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Nightwraith

September 05, 2025

EpicDuel Skill Augments Part 5

New Augments

For this latest round of skill augments, we're again focusing on offensive skills. Originally the intention was to focus only on skills with stuff change, but not all skills have stun chance so the the augmented skills might seem a bit random w/re skill tree location.

  • Bounty Hunter:
    • (UA) Stun Grenade: Inflict physical damage with a 100% stun chance; disables sender's offensive abilities.
    • (PA) Stun Grenade: Inflict energy damage with a 15% base chance to stun the enemy.
  • Mercenary:
    • (UA) Maul: Strike, draining % of target Rage with a 15% stun chance.
    • (UA) Maul: Unblockable strike, ignoring % of defenses.
  • Tech Mage:
    • (UA) Overload: Summon lightning with a 100% stun chance; disables sender's offensive abilities.
    • (EA) Overload: Summon lightning ignoring 15% of target defenses.
  • Cyber Hunter:
    • (UA) Pulse Punch: Reduce target Rage rate by % with 50% initial Rage steal.
    • (UA) Pulse Punch: % lifesteal with 50% initial Rage reduction; ignore 20% defense.
  • Tactical Mercenary:
    • (PA) Barbed Grenade: Energy damage with 15% base chance to crit; ignores 10% defense.
    • (EA) Barbed Grenade: Throw a spiked grenade inflicting Physical damage.
  • Blood Mage:
    • (PA) Bludgeon: Energy attack with defense ignore via the weapon's blunt end; 20% crit chance.
    • (UA) Bludgeon: Physical attack with defense ignore via the weapon's blunt end; 15% Energy drain.

We will continue working through the offensive skill augments before moving on to buffs and debuffs since they are more complex and generally take longer to develop. We hope you are enjoying the new augments so far as it has been thrilling to expand upon EpicDuel's battle engine after so many years of relative stasis. I can promise you that the most interesting augments are still yet to be released!

 

Balance changes:

  • (EA) Hybrid Armor: 4%-13% --> 1%-8% Defense/Resistance boost.
  • (UA) Hybrid Armor: Boosts Defense/Resistance by a flat value instead of a percentage, +17 def/res at level 1, +2 per level; keeps 25% Rage gain bonus and 5% damage-to-energy conversion
  • Deadly Precision (damage reflection): 25% --> 15% melee damage reflection.
  • Deadly Precision (sidearm): 6%-15% --> 10%-25% more sidearm damage.
  • Mania (defense reduction): Reduces 10% stats instead of 20% defense.

 

Bug fixes:

  • (EA) Double Strike: Level 10 is correctly set to 52%.
  • Healing-reduction effects dynamically affect heal-over-time (HoT) skills like Infernal Blessing.  HoT ticks are affected if a healing-reduction debuff is active when the tick occurs.
  • The counter for remaining jugg battles was off by 1.

Tags: Nightwraith

 

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