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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

October 10, 2014

Happy Birthday, Community!

A Thank You from Artix

It is our 12th Anniversary-- and we hope you enjoy this year’s cross-game event, “Phantom of the Pixel!” The idea of cursed items crafted from dead pixels is…. spine-tinglingly awesome! The event spans AQWorlds, EpicDuel, DragonFable, MechQuest, HeroSmash, Oversoul and the original AdventureQuest. With the coming of the new mobile games, it might be too hard to have another full cross-over games event like this… so do this one while you still can!

I would sincerely like to thank you, and everyone who has been a part of this incredible journey. Thank you to you and all of the amazing gamers who login and battle in our video games. Thank you to all of you who give us encouragement and much love on the forums, twitter, facebook and all of the other ways you talk with us. Thank you for not just playing the games but contributing your creativity and clever ideas. Thank you to everyone who believes in us and supports us by upgrading or buying things in the video games—because of you we can afford to keep the lights on and the server hampsters running at full speed. It has officially been 12 YEARS of weekly, non-stop updates! THANK YOU!  

Our video game’s “weekly new releases” — where we add new quests, maps, monsters, weapons & content to the game — is something that is really special about our community. AdventureQuest classic was one of (if not the) first to do it. We have been compared to long running shows like The Simpsons, Southpark, and Saturday Night Live with our game’s history of weekly releases. But there is one big difference… TV shows run in seasons and the cast and crew… take breaks. We do not. We never have. As a whole, the AE team has delivered a new video game update/release every single week for 12 years. Our games never take holidays off — the team and I actually work harder and have larger releases during them!  

Because of that, I would very much like to recognize and thank the AE team — all of the artists, animators, writers, coders, the moderators, the forum staff, and all of the volunteers for their hard work. I am extremely proud of these passionate super heroes. Thank you all, too — players, team, and all the people who love us and put up with our crazy video game habits — for making Frogzards, Moglins and DoomKnights a part of our everyday life!

Battle on!

Artix

NEXT year will be our 13th Anniversary; we should up the bar and change the format. Better start brainstorming now. Open to ideas!

Tags: Artix

 

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