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EpicDuel PVP Game Design Notes

Behind the scenes information about EpicDuel's development and releases, a real-time PVP MMO that you can play online in your web browser.
Nightwraith

March 06, 2026

Archfiend's Arsenal 2026

This week’s update introduces new Nulgath seasonal rares, new missions, and the debut of Achievement-Locked Shops. This update also includes several balance adjustments to core mechanics, skills, and cores, and restocks TheAlonzoHarris’ Epic Rare shop.

 

Nulgath Restocked

Finally, the Nulgath rares have been released! Visit the Archfiend himself to check out his stock on new seasonal rares!

  • Archfiend Overseer P
  • Archfiend Overseer E
  • Archfiend Toxic Blade P
  • Archfiend Toxic Blade E
  • Archfiend Archdemon P
  • Archfiend Archdemon E
  • Archfiend Toxic Battleaxe P
  • Archfiend Toxic Battleaxe E
  • Archfiend Archdemon Claws P
  • Archfiend Archdemon Claws E
  • Archfiend Archdemon Axe P
  • Archfiend Archdemon Axe E
  • Archfiend Archdemon Staff P
  • Archfiend Archdemon Staff E
  • Archfiend Archdemon Dagger P
  • Archfiend Archdemon Dagger E

We didn't get to the Dage the Evil seasonal rares this week, but the plan is to release the rest next week.

 

 

Balance Changes

  • General:
    • Base Block chance reduced to 2% from 5%
    • Base Deflect chance reduced to 4% from 7%
  • Cores:
    • Omega Override: Increase to 3 turns from 2. Reduce from 50 of highest stat to 40.
      (40 to 30 on Minor)
    • Azrael’s Augment E/P: +13 stats for 2 turns from 1
  • Skills:
    • Plasma Bolt (All): Level 1 to 285 from 165. Level 10 is 420 (15 per level instead of 20).
      Improves at a rate of 0.4 per tech up from 0.32.
      Improves at every level above 20 by 0.3 tech (No difference).
      Weakens at every level below 20 by 0.3 tech down from 0.8.
    • (UA) Plasma Bolt: 15% Lifesteal --> 25% Lifesteal.
    • (EA) Proton Cannon: 200 HP gain/200 Energy drain --> 200 HP gain/100 Energy drain
    • (UA 2) Cyber Edge: 40% Rage Gain --> 25% Rage Gain
    • Maul/(UA 2) Maul: Defense ignored at level 1 increased to 25% from 19%
    • (UA 1) Maul: Rage reduction increased at level 1 to 50% from 19%  


TheAlonzoHarris Restocked

So far TheAlonzoHarris' shop has been a big hit, allowing Gifters from previous Gifting Events to offer their rewards to the dueling public. Some of these rares have been so rarely seen that some barely knew they existed until now!

  • Exempt's Inferno (Bot)
  • Zelicaon Replica
  • Polyxenes Replica
  • Toji
  • Ghost Cannon
  • Spirit Reaper
  • Cosmic Knight
  • Dillbrazd's Delta Knight Armor
  • Balance Token - Can be purchased for Varium (for those too impatient to wait for the next Weekly mission)

Additionally, some rare hairstyles have finally been unlocked for the public:

  • 323
  • 333
  • 466
  • 895
  • 899
  • 952
  • 954

What new Epic rares are on the horizon? You'll have to stick around to find out!

 

New Missions

The new mission chain Frogzard's Ferocity is available at Endless M4tr1x. Complete them to claim the prize generously offered by the Gifter Caddeus. These missions will remain in-game until next month.

 

Achievement Locked Shops

This update adds a new feature that allows unlocking special shops by earning Achievements. Our first implementation is for our many Nightmare boss NPCs. Defeating these bosses once will unlock at shop on their NPC (or nearby vendor) that make defeating the Nightmare Bosses much less stressful. We are rolling out only a few this time to make sure they're working correctly. We will do a full rollout next week.

These are the NPCs in this update with achievement-locked shops:

  • Nightmare Kartherax
  • Nightmare Captain Shoggoth
  • Nightmare Nightwraith
  • Nightmare Charfade
  • Black Abyss Spider
  • Adjudicator
  • Luthiel
  • Azrael's Guardian


Faction Restrictions

To improve fairness in Faction competitions, other characters on the same account cannot join the same Faction.

Tags: Nightwraith


Nightwraith

March 03, 2026

The AQW: Infinity Kickstarter is Live!

Join us and become a part of history

Back the AdventureQuestWorlds: Infinity Kickstarter. See the rewards, watch the trailer video, and see if we are able to hit our insane funding goal!

Become a Founder in the next evolution of AdventureQuest Worlds!

Tags: Alina


Nightwraith

February 27, 2026

Going Potato Mode

EpicDuel is LIVE with new balance changes, achievements, and quality-of-life improvements!

 

Balance Changes

Skills:

  • (UA 1) Mania: -3% HP/MP/Rage gain to all levels
  • (UA 1) Terrify: +5 --> +10 Energy cost per level; -3 stat debuff to all levels
  • Fire Rain: 7% --> 5% of target's max HP as bonus damage
  • Frenzy (all augments): +15 --> +5 Energy cost per level
  • Suppressing Fire: 7% --> 5% of target's max HP as bonus damage
  • Barbed Grenade: 10% --> 15% defense ignore
  • (PA) Barbed Grenade: 10% --> 15% defense ignore
  • (EA) Barbed Grenade: +1 damage per 0.29 --> 0.31 Technology
  • Tactical Grenade (all augments): -20 Energy gain to all levels
  • (UA) Annihilation: +1 damage per 0.32 --> 0.34 Technology
  • Field Commander: +3 --> +2 Support per level
  • (DA) Field Commander: +4 --> +3 Support per level
  • Kernel Panic (all augments): +15 energy cost to all levels
  • Static Charge: Reverted to allow user to gain full amount of Energy, regardless of target's current Energy
  • (UA) Smoke Screen: 1 Dexterity per 6.9 --> 7.5 Technology
  • Hybrid Armor: 7% --> 10% damage to user's Energy
  • (EA) Hybrid Armor: 12% --> 15% damage to user's Energy
  • (UA) Hybrid Armor: Added 15 Def/Res per level (+50 at max level)
  • (UA 1) Deadly Precision: Sidearm --> Primary & Sidearm damage boost; 3% boost at level 1, 8% at max level

Cores:

  • Feast of Flesh: Removed bonus crit chance
  • Infernal Offering: 80 --> 100 HP cost
  • Infernal Overload: +5% --> +10% damage per round (max. 125% at round 5)
  • Revenant's Wall/Infernal Fortitude: Removeable --> Not removeable

Bug fixes:

  • Azrael's Chimera Curse still does 85% damage instead of 100%

 

New Achievements

At visit the Achievement shop to get the Year of the Fire Horse and the Seventeen Year Alpha achievements!

 

Going Potato Mode

Now available in Settings, choose "Potato (Low Detail) Mode" to render all other characters as basic, flat, grey player models. This should be a huge boost to performance in Battle where gear with complex animations and detailed artwork can still drag framerates to a crawl.

 

Arcade Token Overdraft

We identified and fixed an issue where Arcade Tokens were unintentionally capped at 100,000. In rare cases, players exceeding this amount may have had their balance reset to the cap. The issue has now been resolved.

As compensation and a reward for your for your dedication and patience, players who maintained high Arcade Token balances (over 50,000) will receive a one-time bonus of 40,000 Arcade Tokens.

Additionally, as an early Player Appreciation reward, we would like to gift all players who have at least 1 Arcade Token, an extra 5,000 Arcade Tokens!

This Arcade Token award will be distributed by the time you read this post!

 

Next Week!

Next week, in addition to more rewards being distributed to this year's Gifters, we will be introducing new Nulgath and Dage the Evil seasonal rares for everyone!

 

AQW: Infinity Kickstarter Starts Next Tuesday!

The funding goal & reward tiers for the AQWorlds: Infinity Kickstarter has  officially been announced.  Join us next week on Tuesday (March 3rd, 2026) at noon (12:00pm EST). Bring popcorn and watch as our video game community attempts to break a world record.

Needless to say, the team has been burning the midnight oil on both the game development and also preparing the Kickstarter. Artix just updated the game's  Progress Update with the latest report.

Tags: Nightwraith


Nightwraith

February 20, 2026

The Peak of Balance

TheAlonzoHarrris Reaches Titan's Peak

There's a new power to rival Titan on his home turf: TheAlonzoHarris! This new NPC is inspired by the Gifter and EpicDuel Streamer of the same name. By collecting the power of Delta V's epic legacy, he is offering a new shop featuring select Epic and Ultra Rare items from Gifting's past! This shop will rotate periodically so don't wait too long to make a decision if you see an item that catches your eye as some are set to disappear after this weekend! All of these items have Varium price, but many are also available for the new EpicDuel currency: Balance Tokens.

 

Weekly Missions and Balance Tokens

This update is introducing a new mission category: Weekly Missions. Starting today, we will introduce one mission a week that will remain available for completion until the next Friday. At that point, all progress will be reset, similar to Daily Missions. Each Weekly Mission group will offer the chance to earn a fresh Balance Token that can be used to purchase some of the rare items available in TheAlonzoHarris' shop!

The current roster of Weekly Missions includes:

  • Balance of Bounties
  • Balance of Time
  • Balance of Shadow
  • Balance of Power
  • Balance of Death
  • Balance of Courage

The in-game Mission interface will show the time remaining until the next Weekly Mission activates. The requirements should be reasonable to complete in a week, but that doesn't mean you should wait until the last minute! There will also be a new Weekly Mission Achievement that will track the number of completed Weekly Missions.

To give yourself a head start towards a rare item, you can get your first Balance Token with the Prizecode: BALANCE

 

Balance Changes

Skills:

  • Intimidate: -3 Strength reduced to all levels; added scaling of +1 Strength reduced per 6 Support
  • (UA 1) Intimidate: 4 --> 3 turn duration; added scaling of +1 all stats reduced per 10 Support
  • (UA 2) Intimidate: -7 Strength/Rage % reduction to all levels; added scaling of +1 Strength/Rage & reduction per 6 Support
  • Terrify: -9 Strength reduced to all levels; added scaling of +1 Strength reduced per 6 Support
  • (UA 1) Terrify: 4 --> 3 turn duration; -2 all stats reduced to all levels; added scaling of +1 all stats reduced per 10 Support
  • (UA 2) Terrify: -9 Strength reduced to all levels; added scaling of +1 Strength reduced per 6 Support
  • Artillery Strike, Fire Rain, Plasma Rain, Suppressing Fire (original skills only): Removed 20% defense ignore; added bonus damage based on 7% of target's maximum HP (max. 250 damage)
  • (UA) Energy Parasite: Energy gain is now based on the Energy drain so when the target has 0 Energy, the gain is capped at 50


Cores:

  • Chairman's Fury P/E: 125% --> 120% damage
  • Botanical Wrath: 30% --> 40% of primary damage as poison
  • Gamma Brand: Added +150 HP on effect activation (stacks with lifesteal)
  • Azrael's Chimera Curse P/E: 85% --> 100% damage

 

New Rare Categories

If you didn't know, we are working on auditing the information currently available on the EpicDuel Wiki. To help clearly categorize certain items we are introducing new rare categories and colors. These new categories have the same rare score multiplier as Ultra Rare. 

  • Heromart Rare -- Heromart exclusive items
  • Epic Rare -- Extremely rare items custom made for Gifters and Staff.

Updated color coding:

  • Seasonal Rare - Green
  • Limited Rare - Light Green
  • Rare - Blue
  • Ultra Rare - Orange
  • Legendary - Light Blue
  • Battlepass Rare - Yellow
  • War Rare - Red
  • Heromart Rare - Orange
  • Epic Rare - Light Purple

We've already done a first pass on recategorizing the rares, but since there are so many items yet to review, there may be some oversights that we will correct over time.

 

Other Changes / Fixes

Added to Morzyd:

  • Fortune Light Cycle (WS)
  • Overlord Chopper (WS)

Battlepass Challenge Changes:

  • Class Change Coupon challenge split into 2 types: with and without Coupons
  • Gear Retrain Coupons: Renamed to Gear Upgrade Coupons
  • Gear Retrain Challenges split into a Gear Upgrade with Coupons and without Coupons
  • Coupons can no longer be used for a gear retrain
  • Gear Retrain challenge no longer needs Coupons (100 Credits)

Bug Fixes:

  • Laser Sights not working working with Tactical Reload as Tactical Reload was not properly identified as a Sidearm skill.

Tags: Nightwraith


Nightwraith

February 13, 2026

Azrael's Viceregent Showcase Battlepass Is Now Live!

The Azrael's Viceregent Showcase Battlepass is NOW LIVE! Login now to earn the latest collection of weapons, armors, morphs, bots, and more based on the mysterious and lethal entity, Azrael.

So you all know what you're getting into with the new bots available in this season, the skill descriptions are listed below:

  • Azrael's Viceregent Shadow P
    • Azrael's Augment P: 100% Physical dmg.; grants +13 to all stats to the user for 1 turn.
    • Azrael's Aggression P: Do a mini-Rage based on your target's Rage; 100% Rage drain if used on Rage.

  • Azrael's Viceregent Shadow E
    • Azrael's Augment E: 100% Energy dmg.; grants +13 to all stats to the user for 1 turn.
    • Azrael's Aggression E: Do a mini-Rage based on your target's Rage; 100% Rage drain if used on Rage.
  • Azrael's Viceregent Shadow PxE
    • Azrael's Augment PxE: 100% Physical dmg.; grants +13 to all stats to the user for 1 turn.
    • Azrael's Aggression PxE: Do a mini-Rage based on your target's Rage; 100% Rage drain if used on Rage.
  • Azrael's Viceregent Shadow ExP
    • Azrael's Augment ExP: 100% Energy dmg.; grants +13 to all stats to the user for 1 turn.
    • Azrael's Aggression ExP: Do a mini-Rage based on your target's Rage; 100% Rage drain if used on Rage.

 

Battlepass Standardization

With this new Battlepass, we hope to standardize a few aspects of the rewards going forward:

  • Battlepasses will offer a maximum of 2500 Varium. This allows people to break even on buying the Enhanced Battlepass if they manage to complete all 60 levels.
  • Battlepass rares will remain rare after the Battlepass ends. Only robots and hairstyles will return eventually.
  • Battlepasses will not offer cores. Core are better suited to be offered in-game or in promotional packages.
  • Battlepasses will offer fewer gear rewards and instead offer more Coupon, Credit, and Arcade Token rewards. This should allow us to release Battlepasses more frequently while increasing the urgency to complete the current active Battlepass.

 

New Coupons

This Battlepass is introducing new rewards in the form of new Coupons. We are also 

  • Buddy Slot Coupon: It will cost 5 Buddy Slot Coupons to purchase 10 Buddy List slots.
  • Inventory Slot Coupon: It will cost 5 Inventory Slot Coupons to purchase 10 Inventory slots.
  • Name Change Coupon: It will cost 10 Name Change Coupons to purchase one name change.

We only plan to offer these Coupons through Battlepasses for now as they represent some of the few remaining Varium-only features in-game. 

Additionally, we are changing the Coupon cost of Class Change and Gear Upgrade to 5 Coupons. This change was done because these Coupons are extremely easy to acquire.

 

Seasonal Reset

With this update, we've reset all the seasonal rares to return to their regular cycles.

 

Epic Supporter Update

We also updated all the Varium package achievements to 2026. Since Gifting is over, we changed them to the off-season names of Epic Supporter 2026, Supporter 2026, and Legendary Epic Supporter 2026.

 

Character Pages Online

After years of being broken on regular browsers, you can now view Character Pages thanks to our new Ruffle integration! This will also work on mobile devices!

 

Now that the Battlepass is out, we can resume our progress on the Gifter rewards!

Tags: Nightwraith


Nightwraith

February 09, 2026

Epic February Balance Update

Didn't expect a Monday update, did ya? We've got a whole freighter-full of balance changes, and I determined it would be best to release it early to not overshadow or overwhelm the Battlepass release. Also, selfishly, I didn't want to spend Valentine's Day weekend fixing bugs or tweaking scaling values. Enjoy!

 

***UPDATE February 11, 2026***

In addition to resetting the seasonal rares currently in-game, we will be removing the 2025 Epic Gifting Supporter achievements, updating to the 2026 Epic Supporter achievements. You will have until the update on Friday to fully max out the 2025 Epic Gifting Supporter achievements! 

 

Balance Changes

Bounty Hunter:

  • (UA 1) Cheap Shot: Removed EP steal; 30% EP drain only
  • (Original) Static Grenade: 80% dmg, gain normal amount of rage, unblockable, gain 100% ep of drained amount
    • New base at 0 Strength = 191 EP drain
    • Removed level scaling of improving for every 1.4 levels over 20 and weakening for every 3 levels below level 20
    • +1ep drain per 2 points of Strength
    • +6ep drain per level 
  • (EA) Static Grenade: 80% dmg, gain normal amount of rage, unblockable, gain 145% ep of drained amount
    • New base at 0 Strength = 141 EP drain
    • Removed level scaling of improving for every 1.82 levels above level 20 and weakening for every 3.9 levels below level 20
    • +1ep drain per 2 points of Strength
    • +6ep drain per level
  • (UA) Static Grenade: 80% dmg, gain normal amount of rage, unblockable, gain 55% EP of drained amount
    • New base at 0 Strength = 271 EP drain
    • Removed level scaling of improving for every 1.05 levels above level 20 and weakening for every 2.25 levels below level 20
    • +1ep drain per 2 points of Strength
    • +6ep drain per level 
  • Original Venom strike (BH): 65 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • UA1 Venom Strike (BH): 30 base poison at 0 Support; scales +1 poison dmg per 9 points of Support
  • UA2 Venom Strike (incurable) (BH): 45 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • (Original) Blood Lust:
    • Level 1 - 18%
    • Level 2 - 19%
    • Level 3 - 20%
    • Level 4 - 21%
    • Level 5 - 22%
    • Level 6 - 23%
    • Level 7 - 23%
    • Level 8 - 24%
    • Level 9 - 24%
    • Level 10 - 25%
  • UA 1) Blood Lust:
    • Level 1 – 8%
    • Level 2 – 9%
    • Level 3 – 10%
    • Level 4 – 11%
    • Level 5 – 12%
    • Level 6 – 13%
    • Level 7 – 13%
    • Level 8 – 14%
    • Level 9 – 14%
    • Level 10 – 15%
  • (UA 2) Blood Lust:
    • Level 1 – 15%
    • Level 2 – 16%
    • Level 3 – 17%
    • Level 4 – 18%
    • Level 5 – 18%
    • Level 6 – 19%
    • Level 7 – 19%
    • Level 8 – 20%
    • Level 9 – 20%
    • Level 10 – 21%
  • (EA 1) Shadow Arts:
    • Level 1 – 3%
    • Level 2 – 4%
    • Level 3 – 5%
    • Level 4 – 6%
      Level 5 – 7%
    • Level 6 – 8%
    • Level 7 – 8%
    • Level 8 – 9%
    • Level 9 – 9%
    • Level 10 – 10%
  •  (EA 2) Shadow Arts:
    • Level 1 - 3%
    • Level 2 - 4%
    • Level 3 - 4%
    • Level 4 - 5%
    • Level 5 - 5%
    • Level 6 - 6%
    • Level 7 - 6%
    • Level 8 - 7%
    • Level 9 - 7%
    • Level 10 - 8% 


Mercenary:

  • (Original) Static Smash: 85% dmg, gain normal amount of rage, unblockable, gain 100% of drained EP amount
    • New base at 0 Strength = 191 EP drain
    • Removed level scaling of improving for every 1.4 levels over 20 and weakening for every 3 levels below level 20
    • +1 EP drain per 2 points of Strength
    • +6 EP drain per level
  • (EA) Static Smash: 100% strike dmg, gain normal amount of rage, unblockable, gain 100% of drained EP amount
    • New base at 0 Strength: 141 EP drain
      Removed level scaling of improving for every 1.82 levels over 20 and weakening for every 3.9 levels below level 20.
      +1 EP drain per 2 points of Strength
      +6 EP drain per level
  • (UA) Static Smash: 85% dmg, gain normal amount of rage, unblockable, gain 145% of drained EP amount
    • New base at 0 Strength = 141 EP drain
    • Removed level scaling of improving for every 1.05 levels over 20 and weakening for every 2.25 levels below level 20
    • +1 EP drain per 2 points of Strength
    • +6 EP drain per level
  • (Original) Hybrid Armor:
    • Level 1 – 10%
    • Level 2 – 11%
    • Level 3 – 12%
    • Level 4 – 13%
    • Level 5 – 14%
    • Level 6 – 15%
    • Level 7 – 15%
    • Level 8 – 16%
    • Level 9 – 16%
    • Level 10 – 17%
  • (EA) Hybrid Armor:
    • Level 1 – 1%
    • Level 2 – 2%
    • Level 3 – 3%
    • Level 4 – 4%
    • Level 5 – 5%
    • Level 6 – 6%
    • Level 7 – 7%
    • Level 8 – 8%
    • Level 9 – 9%
    • Level 10 – 10%
  • (UA) Hybrid Armor:
    • Level 1 – 26 DEF/RES
    • Level 2 – 27
    • Level 3 – 28
    • Level 4 – 29
    • Level 5 – 30
    • Level 6 – 31
    • Level 7 – 32
    • Level 8 – 33
    • Level 9 – 34
    • Level 10 – 35
  • (UA 1) Deadly Precision:
    • Level 1 – 21%
    • Level 2 – 22%
    • Level 3 – 23%
    • Level 4 – 24%
    • Level 5 – 25%
    • Level 6 – 26%
    • Level 7 – 27%
    • Level 8 – 28%
    • Level 9 – 29%
    • Level 10 – 30%


Tech Mage:

  • (Original) Assimilation:
    • -125, +125 Level 1
    • -170ep, +170 EP Level 10
    • +5 EP gain/drain per Level
  • (EA) Assimilation: 100% dmg, +170 EP gain
    • Level 1 – 5 EP drained
    • Level 2 – 15
    • Level 3 – 25
    • Level 4 – 35
    • Level 5 – 45
    • Level 6 – 55
    • Level 7 – 65
    • Level 8 – 75
    • Level 9 – 85
    • Level 10 – 95
  • (UA) Assimilation: 85% dmg, normal rage gain, unblockable, +200EP gain
    • Level 1 – 41 EP drained
    • Level 2 – 52
    • Level 3 – 63
    • Level 4 – 74
    • Level 5 – 85
    • Level 6 – 96
    • Level 7 – 107
    • Level 8 – 118
    • Level 9 – 129
    • Level 10 – 140
  • (Original) Deadly Aim:
    • Level 1 – 21%
    • Level 2 – 22%
    • Level 3 – 23%
    • Level 4 – 24%
    • Level 5 – 25%
    • Level 6 – 26%
    • Level 7 – 27%
    • Level 8 – 28%
    • Level 9 – 29%
    • Level 10 – 30%
  • (UA 1) Deadly Aim:
    • Level 1 – 15%
    • Level 2 – 16%
    • Level 3 – 16%
    • Level 4 – 17%
    • Level 5 – 17%
    • Level 6 – 18%
    • Level 7 – 18%
    • Level 8 – 19%
    • Level 9 – 19%
    • Level 10 – 20%
  • (UA 2) Deadly Aim:
    • Level 1 - 3%
    • Level 2 - 4%
    • Level 3 - 4%
    • Level 4 - 5%
    • Level 5 - 5%
    • Level 6 - 6%
    • Level 7 - 6%
    • Level 8 - 7%
    • Level 9 - 7%
    • Level 10 - 8%
  • (Original) Concentration:
    • Level 1 – 16%
    • Level 2 – 17%
    • Level 3 – 18%
    • Level 4 – 19%
    • Level 5 – 20%
    • Level 6 – 21%
    • Level 7 – 22%
    • Level 8 – 23%
    • Level 9 – 24%
    • Level 10 – 25%
  • (EA 2) Concentration:
    • Level 1 – 26%
    • Level 2 – 27%
    • Level 3 – 28%
    • Level 4 – 29%
    • Level 5 – 30%
    • Level 6 – 31%
    • Level 7 – 32%
    • Level 8 – 33%
    • Level 9 – 34%
    • Level 10 – 35%

 

Cyber Hunter:

  • (Original) Venom Strike: 65 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • (DA) Venom Strike (2 turn): 95 base poison at 0 Support; scales +1 poison dmg per 4 points of Support
  • (UA) Venom Strike: 45 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • (Original) Static Charge: 85% dmg, gain normal amount of rage, unblockable, gain 100% ep of drained amount
    • Scales with Support instead of Technology
    • Removed level scaling of improving for every 4 levels over 20
    • New base at 0 Support = 191 EP drain
    • +1 EP drain per 2 points of Support
    • +6 EP drain per level:
  • (EA 1) Static Charge: 85% dmg, gain normal amount of rage, unblockable, gain 145% ep of drained amount
    • Removed level scaling of improving for every 2.8 levels over 20
    • Now scales with Support
    • New base at 0 Support = 141 EP drain
    • +1 EP drain per 2 points of Support
    • +6 EP drain per level
  • (EA 2) Static Charge: 95% strike dmg (down from 100%), gain normal amount of rage, unblockable, gain 100% ep of drained amount
    • Now scales with Support
    • Removed level scaling of improving for every 5 levels over 20
    • Base EP drain at 0 Support = 141 EP drain
    • +1ep drain per 2 points of Support
    • +6 EP drain per level 
  • (Original) Cyber Edge:
    • Level 1 – 10%
    • Level 2 – 11%
    • Level 3 – 11%
    • Level 4 – 12%
    • Level 5 – 12%
    • Level 6 – 13%
    • Level 7 – 13%
    • Level 8 – 14%
    • Level 9 – 14%
    • Level 10 – 15%
  • (UA 1) Cyber Edge:
    • Level 1 - 1%
    • Level 2 - 2%
    • Level 3 - 2%
    • Level 4 - 3%
    • Level 5 - 3%
    • Level 6 - 4%
    • Level 7 - 4%
    • Level 8 - 5%
    • Level 9 - 5%
    • Level 10 - 6% 
  • (UA 2) Cyber Edge:
    • Level 1 – 3%
    • Level 2 – 4%
    • Level 3 – 5%
    • Level 4 – 6%
    • Level 5 – 7%
    • Level 6 – 8%
    • Level 7 – 8%
    • Level 8 – 9%
    • Level 9 – 9%
    • Level 10 – 10%

 

Tactical Mercenary:

  • (Original) Toxic Grenade: 65 base poison at 0 Support; scales +1 poison dmg per 5 points of Support
  • (UA 1) Toxic Grenade: (compounding): 38 base poison at 0 Support; scales +1 poison dmg per 10 points of Support
  • (UA 2) Toxic Grenade: 32 base poison at 0 Support; scales +1 poison dmg per 9 points of Support
  • (Original) Tactical Grenade:
    • Level 1 – 70 EP Drained
    • Level 2 – 81
    • Level 3 – 92
    • Level 4 – 103
    • Level 5 – 114
    • Level 6 – 125
    • Level 7 – 136
    • Level 8 – 147
    • Level 9 – 158
    • Level 10 – 170
  • (EA 1) Tactical Grenade: 230ep gained lowered to 200EP gain, 85% damage
    • Level 1 – 41 EP Drained
    • Level 2 – 52
    • Level 3 – 63
    • Level 4 – 74
    • Level 5 – 85
    • Level 6 – 96
    • Level 7 – 107
    • Level 8 – 118
    • Level 9 – 129
    • Level 10 – 140
  • (EA 2) Tactical Grenade:
    • Level 1 – 5 EP Drained
    • Level 2 – 15
    • Level 3 – 25
    • Level 4 – 35
    • Level 5 – 45
    • Level 6 – 55
    • Level 7 – 65
    • Level 8 – 75
    • Level 9 – 85
    • Level 10 – 95
  • (Original / UA) Reroute:
    • Level 1 – 16%
    • Level 2 – 17%
    • Level 3 – 18%
    • Level 4 – 19%
    • Level 5 – 20%
    • Level 6 – 21%
    • Level 7 – 22%
    • Level 8 – 23%
    • Level 9 – 24%
    • Level 10 – 25%
  • (EA) Reroute:
    • Level 1 – 21%
    • Level 2 – 22%
    • Level 3 – 23%
    • Level 4 – 24%
    • Level 5 – 25%
    • Level 6 – 26%
    • Level 7 – 27%
    • Level 8 – 28%
    • Level 9 – 29%
    • Level 10 – 30%
  • (Original) Mineral Armor:
    • Level 1 – 16%
    • Level 2 – 17%
    • Level 3 – 18%
    • Level 4 – 19%
    • Level 5 – 20%
    • Level 6 – 21%
    • Level 7 – 22%
    • Level 8 – 23%
    • Level 9 – 24%
    • Level 10 – 25%
  • (EA) Mineral Armor:
    • Level 1 – 52
    • Level 2 – 54
    • Level 3 – 56
    • Level 4 – 58
    • Level 5 – 60
    • Level 6 – 62
    • Level 7 – 64
    • Level 8 – 66
    • Level 9 – 68
    • Level 10 – 70
  • (UA) Mineral Armor:
    • Level 1 – 9%
    • Level 2 – 10%
    • Level 3 – 11%
    • Level 4 – 12%
    • Level 5 – 13%
    • Level 6 – 14%
    • Level 7 – 15%
    • Level 8 – 16%
    • Level 9 – 17%
    • Level 10 – 18%

 

Blood Mage:

  • (Original) Energy Parasite: Removed 25% EP gain initial hit based on dmg dealt
    • Level 1 - 13%
    • Level 2 - 14%
    • Level 3 - 14%
    • Level 4 - 15%
    • Level 5 - 15%
    • Level 6 - 16%
    • Level 7 - 16%
    • Level 8 - 17%
    • Level 9 - 17%
    • Level 10 - 18%
  • (EA) Energy Parasite: Removed 25% EP gain initial hit based on dmg dealt
    • Level 1 - 23%
    • Level 2 - 24%
    • Level 3 - 24%
    • Level 4 - 25%
    • Level 5 - 25%
    • Level 6 - 26%
    • Level 7 - 26%
    • Level 8 - 27%
    • Level 9 - 27%
    • Level 10 - 28%
  • (UA) Energy Parasite: Removed 25% EP gain initial hit based on dmg dealt; gain 150% Energy drained; -100 EP drained on initial hit
    • Level 1 - 42 EP drain
    • Level 2 - 44
    • Level 3 - 46
    • Level 4 - 48
    • Level 5 - 50
    • Level 6 - 52
    • Level 7 - 54
    • Level 8 - 56
    • Level 9 - 58
    • Level 10 - 60
  • (DA) Blood instinct: 150 EP gain to 100 EP
  • (Original) Mania:
    • Level 1 – 18%
    • Level 2 – 19%
    • Level 3 – 20%
    • Level 4 – 21%
    • Level 5 – 22%
    • Level 6 – 23%
    • Level 7 – 23%
    • Level 8 – 24%
    • Level 9 – 24%
    • Kevel 10 – 25%
  • (UA 1) Mania:
    • Level 1 – 8%
    • Level 2 – 9%
    • Level 3 – 10%
    • Level 4 – 11%
    • Level 5 – 12%
    • Level 6 – 13%
    • Level 7 – 13%
    • Level 8 – 14%
    • Level 9 – 14%
    • Level 10 – 15%
  • (UA 2) Mania:
    • Level 1 – 20%
    • Level 2 – 22%
    • Level 3 – 24%
    • Level 4 – 26%
    • Level 5 – 28%
    • Level 6 – 30%
    • Level 7 – 32%
    • Level 8 – 33%
    • Level 9 – 34%
    • Level 10 – 35%
  • (Original) Red Vision:
    • Level 1 – 21%
    • Level 2 – 22%
    • Level 3 – 23%
    • Level 4 – 24%
    • Level 5 – 25%
    • Level 6 – 26%
    • Level 7 – 27%
    • Level 8 – 28%
    • Level 9 – 29%
    • Level 10 – 30%
  • (UA 1) Red Vision:
    • Level 1 – 15%
    • Level 2 – 15%
    • Level 3 – 16%
    • Level 4 – 16%
    • Level 5 – 17%
    • Level 6 – 17%
    • Level 7 – 18%
    • Level 8 – 18%
    • Level 9 – 19%
    • Level 10 – 20%

 

New Achievements

We've added a new achievement: Total Conquest. This isn't technically "new" as it has existed in the game for years but we never had a good way to implement it, until now. It will be automatically awarded to players who earn at least 1,000,000 Influence in all war regions. The Influence tracked is based on your War region achievements like Wasteland General, Central Station Commander, etc... Also, the 1,000,000 milestone is based on having at least 1,000,000 in each region, not cumulatively.

 

Bug Fixes

Recently, we've seen an increase of reports of battles freezing and items not loading. I suspect this is a side-effect of trying to externalize assets that were typically baked into the client when it compiles. Some of these issues appear to be resolved by clearing the Launcher cache to get the latest version of the client while purging the old one. Just in case, we've added failsafe measures to keep battles going even if certain assets aren't fully loaded. 

Tags: Nightwraith

 

 EpicDuel Game Design Notes Archive