Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
| May 08, 2020 Bunnmaykr and Balance
Prepare for the latest Springtime creation, forged from blueprints form a realm far beyond Delta V, the Bunnmaykr bazooka! Also, to keep battles interesting, there's a bounty of balance changes covering many classes with some big skill revamps!
Bunnmaykr
Visit Nightwraith in the Wasteland to check out the 2 new and improved Bunny-zookas, complete with a pre-equipped Shell-Shocker core. These weapons are tagged as rare (for real this time) and will leave in about a month!
Balance
Multiple skills have been overhauled to improve build viability for all classes. First strike calculation has also been tweaked. RNG still plays a part in determining the first attacker, but the weight of Support has been more heavily weighted.
- Fireball:
- Inflicts a debuff that reduces Defense/Resistance by 15%
- Dexterity requirement corrected so the base is 19, increasing by 3 per level
- Improves with Dexterity
- Energy cost = 90 at level 1, increasing by 15 with each level
- Static Grenade:
- Inflicts 50% primary damage
- Drains energy
- Absorbs 90% of energy drained
- Frenzy:
- 2 turn warmup
- 50 flat Energy cost
- Reflex Boost (Blood Mage)
- Becomes "Blood Instinct"
- Spend 90 HP to increase Dexterity
- Barbed Grenade:
- Increased cost by 20 per level
- Improves with every .4 Support instead of .35
- Field Medic:
- (Cyber Hunter and Tactical Mercenary) 4 turn cooldown
- Increased weight on Support for First Strike to decrease likelihood that lower Support will start first.
Tags: Nightwraith |