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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Cinderella

July 06, 2011

Delta Performance Update

Performance and Art Updates

Hey all! Thank you for making EpicDuel’s Delta release amazing- we really couldn’t have done it without you. It’s awesome to see how many of you defeated my Armor Hazard creation (thanks for that, Ms. Descarl never actually paid me, although I suppose being alive is payment in and of itself...). Because server stability and performance are top priority, this week is going to be primarily about fixes and balance improvements!

 

Ninja Update!

*whoosh* Did you see that? Late last week we rolled out a “ninja update”- you’ll notice that Titan and Nightwraith are now carrying the Independence weapons, and we also rolled an update to the game engine. The game engine update may have caused problems for some of you, and improved things for others. The game is running more smoothly on our end, though, so it’s ripe for some performance updates!

 

LAAAAAAG!

Unfortunately, I don’t think that we’ll ever be able to say we’ve completely eliminated lag from the game- even if we give the server hamsters intravenous caffeine injections (believe me, we’ve looked into it). And while we won’t know for sure if our lag problems will be solved with this update, Titan’s at least going to try!

That said, the Lag Monster is a tricky beast, causing numerous other errors ranging from harmless visual bugs to skipped turns.  Titan is also working on a solution for the bugs that are effecting battle.  These problems are especially hard to recreate because they usually need a server full of 800 people to show up, a scenario that's impossible to recreate on the test server.

Back to bug smashing. *squish*

 

Renovations

A few of the screens are getting a visual lift too- specifically Valestra’s bar. With all the tokens from the achievements she sells, Valestra’s been able to hire a contractor to come in and fix up the joint. Come on down, check it out, and maybe settle in for a refreshing Energy Potion!

 

Balancing Act

A lot of you have been complaining about the balance of the new classes.  In testing, we were all pretty equal using all 6 classes, and very different builds.  However, even hundreds of battles with a handful of testers can't uncover the wide-scale balance issues discovered by the rest of the community. That said, we are going to implement a few changes- we haven’t finalized them yet, so they may not all be this update. We aren’t doing this so that everyone class changes to the  current flavor-of-the-month, but to make the game fun for everybody. Remember, we have been buffing and nerfing classes since Alpha, way before class change was even a feature.  We sincerely want a variety of classes and builds- not to make one build overpowered over everybody else. That said, each class has its strengths and weaknesses, and some strategies are more effective than others. In PvP, this is unavoidable and not something that should necessarily be changed. The point of balance is not to make everyone the same, but to give everyone an equal opportunity to succeed.

Because we are still testing proposed changes to the classes, we don't want to announce anything specific at this time.  Look for a specific list of buffs/nerfs/adjustments as testing progresses.

This should be obvious to people who play competative games that require constant balance, but it might be worth mentioning: Class attributes and skills are subject to change and can possibly be nerfed and/or buffed over time. You will not be refunded on Varuim,Credits or Artix Points if you are unhappy with the changes.  It's much more useful to us to post why the changes hurt or help your class and help us with the balancing process by posting your suggestions in the AE Forums.

Tags: Delta Valestra maps balance lag performance Cinderella

 

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