influence while 2v2 battles earn 15. Influence is a versatile number that goes into a number of different places.
Your personal Influence, viewable from your Character Stats page, is earned through victories on War Objectives. It is not capped or taxed.
Faction Influence is earned through battles by all of a Faction's members. It is not capped or taxed.
If you belong to a Faction, your Influence accumulates on a War Objective. The Faction with the most Influence accumulated on a War Objective will have its banner displayed over it. All Influence on a War Objective is taxed so inactive Factions can be passed by more active Factions. Banner Influence is not capped.
Control is a number that is driven by Influence earned in victories for a War Objective. This number is capped to prevent one Alignment from building an insurmountable lead. Once an Alignment has earned a certain amount of Influence on an Objective, it is considered to be captured and goes into cooldown.
During cooldown, no Alignment can earn Influence while battling for this War Objective. Once the cooldown period is over, the controlling Alignment can reinforce its position and the attacking Alignment can battle to seize control, putting the Objective into cooldown again. This is to encourage players to move to different regions and keep the war from bogging down in one region.
Step 3: Victory
As we have seen in the past, the Alignments truly succeed in Wars through active recruitment and organization. Although it's not necessary to join a Faction to participate, Factions have the tools and organization to rally forces to take down heavily fortified War Objectives.
We are currently adding more clarification and balance elements streamline the War and minimize ambiguity. Stay tuned for another DN post with more update details!